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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
Countries.png
Colored impassables.png

Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
SoP.png

Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
Dynasties.png

Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
Locations.png

Locations zoom 1.png

Locations zoom 2.png

Locations zoom 3.png

Locations zoom 4.png

Locations zoom 5.png

Locations zoom 6.png

Locations zoom 7.png

Locations zoom 8.png

Locations zoom 9.png
Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
Provinces.png

Provinces zoom 1.png
Provinces zoom 2.png
Provinces zoom 3.png
Provinces zoom 4.png
Provinces zoom 5.png

Areas
Areas.png


Terrain
Topography.png
Climate.png
Vegetation.png

You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
Development.png

As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
Natural Harbors.png


Cultures
Cultures.png

Cultures zoom 1.png

Cultures graph.png

There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
Religions.png

Religions zoom.png
Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
Raw materials.png

Raw materials zoom 1.png

Raw materials zoom 2.png
Raw materials zoom 3.png
Raw materials zoom 4.png
A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
Markets.png


Population
Population.png

Population zoom 1.png
Population zoom 2.png
Population zoom 3.png
Population zoom 4.png
Population zoom 5.png
Population zoom 6.png
Population zoom 7.png
Population zoom 8.png
Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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Could you share a map of the fully splintered Yuan (Red Turban Rebellion), so we could see and make suggestions for any additional tags?

Also, will the Yangtze River & Lake Poyang be navigable? During the Red Turban Rebellion, the Han, Ming and Wu fought fiercely over control of the river and its tributaries, shipping hundreds of thousands of troops, and multiple naval battles taking place on the river. The Han employed enormous tower-ships that could embark "2,000-3,000" men each. Lake Poyang itself experienced the largest naval battle in the 14th-century between Han and Ming in 1363, with both sides employing hundreds of ships. The battle was decisive in the Ming’s rise to power among the other warring states.

https://www.usni.org/magazines/naval-history-magazine/2010/june/river-pirate-ming-emperor#footnotes


1729261176614.png



 
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I wonder what colors the Ming Dynasty would use. I highly recommend Red because Zhu朱 is the surname of the emperor of the Ming Dynasty, Zhu also means Red in Chinese. and the Red color in the Five Colored Flag of the Beiyang Government represents the Han nationality. More importantly, Red represents joy, auspiciousness, enthusiasm, and warmth to the Han people. Red is an important traditional color in Chinese culture. It represents prosperity and happiness and is often used in festivals and celebrations. During the Spring Festival, every household will hang Red lanterns and post Spring Festival couplets to create a festive atmosphere. Red is also related to many important cultural elements of the Han nationality, such as red wedding dresses and red envelopes, which are an integral part of Han culture.
 
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Mongol presence in China:

The strategic importance of the Central Region (which consisted of Khanbaliq, Shanxi, Hebei, Shandong, parts of Inner Mongolia, and northern Henan, beyond the Yellow River), made it the focal point of the Mongol population in China during the Yuan dynasty. There were a multitude of imperial and princely Borjigin families (Toluid, Jochid, Ögedeid, Chagatayid, Qasarid, etc) who held fiefs there, including the lesser non-Borjigin Noyad families.

Here is some further context for why the Central Region was so important for the Mongols

(The mention of “ninety toumans” in the image below likely meant minggans, or very severely understaffed tümens, because 90 full-sized tümens would mean 900,000 troops, while 90 full minggans would be 90,000)

Soldiers of the Dragon: Chinese Armies 1500 BC-AD 1840” (2006):

1729256572134.png


Due to this, it can be assumed that this region held significant tümen & tammachi (garrison) allocations, including the Mongol units (wei) of the expanded Imperial Guard. This would mean somewhere around 300,000-500,000 Mongol pops (if we take the 90,000 troops as fact), up until their expulsion following the Red Turban Rebellion.

In addition to the Central Region, smaller Mongol fiefs could be found in regions like Gansu in the northwest. Notably, in 1389, a Chagatayid prince with fiefs in Gansu defected from the Yuan and established the Kara Del kingdom in and around Hami. The Sarta and Monguor people trace their origins to the Central Asian and Mongolic settlers in Gansu and Ningxia. Though these groups are composed of several Central Asian peoples, they speak a Mongolic language.

In the southwest, the viceroyalty of Yunnan and its capital of Zhongqing (later named to Kunming) served as a critical base for Mongol military operations into Indochina. It also became the southern stronghold for resistance against the Red Turban Rebellion. Even today, Mongolic peoples, such as the Khatso and the Sichuan Mongols, continue to inhabit Yunnan and Sichuan, believed to be descendants of the Mongols who remained in the region following the collapse of the Yuan dynasty.

Although the Mongols would be significantly outnumbered by the native peoples, and as a result would probably not show up as a minority on the culture map in most locations, they were there at this time.

Also something important to note;

The Mongols of China had serious issues equipping themselves with the horses required to enlist in the cavalry forces of the Yuan, as China was largely unsuited for breeding horses. The forcible requisition of horses across China, and import from Mongolia and Korea were still not enough to fill this demand, and many Mongols were left to fight on foot. This should definitely be something that Yuan should have to deal with.

 
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Moist

Edit: and bimoist. Sure I guess I'll be moist.
 
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1800 locations feel pretty low tbh
France have about 450 locations

France: 550,000 km^2
China proper 6,500,000 km^2

China has the same locations as a land area of 2,200,000 km^2 in Europe

India needs 2500 locations and China needs 4000, otherwise they will be underrepresented compared to medium density regions of Europe (like France, Iberia)
I am not comparing to Germany/Italy because they have political granularity unlike Iberia, France, Britain
 
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Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
View attachment 1201429View attachment 1201430
Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
View attachment 1201431
Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
View attachment 1201433
Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
View attachment 1201434
Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
View attachment 1201445

Areas
View attachment 1201453

Terrain
View attachment 1201454View attachment 1201455View attachment 1201456
You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
View attachment 1201457
As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
View attachment 1201459

Cultures
View attachment 1201460

View attachment 1201462
There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
View attachment 1201463
Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
View attachment 1201465
A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
View attachment 1201470

Population
View attachment 1201471
Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
Could you put the map of provinces and development of the Iberian Peninsula?
 
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