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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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Seems like @radioactive_bee might have stolen some of my thunder as we have some similar suggestions but oh well, still gonna post this.

Few extra provinces that I think are worth adding, and as others have mentioned some provinces are named after much more modern towns that werent really relevant until the industrial revolution.

Have used mostly hundred boundaries to try and develop these, there seem to be some fairly funky borders that dont follow historic boundaries (Dorset in particular, as well as the buckinghamshire area as others have pointed out). Details on the new provinces/changes are in the spoiler.

Project Ceasar England.png


New Provinces:
1 - Penryn - Important port during these times
2 - Okehampton - Main inland centre, province also covers the majority of Dartmoor
3 - Yeovil - Market town in southern somerset, helps correct the dorset border
4 - Basingstoke - Fairly major settlement on the main road to London
5 - Reigate - really the only sizeable settlement in eastern surrey, but long guilford will haunt my dreams
6 - Abingdon - As others have said, this was the main town in berkshire at the start of the campaign.
7 - Aylesbury - Fairly large town and would split buckingham
8 - St Albans - Sizable market town
9 - Banbury - Oxford needs splitting, Banbury is really the only reasonable candidate, its a very rural area
10 - Dunmow - Provinces in East Anglia all felt quite large
11 - Sudbury - Provinces in East Anglia all felt quite large
12 - Ely - Major town religiously and quite a big market town
13 - Thetford - Provinces in East Anglia all felt quite large
14 - Pontefract- As others have mentioned plenty
15 - Blackburn - Still a fairly populous area on the outskirts of the pennines
16 - Ripon - Historic cathedral city
17 - Thirsk - Market town, but also helps to reduce the size of York
18 - Barrow - Enables proper lancashire borders, and Barrow has been a fairly major port throughout history
19 - Morpeth - Could be one of the other medium sized market towns in the area.

Changes
20 - Poole -> Wareham
21 - Bristol -> Bath
22 - Gloucester -> Bristol
23 - Swindon -> Marlborough
24 - Dean -> Gloucester
25 - Cheltenham -> Cirencester
26 - Southend -> Prittlewell
27 - Northampton -> Towcester? (not sure on this one, but its not where northampton is)
28 - Naseby -> Northampton
29 - Corby -> Peterborough
30 - Peterborough -> Wisbech
31 - Maybe combine these provinces? This area has always been very rural and sparsely populated
32 - Leicester -> Harborough
33 - Loughborough -> Leicester
34 - Stoke -> Leek
35 - Crewe -> Nantwich
36 - Skegness -> Louth
37 - Manchester -> Salford
38 - Liverpool -> West Derby
39 - Bradford -> Skipton
 
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Seems like the location density is lower in England, Scotland & Wales. I would think it would be higher given that by the end of the games timeframe it becomes the most powerful country in the world.
Do more locations mean more power?

It might be fewer locations are better because you need to build fewer buildings to buff your industries.
 
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I understand your argument concerning the English Culture but it creates an inconsistency with previous Tinto Maps. If English is monolithic then the argument for a granular French are gone. If English is one culture, France must be represented with one northern langue d'oil and one southern langue d'oc. The differences between patois in Berry and Paris are not bigger than the ones between lower English and Northumbrian dialect.
We had a giant thread about this. One culture advocates made better arguments.
 
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I hope each Province in Ireland will have its own regional differences at the very least within the Mission tree (I mean theres technically 3 Irish languages being Connaught-Munster {far more accurate to the past}, Leinster which is more like 'standard' and then Ulster Irish being Irish with some scottish influence.)

In that same vein, each province would have it's own goals. Connaught having had the High Kingship for the longest time, and having the most High Kings would arguably be very latched onto that Idea be it the Burkes or other families. Munster would probably follow suit on that but be very much latched onto Brian Boru's Legacy.

Leinster and Ulster could be up for anything given their more noticeable foreign influence from Vikings, Normans, English, and Scotts. Ulster could very well set it's eyes upon old Alba given it was the native tribe of Irish Scoti that came from Ulster that would displace the native Picts, wouldn't be out of the equation for Ulster to presume that Scotland would look quiet nice under the Red hand?

Leinster I could see going anywhere. Maybe Meath would like to reassert itself as the true Kingdom of Leinster, Maybe waterford and wexford might look to trade republics in the future?

I know alot of this could be chalked up as 'alt history' but arguably Ireland is a very interesting point in history where it really could have gone a million different routes so, with that being said, @SaintDaveUK I would, as someone from Connaught, would really appreciate a wider variety of options for Ireland, because honestly in Europa Universalis 4; forming Great Britain after unifying Ireland always seemed like a major letdown and an insult. So please if possible can there be more options?
Johan already said mission trees and their fantasy stories wont be in
 
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What’s the difference between Forrest’s and woods
The difference between the thread of Tinto and the thread of others.

Sorry but this difference suits jungle vs woods better
 
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@SaintDaveUK Please, I'm praying for you to answer, can the name of an overlord sprawl over the name of their subject like it can in CK2? I'm desperate to know the answer.
How was it like CK2? Like some OVERLORDADJ like Soviet Romania or French Occupation Zone?
 
Historically, it was King Edgar the Peaceful who promoted a sense of unity among the English. His reign saw improved administration and a uniformity in the type and quality of coins circulating in England. This was unthinkable in France, where lords struck coins as they pleased.
In the late 10th and 11th centuries, England became the country with the strongest administrative organisation in Europe outside the Byzantine Empire. The different people living in England had a sense of belonging to the same community of people under the same rule.
England was the best organized state in the world between about 900 and 1800. This is the main explanation for their enormous successes in that period.
 
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Why are some of the Irish nations tribal? They were kingdoms although some of their rulers were chiefs, so in that case it'd be a chiefdom (but really they were all just kingdoms). A chiefdom is not tribal.
 
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Yorkshire and Lancaster Rework
Yorkshire
I reworked the western end of Yorkshire as it does not really fit the reality of its locations geographically. The only other change was York boundary being redrawn with a bit more protrusion into Beverley to better indicate York's geographic positions compared to Beverley.

- Richmond - Lead - Richmond contained several key lead mines such as the Wensleydale, Swaledale and Nidderdale. Famously being used to rebuild Carlisle castle
- Ripon - Wool
- Leeds - Iron - the medieval iron mine at Gildersome was of equal importance to the wool trade at the start date.
- Pontefract - Wool
- Sheffield - either iron or coal - From the 14th Century onwards Sheffield was known for its cutlery industry of all things and this metalworking industry would only grow as needs for iron would expand.
- Bradford - Stone
- Skipton - Wool
- Scarborough - Alum same as whitby - as discussed in my first comment

Lancaster
- Blackburn - Wool
- Manchester Salford is a better historical name - Sturdy Grains
- Preston - Fiber Crops
- Lancaster - Livestock
- Kendal - Copper - Coniston Copper Mine

- rest unchanged

- White areas are impassable terrain in the Pennines region here


My first design 2.png
 
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Looks great, few comments from someone from Northumberland/ North East.

Do agree on making it hard to travel across the borders

Newcastle having horse as a trade item I'm unsure about, I'd make it coal as was coal mining I believe at the time in the area

Durham/ Darlington borders look a bit messy as it seems weird to have Hexham border Darlington when Hexham is closer to the town of Durham than Darlington
 
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