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Tinto Maps #28 - 29th of November 2024 - North America

Hello everybody, and welcome one more Friday to Tinto Maps, the place to be for map lovers! Today we will be looking at North America, which is very handy, as we can deliver some Thanksgiving turkey maps to our friends from the USA (and Canada)!

But before I get started, let me have a word on some (shameless) promotion. You may know that we in Paradox Tinto have also been in charge of Europa Universalis IV in the past few years. Well, I just want to let you know that there’s currently an ongoing sale on the game, with several discounts on diverse packages, of which outstands the hefty Ultimate Bundle, which includes all the DLCs developed and released by Tinto in the past 3 years (Leviathan, Origins, Lions of the North, Domination, King of Kings, and Winds of Change), and a whole bunch of the older ones. I’m saying this as you may want to support the ongoing development of Project Caesar this way! Here you may find more detailed information, and all the relevant links: https://forum.paradoxplaza.com/foru...toria-bundle-up-for-this-autumn-sale.1718042/

And now, let’s move from the Black Friday sales to proper Tinto Maps Friday!

Countries & Societies of Pops:
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For today’s Tinto Maps, we thought it would be a good idea to show both the land-owning countries and the SoPs. As I commented last week, we’re trying to follow consistent criteria to categorize countries and societies. This is our current proposal for North America, with Cahokia and some Pueblo people being the only regular countries in 1337, surrounded by numerous SoPs. I’m not bothering to share the Dynasty mapmode, as we don’t have any clue about them, and they’re auto-generated.

However, we have been reading and considering the feedback we received last week, in the Tinto Maps for Oceania, so we want to let you know that this is our current design proposal and that we want to hear from you what are your expectations regarding the countries that you would consider landed in 1337*, and also which countries you’d like to play with in this region, either as landed, or as a SoP.

As you may already know, our commitment is to make Project Caesar a great, fun game with your help, and we greatly appreciate the feedback we receive from you in that regard.

* This is already quite tricky, as most of our information only comes from post-1500s accounts when the native societies were already looking very different from two centuries ago. Eg.: The first reports made by Hernando de Soto about the Coosa Chiefom around 1540 points it out to be organized in a way that we’d consider it a Tribal land-owning tag, as confirmed by archaeology. However, that polity was not organized at that level of complexity in 1337, as there isn’t any contemporary data comparable to that of Cahokia. And some decades after the encounter with de Soto and some other European explorers, the mix of diseases had made the Chiefdom collapse, being more akin to what a SoP would be. This type of complex historical dynamism is what makes it so difficult to make the right call for the situation in 1337, and also for us to develop with our current game systems the proper mechanics that would be needed for SoPs to be fully playable (and not just barely half-baked).


Locations:
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Plenty of locations, at the end of the day, are a big sub-continent… You may notice that we’ve tried to use as many native names as possible, although sometimes, we’ve failed to achieve that. Any suggestions regarding equivalences of Native and Post-Colonial will be very much appreciated, as this is a huge task to do properly!

Provinces:
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Areas:
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Areas… And with them, an interesting question that we’d like you to answer: Which design and style do you prefer, that of the East Coast, more based on the Colonial and Post-Colonial borders? Or the one for the Midwest and the Pacific Coast, more based on geography, and less related to attached to modern states? Just let us know!

Terrain:
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Some comments:
  • Most climates are portrayed in NA, from Arctic to Arid.
  • The Rocky Mountains are rocky!
  • Regarding vegetation, we wanted to portray the forest cover in 1337, which is tricky, and that’s why some areas may look too homogeneous. Any suggestions are welcome!

Development:
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Not a very well-developed region in 1337…

Natural Harbors:
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Cultures:
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Lots of cultural diversity in NA!

Languages:
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And the languages of those cultures!

Religions:
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We have a mixed bag here: On the one hand, Eastern and Northern religions look more like the design we’re aiming to achieve, while on the other, to the south, you can find the splitter animist religions based on cultures that we now want to group into bigger religions, more akin to the northern areas.

Raw Materials:
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Wild Game, Fish, and Fur are king in this region! But we are also portraying the ‘three sisters’ (maize, beans, squash), the agricultural base for many of the native American societies, using Maize, Legumes (beans), and Fruit (squash). Cotton is also present in the south, as it was also native to the region (although the modern variant comes from a crossing with the ‘Old World’ one), and there are also mineral resources present here and there.

Markets:
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Two markets are present in 1337, one in Cahokia, and another in the Pueblo land.

Population:
Broken map! But as this is an interesting topic to discuss, these are the current numbers we’ve got in the region:
  • Continent:
    • 20.487M in America (continent)
  • Sub-continents:
    • 10.265M in North and Central America (we have a pending task to divide them into two different sub-continents)
    • 10.222M in South America
  • Regions (roughly 1.5M):
    • 162K in Canada
    • 1.135M in the East Coast
    • 142K in Louisiana
    • 154K in the West Coast
    • 43,260 in Alaska

And that’s all for today! There won't be a Tinto Maps next week, as it's a bank holiday in Spain (as I was kindly reminded in a feedback post, you're great, people!), so the next one will be Central America on December 13th. But, before that, we will post the Tinto Maps Feedback review for Russia on Monday, December 9th. Cheers!
 
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The West Coast with only 154k is absurdly low, California was the most densely populated place in the Americas north of Mexico. California alone should have somewhere between 250k-350k.
 
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Also, I'm curious about the choice of "Mënami". Wikipedia says it's an alternate name for the Lenape, but I thought the latter was the more common name. Is it an older name? A more specific ethnicity? Genuine question here, I only know a bit about them.
 
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I am certainly going to have plenty to say when I have time regarding my Home areas. But for the time being if this question may be asked? I know half of Europe and LA teach a 6 Continent model (One America), while the other half of Europe as well as a Majority of the World's population learns the 7 continent model (with some of Europe and Asia learning the 6 Continent Model, but Eurasia). What is the basis of your decision to make the Americas one singular continent? I mean based on Geography, topography, culture, and Tectonics alone, they are truly separate continents. If Europe is a Distinct continent, the Americas should be split into two continents. If Europe and Asia are one continent, then one unitary America is acceptable
 
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We did some clean-up on the very early design, which had colonial goods, but apparently some were overlooked...

To be entirely clear: what we want on the setup is the raw materials present and exploitable in 1337, while those goods introduced post-Columbian Exchange will appear in the region in a different way (which will be dynamic, not static). On a side note regarding minerals, as we usually put in the map those exploited during the game's timeframe (1337-1837).
Is this new information? I was under impression that game will end on same date as eu4 on 1821. But this is full 500 years :)
 
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Which design and style do you prefer, that of the East Coast, more based on the Colonial and Post-Colonial borders? Or the one for the Midwest and the Pacific Coast, more based on geography, and less related to attached to modern states?
The latter BY FAR. Straight lines are absolutely haram and an abomination.

Locations are small enough that modern state borders can be approximated well enough anyways.
 
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Yes! And we'd also welcome suggestions regarding this!
Could we get a more zoomed-in location map of the Acadia/New Brunswick areas please? I'll be able to give ideas regarding dynamic colonial names, possibly some more stuff as well.
 
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I know that it's unpopular but I kinda vibe with the modern straight borders only for the Areas/states though, it gives them a bit of uniqueness, maybe some of the names could be changed to sound mkre native like some states are already
 
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Okay since almost all of colonizable lands (Africa, Americas, Oceania) is either empty or SoP’s, can we remove the ability for countries to colonize other settled nation’s locations when they have high power projection?

As Inca and Aztecs were conquered instead of being colonized and colonizing Europe etc is kinda funny as high power projection country will be able to colonize its neighbours confirmed by Johan in one of
the comment last week/s

I dont know why we are able to colonize owned locations when there are less
Settled tags than eu4 anyway (and most are SoP so not a location based tag) , at first hearing I though it would be due to more native tags, but it is cetrainly not the case after seeing these maps, so pls tell us the reason of the addition of this mechanic?
SOP can still become settled with some innovations
 
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Hi.
I think Montréal (Tiohtià:ke) and Québec should be a natural harbour. Also I hope Montréal is depict as an island I can't confirm with the picture. Thank you !
 
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the more native american names the better prferabbly everyone of them should be be a name native to the area.

As for borders, I prefer more fitiing with native tribes and boundries and groups above all.

The issue for example with using US state borders is that they changed. For example. everything from the east coast to the west coast should be part of Virginia if we take their colonial charter at face value. The state cessessions were a politically negotated thing that the US did early in its life particularly around the claims that still remained in the great lakes.

However the borders here may not be the same at all by starting in 1337. I could conquer parts what is today Delaware and Maryland as say Brittany, but why would I want to consider them a separate colony? why do I need to follow the historical british claims that might never happen?
 
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I think the natural borders you used on the West Coast look way better than the artificial borders on the East Coast. The straight lines just look weird. It's much better to make the borders around rivers, mountains and landmarks.

So, West Coast borders all the way!
 
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So, basically SOP dlc the continent? :p

Sad to not see Mexico in this map, part of north-america too you know!
It's better to see Mexico in a separate Tinto Maps, focusing in Mesoamerica. By the time period of the game, Mexico was culturally part of Mesoamerica, not much of the Northern (USA, Canada, Greenland) American cultural regions.
 
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