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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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I understand your argument concerning the English Culture but it creates an inconsistency with previous Tinto Maps. If English is monolithic then the argument for a granular French are gone. If English is one culture, France must be represented with one northern langue d'oil and one southern langue d'oc. The differences between patois in Berry and Paris are not bigger than the ones between lower English and Northumbrian dialect.
 
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I do have one slight issue with the locations map - Southend did not exist as a major town until well into the Victorian era, I would recommend renaming that location to Prittlewell, as that was historically the larger town in the area during the game's time period
 
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As someone from Gloucester, Dean is a weird location. as drawn. The Forest of Dean is indeed an important area, and a large part of Gloucestershire, but it has caused you to put Gloucester in South Gloucestershire (which it isn't). Cheltenham (representing the Gloucestershire Cotswolds) is also weirdly far east. I'd seriously consider slitting Dean in two, making the west half Gloucester, and calling what you currently call Gloucester, Cirencester.
 
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Wales


There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

As someone born in the Marches and who has lived most their life in Wales please give us the Welsh Marches and the Marcher Lords!
 
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Following on from my Previous message
Population

EDIT: I have done a full population breakdown/adjustment for England, Scotland, Wales and Ireland


I highly recommend taking a look at their work as they have accurate county pops for England. They have accurate pops for the Sheriffdoms of Scotland which you can find a map of the boundaries they reference in their table HERE, for Wales its a bit more complicated so I attached my interpretation of the Welsh deacon boundaries here. In MS Paint like a true artist. The reason I mention is that Cardiff (Glamorgan) has nearly double the population and Monomouth (Gwent) has under half. Pemboke is 15K ish short, and there should be more pops Montgomery, Brecon, Radnor etc.

English Population Estimates:
So we have started to get some people coming with population estimates now for these English settlers but it is still has far to go. Matthew Frank Stevens, The Economy of Medieval Wales, 1067-1536 (University of Wales Press, 2019), pp. 30-34, 43, 53, 61-65. Has the best comments on this.

We know that overall around 15% of the population was English. Wales had a 20/80 Urban-Rural split and of which 83% of the urban population was English. England and Welsh did not mix in the towns, and when there were Welsh towns it was like 80-90% Welsh and most of the towns were English and similarly 80-90% English. Including Cardiff the largest town, which you are correct in characterising its population.

Further he gives Estimates of RURAL (NOT including Urban) for these regions

7% Flintshire
24% Denbighshire
10% Radnor
10% Brecon
17% Gwent (Monmouth)

Further he gives a combined rural and urban estimate in Cardigan of 7%

Although he doesnt give an estimate for South Pembroke it was referred to as Little England back then and probably had a rural % of between Gwent and Denbigh i.e. like 20%. Glamorgan as a whole was probably at least 10% as well.

Let alone you have to add the Urban population which was overwhelming English in these regions. Which with an 83% ish Engish dominated towns your talking like 10-15% on top of the rural estimates.

Wales (1).png
 
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Are there any special mechanics for claimant tags like Balliol which represent, not so much an independent nation or people, but rather one faction or side in (what could be considered) a civil war?

It seems sensible to have some system capable of handling multiple competing factions as "temporary claimant tags" all grouped under a designated true national tag, rather than arbitrary assigning one faction as the "true Scotland" and making an independent tag for the other side.

For example, if we have War of the Roses, then should Lancaster or York be the true England? Should the other should just be a new tag mechanically unrelated to England?
 
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Are there any special mechanics for claimant tags like Balliol which represent, not so much an independent nation or people, but rather one faction or side in (what could be considered) a civil war?

It seems sensible to have some system capable of handling multiple competing factions as "temporary claimant tags" all grouped under a designated true national tag, rather than arbitrary assigning one faction as the "true Scotland" and making an independent tag for the other side.

For example, if we have War of the Roses, then should Lancaster or York be the true England? Should the other should just be a new tag mechanically unrelated to England?

Yes, when a civil war combatant wins the civil war they become the original country.
 
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The number of locations in England seems very small compared to the density of locations in Ireland.

Maybe small Nords communities in Northumbria would be correct?
 
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I understand your argument concerning the English Culture but it creates an inconsistency with previous Tinto Maps. If English is monolithic then the argument for a granular French are gone. If English is one culture, France must be represented with one northern langue d'oil and one southern langue d'oc. The differences between patois in Berry and Paris are not bigger than the ones between lower English and Northumbrian dialect.
It also settles the debate about Polish culture. If English and Irish are monolithic, you should also have one Polish culture rather than various dialect groups.
 
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On Welsh situation

I think you should represent the principality and the Marcher lords as separate entities. The Principality should be under direct rule of the English crown as it was governed by the Justiciars an appointed position that had no independent power. The Marcher lords should be represented as say several individual vassals.
This fulfills the qualitative difference between how both the principality and marches were organised, reflects the ability for a player to attempt to play in Wales as the Marcher lords had the right to declare war and often waged war on each other. It also allows for dynamics in the War of the Roses as can be seen in the map below, these will be divided between the two opposing factions. Allowing for some dynamics in securing loyalty before or after the disaster fires giving you or your enemy support. These marchers can be integrated normally or by passing the Laws in Wales Act after the War of The Roses or if avoided.


Screenshot 2024-06-14 130213.png
 
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Idea:

If you could define the government type map structure as each country had a different type of government. I would say it is fine for early game play, but for later stages, the colors to be off-color from the primary color to show changes in government structure while still being classified as a "Monarchy". For example, Britain was a constitutional Monarchy while Austria was an absolute Monarchy; they still were a monarchies, but they were entirely different in structure, should be reflected in the map. Same would go for the republics as well.
 
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Why does the average English province contain 3 locations, while Ireland, Wales and Scotland contain 4 to 4,5?

Looking at the population ratio,
England 5.6m pop, 34 provinces, ≈102 locations
Average of ≈56000 inhabitants per locations

Scotland 850k pop, 14 provinces, 56
Average of ≈15000 inhabitants per location

Ireland 850k pop, 20 province's, ≈90 locations
Average of ≈10000 inhabitants per province

Wales 235k pop, 4 provinces, ≈18 locations
Average of ≈12500 inhabitants per location.

Should Engeland than not get 5/4 more than they currently have?
I am just wondering about the locations/province ratio per country, how you decide to divide the map.
 
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Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

View attachment 1148219



Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

View attachment 1148227



Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

View attachment 1148228



Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

View attachment 1148224



Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

View attachment 1148221





Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

View attachment 1148220




Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

View attachment 1148226



Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

View attachment 1148223



Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

View attachment 1148222

Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

View attachment 1148225

Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

View attachment 1148241

Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

View attachment 1148243View attachment 1148244



Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!

Re: the pop mapmode, you have the country level and the location level, but it would be really nice to also be able to see population by region or maybeee by province. But certainly in places like the hre with a ton of tiny states, may be more interesting or useful to know there are X people in north germany than squinting to see how many people in each location.
 
The location of Keswick feels wrong to me. The location looks more like Penrith as Keswick would be inside the location of Cockermouth. Plus Penrith had a castle whereas Keswick is just a market town (afaik)
 
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As a Yorkshire dweller.

- Bradford renamed to Skipton (important castle, strategically important market town)
Could even split Bradford and Wakefield into Skipton, Bradford and Wakefield as the current locations there are quite large, and even to this day the Dales in the Bradford location don't feel connected to Bradford particularly.

- Northallerton and Beverley should be wheat as well as York. Bit of an abstraction but the vale of York is some of the most fertile farmland in the country.

If you are doing impassable terrain in the Pennines, I would put between Wakefield +Bradford and Manchester + Buxton
then a line between Darlington and Keswick running round Appleby before ending between Bradford and Kendal, which I think simulates the high ridges fairly accurately, leaving the Aire gap between Bradford and Lancaster open and describes the eden valley quite nicely.

There have been better impassable terrain suggestions since though, Stainmore and Hawes to Kirkby Steven via mallerstang link Appleby to Richmond and the Calder valley links Bradford to Manchester. The Manchester split is a good idea to show that as both the Colne valley from Skipton down to Blackburn and the Calder west from Halifax bring you into Lancashire significantly north of Manchester, which feels like a plains/estuary city and not 'in the way' of those passes at all.

Potentially also impassable between Buxton and Macclesfield as well.

- Potentially Keswick should produce lead, very important lead mine but might not be practical for it to happen right at the start, will there be latent trade goods like in eu4?
Another comment says Keswick should be in Cockermouth based on this map though, which I agree with, Keswick should really be Penrith as is now.
 
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