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Pavía

Content Design Lead PDX Tinto
Paradox Staff
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Jan 3, 2006
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Hello, and welcome one more week to Tinto Flavour, the happy Fridays Tuesdays & Fridays in which we take a look at the content of Europa Universalis V!

Today we will talk about three topics: the generic content available for most of the countries in India; the unique content of Vijyanagar; and other regional content available for other Indian countries. A meaty TF, so let’s start without further ado!

Let’s start by talking about the generic content available for Indian countries. There are some reforms, policies, and units that are available to most countries, like these:

Nayankara System.jpg


Poligar.jpg


Paik System.jpg

The Paik System unlocks three types of levies, depending on the age:

Early Paik.jpg

Paik.jpg

Late Paik.jpg

There are also Elephant units:
Elephant Cavalry.jpg

Elephant Auxiliary.jpg

And a building that produces Ivory from Elephants - For those of you not so tuned into the Tinto Maps series, we’re representing African elephants with the Ivory resource, and the Indian elephants with the Elephants resource, so it can be used for units (as Elephants), or for other economic purposes, by transforming it first into Ivory with this building:
Elephant Hunting Grounds.jpg

Advances like:
Saqiyah.jpg

And a unique type of vassalage - The Samanta System, with 3 different subject types:
Samanta Feudalism.jpg

Samanta.jpg

Maha-Samanta.jpg

Pradana-Maha-Samanta.jpg

Finally, let’s take a look at the flavour naming of the states in the Hindu Indian countries:
Indian Estates.jpg



Let’s now take a look at the unique flavour content of Vijayanagar, a country that in 1337 was leading the resistance against the Sultanate of Delhi in Southern India:

The newly founded Mahārājya of Vijayanagar stands strong after the momentous defeat of Delhian troops in the Deccan, with Mahārājā Harihara Sangama and his brother Crown Prince Bukka Raya Sangama leading the fight against the Muslim rulers of India.

Although the Vijayanagari rule has only recently been established, the current situation in the Deccan promises us a rapid rise to power if we can utilize our momentum correctly, as we can secure control over important trade routes between China and Europe, and profit from exporting valuable goods from our resource-rich lands.


Vij Country Selection.jpg

Vijayanagar1.jpg

Vijayanagar2.jpg


Vijayanagar has a unique policy for the Administrative System law:
Vij Rajya.jpg

It also has unique advances, as usual:
Vij City of Victory.jpg

Vij Bunds.jpg

Vij Bund.jpg

Vij Carnatic Music.jpg

And it also has several flavour events, such as:
Vij Prophecy of.jpg

Arirayavibhada.jpg


Administration of the Realm.jpg

Multilingual Court.jpg


Vij Astadiggajas.png

Astadiggajas.jpg

Another country with unique content is Orissa, which has a very interesting setup, with some countries as Samanta subjects:
Ori Country Selection.jpg

Orissa1.jpg


Ori Anka Year.jpg

Ori Elephants.jpg

Ori Elephants 2.jpg

Ori Odia.jpg

We also have unique content for countries such as Bengal, Bahmani, and Pandua. For example, in the first case, it starts as three independent countries, which in the case of unifying the region and forming the Sultanate of Bengal:
Bengal.jpg

Would get contents and events such as:
Pandua.jpg

Finally, we also have a bunch of content for other formable countries, that will work as ‘regional powers’ with unique content such as advances, etc. This is a list of these formables:
  • Deccan
  • Gujarat
  • Hindustan
  • Marathas
  • Mughals
  • Nepal
  • Punjab
  • Rajputana

…But since this Tinto Flavour is already long enough, you’ll have to find out about it when playing our game, as that’s all for today!

Remember that tomorrow there will be a Tinto Talks about Hinduism, Jainism & Sikhism; on Friday a Tinto Flavour about Delhi; and next Monday we will have the Tinto Maps Feedback for India. Cheers!
 
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Can India change its religion to islam without islamic conquest as well? As in propagation or ruling dynasty converts or event historic figures migrate and carve their islamic nation in the region out?

Islam was also a massive social disruption to the cast system in India. Are these societal differences reflected in any form or shape?
Indian Islamic countries have a different set of unique content, we'll show that on Friday, along with the unique content for Delhi.
 
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How many nations at this point in time have flavour? Does Cahokia have stuff going for it?
Around 60 are the 'core countries with flavour' that Johan has mentioned, but we have several dozen more that are not considered in that category, and already have some type of content; some examples may be Panduas or Greenland, as they have some advances, or some other countries with a few flavour events.
 
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If I recall right Vijay has much less population (2 v 3M I think) then the kingdom to the south. What makes Vijay a better start? Do they have unique flavor relating to conquering Delhi?
Vijayanagar was the 'historical winner' of the region, until it fell to the Bahmani Sultanate. Therefore, we prioritized its content over Hoysala. Nonetheless, you can access new flavour content starting as Hoysala by forming one of the formables, it's how we organized the flavour content of the region.
 
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Is the reduced food production and possible nobles (presumably landowners) something that also appears on other raw material producing buildings? We haven't really seen that before, it wasn't on the fiber crops farm for example.

Why does the icon for Possible Nobles have a heart?
There are 5 estate buildings and 2 unique buildings that also use this modifier.
 
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Very nice, do the maldives have any unique content ?
Sadly not. There are more than a hundred countries in India, so we needed to prioritize which countries would get more or less unique content, and then structure the rest around the regional formables.
 
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What does "allow assume fort command" do?
Assume Fort Command.jpg


This gives a Defensiveness bonus and a Fort Maintenance Reduction to the locations in the selected area.
 
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How far in the future is there mapped content for Vijayanagara? Does it go all the way to its (Potential) troubles in the 15th century, and later fall, or do you only have events for its rise?
There are DHEs going as far as 1560, and then some (ahistorical) advances for the later ages.
 
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I like how you're just flooding us with region-specific flavour lol, I'm still waiting for the Castille one but hey props for having put so much work already into everywhere already!
And there is much more flavour in the game! It was really tough today, as we could only show a selection of the content available for the different Indian countries (although I think we've pointed out correctly the 'core content').
 
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Why do Paik units go from 1,000 men to 400 men to 1,600 men ? Isn't the first unit supposed to be 100 men strong maybe ?
It looks like a bug, checking, thanks!
 
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You mean Islamic invasion? Not islam invasion


A crucifix? In your hindu temple? It's more likely than you think!
1. Fixed.
2. WIP, as usual. You might notice that some events already have proper backgrounds, while others do not (yet). ;)
 
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A few comments:
1. The Nayankara system and Palaiyakkarars (Poligars) were limited to the Karnata Samrajya (Vijayanagara), while Paiks were limited to Mallabhum and the states of North-Eastern India, so making them generic Indian advances feels odd.
2. Characterising the Vijayanagara Empire as a "Hindu polity" which stood as a "bulwark against Islamic expansion" is quite reductive especially wrt modern academia. Their cosmopolitan character and composite culture is a rich tapestry; Carnatic music didn't diverge from Hindustani because of some desire to "keep music pure".
4. Why not call the Odia advance "Gajapati"? It means the exact same thing and is shorter too. Also it's Odia or Oria or Oriya or Odiya not Orissan.
5. Why is the Vijayanagara Raja half naked???? It is very well attested that they wore persian-style clothes with ornate Indian crowns. And weird to see Odias sharing Telugu costumes.

Also, please consider the following salient points for showing me one or two Bengali advances:
please please please please please please please please please please please please
First is first, great feedback, thanks!
1. Related to the Nayankara system, I think that the problem is that it should get the tag = VIJ clause, which is not the case, and very likely a bug; adjusting it.
2. Just renamed Poligar System to Palaiyakkarars; it is restricted to countries with Telugu, Tamil, Kannada, or Malayalam as court language.
3. About the Paik, yes, true, we'll adjust it accordingly.
4. We know, but sometimes we need to use some 'tropes' to reinforce the 'meaning' of certain content assets, and also to create some more immersion into the country.
5. We'll check for the best spelling.
6. Forwarded the first question to our 3D team. About the second, we use a shared graphical culture which we call 'Deccani', based mostly upon Vijayanagar culture, clothing, architecture, etc. This is similar to what we do with other parts of the world, as we have one 'European' graphical culture, one 'Islamic' graphical culture, and so on. Over time, we want to add more depth and variation to the different graphical cultures, but
7. Here you are:
Bengali Architecture.jpg

Bengali Vassal System.jpg

Bengali Paik.jpg

Bengali Paik2.jpg
Interestingly enough, we also have recruitable Paik regular soldiers. We'll make sure that the Paik levies and the Paik regulars are properly adjusted.
 
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This is all cool. Vijayangar and Orissa are two fun nations. I am also happy to see so many people and the tribal faiths of india being repersented just makes me happy.

can you tell us if any of the tamil kingdoms like the Pandayas or Cholas would have flavor? what about Sri Lanka will they have anything? being a buddhist kingdom in south asia makes them fun.
Pandy has advances like these:
Ancient Roots.jpg

Expert Resistance.jpg
 
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@Pavía I don't understand why Are Hindustan, the Mughals and even Dehli considered 3 different tags? Wouldn't it be better to make them the same country with different name, flag and flavour?
Why? Delhi and the Mughals are different historical tags, it would be like saying that Ottomans and Mamluks are the same tag. And Hindustan is a historically plausible, so also a different thing.
 
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Mapping the estates to the castes is also an iffy thing, because:
a. The caste system was so insanely different everywhere. Bengal, for example, didn't follow the "four-fold system", technically there were only Brahmins (Brahmins, duh) and Shudras, both Sat Shudras (Kayasthas etc) and Asat Shudras (Ahem)
b. All nobles were not necessary Kshatriyas, and so on.

Just make them local equivalents no? I suppose Brahmins is fine enough, though.
We discussed about how to handle the caste system when creating the Indian content, and taking into account that Medieval India is extremely complex, we decided to just keep it simple, and attach them to the flavour estate naming. But we're open to tweaks, because we want to favor immersion with that feature, so feel free to make suggestion about which the most immersive names per country religion/area would be. This is how it looks like in an Indian Islamic country as Delhi, BTW:
Estates2.jpg


PS: This is not only unique to India, we have similar problems in other regions with those societal groups that do not fit entirely into one of our pop or estate categories. But, again, we need to try to make as gameplay-consistent and flavour-immersive as possible, at the same time, which is not always easy.
 
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