• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
Last edited:
  • 218Like
  • 99Love
  • 7
  • 7
  • 1
Reactions:
I might be late but i noticed that in the Italian Dynasty map the rulers of Ferrara are called "Di Este". In Italy they would be called "d'Este", "di" is an article, and the name would translate to "of Este", as it derives from the venetian town Este, wich was part of their domain since the XI century. It becomes "d'Este" because of the elision of the "i".
 
I have to confess that all the Irish we have in game is just a side project by me, and I'm not an Irish speaker so there's unfortunately going to be a lot of inconsistencies. However most sources I have used use modern orthography.

How does dotted lenition work and how important is it for historical immersion? How 'weird' would it be for Irish speakers unfamiliar with it? We avoid Middle English for example because it will just be too strange in most cases.
Truly appreciate the work you've put into this!

Dotted lenition just means using an overdot instead of the letter H to represent the mutation of a consonant sound, e.g. Laiġin versus Laighin. It would certainly be a cool flavour thing but I don't think it's strictly necessary -- the modern standard (which seems to be used for other languages in EU4/PC) is to use the overdot in Gaelic script and the H in Roman script. I'm no expert in the history but it seems like the commonly-held belief that the H was only introduced for typesetting with the advent of the printing press is wrong. Even Old Irish (c. 600-900 C.E.) used the H after some consonants:

1718630382397.png

F.W. O'Connell, A Grammar of Old Irish (Belfast, 1912), p. 5.

And it seems until standardisation they were both used in parallel -- so I don't believe the H is even necessarily era-inappropriate.
 
  • 1
Reactions:
Hi,

This all looks brilliant! I'm incredibly excited for it to come out! I have a few suggestions about Ireland.


Renaming the Areas/Provinces to what they would have been called at the time
The first has been mentioned before and that is the renaming of the areas/provinces to their Irish names. I'm not that concerned about the exclusion of Meath but it is important to emphasise that the names which have been assigned would have been almost entirely meaningless to the vast majority of the inhabitants at the time. I think it is imperitive that they then be named in the correct language. If you can localise the area/provinces names then I would accept the angliscised names following conquest but they should certainly be in Irish at the beginning of the game considering the angliscised translations largely wouldn't have existed yet.

Note: I think it would be wise to use Modern Irish spellings throughout as the recorded spellings are probably inconsistent. Also I imagine some of the place names will correspond to the political body which controls that area which could possibly be confusing for the player. However, I think that is inevitable.

Areas:
Leinster -> Laighin
Munster -> Mumhain
Connaught -> Connachta
Ulster -> Ulaidh

Provinces:
Cork -> Corcaí
Kerry -> Ciarraí
Waterford -> Port Láirge
Tipperary -> Tiobraid Árann
Clare -> Cláir
Galway -> Gaillimh
Mayo -> Maigh Eo
Roscommon -> Ros Comáin
Leitrim -> Liatroim
Donegal -> Tír Chonaill (Note that it wasn't called donegal until after conquest)
Tyrone -> Tír Eoghain
Derry -> Doire
Antrim -> Aontroim
Down -> an Dúin
Monaghan -> Muineachán
Meath -> an Mhí
Westmeath -> An Iarmhí
Leix -> Laois
Wexford -> Loch Garman
Dublin -> Áth Cliath


Locations with Strange Names:
Dún Ealla - I can't find much mention of this anywhere. Is it supposed to be Dúiche Ealla? https://www.logainm(dot)ie/en/47.
Adare - Could be renamed Newcastle (West) as that was a very imporant fortress town for the Fitzgeralds at the time. But its hard to pick between Adare and Newcastlewest as they might be of equal importance.
Aonach - This should be an tAonach or Aonach Urmhumhan
Malahide - This location seems to come too far down? It includes the north half of Dublin city. Using the river tolka as a border might be better. This should probably be called Fingal/Fine Gall
Ardee - Might be better referred to as Dundalk/Dún Dealgan
Oirialla - Is that referring to: https://en.wikipedia(dot)org/wiki/Airg%C3%ADalla. I think it would be more accurate to use Newry/An Iúraigh
Downpatrick - As this is controlled by a Irish nation it should be called Dún Pádraig
Dingle could be called Chorca Dhuibhne/Corkaguiny as that's what the peninsula was called but I think it is much of a muchness.
Cill Áirne - Kilarney wasn't founded until after the start date. But the island of Inisfallen/Inis Faithlinn was a very important settlement in the area at the time. I'll discuss this in more depth later.
Navan - I think if Navan is controlled by an Irish country it should be renamed to Tara.

Terrain & Impassible Terrain
The choice of terrain seems very odd. While Ireland doesn't have mountains on the scale of the alps or even the highlands it does have mountains on the scale of snowdonia/the pennines. However, in the provided terrain map the most mountainous parts of the country are labelled as marsh? The likes of the Macgillycuddy's Reeks/Na Cruacha Dubha should be represented at least as mountains or if areas of the pennines are to be marked as impassible similar should be done in Ireland's mountainous areas.

If there is to be impassible terrain in Ireland I have two suggestions. They are in the Wicklow mountains & in Kerry. I think their inclusion would create some very interesting strategic play and also help bring into the game the conditions which allowed those two areas to be holdouts against English domination for decades.

In Kerry I think something like this would be interesting:
1718628649145.png

This would create the strong defensible terrain for the Irish in the area which made that area very hard to subdue. Uíbh Ráthach is very mountainous and if there is no impassible terrain it should certainly be changed to mountain terrain.

In Wicklow I think something like this:
1718630313320.png

This version of Wicklow creates some very interesting strategic scenarios while representing that it was possible to cross them. It would help create siutations like the Glenmalure insurrection & United Irishman rebellions where the English had a really difficult time exerting control over Wicklow even despite it's proximity to Dublin.

Thanks for listening to my suggestions! I hope they spark some ideas/maybe get integrated into the game.
 
  • 5Like
  • 1
Reactions:
Since the community seems about 50:50 split on separating English culture, here's a sketch of how a Northern English culture could look. It's far from a definitive choice, just to extend the discussion a little.


View attachment 1149186

If Southern (later standard) English dialect gives the default "English" name to the culture, perhaps Francien should be named French and Languedocien named Occitan? For the sake of consistency and having a nice name for the culture when it assimilates the other patois.
 
  • 1
Reactions:
Not necessarily, its a square-peg round-hole situation for the whole world so I'm just trying to figure out good boundaries for Irish peasants vs tribesmen.
I think the general thinking is that:

- the majority would have been semi-free who worked as labourers on the land of richer farmers (although given the Irish population was rather sparse they would have been in high demand so may have secured better contracts for themselves).
- Above them the free non-noble classes, who held land often subservient to their ceann fine or to other lords in as a result of a cattle-fief in return for labour services.
- Then the noble lords of a tuath who could own military service and hosting to the former "petty-kings" or chieftains of their own province, have the same status as the cean fine.
- Chieftains or Taoisigh tuaithe who may represent a branch of the pettykings family who have lords of their own.
- The petty-kings themselves who would probably deem themselves chieftains post-conquest though poets would tell them otherwise. They would formerly share this status with bishops, but would still share it with the Ollamh of Poetry, History etc.
- The overkings, kings who would have mutliple petty kings in their Service. For instance Ó Briain of Tuadhmhumhain/Thomond, would have had the Ó Deaghaidh petty kings of Cineál Fermaic, the Mac Mathghamhna Petty Kings of Corcu Baiscinn, the Ó Conchobhair Petty Kings of the Boireann, the Mac Con Mara of the Uí Chaissín and the related Dalcassian chieftains of Uí mBloid as direct subordinates.

It really depends which of those strata get to be tribesmen.
 
Hi! I'm a resident of Southend, it's cool to see it represented but I think there's been a mistake with the population. Southend was like an empty fishing village until the Victorian era when it becomes a holiday destination. This is what I have been taught and I could find some sources locally need be, furthermore it crops up in the Domesday book as being empty (250 years prior I know) however this and other documents show that Southend did not have a population of 78,000 (near that of East London at game start, and a high pop tile anyways). No worries if this is wrong and have a nice day!
It's worth noting that these population numbers are for the entire location including other settlements and countryside, not just the nucleus of the town itself. Essex had a population of about 170,000 in 1290 according to a previous poster, so divided into 4 locations and estimating that the coast near London is likely to be amonst the most densely populated part of the Essex countryside, 78,000 doesn't sound too far off. Probably the big issue is that Southend is not the best name for the south Essex coast in this era.
 
  • 22Like
  • 2
  • 1
Reactions:
It's worth noting that these population numbers are for the entire location including other settlements and countryside, not just the nucleus of the town itself. Essex had a population of about 170,000 in 1290 according to a previous poster, so divided into 4 locations and estimating that the coast near London is likely to be amonst the most densely populated part of the Essex countryside, 78,000 doesn't sound too far off. Probably the big issue is that Southend is not the best name for the south Essex coast in this era.
By modern logic this makes perfect sense but given that part of the county seems to have been mainly fishing villages at the time, I doubt it was more heavily populated than e.g. areas around Chelmsford or Colchester. The best agricultural land probably had the highest population density among the rural population. I do not have any sources to hand so it is just an educated guess.
 
Recent pollen analysis has shown that there was wheat grown in Tyrone consistently during the middle ages. When I saw the map, this is what I presumed it referenced.
The goods map has fruit in Dún Geanainn and livestock in Ard Mhacha. Id probably swap these around tbh. As most orchards are in Armagh. Dont think there is any in the Dún Geanainn area.
 
  • 1
Reactions:
Is there a rule against one location provinces/areas? Mann as a part of the Hebrides seems uncomfortable at the very least. What would be the gameplay affect of it being its own province and area?
Mann as part of the Hebrides is historically pretty accurate - the Bishopric is *still* the Diocese of Sodor and Mann (yes, Thomas the Tank Engine Sodor), which covers the Hebrides (Sodor/Suðreyjar/Sudreys).

The Kingdom of the Isles covered that area until 60 years prior, so honestly I can't see why you'd do differently.
 
  • 3
Reactions:
Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

View attachment 1148219



Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

View attachment 1149197

Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

View attachment 1148227



Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

View attachment 1148228



Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

View attachment 1148224



Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

View attachment 1148221





Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

View attachment 1148220




Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

View attachment 1148226



Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

View attachment 1148223



Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

View attachment 1148222

Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

View attachment 1148225

Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

View attachment 1148241

Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

View attachment 1148243View attachment 1148244



Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
May I say this map is beautiful.
 
The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

A childhood of being dragged around castles and museums finally pays off!

Tynwald (The House of Keys/The Twenty Four) is the "local council of barons", though the exact composition varied wildly as there wasn't a formal aristocracy on island below the ruling family. (Montagu, Stanley (Earls of Derby), Murray (Dukes of Atholl))

As long as the taxes were paid, it was pretty much ignored and left to autonomously rule itself outside of occasionally needing a regent appointing by the king, the English Civil War and later a crack down on smuggling rum.

I would definitely argue for the trade good to be something other than fish though - copper mining is Bronze Age old and the first recorded mining licence was issued in the 1200s, it was a significant lead (and silver) producer, and produced more zinc than the rest of Britain combined until the 19th century.

Fish fed the local population, but it wouldn't have been exported significantly until the late 19th century.
 
  • 2Like
Reactions:
Some progress on England locations and provinces based on everyone's feedback here. Ignore the obvious errors like ripon and norton being bordered.

1718640404961.png
 
  • 35Love
  • 24Like
  • 3
Reactions:
hope this isn't an "obvious" error but i believe Shrewsbury doesn't have Shrewsbury, also a british friend of mine had me bring up (possibly again) that Oswestry is missing the first s in its name
1718640902701.png


Red circle is the location of Shrewsbury irl if that is the intended location this Shrewsbury is named after
 
  • 5
Reactions:
Some progress on England locations and provinces based on everyone's feedback here. Ignore the obvious errors like ripon and norton being bordered.

Thanks so much Dave and the rest of the team! I know its not easy being bombarded with messages to go through, but i've read some lovely comments, beside my own :p and its been wonderful to see the response of the community and the devs in all of these maps and DDs.

edit: I take it all back Oakhampton is spelt wrong. Its Okehampton, no 'a' in oak.
 
Last edited:
  • 2Like
  • 2Haha
Reactions:
Some progress on England locations and provinces based on everyone's feedback here. Ignore the obvious errors like ripon and norton being bordered.

View attachment 1149754
A definite improvement over the original in my book. A couple of comments and one question though.

There seems to be an empty location in Surrey below Woking, I assume this will be Guildford?
I think Royston is in Hertfordshire if I am not mistaken, not a big deal for me as a Londoner, but some locals might find it strange. :) Melbourn is a potential alternative although smaller.

My question, probably to no one's great surprise, is regarding the locations in Middlesex. These are unaltered, though there are a few smudges, which I take as a hopeful sign that you are considering potential changes there as well. I am not here going to repeat any of the arguments that I and others have made for Westminster and Southwark being part of a London location, I am just curious whether you a considering potential changes in this regard based on feed back? If not, it would be great if you could share with us your thinking regarding this province and the locations. Please! :)

I know, I keep going on about London but some of us care as much about that great city as others might about say, just picking something at random here, Wales. ;) So I hope you will forgive, and perhaps even entertain my posts and question on this topic.
 
Last edited:
  • 2Like
Reactions:
Ok i got a little official thing to share regarding some city locations and also a possible new landmass?
1718642919337.png


So a quick little list of some location issues

Fishguard is super far west from where the current location is
Reading is more so in Windsor location
London is in Westminster, not technically "wrong" just worth noting
Chelmsford is scarily on the border with Prittlewell
Similar issue with Bristol, Oxford, Thetford, Preston, Wakefield, Grimsby and Cheltenham
Leicester and Loughborough sit in Bosworth rather than their named locations
Conway is either in Carnarvon location or i am insane


And the land mass, the Isle of Portland, not exactly a large island but large enough to exist in this projection scale! It has a bit of a notable history as mainly being a location to assist in combating possible French invasions with William the Conquerors son making a castle there and later that castle being replaced/remade by King Henry VIII which still stands to this day. Could just be a visual extension of Weymouth rather than a whole new location, just think it would be cool to have :)

I am stretching google maps over this to try and accurately map stuff out so if i get stuff wrong that is likely why

I also did not include my Shrewsbury feedback due to how close that post is to this one
 
Last edited:
  • 7Like
  • 3
  • 1Love
Reactions: