• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #28 - 29th of November 2024 - North America

Hello everybody, and welcome one more Friday to Tinto Maps, the place to be for map lovers! Today we will be looking at North America, which is very handy, as we can deliver some Thanksgiving turkey maps to our friends from the USA (and Canada)!

But before I get started, let me have a word on some (shameless) promotion. You may know that we in Paradox Tinto have also been in charge of Europa Universalis IV in the past few years. Well, I just want to let you know that there’s currently an ongoing sale on the game, with several discounts on diverse packages, of which outstands the hefty Ultimate Bundle, which includes all the DLCs developed and released by Tinto in the past 3 years (Leviathan, Origins, Lions of the North, Domination, King of Kings, and Winds of Change), and a whole bunch of the older ones. I’m saying this as you may want to support the ongoing development of Project Caesar this way! Here you may find more detailed information, and all the relevant links: https://forum.paradoxplaza.com/foru...toria-bundle-up-for-this-autumn-sale.1718042/

And now, let’s move from the Black Friday sales to proper Tinto Maps Friday!

Countries & Societies of Pops:
Countries.png

SoPs.png

SoPs2.png

SoPs3.png

SoPs4.png

SoPs5.png
For today’s Tinto Maps, we thought it would be a good idea to show both the land-owning countries and the SoPs. As I commented last week, we’re trying to follow consistent criteria to categorize countries and societies. This is our current proposal for North America, with Cahokia and some Pueblo people being the only regular countries in 1337, surrounded by numerous SoPs. I’m not bothering to share the Dynasty mapmode, as we don’t have any clue about them, and they’re auto-generated.

However, we have been reading and considering the feedback we received last week, in the Tinto Maps for Oceania, so we want to let you know that this is our current design proposal and that we want to hear from you what are your expectations regarding the countries that you would consider landed in 1337*, and also which countries you’d like to play with in this region, either as landed, or as a SoP.

As you may already know, our commitment is to make Project Caesar a great, fun game with your help, and we greatly appreciate the feedback we receive from you in that regard.

* This is already quite tricky, as most of our information only comes from post-1500s accounts when the native societies were already looking very different from two centuries ago. Eg.: The first reports made by Hernando de Soto about the Coosa Chiefom around 1540 points it out to be organized in a way that we’d consider it a Tribal land-owning tag, as confirmed by archaeology. However, that polity was not organized at that level of complexity in 1337, as there isn’t any contemporary data comparable to that of Cahokia. And some decades after the encounter with de Soto and some other European explorers, the mix of diseases had made the Chiefdom collapse, being more akin to what a SoP would be. This type of complex historical dynamism is what makes it so difficult to make the right call for the situation in 1337, and also for us to develop with our current game systems the proper mechanics that would be needed for SoPs to be fully playable (and not just barely half-baked).


Locations:
Locations.png

Locations2.png

Locations3.png

Locations4.png

Locations5.png

Locations6.png

Locations7.png

Locations8.png

Locations9.png

Locations10.png
Plenty of locations, at the end of the day, are a big sub-continent… You may notice that we’ve tried to use as many native names as possible, although sometimes, we’ve failed to achieve that. Any suggestions regarding equivalences of Native and Post-Colonial will be very much appreciated, as this is a huge task to do properly!

Provinces:
Provinces.png

Provinces2.png

Provinces3.png


Areas:
Areas.png

Areas2.png

Areas… And with them, an interesting question that we’d like you to answer: Which design and style do you prefer, that of the East Coast, more based on the Colonial and Post-Colonial borders? Or the one for the Midwest and the Pacific Coast, more based on geography, and less related to attached to modern states? Just let us know!

Terrain:
Climate.png

Topography.png

Topography2.png

Vegetation.png

Some comments:
  • Most climates are portrayed in NA, from Arctic to Arid.
  • The Rocky Mountains are rocky!
  • Regarding vegetation, we wanted to portray the forest cover in 1337, which is tricky, and that’s why some areas may look too homogeneous. Any suggestions are welcome!

Development:
Development.png

Not a very well-developed region in 1337…

Natural Harbors:
Harbors EC.png

Harbors WC.png

Harbors3.png


Cultures:
Cultures.png

Cultures1.png

Cultures2.png

Cultures3.png

Lots of cultural diversity in NA!

Languages:
Languages.png

And the languages of those cultures!

Religions:
Religions.png

Religions2.png

We have a mixed bag here: On the one hand, Eastern and Northern religions look more like the design we’re aiming to achieve, while on the other, to the south, you can find the splitter animist religions based on cultures that we now want to group into bigger religions, more akin to the northern areas.

Raw Materials:
Raw Materials.png

Raw Materials 2.png

Raw Materials3.png

Wild Game, Fish, and Fur are king in this region! But we are also portraying the ‘three sisters’ (maize, beans, squash), the agricultural base for many of the native American societies, using Maize, Legumes (beans), and Fruit (squash). Cotton is also present in the south, as it was also native to the region (although the modern variant comes from a crossing with the ‘Old World’ one), and there are also mineral resources present here and there.

Markets:
Markets.png

Two markets are present in 1337, one in Cahokia, and another in the Pueblo land.

Population:
Broken map! But as this is an interesting topic to discuss, these are the current numbers we’ve got in the region:
  • Continent:
    • 20.487M in America (continent)
  • Sub-continents:
    • 10.265M in North and Central America (we have a pending task to divide them into two different sub-continents)
    • 10.222M in South America
  • Regions (roughly 1.5M):
    • 162K in Canada
    • 1.135M in the East Coast
    • 142K in Louisiana
    • 154K in the West Coast
    • 43,260 in Alaska

And that’s all for today! There won't be a Tinto Maps next week, as it's a bank holiday in Spain (as I was kindly reminded in a feedback post, you're great, people!), so the next one will be Central America on December 13th. But, before that, we will post the Tinto Maps Feedback review for Russia on Monday, December 9th. Cheers!
 
  • 184Like
  • 49Love
  • 20
  • 7
  • 7
Reactions:
@Pavía is it possible to get a close up of the area around Minnesota, Manitoba, and the Dakotas? Some terrain there should be adjusted and I have a few inputs on names but the area is currently split on the periphery of two different maps making it hard to read some locations.
Which map modes do you want to see more in detail?
 
  • 5Like
  • 1
Reactions:
Have you changed the port of Cartagena? It has been an important port since the Carthaginians founded the city. In the map you showed the location of Murcia had access to the sea when it shouldn't have it, and even if that stays that part of coast is a lagoon where no port can be made so it shouldn't have a better natural harbor than Cartagena.
View attachment 1224971View attachment 1224972
OFC!
 
  • 9Like
  • 2Love
Reactions:
Are you looking for suggestions of historical names or for a dynamic renaming system?

For the latter I propose the following:
  • For each nation that historically was a colonizer have a pool of historically used names. If the nation ends up owning the location a name was used and the location is at least a town, rename it.
  • Do not use names from that pool for locations anywhere else.
  • For other locations, rename them when they become a town and dynamically create names based on
    • Old world locations controlled by the colonizer with a majority of accepted culture (New York, La Nouvelle Orléans, Cartagena, Monterrey,...)
    • The nations rulers (current or former) or certain cabinet members (Jamestown, Charleston, Charlotte Amalie
    • Saints if the colonizer is catholic (San Francisco, St. Louis)
The examples are of course all to be found in the historic names pool and should not be used dynimically, but are here to explain the idea.
Historical names, but thanks for your suggestions for a potential dynamic system.
 
  • 12Like
  • 1
Reactions:
Really excited about South America Diary.

Despite what people say, there are some pretty artificial borders in Southern Argentina, Southern Chile, and original Brazil divisions.

May I suggest this historical maps as inspiration to avoid this?

Brazil historical inner borders, sources by the end
Old Maps superimposed with current ones, more relevant for indigenous cultures, vegetation

https://www.bibliotecanacional.gob.cl/sites/www.bibliotecanacional.gob.cl/files/2022-08/La política en el espacio.pdf
Chilean historical borders
We aren't using the Capitanias as a base for our map. ;)
 
  • 11Like
  • 1
Reactions:
No natural harbour in Toronto is an odd choice - Toronto Harbour is one of the main reasons it became such a large city in the first place. The Toronto Islands (which during the game's timeframe would have still been a peninsula, until a storm disconnected them in 1858) form a natural harbour.
1733171935756.png
(A map of what the harbour would roughly look like during the game's timeframe)
 
  • 4Like
  • 2
Reactions:
Some natural harbour suggestions:

Québec, QC
Duluth, MN
Charleston, SC
Jacksonville, FL
St. Augustine, FL
Cape Canaveral, FL
Norfolk, VA
New Bedford, MA
Providence, RI
Corpus Christi, TX
Wilmington, DL
Washington D.C

And some questions:
1. Is Philadelphia a coastal location? It would also be cool if it was.
2. Will PC have a canal building system?
3. How does the AI handle shipbuilding when they own locations in the Great Lakes? Do they have a strategy, like if they were to own the entire great lakes region and have no enemy fleets there, would they still build warships there?
Great feedback, thanks! Philadelphia would be in the location of Shackamaxon, so yes, it has a port!
 
  • 12Like
Reactions:
Oh, I might have worded my request a little to local. This area but with the north slope location included too. I don't mind if you have to use multiple images to make the locations legible. Even the local maps cut the last half of the Aleutians off and put them in their own little box.
View attachment 1225524
Do you mean, with this level of detail?:
Alaska.png
 
  • 10Like
  • 1Love
  • 1
Reactions:
After doing a lot of research, I think I found some better names for areas in the bay area. (I also split up the locations into smaller ones)

Location Map (Native names) (Spanish names)
1733173381818.png
1733175285491.png
 
  • 5Like
  • 2Love
  • 1
Reactions:
I think that there should be some centralised states in Arizona to represent the Hohokam culture which was in its classic period at the start of the game. The culture had permanent settlements and large water canals. The fac the region has so little development is a massive oversight. Also like many others here I think that there is a lack of centralised states and development in North America.
 
  • 3Like
  • 1
Reactions:
I really hope their criteria for putting things on the map is "what did this look like in 1337, as best we can know" and not "how can we set up 1337 to make 1537 as accurate as possible."

Pretending some state didn't exist in 1337 when it did is far sillier than having that state not collapse as it did historically after the game has been running for 200+ years.
Also colonisation of state territory is a thing now so I'm not sure what the issue is, you can still enjoy the historical practice of ignoring native borders if you're into that
 
After doing a lot of research, I think I found some better names for areas in the bay area. (I also split up the locations into smaller ones)

Location Map (Native names) (Spanish names)
View attachment 1225536View attachment 1225547
Olamentko takes too much Pomo space there, and same with Petaluma and Onasatis, if Suisun gets split then it should be north south rather than east west with the south becoming part of the bay and part a Bay Miwok name
 
Several comments:

On the topic of borders: there's a lot of border gore in the American colonies caused by the friction between straight-line borders and obvious natural boundaries that were followed. The panhandles of Maryland and West Virginia caused by Pennsylvania's straight borders going near but not exactly to the Potomac and the Ohio Rivers respectively should not be retained, they just make no sense whatsoever. Similarly, I find Virginia's retention of the eastern shore rather than encompassing that as part of a Delmarva area somewhat baffling. But I am less peeved by the rectangular, perpendicular-from-the-coast nature of areas; retaining something like Illinois and Indiana in their vaguely modern contours

The implied absence of South Mountain in Maryland is kind of jarring to me; realistically, that's a barrier with few water gaps. It's probably best handled by pushing the Monocacy/Catoctin border a bit further north (covering both and then making Antietam<->Catoctin impassable, although I think that also severs Catoctin from its namesake.

The Fall Line isn't adequately represented in the map. This is a very notable geographical feature in the Eastern US marking the divide between the hilly Piedmont region and the flatter Atlantic Coastal Plain. In general, the line I see on the topographic map is generally to the west of where it is in reality. For example, Patawomeck and Nanzatico are about half on either side of the line, and the locations there should be adjusted to give the line more prominence. Further north, it seems that Patapsco, Wicontiss, Wawassan, Shackamaxon, etc. (in general, one more location coastward--I'm tempted to even include Manhattan here) should be Hills. In Connecticut, probably everything should be Hills save maybe Siccenumos (and maybe even that)--the hills run right up to the coast there.

There's insufficient wetlands on the east coast. Nauset and probably Naumkeag in Massachusetts should be wetlands (they're still wetlands today). In general, the Atlantic Coastal Plain is largely low-lying and will tend to have naturally swampy conditions if you're anywhere near water, so while say the Meadowlands in Hackensack aren't on the same scale as the Great Dismal Swamp or the Everglades, it's still clearly wetlands. I don't know what the penalty for Wetlands in the game is, but most of the actual east coast should probably be represented as wetlands (if it's not a hill) that can be cleared for a moderate one-time price.

I think there's also a general underrating of harbors on the east coast. As I understand it, basically everything inside the barrier islands on the coast ranges from "decent harbor" to "superb harbor". The big exception is probably Cape Cod of Massachusetts, so Nauxet is vastly overrated as a harbor here. Assonet and Seckong (modern-day New Bedford and, well, anything on Naragansett Bay) are shocking to me in their complete absence here, and I'd rate Patawomeck, Patuxent, and the inner coast of modern North Carolina a few notches higher with their poor development as harbors nowadays less a factor of "they're bad places for them" and more "they're too close to other superb places that have better trade links already."

I've got more commentary on things that are more mechanics related that I'll defer to a later post when I have time to write it.
 
  • 6Like
Reactions:
There's insufficient wetlands on the east coast. Nauset and probably Naumkeag in Massachusetts should be wetlands (they're still wetlands today). In general, the Atlantic Coastal Plain is largely low-lying and will tend to have naturally swampy conditions if you're anywhere near water, so while say the Meadowlands in Hackensack aren't on the same scale as the Great Dismal Swamp or the Everglades, it's still clearly wetlands. I don't know what the penalty for Wetlands in the game is, but most of the actual east coast should probably be represented as wetlands (if it's not a hill) that can be cleared for a moderate one-time price.

I think there's also a general underrating of harbors on the east coast. As I understand it, basically everything inside the barrier islands on the coast ranges from "decent harbor" to "superb harbor". The big exception is probably Cape Cod of Massachusetts, so Nauxet is vastly overrated as a harbor here. Assonet and Seckong (modern-day New Bedford and, well, anything on Naragansett Bay) are shocking to me in their complete absence here, and I'd rate Patawomeck, Patuxent, and the inner coast of modern North Carolina a few notches higher with their poor development as harbors nowadays less a factor of "they're bad places for them" and more "they're too close to other superb places that have better trade links already."
Definitely agree here, especially when it comes to the areas surrounding North Carolina's Cape Fear River (centered on the province of Chicora in-game). That area has always been laced with waterways that on one hand made colonial settlement and infrastructure very difficult, but on the other hand allowed native peoples there to support maritime and riverine trade and communication with surrounding regions. There was even a time during the 19th century when the Cape Fear Region was known for its rice production, which alone indicates how much wetlands there were, whether from interior river systems, rainfall, or tidal influence.

On the topic of harbors, the Cape Fear River and its inlets allowed Wilmington, NC and its port infrastructure to flourish in the late 1700s and 1800s from maritime trade, if initially from smaller vessels due to dangerous shallows, making Wilmington North Carolina's largest city for a long time. The marine topography of the Cape Fear River also made Wilmington port very sheltered, making it a refuge from hurricanes and allowing the city to be the Confederacy's very last holdout of maritime commerce against the US Navy's blockade during the Civil War. Wilmington Port is still considered a major Atlantic terminal today.

From a maritime standpoint, the locations in the Chicora province should be significant for various reasons.
 
Last edited:
  • 3Like
Reactions: