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Tinto Flavour #20 - 23rd of May 2025

Hello, and welcome one more week to Tinto Flavour, the happy Tuesdays & Fridays in which we take a look at the content of Europa Universalis V!

Today we will be taking a look at the content of Muscovy, and its ‘successor state’, Russia, after Grand Prince Ivan III ‘the Great’ proclaimed himself ‘Sovereign of All Russia’. This is a special TF, because it’s the first one in which we show the content for one of the seven ‘Tier 1’ counties, those that we consider the most important in the 1337-1836 period, and thus, that have the most content in the game.

Let’s start taking a look at it, as usual:

The Grand Principality of Muscovy stands at a crossroads of political maneuvering, and economic troubles under the Tatar Yoke, and an ongoing power struggle among East Slavic principalities, each vying for supremacy within the fragmented Rus' territories. The Tatar invasion continues to cast a long shadow over the region and Muscovy, like many other Rus' principalities, remains a tributary to the formidable Golden Horde.

Guiding Muscovy through these complexities is Grand Prince Ivan Rurikovich, a leader keenly aware of the delicate balance required for survival under Tatar dominion. He has skillfully managed the principality's affairs through diplomatic initiatives and strategic alliances and now seeks to consolidate power and enhance Muscovy's standing within the Yoke, with aspirations to unite the Rus' land under one banner.

Country Selection.png

As usual, consider all UI, 2D and 3D art WIP.

Muscovy1.png

Muscovy2.png

This is the starting diplomatic situation of Muscovy:
Personal Unions.png

Muscovy starts in a Personal Union with a bunch of principalities, including Novgorod, which is a Republic that elects its rulers among those of other countries.

Tatar Yoke.png

This is the current starting state of the Tatar Yoke, with Muscovy being entitled as the ‘Grand Prince of Vladimir’ - or, in other words, the ‘tribute collector’ for the Tatars. We won’t talk about this feature today, but in the Tinto Flavour devoted to the Golden Horde.

These are some of the privileges that the Russian countries have available from the start:
Privilege Kormlenije.png

Privilege The Ryad.png

Priviliege Tysiatskii Office.png

Also, this starting Legal Code Policy:
Policy Russkaya Pravda.png

Here you have some of the advances available for Muscovy and Russia through the ages, as usual:
Advance Gatherers Tribute.png

Advance Pomestnoe.png

Advance Zasechnara.png

Advance Imperial Guard.png

And now let’s move into the narrative content. Muscovy has 109 Dynamic Historical Events available, while there are another 73 unlockable after having formed Russia, which makes for a total of 182 available DHEs - that’s what being a ‘Tier 1’ country means, in regards to content. Many of them will unlock very different types of other content assets, as you’ll see now:

Event Campaigns against Novgorod.png

This is an event that may trigger if Novgorod elects another ruler, as happened historically.

Kremlin.png

Kremlin2.png

If you build the Kremlin, there will be further events related to it.

Event Denga and Ruble.png


Event Prikazi.png

Reform Prikazi.png


Event Book of Census.png

Reform Razriadnyi.png


Event Sophia Komnenos.png

ReformByzantine Court Ceremonies.png

If Byzantium falls, and some other conditions are met, you might be able to marry a Greek princess, and proclaim your country as the ‘Third Rome’.

If you expand your country, you might be able to form Russia at a certain point:
Form Russia.png

Russian Empire.png

Russian Empire2.png

The Russian Principalities account for approximately 460 locations, so you need to conquer some more from the Golden Horde to get to the 508 required. I forced it through the console to show it to you, but one of our QA testers made a recent run, and he was able to form it around 1500, OOC.

When the Age of Reformation starts, there will be this advance available for the Russian countries:
Siberian Frontier1.png

That unlocks:
Pomor Outpost.png

Settle the Frontier.png

It’s also possible for a unique disaster to trigger, the Time of Troubles:
Time of Troubles1.png

Time of Troubles2.png

Time of Troubles3.png

Time of Troubles4.png

Time of Troubles5.png

Time of Troubles has many different events happening, on top of the DHEs:

If you overcome it, there’s even more late-game content, of course:

Reform Collegium.png


Reform Nakaz.png


Reform Speransky.png


Event Bolshoi.png

Bolsoi Theater.png

… And much more, but that’s all for today! As today is Friday, this will be the schedule for next week:
  • Monday -> Tinto Flavour about Venice and Genoa
  • Tuesday -> Tinto Flavour about Serbia and Georgia
  • Wednesday -> Tinto Talks about the Orthodox and Miaphysite religions
  • Thursday -> Third ‘Behind the Scenes’ video!
  • Friday -> Tinto Flavour about the Roman Empire, AKA Byzantium
And also remember, you can wishlist Europa Universalis V now! Cheers!
 
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Yes, and also Cossack-related flavour; we will tackle both together in a future Tinto Flavour.
Дякую!, Gracias !
It honestly touches the heart to see Ruthenia and the deep roots of Ukrainian history remembered. For so long, parts of our past have felt overlooked or forgotten—but seeing them acknowledged like this feels like a quiet kind of healing.
Thank you for giving voice to a heritage that still lives in us.
 
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Will we get a Tinto Flavour about Banks or, in general, about Extraterritorial Countries more in depth?
We will talk about the Hansa, as it has some unique content.
 
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Ngl, Grand Prince Semyon kinda looks like he ended the Time of Troubles because he finally recovered the Arkenstone.

.... he looks like a dwarf! The swedish king looks like a troll and the Grand Prince looks like a dwarf he would eat or something : v

No criticism on the devs, I just think its funny.
 
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Also can you say who the other tier 1 countries are? France, England, Spain and the Ottomans are safe bets. What else? Ming China? the Japanese Shogun? Austria?
 
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Pomestno Vaiko could include something regarding cavalry specifically I'd say.
Likewise,
  • the priviledge Kormlenidje seems to give a quite small boost to satisfaction for an "unwavering loyalty", the text would make me expect an extreme impact on loyalty, no idea how to make it balanced however...
  • Since the Ryad define the responsability of the prince, maybe a slight encroach on crown power would be in order ?
  • the tsyatskii office should probably give something more, like some peasant satisfaction impact, some trade impact as well

Generally the unique priviledge looks extremely interesting, and probably very fun to play with, but slightly too "simple" compared to their historical description. I didn't play with them, but reading them, I don't feel they make all THAT much of a difference between the priviledge for here moscovy or the one for another country.

(I'm going back to reading the Flavour, it overall looks extremely interesting)
 
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Will the influence of Boyar families, namely the Stroganovs, play any part in "kickstarting" the conquest of Siberia. As I understand it, Russia can colonize the provinces just as any other country, but I think it would be nice to have some flavour related to that.
 
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I think that Russia should be a tier 3(kingdom) formable for two reasons, one is that Bulgaria is a Kingdom in the game at the start despite many historians referring to it as the second Bulgarian Empire/Tsardom and second the Russian Empire(in a western European sense) was founded by Peter the Great in 1721, before that it was a Tsardom which could also be "translated" as an Empire but like I said before so does Bulgaria and I think there should be consistency.
Otherwise you could give Russia(if it has already been fromed by that point) the possibility to become an Empire when Constantinople fall and they proclaim themselves to be the third Rome through an event
 
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I hope the Kremlin will be constructible with something else than an event, decisions were a perfect tool for these kind of projects that essentially were launched by the state. Maybe the event could unlock the possibility to build it when you want ? Or a mission to "hack" the decision system could play that role ?
 
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