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Tinto Maps #28 - 29th of November 2024 - North America

Hello everybody, and welcome one more Friday to Tinto Maps, the place to be for map lovers! Today we will be looking at North America, which is very handy, as we can deliver some Thanksgiving turkey maps to our friends from the USA (and Canada)!

But before I get started, let me have a word on some (shameless) promotion. You may know that we in Paradox Tinto have also been in charge of Europa Universalis IV in the past few years. Well, I just want to let you know that there’s currently an ongoing sale on the game, with several discounts on diverse packages, of which outstands the hefty Ultimate Bundle, which includes all the DLCs developed and released by Tinto in the past 3 years (Leviathan, Origins, Lions of the North, Domination, King of Kings, and Winds of Change), and a whole bunch of the older ones. I’m saying this as you may want to support the ongoing development of Project Caesar this way! Here you may find more detailed information, and all the relevant links: https://forum.paradoxplaza.com/foru...toria-bundle-up-for-this-autumn-sale.1718042/

And now, let’s move from the Black Friday sales to proper Tinto Maps Friday!

Countries & Societies of Pops:
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For today’s Tinto Maps, we thought it would be a good idea to show both the land-owning countries and the SoPs. As I commented last week, we’re trying to follow consistent criteria to categorize countries and societies. This is our current proposal for North America, with Cahokia and some Pueblo people being the only regular countries in 1337, surrounded by numerous SoPs. I’m not bothering to share the Dynasty mapmode, as we don’t have any clue about them, and they’re auto-generated.

However, we have been reading and considering the feedback we received last week, in the Tinto Maps for Oceania, so we want to let you know that this is our current design proposal and that we want to hear from you what are your expectations regarding the countries that you would consider landed in 1337*, and also which countries you’d like to play with in this region, either as landed, or as a SoP.

As you may already know, our commitment is to make Project Caesar a great, fun game with your help, and we greatly appreciate the feedback we receive from you in that regard.

* This is already quite tricky, as most of our information only comes from post-1500s accounts when the native societies were already looking very different from two centuries ago. Eg.: The first reports made by Hernando de Soto about the Coosa Chiefom around 1540 points it out to be organized in a way that we’d consider it a Tribal land-owning tag, as confirmed by archaeology. However, that polity was not organized at that level of complexity in 1337, as there isn’t any contemporary data comparable to that of Cahokia. And some decades after the encounter with de Soto and some other European explorers, the mix of diseases had made the Chiefdom collapse, being more akin to what a SoP would be. This type of complex historical dynamism is what makes it so difficult to make the right call for the situation in 1337, and also for us to develop with our current game systems the proper mechanics that would be needed for SoPs to be fully playable (and not just barely half-baked).


Locations:
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Plenty of locations, at the end of the day, are a big sub-continent… You may notice that we’ve tried to use as many native names as possible, although sometimes, we’ve failed to achieve that. Any suggestions regarding equivalences of Native and Post-Colonial will be very much appreciated, as this is a huge task to do properly!

Provinces:
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Areas:
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Areas… And with them, an interesting question that we’d like you to answer: Which design and style do you prefer, that of the East Coast, more based on the Colonial and Post-Colonial borders? Or the one for the Midwest and the Pacific Coast, more based on geography, and less related to attached to modern states? Just let us know!

Terrain:
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Some comments:
  • Most climates are portrayed in NA, from Arctic to Arid.
  • The Rocky Mountains are rocky!
  • Regarding vegetation, we wanted to portray the forest cover in 1337, which is tricky, and that’s why some areas may look too homogeneous. Any suggestions are welcome!

Development:
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Not a very well-developed region in 1337…

Natural Harbors:
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Cultures:
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Lots of cultural diversity in NA!

Languages:
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And the languages of those cultures!

Religions:
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We have a mixed bag here: On the one hand, Eastern and Northern religions look more like the design we’re aiming to achieve, while on the other, to the south, you can find the splitter animist religions based on cultures that we now want to group into bigger religions, more akin to the northern areas.

Raw Materials:
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Wild Game, Fish, and Fur are king in this region! But we are also portraying the ‘three sisters’ (maize, beans, squash), the agricultural base for many of the native American societies, using Maize, Legumes (beans), and Fruit (squash). Cotton is also present in the south, as it was also native to the region (although the modern variant comes from a crossing with the ‘Old World’ one), and there are also mineral resources present here and there.

Markets:
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Two markets are present in 1337, one in Cahokia, and another in the Pueblo land.

Population:
Broken map! But as this is an interesting topic to discuss, these are the current numbers we’ve got in the region:
  • Continent:
    • 20.487M in America (continent)
  • Sub-continents:
    • 10.265M in North and Central America (we have a pending task to divide them into two different sub-continents)
    • 10.222M in South America
  • Regions (roughly 1.5M):
    • 162K in Canada
    • 1.135M in the East Coast
    • 142K in Louisiana
    • 154K in the West Coast
    • 43,260 in Alaska

And that’s all for today! There won't be a Tinto Maps next week, as it's a bank holiday in Spain (as I was kindly reminded in a feedback post, you're great, people!), so the next one will be Central America on December 13th. But, before that, we will post the Tinto Maps Feedback review for Russia on Monday, December 9th. Cheers!
 
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We'd like to have both individual colonies and some kind of '13 Colonies' common colony and federation/confederation, so it's up to the player to choose.
Will this also be the case with other colonial areas? For instance, the "separate" colonies of Quebec, Louisiana, Illinois, etc., could be formed separately or be joined together in a New France common "colonial" federation, or the various Spanish provinces in the New World, such as California, New Navarre, New León, Guatemala, México, Yucatán, being able to be formed separately but joined together in a New Spain "colonial" federation/viceroyalty?
 
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I am a little concerned about the gameplay, if you decide to play as Cahokia for example, there is enough ways to interact with the SoPs around for the game be fun?
 
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Given that they (justifiably) are not a SOP, will there be any way to model the Comanche migration south into Texas, and other similar migrations during the game's time period?
 
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Not isolated, I mean with only one point of entry:

Locations9.png


Tuktoyukiug, K'áhbahmitúé, Jalgiitsik and Qurliqtuq all seem like dead-ends.
At least for Tuktoyaktuk (and Inuviq), what's missing seams to be ...sea zones? This dead-end stretch is an actual river going northwards

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Comparing with northeastern Siberia, where an corridor has been created to connect the arctic dead-ends.

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So, my proposal would be :
- in white, add the sea. Probably not navigable during game period (except maybe in very mild summers, similar to northeastern russia), but for geographic reference
- add two locations (in yellow), one a bit higher up the Porcupine river than currently drawn, and a disconnected one between the arctic coast and of the mountains
- add two corridors (blue) to make the connection from Yukon to MacKenzie river through these two locations.

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I'm not sure if the engine can support it but given the Coosa chiefdom example I think that it might not be a good idea to be able to 'play' the Society of Pops (SoP) but rather to have unlanded tags to represent the chiefdoms within the SoPs that can periodically centralize enough (control) to be represented as a landed tag and get more of the SoP to join them and if they lose enough control they go back to being an unlanded tag. These unlanded/landed 'chiefdom' tags should represent specific groups and leaderships within the SoPs that when landed start drawing in pops from the SoP until there's a certain level of control established to be a more permanently landed tag. These unlanded tags should probably be migratory and they should be allowed to move outside the SoP unless under specific mass-migratory circumstances.
 
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Washington State and British Columbia are missing the Cascade Mountain Range, plus the Olympic Mountain Range is missing in Washington as well. I can email Johan photos of their white towering peaks if needed. Mount Rainier seems to be there but is alone when in reality you can a mountain ranges spreading north and south as far as the eye can see.
 
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I see the Dorset people are included! Cool. But I am curious how the Project Caesar tam handles 'lost' cultures like these. We know nothing about their language, how would characters get named?
 
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id prefer geographically based areas, im sure actual americans will have more opinions on this and thats who it matters to really, but looking at that """empty""" land and seeing it already cut up to its modern states feels odd, these games are about rewiting history (imo) so having our irl timelines decisions set in stone doesnt really work here. (also imo irl us state borders especially east coast are ugly)

also damn america got more good harbours than indonesia whats that about
Unironically North America has some of the best geography in the world from defensive standpoint (mountains and oceans on the borders), agricultural standpoint (Midwest has the most productive farmland on earth), natural resources and waterways. The Mississippi River goes up through the USA north and south and its tributaries branch off into the rest of the Midwest connecting that huge productive land in the center. Then around the coasts you have something called barrier islands that run a contiguous chain around almost the whole east coast into the Gulf of Mexico. What this does is protects harbors from bad weather and excessive winds essentially turning each port into an inland environment. This has huge implications for shipping and fleet movements. USA got the Royal Flush of geography.
 
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The content of Tinto Talk's North America is interesting because I've recently been working on an eu4 mod about North American native people, so a lot of it was very enlightening.

First of all, there are a lot of extinct cultures on the map, such as the Timucua and Calusa located in Florida, and I'm curious as to how the devs are going to set up what they're associated with, such as character names.

Secondly, there is a large "ceremonial" religion spawned in the southeastern United States, which surely comes from "Southeastern Ceremonial Complex" developed from the Mississippian culture (Cahokia), but there are no written records of any of these religions. Is it possible to reference the religious rituals of the Natchez people?

Finally, we note that the development team seems to have tacitly assumed that the language spoken by the Cahokia people was some sort of Dhegihan, the native language of today's Native American groups such as the Osage.
 
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The impassable boundary between Mahaiwe <=> Ponkhockie(?) seems like an incorrect model of the modern MA/NY border—I'd think an impassable border between Pontoosuck <=> Esquatak would be more appropriate to model the Taconic Ridge.
 
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