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Tinto Flavour #2 - 17th of January 2025 - Florence

Hello, and welcome for the second week to Tinto Flavour, the new series in which we will show the flavour content of the latest super secret Project Caesar!

Today we will be taking a look at Florence! I hope you get visually stunned by what you see, but not a rapid heartbeat, fainting, confusion, or hallucinations, as it happened to Stendhal when he visited the city in 1817. So, let’s start!



The Florentine domain stands strong at the cusp of a new age! Our republic has stood the test of time and is located in a prime position to take advantage of our region's prosperity and affluence. Around us, rivaling states and potential allies all make their moves in a bid to influence and expand their territory in Italy. \n\nHowever, few are as well known for their aptitude in arts and cultural influence as our forums of thought in Florence. Under the guidance of a capable administration and an educated people, the coming century will elevate our people and have us shine brightly as pioneering innovators during a time of great enlightening.

Country Selection.png

As usual, please consider the UI, 2D and 3D art as WIP.

We have two elements here that appear in the Country Selection screen, AKA the Lobby. The first is the flavour immersion text that countries with unique content have. They have dynamic localization keys, which are the two words in bold that appear in the text, and which while hovered, allow to check a game concept. The second is a screenshot of the country name, flag, ruler, and the three main elements that define the country - Government Type (Republic), Country Type (Settled Country), and Country Rank (County). The courtroom illustration is the generic one for European countries, but it can potentially be unique.

Let’s jump into the country itself...
Florence.png

Tuscany is a lovely place, isn’t it?

The Republic of Florence is a Signoria, which is a unique, major Government Reform for Italian countries:
Signoria.png
Signoria Description.png

This reform unlocks a Succession Law, the Elective Potestate:
Elective Potestate.png

Florence also has a unique Estate Privilege for its ‘Senate’ (the flavour name of ‘Nobility’ for Republics, the ‘Signoria Council’:
Signoria Council.png

And a unique Estate Privilege for the Burghers, ‘Florence Guilds’:
Florence Guilds.png

This unlocks a unique Socioeconomic Law, the ‘Primacy of Florentine Guilds’, in which you can pick one of three different policies to embrace, promoting one of the three different types of Guilds:
Primacy of Florentine Guilds.png

Primacy of Florentine Guilds 2.png

Florence has another unique policy for the Legal Code Law, which is the 'Consiglio Maggiore':
Consiglio Maggiore.png

Florence also has unique advances, 13 in total, spread among the different Ages, of which I’m going to show a few selected ones:
Arte della Lana.png

Fiorino d'Oro.png

Florentine City Militia.png

Uffizi.png

You might notice that 3 of them have unique icons/illustrations, while the one for the Florentine Citizen Militia still uses a generic one.

Speaking of the Florentine Citizen Militia, it unlocks a unique type of Army Levy Unit:
Florentine City Militia 2.png

Florentine City Militia 3.png

And the Uffizi unlock a unique building:
Uffizi 2.png



All that I’ve shown you so far is what we internally consider ‘structural content’, that is, the type of content that would show up and could be (mostly) checked when starting a new game and digging and hovering over the different panels in the game. Let’s now start with the ‘narrative content’, the one that appears dynamically as you play the game. Oh, and one comment: although we usually have a minimum amount of 'structural content' and 'narrative content' for each country with unique flavour, it's widely diverse, so some countries have more 'structural ones' than others that have more 'narrative content', and vice versa, with others having a balanced amount of each type.

Florence can suffer two disasters during the game, an outlier in the game. You may see that they have some associated effects as long as they’re active, and that they also have associated events that may also trigger (8 for the Ciompi, 13 for Savonarola). Here you have the first one, the 'Ciompi Revolt':
Ciompi Revolt.png

Ciompi Revolt.png

And here the second one, 'The Rise of Savonarola':
Savonarola 1.png

Savonarola 2.png

Savonarola 3.png

Savonarola 4.png

The background illustration is the generic one, but it will receive a unique one. Oh, also, inviting Savonarola to Florence might not be a wise decision…

Besides disasters, there are a bunch of interesting flavour DHEs (‘dynamic historical events’) that can happen to Florence, of which I’m going to show you a selection.

The first is the creation of the Medici bank, in the form of a Building Based Country, ruled by a member of the Medici family, of course:
Medici Bank.png

If you select the first option, you will continue playing as Florence, while the second makes you to continue playing as the Bank of Medici! This is not a common type of content, at all, but a very special one, worth showing.

The event creates a building in the location of Florence, a Bank, and also an independent BBC, the Bank of Medici:
Bank.png

Bank of Medici.png

Two more banking countries are starting in Florence in 1337, the Banks of Peruzzi and Bardi:
Peruzzi, Bardi, Medici.png

It also showcases the Medici, after triggering the event.

There are more events related to the Medici's rise of power in Florence, but let me not reveal all the interesting content today, so let’s continue with other events…

An interesting historical character in Florence’s 14th century is Sir John Hawkwood, an infamous condottiere:
John Hawkwood.png

If you decide to hire him, you will be able to hire a unique mercenary company, the ‘White Company’, led by Hawkwood as general:
White Company.png

We also have some famous artists from the Florentine Renaissance, such as:
Leonardo Bruni.png

Da Vinci.png

Donatello.png

Do we have here two of the Ninja Turtles, maybe?

But besides characters, you also have events that may be related to buildings, such as the construction of the Duomo of Florence, that may end up with a unique Work of Art:
Event Florence Cathedral.png

Duomo.png



… And much more Florence-related content, as there are dozens of unique flavour events! But I think that this is enough showcase for today, as we don’t want to spoil the fun of starting a game for the first time! Next week we will be taking a look at the unique flavour content for Novgorod, cheers!
 

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Are unique buildings disassembled if their original tag is conquered? Would the uffizi disappear if Florence falls to Milan?

some

depends on script
 
Is Giacomo Gambrielli, the consul at the game start, a made up character? According to florentine online archives, the ruler of the city (which had the title of "Gonfaloniere of justice" and had a term limit of only 2 months) on april 1337 was named Giannino Lapi dei Rinaldelli (And here is his family CoA)

Edit: I shoud specify that Florentine rulers should not be dressed with military outfit as they never partcipated in wars unless they were lords of the city (such as the duke of Athens later on). They should be dressed in red (example).
Not, scripted. From the Italian Wiki:

Jacopo de' Gabrielli da Gubbio (Gubbio, 12951363) è stato un politico italiano.
Il 1º novembre 1335 è nominato, per un periodo di due anni, Conservatore dello Stato di Firenze, prendendo alloggio nel palazzo dei Filipetri presso la Chiesa di San Pier Scheraggio, e segnalandosi per dispotismo e arbitri eccessivi. In questa veste, il 7 marzo 1337 prende possesso di Arezzo, ceduta da Pier Saccone Tarlati alla Repubblica fiorentina. Sul finire del 1337 è a Perugia, dove presiede alla formazione della lega delle città guelfe dell'Umbria.
 
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Amazing. One thing though. What happens if you do not invite Savonarolla to Florence? Does the Disaster not trigger then? Doesn't that kind of defeating the point? You should not have a say whether he comes or not surely?
 
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Would it be possible to also have the Palazzo Pitti with the Boboli gardens?
The Magi Chapel in the Medici Palace with its famous painting would also be a nice addition, especially it's implication (a Medici among the Roman Emperor and the Holy Roman Emperor or the Patriarch of Constantinople - it's not quite clear which one it is).
 
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I understand that there can't be flavor for every country, but I am impressed with the depth of the ones that do exist. I'm sure it's different in Florence itself, but the Ciompi Revolt doesn't get mentioned in a lot of history books around here that aren't about that specific topic, nor are the other bankers.

Also, I think you mean "throne room" for the background illustration there!
 
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Link it please, but that's not necessarily our approach. Italian Late Medieval Signorias evolved from High Medieval Commune, indeed, with a city usually become the 'Signor' ('lord') over its hinterland ('il contado'). In that regard, if it was ruled by a communal govern, by a podestà or by a lord would greatly vary. We also have a different type of succession law for inherited podestates, BTW.
But in the case of Florence for example the one who officially had the highest authority was the Gonfaloniere, also they had a podestà and capitano del popolo too at the same time, the guy shown here was the podestà! There wasn't an actual Signore in 1337, when the Medicis came to power they never took part of the government officially until the 16th century when they became dukes of Florence
 
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How expensive is it to hire one of the great artists like Leonardo da Vinci as Florence, should I be able to hire all that are presented to me fairly easily, or are they a significant burden on our finances? How many should we reasonably be able to support with Florence’s economy?
It's a money sink to your budget, how much is it exactly, is still a subject of balance. But, let's put it this way, it will be comparatively more expensive in the early game than in the late game.
 
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That 3D model looks sooo good, I really like it

I think most people just dislike it because the background looks too bright and stylistically different making it stand out
 
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1. Checking.
2. Fully unique to Florence, ATM.
3. If you employ him, yes, there will be some more events related to his work.
Can Leonardo make working helicopters and tanks that reform warfare and plunge renaissance Italy into the Candlepunk Era?

Or is that DLC material? :p
 
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when will we have tinto flavours for Italian minors?

Also can we have the Duomo di Siena as another "great project"? In our timeline only the shorter nave was built, but it was planned to be as big as the Florence's one
 
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Absolutely amazing content planned from what I see here !

Regarding the disasters, are players actions able to influence the actual percentage of the events occuring, or are these fixed ? It'd be neat if i.e increasing relations with the papal state would somehow increase the chance for Savonarolle to be invited to Rome or even excommunicated, that sort of things.

Am I right that one "long term" objective of playing Florence would be to get rid of some of the more annoying estates priviledge (like the signora council priviledge) ?

The effects of being ruled by the ruler of a foreign country will be a temporary PU whose mechanisms will be shown next wednesday, right ?
In general terms, some may be depending on dynamic triggers, while others will be happening on random pulses.
 
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Not, scripted. From the Italian Wiki:
Oh, i see. So this mean that Florence is always going to be ruled by military leaders, since that how it's scripted in game. I mean, it makes sense since it would be hard to have a country change it's leaders every two months. Anyways is there an event to replace Giacomo with the duke of Athens later on?
 
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Can you rename the tier 1 Italian republics to Commune?
View attachment 1244333
It's kinda weird to see these three being called republics and maybe make Florence a tier 2 country
I reviewed the rank of Florence, and I think that shouldn't be considered a Duchy, as it was not until the Medici restoration in the 16th century that its rulers was entitled as 'Duke', by the pope.
 
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