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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
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Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
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Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
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Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
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Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
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Areas
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Terrain
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You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
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As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
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Cultures
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There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
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Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
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A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
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Population
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Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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Probably because their legitimacy would have faltered,if the current Emperor converts to a foreign religion followed by barbarians an usurper would have taken up arms with a very compelling argument for the masses
Though i don't think it would have been totally impossible since from my knowledge the Christian missionaries in China tried to make a point about Christianity not being completely incompatible with the local confucian beliefs,probably would have needed multiple well respected and long-lasting stable rulers that followed Christianity in a row
It does not really matter. Multiple Manchu rulers followed Tibetan Buddhism and people accepted that, but the real case for Christianism in China came with translation and adaption. It does not really matter what god you are worshiping from the perspectives of Confucianism as long as you observed traditional Confucianism manners (e.g. ancestor veneration), which was the key topic in the Chinese Rites controversy (on this criteria, English should not call OMG but Oh my Deus.). If the Catholic Church of the 14th century insisted on their authentic Latin text policy in China, they should be treated as foreign religions. Louis Antoine de Poirot, a Jesuit missionary employed by the emperors in the 18th and 19th century, translated the Bible into Manchu and Chinese for the first time but his translation was rejected by Vatican anyway. That's why Protestantism is more popular in China even though Catholicism developed in China centuries earlier.

Even for today, if you really know Chinese and read those translations, you will find it unnatural and sometime obscure (hard to read out) because the faithful translators tried to keep loyalty to the original context regardless of the Chinese grammar. (e.g. The vernacular Chinese language in the CUV has changed a lot since 1919 and its language is stilted for modern readers. Furthermore, many Chinese characters used in the CUV have fallen into disuse and cannot be found in commonly available dictionaries today.... The language of the Studium Biblicum Version is standard modern written Chinese, though some of the wordings may appear unnatural in Mandarin but still used in Cantonese... quoted from Wikipedia) I'd say it compliment the unnatural translations even in Cantonese, while in most cases we can only understand it with the original English text which Cantonese readers may be familiar with.
 
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Tbh, if my impresion of chinese gamers is accurate playing as China requiring hardcore levels of micromamagement will probably just make the game even more popular there.
no,
At least I'm not. The reason why Chinese players are so angry is because it's unfair.
Why does a large empire have to be weakened and roughened in various ways. Even the sparsely populated land in Hokkaido has a higher density than in China?
In 1337, Shandong Province alone had at least 10 million people, while the population of Hokkaido during the same period was only about 30000. But the number of land parcels in Shandong Province is similar to that in Hokkaido. Shandong Province has 140000 square kilometers, while Hokkaido has only 90000 square kilometers.
Is this really reasonable?
 
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I confess that I didn't get through all 35 pages, but there is one thing that is very important to me to say.

Apparently the number of playable provinces will increase significantly. Together with other game-deepening details, as a very experienced Ming player (EU4), I see the danger that this will make china unplayable for a single human player.
The abundance of decisions that need to be made at the same time is becoming too great.


This is where the macrobuilder and ledger come into play.
 
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