• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
Last edited:
  • 218Like
  • 99Love
  • 7
  • 7
  • 1
Reactions:
I have tried my hand at paint for the first time to try and create alternative and denser province and location maps for the winder south east, so apologies for the unsteady hand.

Provinces:

revised provinces south east.jpg


Revised locations:

Revised locations of south East.jpg


Middlesex:
London
Hendon
Barking
Sutton (could potentially be added to Surrey instead)
Ealing
I have extended the Thames in the location map to allow the London location to have sea access.

Surrey:
Woking
Guildford
Farnham
Reigate

Kent:
Dover
Margate (or potentially Sandwhich)
Cantebury
Hythe
New Romney
Chatham
Gravesend
Maidstone
Sevenoaks
I may have gone a little overboard with the location count here but it was to try to stay true to the location of the places and get as many of the Cinq Ports and other important places in, while keeping the sizes roughly equal.

Sussex:
Winchelsea
Hastings
Tonbridge
Shoreham
Crawley
Chichester
Horsham

Hampshire:
Portsmouth
Southampton
Wight
Winchester
Andover
Basingstoke

Buckinghamshire:
Windsor
Beaconsfield
Aylesbury
Buckingham

Oxfordshire:
Oxford
Reading
Abingdon
Cotswolds (should of course produce wool :)
Banbury

Hertfordshire (or alternatively Bedfordshire
St. Albans
Hatfield
Hertford
Stevanage
Bedford

Cambridgeshire:
Cambridge
Linton
Melbourn
Huntingdon
Peterborough
Ely
Wisbech

Essex:
Tilbury (not ideal in terms of location)
Maldon
Colchester (sorry for typo on map)
Brightlingsea (the one Cinq Port in Essex)
Romford
Chelmsford
Hedingham
 
  • 7
  • 3Like
Reactions:
@SaintDaveUK you seem to have mostly updated the people regarding England and Wales, has any updates taken place around Ireland and the naming conventions (kingdoms, areas and provinces) . Thank you for all the work going on. I understand its not easy as not a speaker of Irish and having to do the work yourself must be difficult.
 
Could we see an event or disaster along the lines of the tripartite indenture? Highlighting the autonomy of the Northern lords, the Percies in particular., Also I've got to add my voice for a distinct Northumbrian culture, the north is very much distinct from the south today never mind in 1337, especially northern Northumbria specifically the Northumberland region.

Also another point I think the cheviots should be added as impassable terrain it'd make for some interesting gameplay in the region and would accurately represent the topography of the region.
 
  • 2Like
Reactions:
Also the trade good in Berwick is wheat, when it should be wool, in the early 14th century it was one of the most important trading towns in the region, in fact the duty on wool which passed through Berwick was the Scottish crowns greatest source of income (when it was controlled by Scotland), it only diminished in importance after the black death.
 
If the Marcher Lordships were added what would there flags be?
Its a tricky one because Flags werent really a thing at the time, but Coats of Arms were, flags would be more reserved for full sovereign nations. The Marchers relied mainly on their CoA's. Some could suggest that county flags may be appropriate here or there, but what about the marcher lords who own lands crossing multiple? Its a tricky one. I've tried my best here to turn the coat of arms into flag variants to show what they could be turned into, but apologies if they're a bit crude.

The Earls of Pembroke die out just 2 years after the start date, so the flag can remain that of England as it was a direct crown possession, though perhaps a version of the modern flag would suffice.


The Principality of Wales: This one is tricky, as it would have used the flag of England with labels of three points argent at the top to signify its rule by the heir to the crown, however this would be very close to the ingame flag of England at the time, the alternative is to use the native Welsh royal flag of the house of Aberffraw which many games do tend to use, Paradox games included, though it would be historically inaccurate.

Of note is that the flag of the house of Aberffraw differs in one key way to the banner of Owain Glyndwr, in that the lions on the house of Aberffraw flag are Passant whereas on Glyndwr's flag they are Rampant, like Scotlands flag, so if the war of independencewas modeled ingame, Glyndwr's Wales should have the Rampant version of the lion flag, not the Passant, whereas any flag of an independent Wales before 1400 would be passant.

1718565617034.png
1718565642720.png
1718565829054.png

1). The Historic flag of the Principality, 2.) The Flag of the house of Aberffraw, 3.) The flag of Owain Glyndwr




The Lordship of Powys: Claiming descent from their ancestors to the kings of Powys retained their standard as a flag, and is fairly easy to identify (The royal flag of Wales pre-annexation is made up by this flag and the flag of Deheubarth which is the inverse colours):
1718560896346.png


Glamorganshire which is Despenser controlled at the start of the game could use the DeClare standard, as it was part of the Despenser quartering also for a while:
1718561082427.png
1718562538799.png


However at games start, the Despenser Coat of Arms looks like this (Time Specific COA):
1718563821259.png
1718563806514.png


The County Palatine of Chester: (which controls Flintshire / Flint) would likely be best served with a flag variant of the Coat of Arms of the Earl of Chester. This differs from the modern version of the flag of Chester, as no dagger is present:
1718562308642.png
1718562856718.png



Mortimer Realm: The Mortimer's realm would be harder to pull off as their coat of arms really cant be translated into flag form that well, but if it were turned into a flag, something like this:
1718562911166.png
1718563296869.png


The Bohuns of the Lordship of Brecon:
1718564239661.png
1718564256922.png


The Audleys of Cantref Bychan / East Carmarthenshire (
Time Specific COA): Note the Audley's CoA used as a quarter of the Despenser Crest
1718564476703.png
1718564705765.png


Duchy of Lancaster holdings (Black on the map)
1718566100410.png


The Lordship of Gower (Mowbray?):
This one is a bit trickier to find sources for, but it looks like the male line of the De Braose family died out just 11 years before the game start, so it fell into Mowbray hands by marriage, inheriting the lands from his wife, the daughter of William de Braose, 2nd Baron Braose.
1718566336676.png
1718566431893.png


Earl of Arundel Lands:
1718566622547.png
1718566984809.png


Map context from last post if anyone is reading and doesnt know what is going on:

1718567344217.png
 
Last edited:
  • 12Like
  • 1
Reactions:
@SaintDaveUK you seem to have mostly updated the people regarding England and Wales, has any updates taken place around Ireland and the naming conventions (kingdoms, areas and provinces) . Thank you for all the work going on. I understand its not easy as not a speaker of Irish and having to do the work yourself must be difficult.
Provinces at least are likely to get the culture naming changing.

Countries I'm less sure about. We generally name all our countries in English. I see the appeal of Tír Eoghain Vs Tyrone but it's inconsistent with how we do elsewhere.

Why has nobody mentioned the Isle of Scilly
Some really fun history but I think they are too small.
Could we see an event or disaster along the lines of the tripartite indenture?
We already have some content in for that
 
  • 22Like
  • 3
  • 1
Reactions:
Provinces at least are likely to get the culture naming changing.

Countries I'm less sure about. We generally name all our countries in English. I see the appeal of Tír Eoghain Vs Tyrone but it's inconsistent with how we do elsewhere.
Can we at least get the functionality, even if you choose not to use it in the base game? For modding?
 
  • 1
  • 1Like
Reactions:
I want to take a moment here also to show my support for Westminster as the capital. I like it very much as an addition.

No objections here, but perhaps it might be worth renaming 'London', so as to avoid the inevitable one hundred questions asking 'why isn't London the capital?'.

Not necessary an easy task to rename it, but perhaps either Ham (from the Manor of Ham) or Stratford Langthorne (from the Abbey) might just work.
 
No objections here, but perhaps it might be worth renaming 'London', so as to avoid the inevitable one hundred questions asking 'why isn't London the capital?'.

Not necessary an easy task to rename it, but perhaps either Ham (from the Manor of Ham) or Stratford Langthorne (from the Abbey) might just work.
The problem with renaming London is that it would be weird not to have any location named London .

People would say "where's London?" instead of "why is London not the capital?"

So the point I think has no proper solution. A compromise is necessary. We cannot not have London on the map.
Westminster on the other hand makes sense as a capital since William the conqueror never conquered London.
 
  • 2Like
  • 1
Reactions:
e: Very generally speaking I feel the markets are far too large for the era anyway. It implies things that feel too modern imo.

This is my biggest concern at the moment and the first thing I will mod. As I understand it, goods will teleport around within markets. Shipping costs will only be modelled between markets. As such, markets shouldn't be too large. The size should be reflective of how far goods could move with minimal shipping costs. When transportation improvements occur that allow goods to move further, then markets should get larger. That doesn't occur on a broad scale until near the end of the time period.

If it were me, I would have markets at the beginning of the game only extend as far as maybe three locations when travelling by road. Bulky goods did not travel far by land. Markets should extend significantly further by water.

As a wild guess, I would say there should be around four or five markets for Great Britain and Ireland. So, somewhere between double and triple the number Paradox is putting in at game start. By the end of the period, I could see markets the size that Paradox has in the screenshots.
 
  • 3
  • 2
Reactions:
The problem with renaming London is that it would be weird not to have any location named London .

People would say "where's London?" instead of "why is London not the capital?"

So the point I think has no proper solution. A compromise is necessary. We cannot not have London on the map.
Westminster on the other hand makes sense as a capital since William the conqueror never conquered London.
He did not burn or pillage London and reaffirmed the city's ancient liberties (at least many of them) however, William the Conqueror would undoubtedly have been of the opinion that London was part of his realm. In fact he build the Tower of London (and if I remember correctly, 2 other smaller towers) to remind London and Londoners of this fact.:)
 
  • 1
  • 1Like
Reactions:
This is my biggest concern at the moment and the first thing I will mod. As I understand it, goods will teleport around within markets. Shipping costs will only be modelled between markets. As such, markets shouldn't be too large. The size should be reflective of how far goods could move with minimal shipping costs. When transportation improvements occur that allow goods to move further, then markets should get larger. That doesn't occur on a broad scale until near the end of the time period.

If it were me, I would have markets at the beginning of the game only extend as far as maybe three locations when travelling by road. Bulky goods did not travel far by land. Markets should extend significantly further by water.

As a wild guess, I would say there should be around four or five markets for Great Britain and Ireland. So, somewhere between double and triple the number Paradox is putting in at game start. By the end of the period, I could see markets the size that Paradox has in the screenshots.
Thinking about this from a gameplay aspect - I can't see that it would make much sense to have such granular markets
 
  • 1
Reactions:
He did not burn or pillage London and reaffirmed the city's ancient liberties (at least many of them) however, William the Conqueror would undoubtedly have been of the opinion that London was part of his realm. In fact he build the Tower of London (and if I remember correctly, 2 other smaller towers) to remind London and Londoners of this fact.:)
Exactly, I was just pointing out the fact that at the time to pass the walls of the city of London, William would've needed a very lengthy and costly siege he couldn't afford so he made a compromise with londoners that he would guarantee their previous liberties if they agreed to claim him as their king. And since William never trusted them he built a couple of royal fortifications just outside London's walls, just in case.
 
Good evening to all.

I thought it could've been useful if I'd made a a map with all the rework suggestions I would like to point out for the whole of England.
I see that one of the main points made by the developer is to be of course historically accurate, but not have a map with only unrecognisable names for the casual gamer that doesn't have a degree in History. This is important especially for England since its most important cities in the Middle Ages are no longer that important or recognisable, with the exception of London and Bristol mainly (and York, and Norwich, etc, but you all know what I mean).
For this reason I left, as the developers planned, a lot of location names referred to industrial boom towns rather than put obscure hamlet names that would've been more historically accurate.
This is what I've came up with:

View attachment 1149380

First of all I haven't touched Cornwall, Devon, Dorset, Kent, Worcestershire, Herefordshire, Essex (mostly), Northamptonshire and Wiltshire. I believe there was a fairly acceptable compromise.

I've put some suggestions to rename some locations like Sherwood instead of Newark, Lichfield instead of Tamworth and Dunwich instead of Lowestoft. Dunwich I am particulary fond of, it has a very interesting history, from being a relatively important town to being completely destroyed by a series of natural disasters not many years before the starting date.

Maybe I overdid it with the location density, but I believe a lot of the new locations are important. some examples of must-have locations for Medieval England: Bath, Ely, Abingdon, St. Albans, Thetford, Doncaster.

I've reshuffled a lot of the borders between the historical counties that were a bit too off, like Bedfordshire, Hertfordshire, Oxfordshire, Buckinghamshire.

Warwickshire was weird without a Warwick location.

It is not really accurate to have Peterborough in Cambridgeshire, but I couldn't find a way to fix this without making a mess. So I'm fine with it.

I thought it made sense with this rework to add Surrey and Berkshire as separate provinces.

I've also added some suggestions for unpassable terrain in the north, though I'm not an expert.

Couple of secondary renaming suggestions: Sandwich instead of Dover, Brighton instead of Lewes.

I want to take a moment here also to show my support for Westminster as the capital. I like it very much as an addition.

Also theres Cheddar as a location, who knows if someone wants to make a very cheesy achievement where someone has to own Cheddar, Parma, Gouda (don't remember if it has been added as a location in the low countries), etc.

I am not opposed to giving also Cheshire to Wales in this context, though I'm inclined to say that if Cheshire and Wales are independent subjects then also the County Palatine of Durham should be.

Thank you all for the effort and the work you're putting into this project.

Just throwing my two cents in as someone in Derbyshire - there's no justification at all for impassable terrain south of the Peak District. There's some long standing and major roads from Leek to Ashbourne, and Matlock/Bakewell to Chesterfield.
 
  • 1Like
Reactions:
Countries I'm less sure about. We generally name all our countries in English. I see the appeal of Tír Eoghain Vs Tyrone but it's inconsistent with how we do elsewhere.
I totally agree with keeping the English name for countries,areas and provinces, but it would be cool if some specific countries could have a different name or flag depending on what culture or religion forms them like Ireland being called Eire if it's formed by a gaelic tag( similarly to Persia in Eu4 becoming Eranshar when converting to Zoroastrianism)
 
  • 1Like
  • 1
Reactions: