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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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I see... so that's why you guys created the Pale as a separate tag instead of having it controlled by England directly, I assume the there's gonna be some mechanic preventing the English from owning land in Ireland directly and having the Pale first conquering then forming the kingdom of Ireland as a PU and then annexing it through some mechanic like Scotland in EU4 with the acts of union...

Did I get close?
 
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What player will want 101 mixed cultures to form rather than just assimilating into the main culture. The number of mixed race people will be tiny for much of the game period, so the odd exceptions where they became majorities can just be their own culture ala eu4 mexican forming after Spanish conquer the area.
I dont think race is the determining factor. Anglo-Caribbean is not an inherently a mixed-race identity. It largely is not. But socially and culturally is an extension of English culture with some regional flare to put it simply. I think ethnicity does not seem to be the dividing line on culture in EU5 but rather a combination of factors (political independence, language, ethnicity, geography and maybe even values).

Whether or not there is a meta doesnt matter. There will always be a meta, what matters is providing players the option to play how they like. Playing as a highly centralised empire that want a unitary culture, playing as a more decentralised empire that allows colonial and regional identities to form under a greater umbrella, or playing as a completely humanist multicultural empire that accepts lots of different cultures. That is what matters - player agency, with the best attempt by PDX to make each play style appealing. There will always be a meta and meta players will always play the meta, but giving options to those that do not want to play in the meta but RP is always a plus and never a negative.
 
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I dont think race is the determining factor. Anglo-Caribbean is not an inherently a mixed-race identity. It largely is not. But socially and culturally is an extension of English culture with some regional flare to put it simply. I think ethnicity does not seem to be the dividing line on culture in EU5 but rather a combination of factors (political independence, language, ethnicity, geography and maybe even values).

Whether or not there is a meta doesnt matter. There will always be a meta, what matters is providing players the option to play how they like. Playing as a highly centralised empire that want a unitary culture, playing as a more decentralised empire that allows colonial and regional identities to form under a greater umbrella, or playing as a completely humanist multicultural empire that accepts lots of different cultures. That is what matters - player agency, with the best attempt by PDX to make each play style appealing. There will always be a meta and meta players will always play the meta, but giving options to those that do not want to play in the meta but RP is always a plus and never a negative.
Cultures dont form just because the state wants or doesnt want it. Its not like ck3 where anglo-dutch-norse-han can form. If you took an anglo irish person and put them in England, theyd easily assimilate, anglo irish being a seperate culture that needs its rights being granted seperately would prevent this happening.
 
What would be the names of the two white locations in the east that you missed off your list?
Weren't necessarily missed out, they would be marcher lordships which are now in England, I did omit them but yeah should've listed them too, my bad, they would have been Oswesry / Croesoswallt in the North and Clun / Clun in the south, however Clun would also include most of the marcher lordship of Caus too. I had omitted others that were across the border too however.

There are other Marcher Lordships over the border too like Wigmore, Richards Castle, Clifford and Huntington as well as portions of Ewyas, Strigol, Montgomery and Stapleton, but they're part of what is now Herefordshire so couldn't be merged with other lordships in Shropshire. What location might be made there would be so small as most run directly along the border as well as cross over it. The location which might emerge as a result would be too narrow and long, however by merging Archenfield / Ergyng with the English portion of the Marcher lordship of Ewyas, another location of moderate Welsh culture could be made, roughly equal with some Irish province sizes.

1718557886277.png

1). Oswestry /Croesoswallt, 2). Clun / Clun, 3). Archenfield / Ergyng
 
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Since the community seems about 50:50 split on separating English culture, here's a sketch of how a Northern English culture could look. It's far from a definitive choice, just to extend the discussion a little.


View attachment 1149186
I personally think the Uk's diverse culture and dialects should always be shown on the culture map mode. It should make looking at isles far more interesting. I find looking at culture and seeing just English everywhere to be rather boring. Not just leaving it at the North South division of English Culture groups.

I'd personally love to see nods to the

Anglo-Normans

The Flemings

Romanichal (Maybe as a culture that can appear via a event in the 1500s?)

For other Culture groups ideas I'd love to see a Midlands type of culture group and a clear Southern Culture group that could have dots of Anglo Normans perhaps as a nod to the Norman Invasions of William the B.

I feel like the Isles should have a lot more culture diversity to make them just as interesting as the rest of the European regions such as France or Germany for example. They may be similar in the British Isles to a degree but there is still many differences even to the Modern day between the North Midlands and South. And even the Far south if we take into consideration of Cornish Culture.

I would love to see Northumbrian at least make it in if not these other ideas I feel like more colour instead of the plain English red coating the entire region would add some flavour. :)
 
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I personally think the Uk's diverse culture and dialects should always be shown on the culture map mode. It should make looking at isles far more interesting. I find looking at culture and seeing just English everywhere to be rather boring. Not just leaving it at the North South division of English Culture groups.

I'd personally love to see nods to the

Anglo-Normans

The Flemings

Romanichal (Maybe as a culture that can appear via a event in the 1500s?)

For other Culture groups ideas I'd love to see a Midlands type of culture group and a clear Southern Culture group that could have dots of Anglo Normans perhaps as a nod to the Norman Invasions of William the B.

I feel like the Isles should have a lot more culture diversity to make them just as interesting as the rest of the European regions such as France or Germany for example. They may be similar in the British Isles to a degree but there is still many differences even to the Modern day between the North Midlands and South. And even the Far south if we take into consideration of Cornish Culture.

I would love to see Northumbrian at least make it in if not these other ideas I feel like more colour instead of the plain English red coating the entire region would add some flavour. :)
I tried to include a link but it won't let me due to how new my account is i think!
 
Weren't necessarily missed out, they would be marcher lordships which are now in England, I did omit them but yeah should've listed them too, my bad, they would have been Oswesry / Croesoswallt in the North and Clun / Clun in the south, however Clun would also include most of the marcher lordship of Caus too. I had omitted others that were across the border too however.

There are other Marcher Lordships over the border too like Wigmore, Richards Castle, Clifford and Huntington as well as portions of Ewyas, Strigol, Montgomery and Stapleton, but they're part of what is now Herefordshire so couldn't be merged with other lordships in Shropshire. What location might be made there would be so small as most run directly along the border as well as cross over it. The location which might emerge as a result would be too narrow and long, however by merging Archenfield / Ergyng with the English portion of the Marcher lordship of Ewyas, another location of moderate Welsh culture could be made, roughly equal with some Irish province sizes.

View attachment 1149343
1). Oswestry /Croesoswallt, 2). Clun / Clun, 3). Archenfield / Ergyng
If the Marcher Lordships were added what would there flags be?
 
I assume then that the anglo Irish lords then are vassals of the Pale and not England?

Will there be a lord deputyship that these magnates can compete for in order to try and usurp the power of the Irish parliament in the Pale? Or use to justify annexations of Pale Territory? Like the Fitzgeralds in Carlow or the Butlers in Kilkenny?
 
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A culture is not necessarily the same as a dialect, it is first and foremost a gameplay feature with gameplay ramifications, and so we need to be sure it reflects the design we want for each region.

We know English had many dialects. But splitting English up into multiple cultures weakens England in a variety of different ways and we need to be sure it creates better gameplay, and matches the narrative of England's story better than without.

I get that, but its kind of inconsistent to Balkanize France culturally (which is accurate, don't get me wrong) but to make England monolithic. Northumbrian was closer to Scots than it was to the Southern dialects of English linguistically. Even not including language, the North has had an independent identity that even lasts to today. It'd be more accurate to have Northumbrian be its own culture. Gameplay-wise, the creation of a separate Northumbrian culture would also allow a better simulation of the huge amount of unrest in the North after the English Reformation, including the Pilgrimage of Grace.

English centralization should be represented through a robust estates mechanic, and not through its uniformity of culture.
 
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No idea if this has been mentioned or not already, but I would love to see Newark-on-Trent be as strategically important in-game as it was historically. It was the 'key to the north' and crucial to any faction/ruler that wanted to project power into the north of England.
Newark is already there....
 
If the Marcher Lordships were added what would there flags be?
Not sure what Lordships PDX would add its up to them, so I cant comment on specifics, but here are some of the ones i know of. They can Just make simplified versions of the family coat of arms.
Design 1 (1).png
 
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Good evening to all.

I thought it could've been useful if I'd made a a map with all the rework suggestions I would like to point out for the whole of England.
I see that one of the main points made by the developer is to be of course historically accurate, but not have a map with only unrecognisable names for the casual gamer that doesn't have a degree in History. This is important especially for England since its most important cities in the Middle Ages are no longer that important or recognisable, with the exception of London and Bristol mainly (and York, and Norwich, etc, but you all know what I mean).
For this reason I left, as the developers planned, a lot of location names referred to industrial boom towns rather than put obscure hamlet names that would've been more historically accurate.
This is what I've came up with:

north England.png


First of all I haven't touched Cornwall, Devon, Dorset, Kent, Worcestershire, Herefordshire, Essex (mostly), Northamptonshire and Wiltshire. I believe there was a fairly acceptable compromise.

I've put some suggestions to rename some locations like Sherwood instead of Newark, Lichfield instead of Tamworth and Dunwich instead of Lowestoft. Dunwich I am particulary fond of, it has a very interesting history, from being a relatively important town to being completely destroyed by a series of natural disasters not many years before the starting date.

Maybe I overdid it with the location density, but I believe a lot of the new locations are important. some examples of must-have locations for Medieval England: Bath, Ely, Abingdon, St. Albans, Thetford, Doncaster.

I've reshuffled a lot of the borders between the historical counties that were a bit too off, like Bedfordshire, Hertfordshire, Oxfordshire, Buckinghamshire.

Warwickshire was weird without a Warwick location.

It is not really accurate to have Peterborough in Cambridgeshire, but I couldn't find a way to fix this without making a mess. So I'm fine with it.

I thought it made sense with this rework to add Surrey and Berkshire as separate provinces.

I've also added some suggestions for unpassable terrain in the north, though I'm not an expert.

Couple of secondary renaming suggestions: Sandwich instead of Dover, Brighton instead of Lewes.

I want to take a moment here also to show my support for Westminster as the capital. I like it very much as an addition.

Also theres Cheddar as a location, who knows if someone wants to make a very cheesy achievement where someone has to own Cheddar, Parma, Gouda (don't remember if it has been added as a location in the low countries), etc.

I am not opposed to giving also Cheshire to Wales in this context, though I'm inclined to say that if Cheshire and Wales are independent subjects then also the County Palatine of Durham should be.

Thank you all for the effort and the work you're putting into this project.
 
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