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Tinto Maps #24 - 25th of October - Japan and Korea

Hello and welcome once more to another week of Tinto Maps. This week we are going to the lands even further to the East and taking a look at Korea and Japan. So, without further ado, let’s get started.

Countries
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Korea during the Goryeo dynasty was under the orbit of Yuán, and had very close ties with it, with the Yuán emperors taking Korean wives. The north, though, and also Tamna in the Jeju island wouldn’t be unified under Korea until the following Joseon dynasty, so they are still separated although all of them also under Yuán. On the other side, Japan starts in a very interesting situation. After a failed attempt to overthrow the shogunate and restore imperial power during the Kenmu restoration, one of the generals that contributed to such restoration, Ashikaga Takauji, in the end established his own shogunate in 1336 (just before the start of the game). The emperor had then to flee the capital and thus we start with the period of the Northern and Southern Courts, with two opposing Emperors and the shogun fighting for legitimacy. So, although it appears unified at first glance, Japan hides many internal divisions within (more on that later). Further South, the kingdom of Ryūkyū is not yet unified, so the three mountain kingdoms of Hokuzan, Chūzan and Nanzan vie for supremacy over the island.

Societies of pops
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Basically already shown in the Manchuria Tinto Maps, but they need to be shown here too, especially the Ainu.

Dynasties
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As it happens in China, the “Goryeo dynasty” name is actually not the name of the dynasty itself, which is actually the house of Wang.

Locations
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Provinces
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Here (as well as with the areas next) we have tried to follow the administrative division of both countries in period, but we’ve had to make some adjustments. In Korea, we had to account for the fact that historically, almost immediately after the start of the game the Josen dynasty took over and the administrative divisions are somewhat different, so we’ve adjusted them together (and had to divide some of the bigger provinces for gameplay reasons). In Japan, the administrative divisions remained virtually unchanged since the establishment of the Ritsuryō system in the 7-8th century until after the Meiji restoration in 1868. However, we still had to make some adjustments, and the smaller ones had to unfortunately disappear.

Areas
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Terrain
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Very mountainous and forested areas both, so the few plains have to be taken the most advantage of.

Development
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Not bad developed areas, but obviously development decreases the further north it goes.

Natural Harbors
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Cultures
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Korea is mainly Korean, and Japan has been divided into four main groups. Besides this, we also have Ainu in the north, Jeju in Jeju island and Ryūkyū in the Ryūkyū islands.

Religions
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Korea has the same (name pending) religion as China while Japan is Shintō. I must say that this Shintō is not at all considered to be a Kami-exclusively-oriented Shintō nor the post-Meiji State Shintō in any shape or form. In all effects, it is considered under the Buddhism umbrella and it is treated as Buddhist Shintō, while of course including some different mechanics and references to the Kami too. The name Shintō was chosen basically because it’s more recognizable and identifiable with Japan. Besides this, there’s also the Ainu religion for the Ainu, and the Utaki religion for the Ryūkyū.

Raw Materials
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Not bad areas for resources, and plenty of rice and fish in Japan to get good sushi. The more observant of you will see that the resources of Hokkaido have already been adjusted thanks to feedback from the previous Manchuria Tinto Maps.

Markets
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Some may find surprising the presence of Izumi as a Market in Japan, but it is the area that served as the main point of entrance for commerce into central Japan, where the merchant town of Sakai developed, until later Osaka developed under Toyotomi and basically took over that function.

Population
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Not much to say here, except that quite a bit of population waiting for some action.

Extraterritorial Countries
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I’m sure many of you were waiting for this. The samurai clans in Japan are represented as Extraterritorial Countries, and we have tried to be as close as possible to their distribution of territory in 1337. As you can imagine, that is not an easy task, and some more tweaking is needed, so if you have any feedback or extra info on that regard it would be much appreciated. Unfortunately, there’s some overlapping of some clans on the same territory and only one name can be shown at a time, so not all names are visible (the Oda clan is still there, I promise), but there are a total of 143 clans (not counting Ashikaga), plus two extra for each of the imperial courts that are present at start. Related to this, each clan will pledge its allegiance to either the northern or the southern court, mainly based on their historical allegiances but allowing a bit of leeway (and those allegiances don’t necessarily have to be permanent). So, as a bit of an extra tease, these are the allegiances of the clans at start (yellow are the north court supporters, blue are the southern court ones, and again keep in mind that only one color can be present even if there’s more than one clan with different allegiances in the same location)
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And that is all for today. Next week there will not be any Tinto Maps due to being a bank holiday, so next one will be in two weeks for a look further south into South East Asia. See you there.
 
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I think using this small areas for Korea and Japan would probably be unwise. I can't think of any scenario where treating an area such as Kinai (sure, a historical region of Japan, but arguably very tiny) as the same type of regional division as Sichuan.

1. exploration works based on areas; to explore Kinai and Sichuan are imcomparably on a different level
2. as we learned, after the Age of Absolutism there will be a cabinet action to integrate entire areas at a time; to have the same action apply to Kinai as to the entirety of Sichuan would be insanity

I suggest that someone should look into this
 
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Disappointed you've chosen to go the same route as EU4 and create an entirely fictional cultural divide in Japan. If you don't want Japan to just be one culture, though, I don't know if you have many other options, since we have so little data on dialects from this period. Not sure why you'd be so opposed to Japan all being one culture, though? If English qualifies as one culture, surely Japanese does as well.
 
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The whole diversity of the Ryukuan languages don’t need to be represented, but it would be more accurate and interesting to represent the major ones. The cultural consolidation of the Islands only really began after unification, and it should be a major goal for anyone playing in the region. I’d split Okinawa into its two halves, and then group together the northern and southern languages into their own groups. (Something like Okinawan, Kunigami, Amami, and Miyako/Yaeyama/Yonaguni)
 

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I'm interested in what was the thought process behind not giving any land to the clans and keep it all under the shogun. Did they historically had no control over land/taxes by 1337?

And I have to be that guy and ask, why does Hokkaido have so many locations? By 1876 they had 58k people (according to Wikipedia etc), and it seems the population wasn't any higher in the prior centuries. Where did the location names/borders come from, had the Shogunate already chartered the island?
 
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I think "Shinbutsu" would be a much better name for the Japanese religion, after so much debate about the Mahayana label in China it seems a bit ironic to have the opposite extreme in Japan. It might be a more unknown name, but it is only one google search away.

Also, some options for the Ainu religion could be "Iyomante" or "Kamuy-ism", but this change might not be important. "Iyomante" is the name of a very important festival, while "Kamuy" is the name for Ainu deities and spirits.
 
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Ryukyu is the name of the archipelago shouldn’t the people be named Ryukyuan?

The Amami islands like Ryukyu had settled agricultural states. They often paid tribute to Ryukyuan kingdoms, but were never conquered (up until the game’s time frame) by the Okinawan kingdom and were never unified under a single kingdom. They should be an SoP (Amami Ajis/Amami chiefdoms/Ajis). Society on these islands seems to be indistinguishable from Okinawa we just have little information about the political situation

Yonaguni was an island once ruled by a shaman (yuta)-queen of sorts before being conquered by Ryukyu in the 1500s. It has unique and peculiar cultural customs, mythology, language and traditions compared to other island groups. It also has a unique political history having fought with the neighboring islands independently, but also having been separately conquered by the unified Ryukyu. I understand the province would be small and you’ve a rule against making islands bigger, but I can dream.

Yaeyama and Miyako were fishing communities as far as I’m aware (feel free to demonstrate me wrong) and didn’t rely on agriculture. They should be colonizable locations for the kingdom(s) of Okinawa. They did not have the organization to be SoPs.

Kumejima and the other islands west of Okinawa could also be a colonizable location as they were independent fishing communities until the Ryukyuan conquest in the 1500s, but could also be lumped into one of the Okinawan provinces or ignored due to their small size and lack of unique political history.

I recommend the following estates (Noro (clergy), Aji (Nobility), Heimin (Commoners), and Yukatchu (burghers/bureaucrats).

The Noro priestesses were the clergy but also fulfilled important administrative roles. The king's sister was appointed the high priestess and wielded a lot of political power. The Noro were a unique institution to Ryukyu unlike anywhere else. The Yukatchu are immigrants and those influenced by immigrants from China (thus should follow Sanjiao or Mahayana or whatever). They wanted to marginalize and eventually eliminate the Noro as the Noro were an all female institution and wielded a lot of political power and influence over the king. They also fulfilled some administrative roles although separate ones from the Noro. Ideally, I would like a ‘something’ to represent this conflict, but Ryukyu was a tiny irrelevant archipelago, so If not I'll make a mod that lets me lead a Noro theocracy kicking out the Yukatchu and conquering the world under the absolute rule of the high priestess.

The Yuta did divination just like the Noro did and thus threatened their legitimacy, in turn, they threatened the legitimacy of the state. The Yuta were shamans so they could be represented by shamanist minorities (I wouldn’t) to represent that conflict. I mention them because they could be used for political, cultural and religious events on the islands and could also be used a heretic rebels (if that particular feature still exists)

There should be a Buddhist Minority in Chuzan (Ryukyu koku yurai ki, also the oldest temples are there)
There are two options either there would be very tiny Sanjiao/Buddhist minorities across Okinawa (more historically plausible) or they would appear due to an event in 1392 called the Kumemura (mythological origin). These people would be the Yukatchu.

I understand it might be a perfectly reasonable abstraction on your part, but Ryukyu was highly diverse and should have separate cultures in game (Yonaguni-Miyako-Yaeyama-Okinawa-Amami) as they're quite distinct in real life and were even more so historically. These islands had been quite isolated for a very long time so diverged a lot more than mainland groups would, also the southernmost islands were heavily influenced by Austronesians.

Kerr George, Okinawa, the History of an Island People
Takashi Uezato "The Formation of the Port City of Naha in Ryukyu and the World of Maritime Asia: From the Perspective of a Japanese Network."
THE UNITY OF GOVERNMENT AND RELIGION IN THE RYUKYU ISLANDS TO 1,500 A.D. Edward E Bollinger
 
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The idea is that they have a way for that, but obviously all hell will break lose way further during the Sengoku when the clans will start getting landed.
what will the gameplay as the main japan tag be like ? I get that for the clans it'll probably be "become the emperor, and/or expropriate other clans", but what about the shogunate ? Do they have tools to avoid getting partitioned completely by the various samourais clans ?
 
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I can't tell, are the small islands in the south of Ryukyu (Yaeyama Islands, Miyako Islands) represented as a location? If so, their climate should certainly be Tropical Forest. They should be uncolonised terrain, but I think they should exist if they don't.
The smallest ones are too small, but Miyakojima, Ishigaki and Iriomote are locations.
 
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Can you play with either the clans or the country? When playing with either, do you need to keep track of what the clans are doing or what the country is doing?
 
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I'm glad that Tinto maps about Japan is shown. I've been waiting for this diary since the very first tinto maps, because China and Japan were the most interesting in EU, including because of their unique mechanics. Now I'm waiting for Flavor talk about them.