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Tinto Flavour #12 - 4th of April 2025 - Ilkhanate & Persia & Chagatai & Rise of Timur

Hello, and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the flavour content of the super secret Project Caesar!

Today will be an interesting day since we will be taking a look at the content we have for the Persian/Iranian region, including the Ilkhanate IO, and also at the content related to the Rise of Timur situation, which includes the flavour for the Chagatai Khanate.

Let’s start a bit differently today by first looking at the Īlkhānān, the in-game flavour name of the most commonly used Ilkhanate IO:

As usual, take all UI, 2D and 3D Art as WIP.

Ilkhanate Tooltip.png
All IOs have a quick-access button, a feature we call control groups, with their own icon (which, in the case of unique IOs, is unique, as you may see). This is the overview tooltip of the Ilkhanate.

Ilkhanate Panel.png

This is the Ilkhanate IO panel, where you can see its status, members, and possible actions.

Ilkhanate Map.png

And this is the starting situation of the Ilkhanate, with the three main contenders (Jalayirids, Hüleguids, and Gurgan) in blue, and all its members in green color.

The reign and death of Abu Sa'id Bahadur Khan, last Ilkhan of the Borjigin dynasty, led to a power vacuum in the Ilkhanate, with several contenders trying to claim the title of Ilkhan for themselves while also trying to restore the old order over the lands ruled by the Ilkhans.

We’re portraying this convoluted political situation through different mechanics.

In order to be able to restore the Ilkhanate in its full glory, you need to be one of the Claimants to the Īlkhānān, a ‘Special Status’ (a feature available for all IOs; more about this next week, in the HRE TT):
Ilkhanate Claimants1.png

Ilkhanate Claimants2.png

Ilkhanate Special Status.png

This is a good example of our lovely nested tooltips. The yellow texts are hoverable features, while the blue texts are game concepts. I took the screenshots in the same sequence, but you could go even deeper, and hover over the International Organization game concept, for a further explanation.

There is a way to become a Claimant to the Īlkhānān, through IO action Claim the Īlkhānān:
Ilkhanate Claim the Ilkhanan.png

By being Claimant to the Īlkhānān, you will get access to this special CB, which can be used against other members of the Ilkhanate, making it easier and more straight-forward to conquer them:
Ilkhanate CB Unify Ilkhanate.png

All members of the Ilkhanate also have access to this other CB, that in case of victory, allows to remove the Claimant to the Īlkhānān to the status from the objective country:
Ilkhanate CB Refuse False Claimant.png

If you end up being the only Claimant to the Īlkhānān, you will automatically become its leader (this is something that we want to change, so it becomes an action in the Main Actions panel, to make it more clear for the player). By becoming Leader of the Īlkhānān, you may be able to unify the IO into a proper country once again:
Ilkhanan Form Ilkhanan1.png

Ilkhanate Oldschool.png

There’s a broken tooltip there, which has already been reported as a bug; the second condition is that there aren’t any countries with the status Claimant to the Īlkhānān. You also need to control 75% of the locations owned by all the members of Ilkhanate IO in order to form the country; the IO will disappear the moment you form it, too.

On a different track, ff you are a Persian member of the Ilkhanate, you also have the opportunity to fight your way towards unifying the region in a completely different way, with this CB:
Ilkhanate CB Shed the Shackles.png

The Ilkhanate may cease to exist if:
  1. All its members are conquered by a country not a member of the IO.
  2. There aren’t a Leader or Claimants of the Ilkhanate.

These are the main contenders for the Ilkhanate at the start of the game:
Country Selection Jalayirids.png

Country Selection Huleguids.png

Country Selection Gurgan.png

The Persian/Iranian countries that are part of the Ilkhanate have their own flavour content available:

The lands of Persia have always been situated in a privileged position, serving as a point of contact between the West and the East and on the path of many trade routes. These lands have thus also served as a hub for exchange of ideas, cultures, and faiths, with Zoroastrianism, Islam, Christianity, and even Buddhism permeating among its population.

The Iranian peoples are thus world people, and Persia has also been the birthplace of many great empires in the past, from the Achaemenids to the Sasanians. The recent Mongolian invasion and the establishment of the Īlkhānān have imposed on them foreign rule, but the Iranian peoples are ready to rise once again.

For instance, you have advances like these:
Advance Sasanian Heritage.png

Advance Silk Road.png

There are in total 21 different advances for the Persian countries.

There are also special buildings like the Ṣafawiyya Order Hall and the Ḡilmān Barracks, and special units like the Kızılbaş Skirmisher and the Ḡilmān.

This is the formable for Persia, and how it would look like:
Persia.png

Persia2.png

Let’s now take a look at one of the main contenders in Central Asia, the Chagatai Horde:

The great Činggis Khān managed to forge a great empire for all Mongolian peoples, bringing into his fold great swathes of land from Europe to China. All people learned to fear the sound of the Mongolian armies galloping and the might and power of the Great Khān.

As heirs of his legacy, the dream of bringing back the glory of the greatest Mongolian Horde is still alive.

Country Selection Chagatai.png

Mongolian countries (which also include countries involved in the Ilkhanate IO, such as the Jalayirids or the Hüleguids) have a ton of content available, both for being Steppe Hordes, and also specific Mongolian content. We aren’t going to reveal today most of it, since this is already a meaty Tinto Flavour, and we still have to take a look in the future to the Golden Horde, which also has unique content; but this is an overview of it:
Government Type Content.png

These are some of the most relevant features for the early game:
Advance Steppe Slave Raiding.png

Reform Legacy of Cinggis Khan.png

Advance Horse Lords.png

Unit Horse Archers.png

Unit A Urughs.png

Let’s now take a look at the content for the Situation The Rise of Timur. It can happen to you if you start the game with Chagatai or any of its subjects. But if you start the game with Barlas, one of these subjects, you will find this lovely baby in your court:
Bay Timur1.png

Baby Timur2.png

Trait Prodigy.png

Apparently this baby might be a Prodigy!

There are some events about the childhood and adolescence of Temür, and if he gets to the adult age, this event will trigger:
Rise of Temur.png

This event can fire initially not only for Barlas, but for Chagatai or any of its subjects, firing then a follow-up information event for all the rest, in which the player will get the chance to choose to change into the Timurids country if there were not initially playing the chosen country and the Timurids is AI. This gives a bit of variation on the starting situation of Timur while also ensuring that the player can always follow the Timurid path if they are playing in the area.

Temür has several traits, but this is the most important:
The Scourge from Central Asia.png

The chosen country will change, becoming the Timurid Horde:
Timurid Horde.png

And the Situation itself will appear:
Rise of Temur Panel.png

The counters for enemies kills and cities razed are there just for flavour, they don’t have any mechanical purpose.

The End Requirements make the situation likely to last for the entire life of Temür:
Rise of Temur End Requirements.png


These are the requirements to form Mongolia, BTW:
Form Mongolia.png

The first of the actions, Plan Invasion, has this effect:
Plan Invasion.png

Plan Invasion2.png

Rise of Temur CB.png

If you are able to unify a region, the second action, ‘Select Core Region’, will appear:
Rise of Timur Select Core Region.png

Rise of Temur Select Core Region2.png

Rise of Temur Select Core Region3.png

After having selected a Core Region, a third action will unlock:
Rise of Temur Reform into Monarchy.png

Which, in case of being selected, will make you a Settled Country, with the Monarchy Government type, and the Rank of Empire. This might potentially be the result:
Timurid Empire.png

A successful Timurid Empire, across Central Asia and Persia!

There is more content and events triggering during the situation, but these are its core features. From here, there’s also more flavour content for the Timurids, related to the historical events and situation that happened to the Empire. This is probably the most important event for them:
Event Integration Iranians.png

Event Integration Iranians2.png

Which unlocks this Major Reform:
Timurid Diwan.png

The Governorship is a unique mechanic of the Timurids, that allows them to have a unique type of subject, for members of the ruling dynasty. This may have its cons, as there might several claimants to the Timurid throne…

…And much more, but that’s all for today! We hope you enjoyed it! Next week will be intense, since on Monday we will have the Tinto Maps Feedback for the Horn of Africa, on Wednesday we will have the Tinto Talks for the Holy Roman Empire, and on Friday we will have the Tinto Flavour for Saxony! Cheers!
 
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Oh man, lovely TT, can't wait to blob with Timmy!

On another note, any chance that you could revisit the branching lists ever so slightly?
This request is not originally mine, but I can't find the OP from a few months back.

I find it a bit confusing that the child-items are 'splitting off' before the parent item.
Maybe only include the branches if there actually are subitems, and have them start under the parent item?
That way you can shift the entire thing a bit more to the left, making it a bit clearer, while leaving more room for text.

So, the left image, instead of the right.

Naamloos.png
Naamloos_.png
 
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If it helps at all, I can verify the veracity of this family tree:
View attachment 1276459
Note that Timur's branch of the Barlas is not the one currently in control. There's other branches (5 in all), but we don't know much else aside from the fact that Hajji Beg was in control in the 1350's and Timur came in after that (to be clear, inherited, though he did try to take over in 1360; he inherited in 1361). Was Hajji Beg in control in 1337? Who knows, but it's not unreasonable.
Do you have a good source for Timur? I skimmed the Wikipedia for both Timur and Hajji Beg and they seem to disagree considerably?
 
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The official name of Timur's domain was Iran and Turan which were the two region he ruled, if you choose another region as your core region amd expand elsewere it doesn't make much sense, plus Timurid Empire sounds better has it tells what it was all about, Timur's Empire
I can see your point and how ridiculously long the name of his realm can be if it follows that mechanic. Turan just seems to be reasonable since 1. that would be his home region and 2. it's the name that he personally ordered to be carved into a mountainside for the Karsakpay inscription.

Don't get it twisted though, Timurid Empire would get no real complaints from me if the name sticks, even if I stick it across the globe!
 
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How likely is it for the Timurid conquest to happen in a more or less historic way? Are there any first testing playthroughs regarding how the world behaves in general?
 
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Also I guess this confirms that we can actively raze cities alla Imperator? Dope. Unless its just a random event. Also I want to say I support making the Timurid rise a bit easier than in reality; IMO it's fine. Though maybe some sort of interaction with a Chaghatai IO would be good(where as @Ispil says they can basically take control over the IO rather than conquering it) but making it as easy as possible for the AI to actually succeed is good IMO, and its fine for Timur to sort of bend the game around him for effect, I feel.
 
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The UI and UX has improved so much in a few months! It is very nice and pleasing to see now. Good job.

Regarding the instacore button, isnt that too OP? Unless those core disappear after the situation is finished. Then its fine
 
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Also, does the event where you need a Borjigin family member in your faction mean puppet Khans are a thing? Or puppet rulers in general(maybe even allowing for full Diarchies instead?) I hope that the claimant event referenced is not simply you putting that Borjigin family member as the leader of your faction; that would be very odd.
 
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On average what percentage of the population of Greater Iran, Mesopotamia and Central Asia die in game by Timur’s death. Because please tell me it usually falls within the range of 8-17M (the range of the Timur death count).

Also, from testing how often does Timur fail. Because he should fail sometimes, but it should be balanced so that the vast majority of the time Iran is absolutely levelled to the ground.
 
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If I had to make a suggestion for the invasion CB itself, I would say that there should also be a reduction for subjugation, not just conquest.

It probably won't matter much, but generally speaking Timur didn't depose those that he conquered the first time around. He would subjugate them, then depose them later after they somehow work against him (even something as mild as not paying enough taxes), barring him instead just annexing them outright if they were friendly enough to his rule.

It's a minor detail, so I understand if it doesn't really get included, but it would make it at least mildly more interesting than "paint the map red".
 
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Pavía, let's say I want to play Greenland or Iceland and go full exodus to the New World, abandoning the Old World. By what year should I expect to be with all my pops in America? Wanna know how able we will be to play as a birding nation efficiently in PC.
 
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This may not be the place to mention this but it seems odd that horse archers only take a +10% combat penalty in jungles?
Unit Horse Archers.png


Seems like it should be a lot more for both combat performance and terrain impact? Cantabrian circle and jungles don't exactly mix well.
 
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Is there any content about the Safavids emerging? If so, can we switch to playing as them ?
Yes, there's content about the Safavids, but we need to explain first the Muslim mechanics in a Tinto Talks.
 
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There are also special buildings like the Ṣafawiyya Order Hall and the Ḡilmān Barracks,
Will there be a special building for caravanserais?

We’ve always seen them in lessons and books from secondary school to high school, highlighting their importance along the Silk Road (Constantinople to Taklamakan) in the 11-12-13-14-15th centuries. They played a key role in trade and travel before declining in the late 15th century. A dedicated special building could really capture that history.
 
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