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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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Thinking about this from a gameplay aspect - I can't see that it would make much sense to have such granular markets

I thought I made that clear. To model shipping costs. Goods will teleport within markets.

Edit: Maybe I need to supply some details. With markets as is, goods that are produced in Scotland that are contained in the London market are treated as if they are produced in London. The shipping costs to get from Scotland to London are not in the game. If you added an intermediary market between London and Scotland, then they would be. That is going to create a more accurate simulation when it comes to how far goods travel, how easy it is to supply areas that are far from where food is produced, etc. There are good reasons for wanting to more accurately model shipping costs.
 
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Provinces at least are likely to get the culture naming changing.

Countries I'm less sure about. We generally name all our countries in English. I see the appeal of Tír Eoghain Vs Tyrone but it's inconsistent with how we do elsewhere.


Some really fun history but I think they are too small.

We already have some content in for that
Cheers for the update! Hopefully Irish provinces get updated based on previous suggestions of posters seen good ones earlier in thread. And hope possibly Irish Kingdoms and areas get changed. I say this as you mentioned a welsh formable getting welsh name if they conquer Britain. Would it not then be consistent to have Tír Eoghain as it was the kingdom? And does that mean Irish language formables too? Thanks for answering my previous question.
 
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I'm pretty sure Winchester isn't actually in the location called Winchester. If you move the border a little South it will be fixed. (See the white line)

It also feels weird to have the new forest which is extremely rural and for larger parts of history hasn't been allowed to urbanise due to various forest laws (I.e. charter of the forest) and Southampton merged. I'd suggest splitting the New Forest off and calling it Lymington (although Lyndhurst or Brockenhurst works).
To stop Southampton being tiny I'd add the rest of the Test valley.
I do oppose any new towns being locations due to being insignificant villages at the time (i.e. Basingstoke and Andover)
This would result in the map with red lines.
 

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View attachment 1149484View attachment 1149485
I'm pretty sure Winchester isn't actually in the location called Winchester. If you move the border a little South it will be fixed. (See the white line)

It also feels weird to have the new forest which is extremely rural and for larger parts of history hasn't been allowed to urbanise due to various forest laws (I.e. charter of the forest) and Southampton merged. I'd suggest splitting the New Forest off and calling it Lymington (although Lyndhurst or Brockenhurst works).
To stop Southampton being tiny I'd add the rest of the Test valley.
I do oppose any new towns being locations due to being insignificant villages at the time (i.e. Basingstoke and Andover)
This would result in the map with red lines.
In case it isn't clear North Hampshire will always be a bit terrible as there wasn't really major settlements at the time instead relying on Reading and Winchester for anything that required a city. (We obviously couldn't put Reading in North Hampshire as it would lead to Hampshire having the wrong borders)
 
The Lordship of the Isles are ruled by one Eòin mac Dòmhnuill (John McDonald)

Will they have any "missions" or achievements related to the conquest of a certain Hansestadt or colonizing relevant areas of Connecticut and/or California?

No, Ireland and GB are are two seperate regions as mentioned in the opening of the diary. They are both in the same subcontinent.

If you want to treat those regions fairly, you should call them "the Norman isles" after the last group of people who conquered them.

This has nothing to do with me being a Norwegian with fire and acid weakness.
 
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In my opinion, there are more than two criteria for drawing maps in Project Caesar.
One is a region that needs to emphasise decentralisation, such as HRE or France. Various feudal lords exist as countries, the culture is fragmented and the density of locations is high.
The other is a region where there is no need to emphasise decentralisation, such as England or Hungary. The feudal lords are not represented as countries, the culture is largely cohesive and the density of locations is low.
I don't think it makes much sense to compare England and France, which have different criteria for drawing maps.
 
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Okay. So I put in the red dots that corresponds to the actual location of the locations (which are technically just the cities/towns in equivalent) in only England. The exceptions are Dean, Wight, and Kesteven. Dean is a forest and Wight is an island. Kesteven was a division of Lincolnshire created in 1889, unless there's a Kesteven town there that I don't know of. I put down the names of locations that are quite offset. The others aren't named because it's obvious what location they are.
locations.png

If there are any inaccuracies on my part, do tell. I don't plan on doing the Celtic nations because England took me 4 hours to do and I know more about England than the Celtic countries.
 
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Not sure what Lordships PDX would add its up to them, so I cant comment on specifics, but here are some of the ones i know of. They can Just make simplified versions of the family coat of arms.
View attachment 1149409

I would also be happy with a generic 'welsh marches' tag tbh.

Both are fine by me, whatever works best for the gameplay, but I do think it's important to separate them from the principality of Wales.
 
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Hey @Pavía. I don’t have a computer, but I want to buy one specifically to play this game. Do I need a high-tech gaming computer or will a 1000$ laptop suffice?
We don't have official minimum specs yet so we can't comment properly. Common sense says that you might need to invest in a proper laptop GPU instead of relying on integrated graphics if you want a smooth experience playing games though.
 
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Not sure if it was said already but Maastricht in The Netherlands should have Hills as the Topography, not flatlands!
Here is an accurate height map of The Netherlands: https://www.ahn.nl/ahn-viewer
Yes not all parts of The Netherlands are in fact low lands!
I myself live in The Province of Limburg 150 meters above sea level and would not consider my area flat at all.

If the devs want proof of this, I can make some photos and share them, cause it would be very offputting if the Limburg area would be classed as lowlands when we in fact have quite a few hills indeed.
 
Good morning, I couldn't find a post related to this, are you going to correct Anglesey location in Wales to be an island or this is not planned due to gameplay reasons?

I find quite strange I noticed this, while I had nothing to say about Italian map, as an Italian player XD
I studied in Bangor and lived in Anglesey, this is the reason I noticed this.

Thank you anyway for your work and your attention to community feedbacks :)
 
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Hey I just noticed you guys put Berwick in Scotland when in reality it should be in England, that is if Berwick is shortened for Berwick-upon-Tweed instead of North Berwick which should be in the location of Dunbar
 
Good morning, I couldn't find a post related to this, are you going to correct Anglesey location in Wales to be an island or this is not planned due to gameplay reasons?

I find quite strange I noticed this, while I had nothing to say about Italian map, as an Italian player XD
I studied in Bangor and lived in Anglesey, this is the reason I noticed this.

Is there a reason, gameplay or otherwise, behind Anglesey being part of Wales, or was it an intentional design choice?

so even in this super detailed turbo perfectionist version of the gsg map, Anglesey is STILL not an island, huh?

I'm also familiar with Anglesey, in fact I crossed the Menai suspension bridge just last year :)

While you are correct that Anglesey is an island, at its narrowest point the Menai strait is only about 10m deep and 300m wide. I don't think you could sail a warship up it. As such it's represented as a river, as its strategic attributes are much more akin to a wide river than a coastal sea.
 
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Hey I just noticed you guys put Berwick in Scotland when in reality it should be in England, that is if Berwick is shortened for Berwick-upon-Tweed instead of North Berwick which should be in the location of Dunbar
Berwick is owned by England in 1337 (recently conquered, in fact), but it is 'naturally' part of the Lothian province.
 
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I'm also familiar with Anglesey, in fact I crossed the Menai suspension bridge just last year :)

While you are correct that Anglesey is an island, at its narrowest point the Menai strait is only about 10m deep and 300m wide. I don't think you could sail a warship up it. As such it's represented as a river, as its strategic attributes are much more akin to a wide river than a coastal sea.
Can't you just rapresent it as an island on the map and put a crossing with mainland?(same with the isle of Wight maybe) I'm sure there is gonna be the same penalty for attacking armies in any case
 
Can't you just rapresent it as an island on the map and put a crossing with mainland?(same with the isle of Wight maybe) I'm sure there is gonna be the same penalty for attacking armies in any case
Well, the Solent between Isle of Wight and the mainland is 5km of open sea, over 100m deep. The gameplay implication of a strait is that a warship can block army movement, which IMO isn't the case on Menai
 
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Building on Otaman1's marking of city locations, (if you aren't going to change the location borders anyway) I'd suggest renaming Bradford to Skipton or Craven. Skipton is a market town attested in the Domesday book and has a well-preserved castle. It is actually in that location unlike Bradford and I believe was the most significant town there throughout Project Caesar's timeframe. Craven is the name for the general area in the north-west of the West Riding that Skipton falls in, and thus is a suitable alternate name.

Wakefield could then become the Bradford location instead, as Bradford is more central and afaik more significant in the late medieval than Wakefield.


Alternatively, if you are open to adding another location, since Wakefield was fairly significant still something like the below could work. Splitting Wakefield into two locations with the north one being Bradford. The original Bradford location once again becoming Skipton/Craven.


1718619445354.png
 
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