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Tinto Maps #27 - 22nd of November 2024 - Oceania

Hello, and welcome to another Friday devoted to map worship! You may remember me, Pavía, from previous Tinto Maps, as @Roger Corominas has been dutifully taking care of the last 6 dev diaries. Now he’s focusing on some other tasks, and I’ll be in charge of the last 4, as it’s planned that the war Tinto Maps will be over by Christmas. This doesn’t mean that we will be done with the maps of Project Caesar, though - we will continue posting Tinto Maps Feedback posts in the next few months. And the next one will be a very much anticipated one - the Balkans, next week! But let’s focus now on today’s region: Oceania!

Countries
Countries.jpg

A bit different map today, as there are no regular countries in the entire region… All of them are Societies of Pops! Also, down to the right, that is not ‘Linear Atlantis’, but our ‘3D Material Testing Island’, where our (great) 3D artists test how the different combinations of terrains look in-game.

It may be relevant to repeat our guidelines for how to categorize countries and societies, by the way:

  • Settled Countries (State Societies)
    • Organized through States, which implies a public power holding:
      • Monopoly of violence
      • Tax collection
      • Public works
      • Writing/record-keeping systems
  • Societies of Pops (Stateless Societies)
    • Societies lacking a State properly, but that have some complex organizational features, such as (not necessarily all, but some):
      • Chiefdomly authority
      • Permanent settlements
      • Agricultural development
      • Some kind of taxation
  • Non-Tag Cultures (Bands/Kin Groups)
    • Simple societies, usually hunter-gatherers or shifting agriculturalists, don't organize around power structures, but through horizontal ones
    • Their pops won't be part of any type of tag, akin to EU4 natives

Societies of Pops

SoPs1.jpg

SoPs2.jpg

SoPs3.jpg

There are a few Societies of Pops in Oceania, in three main hubs: Hawaii, Fiji-Samoa-Tonga, and New Zealand. We’d be interested in listening to your feedback on this matter, nonetheless.

Locations
Locations 1.jpg

Locations 2.jpg

Locations 3.jpg

Locations 4.jpg

Locations 5.jpg

Locations 6.jpg

Locations 7.jpg

Locations 8.jpg

Locations 9.jpg
Plenty of different maps today, to be able to show as many different regions as possible. This is very highly WIP, and some of the islands may end up dying because of their size and being unimportant. By the way, you may notice that some of the islands are weirdly rounded up - that’s because they have a different type of terrain, ‘Atoll’, which is the last one that we were able to add to the game in due time during the development process.

Provinces
Provinces1.jpg

Provinces2.jpg

Provinces3.jpg


Areas
Areas.jpg


Terrain
Climate.jpg

Topography.jpg

Vegetation.jpg

Now you may fully notice the purpose of Terrain Testing Island!

Development
Development.jpg

Not a very developed region in 1337…

Natural Harbors
Natural Harbors1.jpg

Natural Harbors2.jpg

There are some very good natural harbors in the region, including a very infamous one in O’ahu…

Cultures
Cultures.jpg

Cultures2.jpg

Cultures3.jpg

Cultures4.jpg

Tons of different cultures today!

Languages
Languages1.jpg

Languages2.jpg

Papua is not the most homogeneous place in the world, language-related…

Religions
Religions.jpg

As mentioned last week, we’ve split Animism into several ‘cultural confessions’, which we want now to recombine into broader families; so, again, any suggestions are welcome!

Raw Materials
Raw Materials1.jpg

Raw Materials2.jpg

Raw Materials3.jpg

Raw Materials4.jpg

Raw Materials5.jpg

Raw Materials6.jpg
Resources are, in general terms, quite basic, food-oriented ones; although Australia is more varied, obviously, and there are some areas very rich in Pearls.

Markets
Markets.jpg

Ternate is the main market of the western part of the region, although you may notice that there’s very little access in most of the locations.

Population
There are some issues with the Population distribution map of the region this week, but I’m letting you know that the total population is 1.885M.

And that is all for today! If you want a more detailed map of a given area, just let me know, as I’m aware that the scale of the region shown doesn’t fit well with the usual format of Tinto Maps.

Next week we will take a look at the last continent remaining, starting with the region of North America. See you!
 
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My suggestions for Queensland up this time.

Some of the (admittedly too many) locations of the inland trade routes are shown. There were major trade routes in the pre-colonial era that were centred around Lake Eyre in South Australia and the ephemeral creeks in Queensland that flow into it.

View attachment 1284297

Anggamudi
Nation: Anggamudi
Modern settlement: Stewart River
Trade good: Fish
Harbour level: 50

Awngthim
Nation: Awnthing
Modern settlement: Weipa
Trade good: Fish
Harbour level: 50

Ayabakan
Nation: Ayabakan
Modern settlement: Yarraden
Trade good: Gold

Badjiri
Nation: Badjiri
Modern settlement: Hungerford
Trade good: Wild game

Baradha
Nation: Baradha
Modern settlement: Lotus Creek
Trade good: Wild game

Barna
Nation: Barna
Modern settlement: Moranbah
Trade good: Coal

Bayali
Nation: Bayali
Modern settlement: Raglan
Trade good: Wild game
Harbour level: 0

Bidjara
Nation: Bidjara
Modern settlement: Caldervale
Trade good: Wild game

Biloela
Nation: Gangulu
Modern settlement: Biloela
Trade good: Wild game

Bimurraburra
Nation: Gayiri
Modern settlement: Emerald
Trade good: Fruit

Bindal
Nation: Bindal
Modern settlement: Giru
Trade good: Sugar
Harbour level: 0

Biri
Nation: Biri
Modern settlement: Nebo
Trade good: Wild game

Bool-yo
Nation: Pitta Pitta
Modern settlement: Boulia
Trade good: Wild game

Boorooman
Nation: Yirandali
Modern settlement: Torrens Creek
Trade good: Fish

Bourbong
Nation: Gureng Gureng
Modern settlement: Bundaberg
Trade good: Sugar
Harbour level: 0

Bularnu
Nation: Bularnu
Modern settlement: Nash
Trade good: Wild game

Buluwurrk
Nation: Limilngan
Modern settlement: Mount Bundey
Trade good: Wild game

Camooweal
Nation: Wakaya
Modern settlement: Camooweal
Trade good: Legumes

Darumbal
Nation: Darumbal
Modern settlement: Rockhampton
Trade good: Wheat
Harbour level: 50

Djankun
Nation: Djankun
Modern settlement: Mount Mulligan
Trade good: Coal

Djerimanga
Nation: Djerimanga
Modern settlement: Marrakai
Trade good: Wild game

Dyirbalngan
Nation: Dyirbalngan
Modern settlement: Innisfail
Trade good: Fruit
Harbour level: 50

Endawarra
Nation: Yandruwandha
Modern settlement: Durham
Trade good: Wild game

Eromanga
Nation: Yandruwandha
Modern settlement: Eromanga
Trade good: Wild game

Ethabuka
Nation: Wongkadjera
Modern settlement: Wongkadjera
Trade good: Clay

Ewamian
Nation: Ewamian
Modern settlement: Georgetown
Trade good: Gold

Gadalbara
Nation: Gadalbara
Modern settlement: Langley
Trade good: Coal

Galali
Nation: Galali
Modern settlement: Bulloo Downs
Trade good: Wild game

Gangaar
Nation: Guugu Yimithirr
Modern settlement: Cooktown
Trade good: Gems
Harbour level: 25

Gangulu
Nation: Gangulu
Modern settlement: Blackwater
Trade good: Coal

Garingbal
Nation: Garingbal
Modern settlement: Rolleston
Trade good: Wild game

Garramilla
Nation: Larrakia
Modern settlement: Darwin
Trade good: Fish

Gayiri
Nation: Gayiri
Modern settlement: Springsure
Trade good: Coal

Gia
Nation: Gia
Modern settlement: Proserpine
Trade good: Sugar
Harbour level: 0

Gimpi-gimpi
Nation: Kabi Kabi
Modern settlement: Gympie
Trade good: Gold

Gimuy
Nation: Yidinjdji
Modern settlement: Cairns
Trade good: Fruit
Harbour level: 50

Ginginbara
Nation: Kabi Kabi
Modern settlement: Maryborough
Trade good: Wheat
Harbour level: 25

Gkuthaarn
Nation: Gkuthaarn
Modern settlement: Normanton
Trade good: Fish
Harbour level: 50

Goondiwindi
Nation: Bigambul
Modern settlement: Goondiwindi
Trade good: Wild game

Gooragooby
Nation: Bundjalung
Modern settlement: Warwick
Trade good: Stone

Gudjal
Nation: Gudjal
Modern settlement: Lolworth Creek
Trade good: Gold

Gugu-Badhun
Nation: Gugu-Badhun
Modern settlement: Greenvale
Trade good: Wild game

Gungabula
Nation: Gungabula
Modern settlement: Injune
Trade good: Lumber

Gunggari
Nation: Gunggari
Modern settlement: Charleville
Trade good: Wild game

Guwinmal
Nation: Guwinmal
Modern settlement: Marlborough
Trade good: Gems
Harbour level: 0

Injilarija
Nation: Injilarija
Modern settlement: Lawn Hill Creek
Trade good: Wild game

Juandah
Nation: Barunggam
Modern settlement: Juandah
Trade good: Lumber

Jundah
Nation: Kuungkari
Modern settlement: Jundah
Trade good: Gems

Kaantju
Nation: Kaantju
Modern settlement: Coen
Trade good: Gold

Kabultur
Nation: Kabi Kabi
Modern settlement: Caboolture
Trade good: Wild game
Harbour level: 0

Kalkatungu
Nation: Kalkatungu
Modern settlement: Mount Isa
Trade good: Stone. The Kalkatungu made and exported stone tools. The incredible copper / silver / zinc deposits were found after the colonial era.

Kambuwal
Nation: Kambuwal
Modern settlement: Scanthorpe
Trade good: Tin / Copper

Kapula
Nation: Waluwara
Modern settlement: Carandotta
Trade good: Wild game

Karanya
Nation: Karanya
Modern settlement: Bedourie
Trade good: Lentils / Sturdy grains

Karumba
Nation: Kurtjar
Modern settlement: Norman Mouth
Trade good: Fish
Harbour level: 50

Karuwali
Nation: Karuwali
Modern settlement: Palparapa
Trade good: Legumes

K'gari
Nation: Butchulla
Modern settlement: K'gari
Trade good: Fish
Harbour level: 0

Kingdhuroi
Nation: Wakka Wakka
Modern settlement: Kingaroy
Trade good: Fibre crops

Koa
Nation: Koa
Modern settlement: Winton
Trade good: Wild game

Koamu
Nation: Koamu
Modern settlement: St George
Trade good: Lentils

Kogai
Nation: Mandandanji
Modern settlement: Roma
Trade good: Wild game

Koknar
Nation: Koknar
Modern settlement: Yagoonya
Trade good: Wild game
Harbour level: 0

Kokomini
Nation: Kokomini
Modern settlement: Palmer
Trade good: Wild game

Kukatj
Nation: Kukatj
Modern settlement: Carpentaria
Trade good: Wild game
Harbour level: 0

Kuku-Warra
Nation: Kuku-Warra
Modern settlement: Laura
Trade good: Wild game

Kuku Yalanji
Nation: Kuku Yalanji
Modern settlement: Maytown
Trade good: Gold

Kulumali
Nation: Kulumali
Modern settlement: Windorah
Trade good: Medicaments

Kunhanhaa
Nation: Lardil
Modern settlement: Gununa
Trade good: Fish
Harbour level: 75

Kurtjar
Nation: Kurtjar
Modern settlement: Strathmore
Trade good: Wild game

Kuungkari
Nation: Kuungkari
Modern settlement: Blackall
Trade good: Wild game

Lama Lama
Nation: Lama Lama
Modern settlemnt Lilly Vale
Trade good: Fish
Harbour level: 0

Luthigi
Nation: Luthigi
Modern settlement: Archer River
Trade good: Wild game

Maiwali
Nation: Maiwali
Modern settlement: Diamentina Lakes
Trade good: Wild game

Maijabi
Nation: Maijabi
Modern settlement: Stokes
Trade good: Legumes

Maikudun
Nation: Maikudun
Modern settlement: Gregory Downs
Trade good: Wild game

Maikulan
Nation: Maikulan
Modern settlement: Fielding
Trade good: Wild game

Maithakari
Nation: Maithakari
Modern settlement: Cloncurry
Trade good: Copper

Mandandanji
Nation: Mandandanji
Modern settlement: Dunkeld
Trade good: Wild game

Marulta
Nation: Marulta
Modern settlement: Tanabr
Trade good: Clay

Mbabaram
Nation: Mbabaram
Modern settlement: Mount Garnet
Trade good: Gems

Mbara
Nation: Mbara
Modern settlement: Woolgar
Trade good: Gold

Meanjin
Nation: Turrbal
Modern settlement: Brisbane
Trade good: Fish
Harbour level: 50

Mingela
Nation: Gugu-Badhun
Modern settlement: Charters Towers
Trade good: Gold

Mingin
Nation: Mingin
Modern settlement: Burketown
Trade good: Wild game
Harbour level: 0

Mitaka
Nation: Mitaka
Modern settlement: Monkira
Trade good: Legumes

Miyan
Nation: Miyan
Modern settlement: Belyango
Trade good: Wild game

Moongunya
Nation: Biri
Modern settlement: Collinsville
Trade good: Coal

Mpalitjanh
Nation: Mpalitjanh
Modern settlement: Palm Creek
Trade good: Wild game

Muncoonie
Nation: Wongkadjera
Modern settlement: Muncoonie
Trade good: Wild game

Muttaburra
Nation: Iningai
Modern settlement: Longreach
Trade good: Wild game

Mutumui
Nation: Mutumui
Modern settlement: Cape Melville
Trade good: Fruit
Harbour level: 25

Nambila-nambila
Nation: Wongkadjera
Modern settlement: Glenormiston
Trade good: Tobacco

Ngainta
Nation: Wakka Wakka
Modern settlement: Gayndah
Trade good: Fruit

Ngardok
Nation: Ngardok
Modern settlement: Kapalga
Trade good: Wild game

Ngaun
Nation: Ngaun
Modern settlement: Saxby
Trade good: Wild game

Nguburinji
Nation: Nguburinji
Modern settlement: Doomadgee (they later migrated to 'Undilla' and 'Camooweal' after colonisation.)
Trade good: Wild game

Nguri
Nation: Nguri
Modern settlement: Forestvale
Trade good: Wild game

Nindi
Nation: Bigambul
Modern settlement: Nindigully
Trade good: Wild game

Nockatunga
Nation: Yandruwandha
Modern settlement: Nockatunga
Trade good: Wild game

Nyawaygi
Nation: Nyawaygi
Modern settlement: Townsville
Trade good: Wheat
Harbour level: 50

Olkolo
Nation: Olkolo
Modern settlement: Koolatah
Trade good: Wild game

Owanburra
Nation: Yagalingu
Modern settlement: Alpha
Trade good: Coal

Pakadji
Nation: Pakadji
Modern settlement: Iron Range
Trade good: Iron
Harbour level: 0

Panggara
Nation: Waluwara
Modern settlement: Urandangi
Trade good: Wild game

Pitapita
Nation: Pitta Pitta
Modern settlement: Marion Downs
Trade good: Wild game

Puruga
Nation: Maiawali
Modern settlement: Mount Vergemont
Trade good: Stone

Quippen-bura
Nation: Wanamara
Modern settlement: Richmond
Trade good: Wild game

Rakaya
Nation: Rakaya
Modern settlement: Coorabulka
Trade good: Wild game

Tagalag
Nation: Tagalag
Modern settlement: Croydon
Trade good: Gold

Tambo
Nation: Wadjalung
Modern settlement: Tambo
Trade good: Wild game

Tarum
Nation: Yiman
Modern settlement: Taroom
Trade good: Wheat

Tateburra
Nation: Iningai
Modern settlement: Cornish Creek
Trade good: Wild game

Tawampa
Nation: Barunggam
Modern settlement: Toowoomba
Trade good: Stone

Terraburra
Nation: Iningai
Modern settlement: Barcaldine
Trade good: Medicaments

Thaayorre
Nation: Thaayorre
Modern settlement: Pompuraaw
Trade good: Sugar
Harbour level: 0

Thargomindah
Nation: Galali
Modern settlement: Thargomindah
Trade good: Wild game

Thaumpine
Nation: Maranganji
Modern settlement: Toompine
Trade good: Wild game

Tintinchilla
Nation: Barunggam
Modern settlement: Chinchilla
Trade good: Wild game

Tiwi
Nation: Tiwi
Modern settlement: Wurrumiyanga / Fort Dundas
Trade good: Wild game

Tookoogandanna
Nation: Wakka Wakka
Modern settlement: Crows Nest
Trade good: Wild game

Toolooa
Nation: Gureng Gureng
Modern settlement: Gladstone
Trade good: Fruit
Harbour level: 25

Umpila
Nation: Umpila
Modern settlement: Port Stewart
Trade good: Fish
Harbour level: 0

Undilla
Nation: Wakabunga originally - The Nguburinji moved here after colonisation.
Modern settlement: Undilla
Trade good: Wild game

Utaalnganu
Nation: Utaalnganu
Modern settlement: Lockhart River
Trade good: Incense
Harbour level: 50

Uw Oykangand
Nation: Uw Oykangand
Modern settlement: Maramie
Trade good: Wild game

Wadja
Nation: Wadja
Modern settlement: Woorabinda
Trade good: Wild game

Wadjalung
Nation: Wadjalung
Modern settlement: Quimpie
Trade good: Wild game

Wakabunga
Nation: Wakabunga
Modern settlement: Gunpowder
Trade good: Copper

Wakaman
Nation: Wakaman
Modern settlement: Chillagoe
Trade good: Copper

Wakelbara
Nation: Yagalingu
Modern settlement: Laglan
Trade good: Wild game

Walangama
Nation: Walangama
Modern settlement: Guildford
Trade good: Wild game

Wanamara
Nation: Wanamara
Modern settlement: Julia Creek
Trade good: Wild game

Wangan
Nation: Wangan
Modern settlement: Clermont
Trade good: Copper

Wargamaygan
Nation: Wargamaygan
Modern settlement: Cardwell
Trade good: Fish
Harbour level: 25

Warrungu
Nation: Warrungu
Modern settlement: Kirrama
Trade good: Lumber

Wigalwollumbul
Nation: Bigambul
Modern settlement: Moonie
Trade good: Wild game

Wik
Nation: Wik
Modern settlement: Holroyd
Trade good: Wild game
Harbour level: 0

Winda Winda
Nation: Winda Winda
Modern settlement: Aurukun
Trade good: Legumes
Harbour level: 25

Wujal Wujal
Nation: Kuku Yalanji
Modern settlement: Wujal Wujal
Trade good: Fruit
Harbour level: 25

Wulli Wulli
Nation: Wulli Wulli
Modern settlement: Cracow
Trade good: Wild game

Wuthathi
Nation: Wuthathi
Modern settlement: Shelburne Bay
Trade good: Sand
Harbour level: 25

Yadhaigana
Nation: Yadhaigana
Modern settlement: Somerset
Trade good: Pearls
Harbour level: 0

Yalarnnga
Nation: Yalarnnga
Modern settlement: Dajarra
Trade good: Wild game

Yambina
Nation: Yambina
Modern settlement: Frankfield
Trade good: Wild game

Yanda
Nation: Yanda
Modern settlement: Min Min
Trade good: Wild game

Yanga
Nation: Yanga
Modern settlement: Victor
Trade good: Wild game

Yangga
Nation: Yangga
Modern settlement: Mount Coolon
Trade good: Gold

Yangkaal
Nation: Yangkaal
Modern settlement: Gangalidda
Trade good: Fish
Harbour level: 0

Yarluyandi
Nation: Yarluyandi
Modern settlement: Birdsville
Trade good: Tobacco (Australian native tobacco)

Yilba
Nation: Yilba
Modern settlement: Pentland
Trade good: Gold

Yinwum
Nation: Yinwum
Modern settlement: Wolverton
Trade good: Wild game

Yirandali
Nation: Yirandali
Modern settlement: Hughenden
Trade good: Clay

Yir-Yorront
Nation: Yir-Yorront
Modern settlement: Kowanyama
Trade good: Fish
Harbour level: 0

Yugambeh
Nation: Yugambeh
Modern settlement: Gold Coast
Trade good: Wild game
Harbour level: 0

Yukulta
Nation: Yukulta
Modern settlement: Escott
Trade good: Fish
Harbour level: 0

Yuru
Nation: Yuru
Modern settlement: Home Hill
Trade good: Wheat
Harbour level: 0

Yuwi
Nation: Yuwi
Modern settlement: Mackay
Trade good: Sugar
Harbour level: 50
there should be some rice locations (until colonised)
use of rice to aboriginal groups in the Northern Territory:
rice should be an rgo in northern and eastern Australia




maybe some of the fish locations can be replaced with wild game to represent the hunting of dugongs?
1745316490442.png


Yuwi
Nation: Yuwi
Modern settlement: Mackay
Trade good: Sugar
Harbour level: 50
it feels weird seeing sugar already being produced here at game start since colonial goods chould only arrive with the colonisers and it should be replaced with wild game(to represent dugong hunting) or fish

We did some clean-up on the very early design, which had colonial goods, but apparently some were overlooked...

To be entirely clear: what we want on the setup is the raw materials present and exploitable in 1337, while those goods introduced post-Columbian Exchange will appear in the region in a different way (which will be dynamic, not static). On a side note regarding minerals, as we usually put in the map those exploited during the game's timeframe (1337-1837).
 
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