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Tinto Flavour #19 - 20th of May 2025

Hello and Welcome to another Tinto Flavor! This time, I have been forced to write it, as I am the one responsible for the country we will learn about today.

Today, we are going to delve into all the fun flavor that you get from playing Sweden! But prior to that, just remember to wishlist https://store.steampowered.com/app/3450310/Europa_Universalis_V/ !


Sweden is a feudal kingdom under the rule of Magnus Eriksson, who also holds the crown of Norway. Skåne was bought from the impoverished Danes just a few years ago. Our realm is vast, but sparsely populated, and mostly covered by forests. Inside those forests, riches of iron and copper remain hidden, but can soon be exploited to enrich our country.

sweden.png


Mostly Catholic Swedes, but there are plenty of different Finnish people as well. Even a few Norse pagans live in the inland forests.

The King is not only ugly, he also has shitty stats. 33/0/33 is a bit boring numbers though, so feel free to suggest any fitting variants within +/-10 of it.


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Sweden is large on the map, but very different from the modern borders of the country.



Sweden starts with a relatively powerful Commoners estate, as they are both represented in the Riksdag and have the privilege to freely move.

estates.png


They also have a unique privilege for the Commoners:

unique_commoner.png


This one requires quite a lot of crown power to remove, and while it's active, you can not remove free mobility and their representation in parliament either. Luckily, a bit more food and better fighting levies are not all bad..


Sweden also has access to this unique cabinet action that can be done in any province in Norrland or Finland that has a total population of less than 10,000 people. This is to simulate the insane population growth that Finland had during the 14th and 15th century, which was the highest in the world at that time.

cabinet.png


While Sweden does not start with any Works of Art, it has a unique bonus in Falun, where the Great Copper Mountain gives a lot of extra copper per laborer working there.

kopparberget.png


Sweden gets two unique units in the Age of Absolutism:

hakkapelitta.png

This cavalry unit has +5 initiative, +10% movement speed and +1 combat speed compared to the regular cavalry units of this age.


caroleans.png

Caroleans have +2 initiative, do 10% more morale damage and take 20% less morale damage.

These units enable a Swedish army to have the possibility of quickly and decisively winning battles in the Age of Absolutism, which was the time period where Sweden had its military successes historically.


While you get these units from advances, there are also plenty of other advances that Sweden has access to. Some of these include the following..



1_advance.png

The mentality of always attacking is an important one! GÅ PÅ!


2_advance.png

A quality government involved both the King and the Estates.

3_advance.png

This used to be a sign of quality….

4_advance.png

One of the greatest scientists of the Age of Absolutism.



Advances alone do not always give enough flavor, so there are plenty of dynamic historical events as well.

While Sweden starts with a historical saint in Erik the Holy, there are others presented as well in the game.

saints.png


After this event, close to the start of the game, where Bridget of Sweden first appears…

birgitta_1.png


Eventually, after she dies, you get this event.



birgitta_2.png

She will become a saint, and you have the possibility to get a minor holy site for the Catholic Faith in Vadstena!


Some of the other over 60 unique historical events include the following..


sala.png




wallons.png



göteborg.png



rudbeck.png



Tomorrow, @SaintDaveUK will talk about how our unit graphics work..
 
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A suggestion: implement a decision sometime around the late 1500s to input the legendary "fairy tale" kings into the lineage of the Swedish monarchy. This was a thing that happened around the time that the sons of Gustav Vasa became kings and is the reason for why some of our kings (mainly those named Carl and Eric) have such high regent numbers.
 
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the unique cabinet action need to be boosted a bit, maybe to 25 000 people per province. As looking back at scandinavia tinto maps shows that many provinces in norrland and north finland has 10+ locations (fully colonized its already 10 000+) and the provinces in south finland already have 10 000+ pop. so the action is in its current state, basically useless.
 
the unique cabinet action need to be boosted a bit, maybe to 25 000 people per province. As looking back at scandinavia tinto maps shows that many provinces in norrland and north finland has 10+ locations (fully colonized its already 10 000+) and the provinces in south finland already have 10 000+ pop. so the action is in its current state, basically useless.
It's not supposed to be good. The populations will drop alot with the plague, so this will help with a post-plague population boom in Finland
 
It's not supposed to be good. The populations will drop alot with the plague, so this will help with a post-plague population boom in Finland
still quite bad, going from the numbers we know, and assuming a lot of death (50 %) the provinces
Egentliga Finland: 41 550 -> 20 775 (useless here)
Nyland: 20 159 -> 10 080 (useless here)
Satakunta: 14 641 (assuming you need the whole province 16 042) -> 8 021 (useful for a short while)
Tavastland: 12 743 (assuming you need the whole province 23 948) -> 11 974 (useless here)
Karelia: 6 160 (assuming you need the whole province 14 719) -> 7 360 (useful for a short while) <-- This one you need to colonize AND conquer land to make whole
Österbotten: 12 661 (whole colonized) -> 6 331 (useful for a while)
Västerbotten: 14 070 (whole colonized) -> 7 035 (useful for a while)

using the action on the worst province and only counting the 2% growth it will still only take 24 years before its at 10 000+ again.
I think that "This is to simulate the insane population growth that Finland had during the 14th and 15th century, which was the highest in the world at that time." should be a bit more powerful than that. It will not be OP at 25 000 still, as the land is arctic wasteland (many forest + wetlands) and low control.
The only land that is of relative high value to Sweden early on atleast is Egentliga Finland & Nyland. (Continental + woods)
 
still quite bad, going from the numbers we know, and assuming a lot of death (50 %) the provinces
Egentliga Finland: 41 550 -> 20 775 (useless here)
Nyland: 20 159 -> 10 080 (useless here)
Satakunta: 14 641 (assuming you need the whole province 16 042) -> 8 021 (useful for a short while)
Tavastland: 12 743 (assuming you need the whole province 23 948) -> 11 974 (useless here)
Karelia: 6 160 (assuming you need the whole province 14 719) -> 7 360 (useful for a short while) <-- This one you need to colonize AND conquer land to make whole
Österbotten: 12 661 (whole colonized) -> 6 331 (useful for a while)
Västerbotten: 14 070 (whole colonized) -> 7 035 (useful for a while)

using the action on the worst province and only counting the 2% growth it will still only take 24 years before its at 10 000+ again.
I think that "This is to simulate the insane population growth that Finland had during the 14th and 15th century, which was the highest in the world at that time." should be a bit more powerful than that. It will not be OP at 25 000 still, as the land is arctic wasteland (many forest + wetlands) and low control.
The only land that is of relative high value to Sweden early on atleast is Egentliga Finland & Nyland. (Continental + woods)
I don't know for sure, since none of us have played it yet, but I believe you're slightly overestimating the natural population growth in the game. Of course you could be right too... but we'll see at release how it really plays out, and then it might get buffed if needed.
 
I find the stat spread of the king quite odd.
He ruled for 43 years which is incredible for the time, he can't have zero diplomacy having ruled both Sweden and norway for so long.

He was an atleast averge diplomat, good adiministrator and underwhelming military man.
60-75 adm, 45-55 diplomacy, 25-35 mil seems more like him imo.

His greatest mistakes were being slandered and influenced by birgitta the holy (even the pope wasn't safe from her) and ruling during the black death, which he tried to combat with more strict religious practice.
 
They represent the "catholic finns" at the start of the game.. eventually all tavasts/savonians/kvenwill merge into all being finns.



View attachment 1302997
Please don't just have an event that makes all the tribes proper Finns! Historically this divisions certainly did not disappear with the publishing of the Abckiria, as others have noted Agricola himself writes that there are several different tribes in Finland. The differences between the different heimot have historically been rather pronounced and even very late and having Tavastians, Savonians and Kvens just suddenly become Finnish is very ahistorical! I wouldn't be opposed to some sort of boost to proper Finnish pops, or perhaps increasing the acceptance level or something of the other finnish cultures just as long as it's not everyone immediately becoming south-west Finns.

Anecdotally I will say as a "Kven", that it is (though perhaps not as much nowadays) common knowledge that the 'actual Finns' live south of Kemi river. While representative of a later border, our identity as different from other Finns did certainly not disappear in the 16th century.
 
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