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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

View attachment 1148219



Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

View attachment 1149197

Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

View attachment 1148227



Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

View attachment 1148228



Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

View attachment 1148224



Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

View attachment 1148221





Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

View attachment 1148220




Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

View attachment 1148226



Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

View attachment 1148223



Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

View attachment 1148222

Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

View attachment 1148225

Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

View attachment 1148241

Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

View attachment 1148243View attachment 1148244



Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
Anybody else a little gutted that yet another Paradox game shows Anglesey as an amorphous blob attached to the mainland of Wales? The existence of straits must be a thing if both the Bosporus and Dardanelles exists as shown in Tinto Maps #7, and even in this very map the Isle of Wight is clearly not attached to the English mainland. Strange.
 
Anybody else a little gutted that yet another Paradox game shows Anglesey as an amorphous blob attached to the mainland of Wales? The existence of straits must be a thing if both the Bosporus and Dardanelles exists as shown in Tinto Maps #7, and even in this very map the Isle of Wight is clearly not attached to the English mainland. Strange.
Why should it be seperate when its so easily crossed?
 
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Anybody else a little gutted that yet another Paradox game shows Anglesey as an amorphous blob attached to the mainland of Wales? The existence of straits must be a thing if both the Bosporus and Dardanelles exists as shown in Tinto Maps #7, and even in this very map the Isle of Wight is clearly not attached to the English mainland. Strange.
That's not been the case for at least a month and a half now. (Link)
1722432651086.png


I'm sure this change is from feedback we have already given and that Dave is currently working on Wales as we speak (as well as other changes to GB&I). The team is probably concocting a feedback thread as has been done for France, Spain and Italy already.
 
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Anybody else a little gutted that yet another Paradox game shows Anglesey as an amorphous blob attached to the mainland of Wales? The existence of straits must be a thing if both the Bosporus and Dardanelles exists as shown in Tinto Maps #7, and even in this very map the Isle of Wight is clearly not attached to the English mainland. Strange.

I think it might have been changed along with some other bits. In the Tinto Talks #20 for tech and national ideas replacements theres a screenshot of the Age of Renaissance with the Britain in the background which has some noticable changes (albeit at lower resolution).

From what I could see in Britain (couldn't find any changes in Ireland):
  1. England-Wales border changes to be more realistic (especially since Wrexham was in Chester in the first version)
  2. Scotland-Balliol border changes
  3. Wastelands including an the Camrbians, Dartmoor (Devon), Yorkshire Moors and various wastelands across the Pennines
  4. Ynys Mon/Anglesey is separated from the mainland
  5. Isle of Portland is on the map in Dorset (circled)
tinto maps 6 and talks 20 comparison.png



Compared to the France feedback tinto maps, the south coast of England had a few changes to the south coast including:
  1. Hampshire receiving 2 extra locations including Lymington and an unknown location in the north east - Basingstoke? (its more visible when looking at vegetation/terrain map modes)
  2. Dorset-Somerset border changes and Isle of Portland clearly visible and Poole harbour

south coast comparison.png
 
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  1. England-Wales border changes to be more realistic (especially since Wrexham was in Chester)
That part is incorrect, Flintshire was nominally within the County Palatine of Chester but rather autonomous eventually becoming its own fully separate county during the act of union in 1536, what would become Wrexham was a part of the Lordship of Bromfield and Yale under the Fitzalans. Southern Maelor was part of the County of Chester proper at the time though.

The border is still fairly wrong though, in that I'm not sure why southern Hereford (Archenfield) was included in Wales, Clun and Oswestry should be but aren't shown as such and Flintshire is shaped wrong and is far too big. (Though this could have changed by now over a month and a half later)
 
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That part is incorrect, Flintshire was nominally within the County Palatine of Chester but rather autonomous eventually becoming its own fully separate county during the act of union in 1536, what would become Wrexham was a part of the Lordship of Bromfield and Yale under the Fitzalans. Southern Maelor was part of the County of Chester proper at the time though.

The border is still fairly wrong though, in that I'm not sure why southern Hereford (Archenfield) was included in Wales, Clun and Oswestry should be but aren't shown as such and Flintshire is shaped wrong and is far too big. (Though this could have changed by now over a month and a half later)
Ah. Just seen some maps and it seems your right on that.

I'm assuming Flintshire being oddly shaped might because its connecting to the wasteland there - another Long Rutland situation I'm guessing for army movement gameplay potentially. Considering changes to Long Rutland and historic English county borders (Dorset bulge, the Bedfordshire than ate Bucks, Berks and Oxon) have been changed I think the border might change a bit more depending on the feedback post.
 
Anybody else a little gutted that yet another Paradox game shows Anglesey as an amorphous blob attached to the mainland of Wales? The existence of straits must be a thing if both the Bosporus and Dardanelles exists as shown in Tinto Maps #7, and even in this very map the Isle of Wight is clearly not attached to the English mainland. Strange.
Pretty sure Pavia already addressed this in this thread, it isn't (or wasn't if it's changed) modelled as a strait as unlike the other places you mentioned, the Menai strait is very narrow and shallow. Crossing from the mainland can't feasible be prevented by a navy, and thus it acts more like a river crossing (defensive bonus but no movement blockage)
 
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I thought it might be helpful for me to go through and consolidate resources for coal mining in the same way that I did iron mining. This might be helpful for whoever at Paradox needs to determine whether to put a coal good or not.

I've linked this like a half dozen times, but one more time with some areas circled.

Coal locations.png

Bristol (Kingswood Forest) and the Forest of Dean - Some records go back to Roman times. Specifically referenced in the Great Pipe Rolls in the 13th century. Both outcrop at surface with the Forest of Dean deposit having a larger outcrop footprint. Production took off in Kingswood Forest after it was disafforested in the 16th century. The freemining in the Forest of Dean encouraged earlier production.

There is an argument for both locations to have coal. However, locations can only have one good and the Forest of Dean was an important source of iron (this frequently happens in England due to coal and iron coming from Coal Measures rocks). So, my suggestion would be to only put coal in Bristol. Bristol is a major city with a high population, so should be able to produce like two locations (this is based on a response that I received in the Italy feedback thread where sugar was only in one location in Sicily, but that location was Palermo - Palermo having sugar was enough to make Sicily a major producer)

https://earthwise.bgs.ac.uk/index.php/Coal_and_coal_mining,_Bristol_and_Gloucester_region
https://barrscourtmoat.wordpress.com/2014/10/07/mining-in-kingswood/
https://en.wikipedia.org/wiki/Bristol_Coalfield#:~:text=Coal mining in Bristol was,and its fuel-intensive industries.
https://en.wikipedia.org/wiki/Forest_of_Dean_Coalfield
https://www.bittonhistory.org.uk/industries/coal-mining/

Shropshire (Coalbrookdale) - The left circle of the three circles that are next to each other. There are actually multiple small coal fields in Shropshire, but I am going to focus on the Coalbrookdale field. Mined since Roman times. There are records of coal mining in the 13th and 14th centuries. Production took off in the 17th century. There were roughly 12,000 people in the area in the early 18th century and over 30,000 by the early 19th century. There was also coal production at Clee Hills (next to the circle), which is also in Shropshire.

I would put a coal location somewhere in Shropshire, if there aren't too many coal locations in England. So, this one that comes down to balance. I already have the Coalbrookdale location as having iron (again, Coal Measures rocks have iron and coal in the same place). I think the iron was more important, so maybe put coal in the south (for Clee Hills).

https://en.wikipedia.org/wiki/Coalbrookdale_Coalfield
https://historywm.com/file/historywm/e02-a14-the-east-shropshire-coalfield-81375.pdf
https://www.nmrs.org.uk/assets/pdf/BM11/BM11-11-22-coalbrookdale.pdf
https://www.jstor.org/stable/40561410

South Staffordshire (Black Country) - The middle circle of the three circles next to each other. Thirty foot thick coal seams that outcropped at surface led to coal production since medieval times. I think this one is kind of a no-brainer. Iron was also produced here (again, Coal Measures FTW).

I would put coal here, then put the Cannock Chase under a different location and give that location iron.

https://en.wikipedia.org/wiki/Black_Country#:~:text=Coal mining was carried out,in Great Britain, which outcropped
https://en.wikipedia.org/wiki/Coal_mining_in_the_Black_Country
https://historywm.com/podcasts/coal...ering-the-foundation-of-black-country-history

Warwickshire - The right circle of the three circles next to each other. There are records of coal production going back to 13th century, but coal production went into significant decline after the Black Death.

I would consider this one to be low priority.

https://www.ourwarwickshire.org.uk/content/article/the-development-of-mining-in-warwickshire#:~:text=Coal mining has been engrained,and occasionally to heat homes.

North Staffordshire (Potteries) - Coal and ironstone have been mined here since the 13th century. Production was mentioned in the Tunstall Manorial Court Rolls. By the 15th century, a major seam was in production for pottery production. Large amounts of coal were needed for both local iron and pottery industries.

There is a strong argument for coal, iron, and clay in North Staffordshire. I currently have clay here, but I'm hoping the feedback leads to more Staffordshire locations. In a perfect world, there would be six locations in Staffordshire. Two for coal (one north, one south), two for iron (one north, one south), one for clay (north), and one to represent local agriculture (around Stafford). Staffordshire had two, distinct, very early industrial regions. Ideally, both would be represented. Edit: Took a closer look and there is no way Staffordshire could have six locations. Maybe five might be doable in a tight fit. If that were to happen, I'd do two coal (one north, one south), one iron, one clay, and one agricultural good.

https://en.wikipedia.org/wiki/North_Staffordshire_Coalfield
https://green4logistics.co.uk/history-of-stoke-on-trent-staffordshire/#:~:text=Coal mining was first reported,a staggering 100 square miles.
https://www.staffspasttrack.org.uk/exhibit/coal/historical overview/historicaloverview.htm

Lancashire and Cheshire - Lancashire production was centered in two locations - the Burnley coal field in the north and the Lancashire coal field in the south, which extended into Cheshire. Coal has been mined since at least the 13th century from shallow seams that outcrop at surface. Significant amounts of production started in the 16th century - this includes in Cheshire around Poynton (there was also production in Dukinfield, but that appears to be later). One article singled out Lancashire as one of the principal sources of British coal.

The question isn't whether to have coal in Lancashire (and maybe Cheshire), but how many locations. I could see as many as three. One around Wigan where there was early production, one around Blackburn/Burnley, and maybe one in Cheshire. One good reason to put a location in Cheshire is that Cheshire is pretty much pure agriculture at the moment and that is not accurate throughout the time period. Cheshire did have an industrial region.

https://en.wikipedia.org/wiki/Lancashire_Coalfield#:~:text=The coalfield was at the,tons of coal were produced
https://nmrs.org.uk/mines-map/coal-mining-in-the-british-isles/lancashire-coalfield/
https://www.worldhistory.org/article/2201/coal-mining-in-the-british-industrial-revolution/
https://carbonlandscape.org.uk/sites/default/files/Short History of Coal Mining in Wigan _ Leigh.pdf
https://en.wikipedia.org/wiki/Burnley_Coalfield#:~:text=The coal industry grew in,been sunk in central Burnley.
https://en.wikipedia.org/wiki/Poynton
https://en.wikipedia.org/wiki/Dukinfield

Cumberland - The Cumberland deposit around Whitehaven has been in production since at least the 13th century. Production ramped up in the 17th century when the Lowther family took over ownership. Pits and adits were dug to increase production. The prosperity in Whitehaven in the 18th century was largely based on the coal industry.

This deposit should be represented, but I currently have iron as the more important good for this location (damn Coal Measures). Copper is next door in Keswick. It would take a third location in the region to make room for coal, but I would try to make that happen. Cumbria should be a major source for industrial metals and ores as happened historically.

https://en.wikipedia.org/wiki/Whitehaven#:~:text=pit in Whitehaven-,Extent of mining,pit to operate in Whitehaven.
https://www.cumbria-industries.org.uk/a-z-of-industries/coal/#:~:text=A major development in coal,and later by horse gins.

Great Northern (Newcastle and Durham) - The most famous coal mining region in England. In production since Roman times. Significant production in the 14th century with numerous mines throughout the region.

The only question is how many coal locations there should be in the region. There were mines throughout the region, but the most important were along the banks of the Tyne. I would say at least two. One for Newcastle to represent the coal mining along the Tyne and the Northumberland coal field, then a second for the broad distribution of other coal mines in the Durham coal field.

https://englandsnortheast.co.uk/coal-railways-north-east/
https://www.sunnisidelocalhistorysociety.co.uk/durham.html
http://www.dmm.org.uk/history/vhced1.htm

South Yorkshire - This is an enormous coal field on the map - larger even than the Great Northern coal field. It also serves as another example of a coal field with historical evidence gonig back to Roman times. Plenty of evidence for 13th and 14th century production. The most famous coal seam is the Barnsley Bed. Coal was also mined at Bradford since the early 17th century with production that matched Barnsley in the 19th century. There is a longer mining history at Halifax, but less overall production.

The Barnsley seam needs to be represented. I also have previously mentioned having an iron in the region. I think both should be there to represent Sheffield's metallurgical history. The size of the field makes me think there should be at least one more location. The one for Bradford probably makes the most sense. That said, at a certain point, it comes down to balance. If every place that had coal was represented, then there would be a dozen locations or more in England. Is that good? Bad? Paradox would be better able to answer that than I can.

https://en.wikipedia.org/wiki/South_Yorkshire_Coalfield
https://kirkleescousins.co.uk/yorkshire-coal/#:~:text=From the 14th Century, many,more coal seams throughout Yorkshire.
https://en.wikipedia.org/wiki/Bradford_Colliery#:~:text=Coal had been mined at,expanded during the 19th century.
https://www.packedwithpotential.org/stories-articles-writeups/anne-lister-mines

That's it. I hope that is helpful.
 
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Firstly thank you! I'm so excited for <REDACTED> and have been really enjoying these posts. I hope I'm not too late for suggestions on this map but here goes!


My suggestion: Rename the Chatham location to Rochester


Unsourced assertions as a Kentish man:

I understand Rochester to be a much older and more significant settlement during the covered time period. It has a Cathedral (built 11thC) and Norman Castle (built 12thC) where Chatham has neither. Rochester has also enjoyed city status for (I think) the entire covered time period (though hilariously not in the 21stC due to an administrative error, see video at the bottom for the amusing details) whereas Chatham has never been a city.


I would imagine that the reasoning behind Chatham is the presence of the dockyard built in the 15thC by Lizzy I (though not personally I presume) which if I am correct about the title of the super secret project we are discussing might fit the theme more given it's importance to Britain's empire building (and general nuisance making) in the mid and later parts of the game.


Even despite the significance of the dockyards at Chatham to the theme of Britain historically, Rochester would have been the more significant settlement at the time, with Chatham being an important but less populated neighbor, similar to a Rome-Ostia type relationship. Plus who knows what route players may take Britain in, potentially they don't bother with colonisation and pip Napoleon to the Europe conquering post a couple of centuries earlier, making the dockyards at Chatham a bit less significant.




Sourced maps of Kent to support my wild musings (see attached screenshots, apologies I tried to link the the source but I think it's blocked by the forum's spam filter):


Map from 1300 showing Rochester and not Chatham


Map from 1569 showing Rochester as more prominent than Chatham


1647 showing Rochester larger than Canterbury


1757 map showing Rochester larger than Canterbury


1830 now similar size font but Rochester has the "dot in circle" marking of a larger settlement




I hope you find this useful and/or convincing, I would be thriller to have contributed, even in an incredibly minor way, to what I'm sure will be a superb game.



(Rochester loosing it's city status in the 1990s)
 

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I’ve actually had second thoughts since I first commented, namely about Tara.
Locations
I don't have much to say here, but as the High Kingship is going to be an IO, I agree with previous posters that Tara should be split off from Navan. Also, ownership of the location should give a bonus towards the High King selection.
I changed my mind, Tara shouldn’t be a location. Not only will it be awkwardly squished between Dublin and Navan, there’s no major population centre there, and it’s only real purpose is for the High Kingship.

I think thematically, it would be better served rolled up into Dublin, as a building, province modifier, or something in the High Kingdom IO, as it would mean the bonus to the High Kingship comes from conquering the Pale’s capital rather than a rural backwater right next to it.
 
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Lancashire and Cheshire - Lancashire production was centered in two locations - the Burnley coal field in the north and the Lancashire coal field in the south, which extended into Cheshire. Coal has been mined since at least the 13th century from shallow seams that outcrop at surface. Significant amounts of production started in the 16th century - this includes in Cheshire around Poynton (there was also production in Dukinfield, but that appears to be later). One article singled out Lancashire as one of the principal sources of British coal.

The question isn't whether to have coal in Lancashire (and maybe Cheshire), but how many locations. I could see as many as three. One around Wigan where there was early production, one around Blackburn/Burnley, and maybe one in Cheshire. One good reason to put a location in Cheshire is that Cheshire is pretty much pure agriculture at the moment and that is not accurate throughout the time period. Cheshire did have an industrial region.

I agree that its a question of how many in Lancashire - one in a new Wigan location is a must (especially since the area would boast a large industsrial railway network clearly visible on Rail Map Online) and one potentially in Blackburn. The main issue with the industrial revolution is that its just so far late into the game (last 60-80 years or so if the end date will be 1836 in line with Vic3) and Vic3 better demonstrates the manufacturing powerhouse of Britain as a whole which is why a third coal producing may not be the best in terms of balancing trade/materials/buildings gameplay-wise.

The problem with Cheshire's coalfields is that they're located in the Pennines directly east of Manchester which coincidentally is where the cotton industry started booming as well. Manchester's cotton industry was due to the humidity (rains a lot in my experience) and fast flowing rivers that powered water based textile inventions. Yes I know cotton doesn't grow in Lancashire and was imported from slavery but from a gameplay perspecive - having these areas with coal may incentivise the payer to build furnaces (if they exist in Project Caesar) rather than textile mills which were far more prevalent in the Manchester area (perhaps some modifiers to boost incentive for textile industries?). Considering Liverpool's growth and prominence as the Atlantic port for Manchester's cotton imports, I think players should be incentivised to go for textiles over coal.

To add to this, the coal is primarily found in the panhandle that separates Lancashire from Derbyshire which isn't represented in game for a start. Whether the panhandle should be depicted depends on whether the 'Macclesfield' location should become a cotton/coal powerhouse. I'd argue the game's location depiction better represents the area's potential as well as history given that most towns along the River Tame (the Lancs-Cheshire border) became manufacturing powerhouses (and from a topological perspective). I think having the 'fast flowing' rivers (Irwell, Tame, Roch, Medlock, Mersey) and surrounding areas depicted as a singular location better suits 'Greater Manchester' and its potential to be a textile producing powerhouse (modifiers?). Especially given that water-based methods jump started the cotton industry before coal-powered machines which would probably be very far late into the game .

South Yorkshire - This is an enormous coal field on the map - larger even than the Great Northern coal field. It also serves as another example of a coal field with historical evidence gonig back to Roman times. Plenty of evidence for 13th and 14th century production. The most famous coal seam is the Barnsley Bed. Coal was also mined at Bradford since the early 17th century with production that matched Barnsley in the 19th century. There is a longer mining history at Halifax, but less overall production.

The Barnsley seam needs to be represented. I also have previously mentioned having an iron in the region. I think both should be there to represent Sheffield's metallurgical history. The size of the field makes me think there should be at least one more location. The one for Bradford probably makes the most sense. That said, at a certain point, it comes down to balance. If every place that had coal was represented, then there would be a dozen locations or more in England. Is that good? Bad? Paradox would be better able to answer that than I can.

I totally agree that South Yorkshire's metallurgy and coal mining needs to be represented! Additional provinces are definitely needed - perhaps splitting the Wakefield, Sheffield and Leeds provinces to give way to Pontefract and Doncaster.

Bradford aka 'Woolopolis' was heavily textile based (wool not cotton), although some blast furnaces were build albeit outside the scope of Project Caesar. Since the River Aire flowed into both Leeds and north of Bradford. I'd probably lump them together as both would become large textile bases- also I feel having too much coal in the Pennines doesn't do the textile industries justice. Instead I'd suggest Wakefield take the coal due to its prominence as a historic city (sorry Barnsley) and because its closer to the National Coal Mining Museum.

Sheffield as you said metallurgy due to its steel. The Pontefract I carved out just snatches the town from Wakefield but extends well into modern day Selby (since the mini-feedback had a Selby location in East Yorks) - I'd potentially have this as an agricultural good or potentially coal but the Selby coalfield wasn't extensively mined until the 1970s... Threw Doncaster in because the Sheffiled location would be a tad big, historic prominence and because it sits on the Great North Road.

I feel this balancing of coal between Lancashire and Yorkshire as well as maintaining the metallurgy and textile industries (which are very important to the region) is the best way forward. It also makes sure the region doesn't just become 'Coalopolis' or make coal in the North East and Black Country 'redundant'. The bulk of industry in the scope of Project Caesar would've used water-based power and thus I feel extensive textiles better suits the timeframe (and museums in the area such as National Science in both Manchester and Bradford or Salts Mill (in Saltaire by Bradford) really prize over their textile history).

north suggestions.png
 
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I agree that its a question of how many in Lancashire - one in a new Wigan location is a must (especially since the area would boast a large industsrial railway network clearly visible on Rail Map Online) and one potentially in Blackburn. The main issue with the industrial revolution is that its just so far late into the game (last 60-80 years or so if the end date will be 1836 in line with Vic3) and Vic3 better demonstrates the manufacturing powerhouse of Britain as a whole which is why a third coal producing may not be the best in terms of balancing trade/materials/buildings gameplay-wise.

The problem with Cheshire's coalfields is that they're located in the Pennines directly east of Manchester which coincidentally is where the cotton industry started booming as well. Manchester's cotton industry was due to the humidity (rains a lot in my experience) and fast flowing rivers that powered water based textile inventions. Yes I know cotton doesn't grow in Lancashire and was imported from slavery but from a gameplay perspecive - having these areas with coal may incentivise the payer to build furnaces (if they exist in Project Caesar) rather than textile mills which were far more prevalent in the Manchester area (perhaps some modifiers to boost incentive for textile industries?). Considering Liverpool's growth and prominence as the Atlantic port for Manchester's cotton imports, I think players should be incentivised to go for textiles over coal.

To add to this, the coal is primarily found in the panhandle that separates Lancashire from Derbyshire which isn't represented in game for a start. Whether the panhandle should be depicted depends on whether the 'Macclesfield' location should become a cotton/coal powerhouse. I'd argue the game's location depiction better represents the area's potential as well as history given that most towns along the River Tame (the Lancs-Cheshire border) became manufacturing powerhouses (and from a topological perspective). I think having the 'fast flowing' rivers (Irwell, Tame, Roch, Medlock, Mersey) and surrounding areas depicted as a singular location better suits 'Greater Manchester' and its potential to be a textile producing powerhouse (modifiers?). Especially given that water-based methods jump started the cotton industry before coal-powered machines which would probably be very far late into the game .



I totally agree that South Yorkshire's metallurgy and coal mining needs to be represented! Additional provinces are definitely needed - perhaps splitting the Wakefield, Sheffield and Leeds provinces to give way to Pontefract and Doncaster.

Bradford aka 'Woolopolis' was heavily textile based (wool not cotton), although some blast furnaces were build albeit outside the scope of Project Caesar. Since the River Aire flowed into both Leeds and north of Bradford. I'd probably lump them together as both would become large textile bases- also I feel having too much coal in the Pennines doesn't do the textile industries justice. Instead I'd suggest Wakefield take the coal due to its prominence as a historic city (sorry Barnsley) and because its closer to the National Coal Mining Museum.

Sheffield as you said metallurgy due to its steel. The Pontefract I carved out just snatches the town from Wakefield but extends well into modern day Selby (since the mini-feedback had a Selby location in East Yorks) - I'd potentially have this as an agricultural good or potentially coal but the Selby coalfield wasn't extensively mined until the 1970s... Threw Doncaster in because the Sheffiled location would be a tad big, historic prominence and because it sits on the Great North Road.

I feel this balancing of coal between Lancashire and Yorkshire as well as maintaining the metallurgy and textile industries (which are very important to the region) is the best way forward. It also makes sure the region doesn't just become 'Coalopolis' or make coal in the North East and Black Country 'redundant'. The bulk of industry in the scope of Project Caesar would've used water-based power and thus I feel extensive textiles better suits the timeframe (and museums in the area such as National Science in both Manchester and Bradford or Salts Mill (in Saltaire by Bradford) really prize over their textile history).


You bring up a lot of great points and have more local knowledge than I do, which is awesome.

The key to modeling Britain's early access to coal without completely upending historical development is that coal needs to be of marginable utility early in the game. Based upon what I have read, coal was used as a secondary heat source (after wood) when it came to heating homes. It was also used by blacksmiths and for pottery/brick making (same for peat). That's about it. It wasn't used in the iron making process until the 17th century.

So, it shouldn't unbalance a region to have coal and water-power. The water-power should be useful early in the game period, then the coal should add to/take over late. That is exactly what happened historically.

Early industrial places should be places that have access to iron and wood. Later industrial places should have access to iron and coal. Places that have both like the Black Country should be consistently important, while places like the Weald that only had the early combination should eventually fade in importance. Again, this is what happened historically.

I think if we aim for historical accuracy in where goods are located and in how industries developed, then we should get historically plausible outcomes.

I'd like to see a greater density of locations so that there is more flexibility to model the variety of different goods in certain places - the coal measures often meant there was iron and coal mining in the same place, which crams two goods into close proximity and makes it hard to squeeze everything in. I like some of the new locations that you added.

The South Yorkshire coal field is a little bit different from the others that I researched in that it is less obvious where the major production centers were. If you research the Lancashire coal field, by comparison, you'll immediately be told that there were two locations for early production - around Wigan and around Blackburn/Burnley. After Barnsley, it is less obvious for South Yorkshire. I took a quick look at Wakefield. That seems like a decent choice. One article says there has been mining there since the 12th century by Augistinian monks (https://experiencewakefield.co.uk/guide/the-wheels-of-fortunes-remembering-the-coal-industry/#:~:text=Colliery Nature Reserve-,Coal has been mined in Wakefield since time immemorial.,mining continued through the centuries.). That source also says that the Wakefield coal field eventually became one of the most important in the country. The wiki says there has been coal production since the 15th century (https://en.wikipedia.org/wiki/Wakefield).

I'll do some more searching when I have time. The South Yorkshire field was the last field that I looked at in a long post. If I am just focusing on it, I can probably get better information with a better representation for where important production was located.
 
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Why should it be seperate when its so easily crossed?
In real life the tides were lethal to small boats trying to make the crossing given how tides could come from both ends of the strait. That plus the first bridge from Anglesey to mainland Wales had not began construction until the early 1800s. The Isle of Wight is much smaller and yet was still given this distinction, even with the distance between itself and England being larger than the distance of Anglesey to Wales.
 
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That's not been the case for at least a month and a half now.
Ah I appreciate the info, I didn't know where to find updates on the maps. Swift work from the developers to have done this over a month back. Looking forward to seeing how Wales plays!
 
Alright, Wales time.

First, I overhauled my earlier map.

New map:

Wales topo with towns map edit.jpg

I didn't do a color scheme to reflect this, but I did follow historical county lines a fair portion of the time.

The locations are maybe a smidge on the small side (for comparison, Anglesey is on the small side in the original map), but I think you need small-ish locations to do Wales justice. Could you get rid of some of the locations that I put in the center of the country? You could, but then you would be unbalanced between mining goods and food goods. Well, more unbalanced. Wales is already resource heavy.

Then, I did the goods.

Goods:
Anglesey - Copper: May be controversial. Historical production before time period, but was not in production until the 18th century. Became one of the largest copper mines in Europe.

Caernarfon - Stone
Llyn - Sturdy Grains

Conwy - Fish: Technically, mussels and pearls.
Denbigh - Clay
Chirk - Coal
Wrexham - Iron

Flint - Lead

Ffestiniog - Stone
Dolgellau - Gold: May be controversial. Was not in production until the 19th century. But it feels like Wales should have a gold location. :)
Bala - Wool

Llanfyllin - Livestock
Machynlleth - Wool
Llanidloes - Lead
Montgomery - Horses

Aberystwyth - Silver
Tregaron - Wool
Cardigan - Wool

Rhayader - Livestock
Radnor - Livestock

Builth - Medicaments: Water in neighboring Llanwrtyd was believed to have healing properties in the 18th century. Region is renowned for spa towns.
Hay - Wheat
Brecon - Horses

Monmouth - Fruit
Abergavenny - Iron
Newport - Wheat

Merthyr - Iron
Caerphilly - Coal
Cardiff - Wheat
Neath - Coal
Swansea - Wheat

Llandovery - Livestock
Llandeilo - Wool
Carmarthen - Stone
Kidwelly - Iron

Fishguard - Wool
Haverfordwest - Coal
Pembroke - Fish

The one thing that I wonder about is lumber. Should there be any lumber locations? Some of the upland areas did have descriptions that included "heavily wooded". For example, the Berwyn national character area had "Large scale upland coniferous forest". A look at the map shows Dyfnant forest in the region. But when I did a bunch of searches, I didn't get anywhere. Maybe too isolated?

Outside of that, I am pretty happy. I represented the iron mining in the north and south (see the map in my previous post) - 1 location in the north, 3 in the south. The iron mines in south Wales were world class, so I think 3 locations is definitely reasonable. I represented the coal mining in the north and south (see the map in my previous post) - 1 location in the north, 3 in the south. The coal deposits in south Wales are also world class (again, those pesky Coal Measures), so I think 3 locations is definitely reasonable. I represented the major lead mining regions (see the map in my previous post) with 3 locations (one is as silver). I went through the Wales section of Agrarian History, Vol 4. The coastal regions in the south were described as very fertile/arable areas, which is why there is wheat in those places. The upland areas were described as pastoral with more livestock in the south than in the north. I represented that. Cardiganshire was described as a wool area, which is why there is a bunch of wool there. Montgomery and Brecon were described as horse breeding regions. Got that.

The most controversial choices are the gold and copper. When I did England, I found that places that became major producers usually had small scale production early in the time period, which could justify starting with the deposit. As far as I could tell, that wasn't the case for these two. The copper found in Anglesey and the gold in Dolgellau were both surprises. Yes, copper was mined previous in Anglesey, but that was in the Bronze Age. I couldn't find any gold mining in Dolgellau before the 18th century. There is a good argument that the player should have to do something to find those - prospect or something. Wales shouldn't start with a massive copper mine in Anglesey and a productive gold mine in Doglellau when those weren't in place until the 18th/19th centuries. If prospecting is a game feature, then I would change those two. However, if it is all or nothing, then I fall on the side of having the deposits. These weren't deep mines that couldn't have been found earlier. It was possible that both could have been found sooner and put into production sooner.

Feel free to suggest improvements - different goods, different names. I used the following map for the county boundaries, then googled the towns to try to some up with the best choice. I used a topographical map to try and arrange locations boundaries for sensible movement (that is really hard, so I am sure that I didn't do a perfect job).

administrative-map-of-wales-small (1).jpg

Finally, if you want to see my mess of a map where I overlapped the two, here you go (I'm really proud of this one - I think it is super cool!):

Wales mess.jpg

Edit: Oops, I forgot that I also used a population map from the Agrarian History to help choose town names. I'll post it here for anyone interested:

20240804_155518.jpg

Bonus map from book:
20240804_155546.jpg

Edit 2: I didn't put impassable terrain in. Anyone who knows where that should go is welcome to add it.
 
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Alright, Wales time.

First, I overhauled my earlier map.

New map:


Then, I did the goods.

Goods:
Anglesey - Copper: May be controversial. Historical production before time period, but was not in production until the 18th century. Became one of the largest copper mines in Europe.

Caernarfon - Stone
Llyn - Sturdy Grains

Conwy - Fish: Technically, mussels and pearls.
Denbigh - Clay
Chirk - Coal
Wrexham - Iron

Flint - Lead

Ffestiniog - Stone
Dolgellau - Gold: May be controversial. Was not in production until the 19th century. But it feels like Wales should have a gold location. :)
Bala - Wool

Llanfyllin - Livestock
Machynlleth - Wool
Llanidloes - Lead
Montgomery - Horses

Aberystwyth - Silver
Tregaron - Wool
Cardigan - Wool

Rhayader - Livestock
Radnor - Livestock

Builth - Medicaments: Water in neighboring Llanwrtyd was believed to have healing properties in the 18th century. Region is renowned for spa towns.
Hay - Wheat
Brecon - Horses

Monmouth - Fruit
Abergavenny - Iron
Newport - Wheat

Merthyr - Iron
Caerphilly - Coal
Cardiff - Wheat
Neath - Coal
Swansea - Wheat

Llandovery - Livestock
Llandeilo - Wool
Carmarthen - Stone
Kidwelly - Iron

Fishguard - Wool
Haverfordwest - Coal
Pembroke - Fish

The one thing that I wonder about is lumber. Should there be any lumber locations? Some of the upland areas did have descriptions that included "heavily wooded". For example, the Berwyn national character area had "Large scale upland coniferous forest". A look at the map shows Dyfnant forest in the region. But when I did a bunch of searches, I didn't get anywhere. Maybe too isolated?

Outside of that, I am pretty happy. I represented the iron mining in the north and south (see the map in my previous post) - 1 location in the north, 3 in the south. The iron mines in south Wales were world class, so I think 3 locations is definitely reasonable. I represented the coal mining in the north and south (see the map in my previous post) - 1 location in the north, 3 in the south. The coal deposits in south Wales are also world class (again, those pesky Coal Measures), so I think 3 locations is definitely reasonable. I represented the major lead mining regions (see the map in my previous post) with 3 locations (one is as silver). I went through the Wales section of Agrarian History, Vol 4. The coastal regions in the south were described as very fertile/arable areas, which is why there is wheat in those places. The upland areas were described as pastoral with more livestock in the south than in the north. I represented that. Cardiganshire was described as a wool area, which is why there is a bunch of wool there. Montgomery and Brecon were described as horse breeding regions. Got that.

Feel free to suggest improvements - different goods, different names. I used the following map for the county boundaries, then googled the towns to try to some up with the best choice. I used a topographical map to try and arrange locations boundaries for sensible movement (that is really hard, so I am sure that I didn't do a perfect job).


Edit 2: I didn't put impassable terrain in. Anyone who knows where that should go is welcome to add it.
I love what you've done with it so far! Breaking down into smaller regions in the centre of Wales is lovely and helps convey the diversity of resources produced there. I have a couple suggestions to slight add onto the wonderful changes you've shown.

Having at least 1 lumber region is a good idea given the dense countryside of the nation, even if it's somewhat difficult to reach some of these areas. You mentioned the Dyfnant Woods which would be roughly within the Machynlleth area I believe. Radnor is also a good option given it's proximity to the neighbouring Clun forest, which also stretches across the English-Welsh border and somewhat into Wales itself.

As for impassable regions, I've made a rough edit below to include Yr Wyddfa (Snowdon) and Glyder Fawr on the border between Caernarfon and Ffestiniog. Both are considered within the Caernarfon region. And then down south is the Brecon Beacons mountain range having 4 different mountains within it, but often lumped together in this single grouping. I do apologise for the rough edit, this is my first time doing something like this. The positioning and scale may not be fully accurate, especially on the Brecon Beacons. But I hope others with more precise knowledge can continue to refine these additions!

Wales topo with towns map edit w Snowdon.jpg

Solid work all around MTGian! Hope this helps somewhat.
 
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@SaintDaveUK any chance we can get a natural harbor map per the most recent Tinto Talk?
Lol, my eyes magnetised immediately to that and then I came here.

How do we feel about Glasgow and Edinburgh being roughly the same in harbourage? I had understood the Firth of the Clyde to be a superior natural harbour.
 
Following from the Tinto Talks I've made a quick spreadsheet on changes visible to GB and Ireland (although I can only see major changes to England and Wales).

Based off:
  1. #6 Tinto Maps GB and Ireland - Original map (14/06/24)
  2. #6 Tinto Maps GB and Ireland - England update (17/06/24)
  3. #3 France Feedback (South England coast) (4/07/24)
  4. #20 Tinto Talks for tech and national ideas(10/07/24)
  5. #24 Tinto Talks for maritime presence/naval combat (7/08/24)

Locations have jumped in England from 111 to 147 and in Wales from 17 to 19 if my maths is right (from definitive confirmation - there are some possible extra locations that might not be clearly visible)

Spreadsheet Details
Provinces in the far left and right columns
Areas also in far left and right columns but in BOLD CAPITALS
Number of locations (and change in brackets)

1723046761317.png

1723046789087.png

1723046810128.png

Edits
  • Bit about Hereford should be in the #20 TT column
  • #6 TT England Update - Beverley renamed Selby
  • #24 TT - Salford seamingly renamed Manchester based off of how long the location name is
 
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Lol, my eyes magnetised immediately to that and then I came here.

How do we feel about Glasgow and Edinburgh being roughly the same in harbourage? I had understood the Firth of the Clyde to be a superior natural harbour.
I'm not sure Edinburgh should be a natural harbour at all - isnt Leith all fairly manmade?