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Tinto Flavour #15 - 25th of April 2025 - Military Orders

Hello and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the content of the super secret Project Caesar!

Today, we will be talking about the Christian Military Orders, and specifically, the Teutonic Order and the Knights Hospitallers! Let’s start without further ado:

The glorious Order of Brothers of the German House of Saint Mary in Jerusalem, also known as the Teutonic Order, faces its destiny on the stormy coasts of the Baltic Sea. Created to protect the Christian pilgrims on their way to the Holy City of Jerusalem, its objective shifted to Christianize the Pagan tribes of Prussia and the Baltic through the creation of a state on those lands.

Under the leadership of our predecessor, Hochmeister Werner von Orseln, the Teutonic Order has expanded its territorial holdings, but this expansion has not come without consequences. The Order's aggressive policies have created powerful enemies, as the Pagan tribes to the East have united and formed the Grand Duchy of Lithuania, then allying with our Catholic southern neighbor and rival, the Kingdom of Poland, which has set aside their Christian duty, joining with the pagans against us.

The time has come for our Order to prove that we are up to the crusading task that we have set for ourselves, and show the world that even surrounded by enemies, our faith stands triumphant.

The Knights Hospitaller conquered the island of Ródos in the early 14th century, spurred by the fall of Acre in 1291, establishing a stronghold that would allow us to pursue our mission to protect Christian pilgrims. Ródos, a picturesque island in the Aegean Sea, has become a thriving center for our Military Order, marked by fortifications and a bustling economy. However, this prosperity is countered by relentless attacks by neighboring Muslim fleets. But we have demonstrated remarkable resilience, defending Ródos through ferocious battles, showcasing our martial prowess and unwavering dedication.

Nonetheless, the future of our Order looks bleak, as our enemies become more powerful and the disunity among the Catholic countries runs rampant. Recovering the Holy Land seems to be a fading hope with each passing day, but our determination is unbreakable, and we will pursue that objective until our last man falls.

Country Selection Teutons.png

Country Selection Knights.png

As usual, consider all UI, 2D and 3D art WIP.

The Teutonic Order starts with an interesting political and diplomatic situation:
Teutonic Order.png

Teutonic Diplomacy.png

The Teutonic Order has several vassals, including the Livonian Order; but also starts at war with Poland and Lithuania - something that is not final, since we’re considering representing this Teutonic-Polish conflicts with a truce, instead, as it was resolved peacefully a few years after the start of our game.

While the situation of the Knights Hospitaller is also interesting, in a different way:
Knights.png

A Unique Location Minor with unique content spotted!

All Military Orders share some common flavour, starting with a Major Government Reform:
Military Order.png

That unlocks some unique buildings:
Order Headquarters.png

Order Stronghold.png

Order Commandery.png

The Order Headquarters is a capital-only building (so just one per country). The Order Stronghold is a building that you can build in any location you own. While the Order Commandery is a foreign building, that you can build in the lands of any Catholic country with which you have good relations, making it a powerful tool to support your crusading effort.

There’s also this Estate Privilege for your Clergy:
Military Orders.png

That unlocks a unique diplomatic action with other Catholic countries, the Sponsorship of Military Order:
Sponsorship Military Order.png

Sponsoring.png

Sponsored.png

As being theocracies, the Military Order also have access to unique Laws & Policies, such as:
Law Divine Cause.png

Law Holy Mission.png

Law Monastic Order.png

Law Celibacy.png

Going to the more unique content for each, the Knights have access to a couple more reforms and privileges:
Reform KNI Crusade Sea.png

Privilege KNI Local Commanders.png

The Teutons start with another unique Estate Privilege, and a Work of Art:
Privilege Kulm Law.png

Chronicon Terra Prussiae.png

And both have their own set of advances:

Teutonic Advances
Advance TEU Crusader Discipline.png

Advance TEU Teutonic Heavy Cavalry.png

Advance TEU Reformed Army.png

Advance TEU Teutonic Religious Authority.png

Advance TEU One Estate, One Religion.png


Advances for the Knights Hospitallers
Advance KNI Assistance Suffering.png

Advance KNI Reconquista.png

Advance KNI Scourge.png

Advance KNI Crusade.png

Advance KNI Order State.png

The Teutonic Order and the Knights also have a few dozen unique events each, but since today’s Tinto Flavour is already long enough, let’s just show one example per each:
Saint George1.png

Saint George2.png


Aftermath Crusade Era.png

And that’s all for today! Next Friday is a bank holiday in Tinto, so no Tinto Flavour; but remember that on Monday we will take a look at the Tinto Maps Feedback for Eastern, Central and Southern Africa, and on Wednesday there will be a Tinto Talks about Protestantism and the War of Religion. Cheers!
 

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Do the Knights and Teutons also have buildings throughout the rest of Europe (especially the HRE) to represent the commanderies they operated to draw funding and manpower from?
 
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Are you able to share any information around secularising military orders? Like the reformation of the Teutonic Order into Prussia, for example?
 
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The Knights Hospitaller's colour is too similar to the Menteşeid's, they look like one of their vassals, I think that the K.H. colour's should be changed, I think that they should have a white colour similar to Jerusalem
 
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If you have monks as "fratres" (although it maybe should rather be "monachi"), you should have warriors as "milites" which is the plural and not "miles". Alternatively, you could also have "frater", but than it would be singular.
 
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Are there any plans to represent the split which formed in both the Knights Hospitaller and Teutonic Order during the reformation, creating protestant chivalric orders? (The Hospitaller Bailiwick of Brandenburg and the Teuton Bailiwick of Utrecht, for example)
 
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Sponsorship of Military Order sounds like it's something non-Order countries can do to Military Orders (that is, give them money) but the image is for the Teutons giving money to...other countries?
 
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View attachment 1285700
The Order Headquarters is a capital-only building (so just one per country). The Order Stronghold is a building that you can build in any location you own. While the Order Commandery is a foreign building, that you can build in the lands of any Catholic country with which you have good relations, making it a powerful tool to support your crusading effort.
Is the manpower and gold taken from the country the building is in? Do the numbers depend on the wealth/population of the target location or are they fixed?
 
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Great work!

Is Order Commandery building possible to build in each location, or only one per foreign country?

And possible suggestion for Teuton-Polish war/truce. Maybe present it as a series of events without possibility of war, but potentially impacting their future relations?
 
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These orders seem to have insane military buffs. are there any negative modifiers (to control or something) to stop them from becoming absolute powerhouses or is that just their relatively bad starting position?
 
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Where to build Order Commandery seem to mostly dictated by where the goods for production methods are mostly available and population. Or would there be other factors to take into account?

Also because the manpower (and indirectly population) would be taken from the location the building is built, I feel like having asking permission from owner is appropriate. Though, are Military Order really that free to build wherever like that? Especially when it seems to give no benefit to the location owner...
 
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Will the buildings be disabled if they are taken by a non monastic order country?

Any events about colonizing the Caribbean?
 
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Does it scale or provide anything else? Otherwise this building doesn't really seem worth it.
Yeah, given that it takes 167 years for this building to just pay back its initial building cost, that seems a bit weak. I'd suggest either making the building a bit more valuable or lowering the cost of the building, especially since presumably it can be taken or destroyed if you end up at war with the province owner.
 
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