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Tinto Flavour #2 - 17th of January 2025 - Florence

Hello, and welcome for the second week to Tinto Flavour, the new series in which we will show the flavour content of the latest super secret Project Caesar!

Today we will be taking a look at Florence! I hope you get visually stunned by what you see, but not a rapid heartbeat, fainting, confusion, or hallucinations, as it happened to Stendhal when he visited the city in 1817. So, let’s start!



The Florentine domain stands strong at the cusp of a new age! Our republic has stood the test of time and is located in a prime position to take advantage of our region's prosperity and affluence. Around us, rivaling states and potential allies all make their moves in a bid to influence and expand their territory in Italy. \n\nHowever, few are as well known for their aptitude in arts and cultural influence as our forums of thought in Florence. Under the guidance of a capable administration and an educated people, the coming century will elevate our people and have us shine brightly as pioneering innovators during a time of great enlightening.

Country Selection.png

As usual, please consider the UI, 2D and 3D art as WIP.

We have two elements here that appear in the Country Selection screen, AKA the Lobby. The first is the flavour immersion text that countries with unique content have. They have dynamic localization keys, which are the two words in bold that appear in the text, and which while hovered, allow to check a game concept. The second is a screenshot of the country name, flag, ruler, and the three main elements that define the country - Government Type (Republic), Country Type (Settled Country), and Country Rank (County). The courtroom illustration is the generic one for European countries, but it can potentially be unique.

Let’s jump into the country itself...
Florence.png

Tuscany is a lovely place, isn’t it?

The Republic of Florence is a Signoria, which is a unique, major Government Reform for Italian countries:
Signoria.png
Signoria Description.png

This reform unlocks a Succession Law, the Elective Potestate:
Elective Potestate.png

Florence also has a unique Estate Privilege for its ‘Senate’ (the flavour name of ‘Nobility’ for Republics, the ‘Signoria Council’:
Signoria Council.png

And a unique Estate Privilege for the Burghers, ‘Florence Guilds’:
Florence Guilds.png

This unlocks a unique Socioeconomic Law, the ‘Primacy of Florentine Guilds’, in which you can pick one of three different policies to embrace, promoting one of the three different types of Guilds:
Primacy of Florentine Guilds.png

Primacy of Florentine Guilds 2.png

Florence has another unique policy for the Legal Code Law, which is the 'Consiglio Maggiore':
Consiglio Maggiore.png

Florence also has unique advances, 13 in total, spread among the different Ages, of which I’m going to show a few selected ones:
Arte della Lana.png

Fiorino d'Oro.png

Florentine City Militia.png

Uffizi.png

You might notice that 3 of them have unique icons/illustrations, while the one for the Florentine Citizen Militia still uses a generic one.

Speaking of the Florentine Citizen Militia, it unlocks a unique type of Army Levy Unit:
Florentine City Militia 2.png

Florentine City Militia 3.png

And the Uffizi unlock a unique building:
Uffizi 2.png



All that I’ve shown you so far is what we internally consider ‘structural content’, that is, the type of content that would show up and could be (mostly) checked when starting a new game and digging and hovering over the different panels in the game. Let’s now start with the ‘narrative content’, the one that appears dynamically as you play the game. Oh, and one comment: although we usually have a minimum amount of 'structural content' and 'narrative content' for each country with unique flavour, it's widely diverse, so some countries have more 'structural ones' than others that have more 'narrative content', and vice versa, with others having a balanced amount of each type.

Florence can suffer two disasters during the game, an outlier in the game. You may see that they have some associated effects as long as they’re active, and that they also have associated events that may also trigger (8 for the Ciompi, 13 for Savonarola). Here you have the first one, the 'Ciompi Revolt':
Ciompi Revolt.png

Ciompi Revolt.png

And here the second one, 'The Rise of Savonarola':
Savonarola 1.png

Savonarola 2.png

Savonarola 3.png

Savonarola 4.png

The background illustration is the generic one, but it will receive a unique one. Oh, also, inviting Savonarola to Florence might not be a wise decision…

Besides disasters, there are a bunch of interesting flavour DHEs (‘dynamic historical events’) that can happen to Florence, of which I’m going to show you a selection.

The first is the creation of the Medici bank, in the form of a Building Based Country, ruled by a member of the Medici family, of course:
Medici Bank.png

If you select the first option, you will continue playing as Florence, while the second makes you to continue playing as the Bank of Medici! This is not a common type of content, at all, but a very special one, worth showing.

The event creates a building in the location of Florence, a Bank, and also an independent BBC, the Bank of Medici:
Bank.png

Bank of Medici.png

Two more banking countries are starting in Florence in 1337, the Banks of Peruzzi and Bardi:
Peruzzi, Bardi, Medici.png

It also showcases the Medici, after triggering the event.

There are more events related to the Medici's rise of power in Florence, but let me not reveal all the interesting content today, so let’s continue with other events…

An interesting historical character in Florence’s 14th century is Sir John Hawkwood, an infamous condottiere:
John Hawkwood.png

If you decide to hire him, you will be able to hire a unique mercenary company, the ‘White Company’, led by Hawkwood as general:
White Company.png

We also have some famous artists from the Florentine Renaissance, such as:
Leonardo Bruni.png

Da Vinci.png

Donatello.png

Do we have here two of the Ninja Turtles, maybe?

But besides characters, you also have events that may be related to buildings, such as the construction of the Duomo of Florence, that may end up with a unique Work of Art:
Event Florence Cathedral.png

Duomo.png



… And much more Florence-related content, as there are dozens of unique flavour events! But I think that this is enough showcase for today, as we don’t want to spoil the fun of starting a game for the first time! Next week we will be taking a look at the unique flavour content for Novgorod, cheers!
 

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If you are able to deliver 60 of these on release date together with the new mechanics and all this game is going to be amazing.

Is there a change to see the Thornton's expedition for Florence ? ( at the time it was the Duchy of Tuscany , which existed with interruptions through the 16th to the 19th century , with Florence as its capital )

In the first years of the 17th century, Ferdinando I (Medici family ) of Tuscany evaluated the possibility of a colony in Brazil and gave Robert Thornton ( an English captain ) a caravelle and a tartane for an expedition in 1608.

The plan was to explore northern Brazil and the Amazon River and prepare for the establishment of a settlement in northern coastal South America, which would serve as a base to export Brazilian wood to Italy. The area considered by Thornton as a possible site of a Tuscan colony now lies in modern French Guiana near Cayenne. However in February of that year the Grand Duke Fernando I died and no other leaders that came afterwards in Florence considered establishing an overseas colony.

Thornton was ready to sail back to the area between the rivers Orinoco and Amazon in the following year with nearly one hundred Italian settlers from Livorno and Lucca ( Tuscan region ) to create a settlement in the bay of actual Cayenne , but the project was scrapped. Thornton's galleon 'Santa Lucia' returned to Italy in 1609 with some indigenous natives of the Americas and a few tropical parrots.
 
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With the 3D portraits going forward will babies actually look like babies or will it be like in Vic 3 where everyone looks middle-aged no matter how old they are?
 
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Link it please, but that's not necessarily our approach. Italian Late Medieval Signorias evolved from High Medieval Commune, indeed, with a city usually become the 'Signor' ('lord') over its hinterland ('il contado'). In that regard, if it was ruled by a communal govern, by a podestà or by a lord would greatly vary. We also have a different type of succession law for inherited podestates, BTW.
Post in thread 'Tinto Maps #5 Italy Feedback' https://forum.paradoxplaza.com/forum/threads/tinto-maps-5-italy-feedback.1695538/post-29869013
Sorry I forgor there
 
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1737127889832.png


I don't think many would be speaking of a 'Great Britain' in the 14th century... it would be a couple of centuries before that term started to appear. Why is this not displaying as England?
 
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Will there be the possibility of the Republic of Cospaia breaking free from Florence/Papal States? Would be really cool to be able to play the anarcho-capitalist "State" that was able to circumvent the Papal/Florentine ban on tobacco production and became incredibly wealthy as a result.
 
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I don't think that there were many cases where the city "invited" foreign people to rule the city, if anything it was the foreigners that forcefully took them or it was through coup d'etas like for the Visconti in many cities in northern amd central Itlay during the 14th century(like Pisa)
but that's cause direct conquest and annexation was preferable, bribing your way into power should be feasible tho
 
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Hopefully, we will see an event based on Walter VI (the Duke of Athens), who ruled as the dictator of Florence for a short time in the 1340s before being overthrown.
 
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My understanding was always that Tuscany kinda lived like Northern Italy with a 50-100 years delay, by 1337 pretty much all the north should be Signoria but not Tuscany, and some of Emilia Romagna, which are in very complicated shapes. I'm struggling to recollect from the quick re-readings I'm doing! And Florence should have a particular of a particular form of governance there.

Also is Signoria Council as a name ideal? What about Cives, Milites, Magnati, Grand Council, etc?

I found this bit

The legislation against tycoons The so-called "anti-magnate legislation "83 took shape towards the middle of the 13th century with the regimes of Popolo and culminated in the regulatory nuclei set by the two big Popular Communes, Bologna and Florence: the "Ordinamenti sacrati e sacratissimi" (issued in Bologna in 1282, after an outline fixed in 1271-1272) and the "Ordinamenti di giustizia" (issued in Florence in 1293, after an outline fixed between 1281 and 1286). Similar laws against Magnati were adopted in other municipalities, but in many cases their application does not seem to have been strict. In some towns, in Lombardy for example, anti-magnate rules were almost completely avoided, either because the grandees still exercised great influence there, or because the lords were already in power and had no need for measures of this nature. In Florence, the list of 1293 designates 147 families, 73 of which are citizens: 33 of these belong to the sphere of the great merchants (Bardi, Cerchi, Frescobaldi, Gianfigliazzi, Spini); then in 1338 Giovanni Villani states that the number of "noble and powerful citizens" obliged to give a guarantee of good conduct in accordance with the Ordinamenti di giustizia was 1500. In Bologna, the 92 magnates designated as 'rapacious wolves' belonged to 40 families, 21 of which were citizens (Lambertazzi, Caccianemici, Galluzzi etc.). The list of magnates of Lucca contains 110 names in 1308, and that of Perugia 398 in 1333. To the identification of magnates corresponds that of the populares: that is, many of the communes drew up other lists, evidently much more numerous, of members of the People. Those of the magnates may then correspond to a large extent to those of the Ghibellines: for example in the Bolognese list we find a certain number of banished from 1274, Lambertazzi at the head.


Shouldn't Florence be lead by the Government of the Priors? Since the power of the biggest guilds kinda penetrated Florence possibly allowing it a slower transition to Signoria etc
 
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I don't think many would be speaking of a 'Great Britain' in the 14th century... it would be a couple of centuries before that term started to appear. Why is this not displaying as England?
It's an example of the Tiffany Problem. The term "Great Britain" (and "Little Britain" for that matter, referring to Ireland) comes from ~150AD. The Kingdom of Great Britain is so called because it was a union of the kingdoms of, well, Great Britain - a preexisting term for the island.
 
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Italian wikipedia is shit

SOURCE: I am italian
From trecanni:

Il 1° nov. 1335, infatti, secondo Giovanni Villani (p. 87) i Fiorentini, che l'anno precedente avevano creato sette bargelli - uno per sestiere e due per Oltrarno - allo scopo di garantire l'ordine interno, crearono in sostituzione di quelli un nuovo ufficio, il capitano della guardia e conservatore di pace e di stato della città, dotato di ampi poteri giudiziari, superiori a quelli degli altri rettori forestieri. Il primo a essere nominato in quella carica, con la durata di due anni, fu proprio il G., il quale sarebbe entrato in ufficio con un salario addirittura di 10.000 fiorini e un seguito di 50 cavalieri e 100 fanti.
 
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