• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
Last edited:
  • 218Like
  • 99Love
  • 7
  • 7
  • 1
Reactions:
Having at least 1 lumber region is a good idea given the dense countryside of the nation, even if it's somewhat difficult to reach some of these areas. You mentioned the Dyfnant Woods which would be roughly within the Machynlleth area I believe. Radnor is also a good option given it's proximity to the neighbouring Clun forest, which also stretches across the English-Welsh border and somewhat into Wales itself.

When I was doing England, if there were forests in a region, then lumber was a top priority because so little of England is wooded. I can't recall whether I posted this fact or not, but England was only 7% wooded at the start of the game period. This was far below the amount in continential Europe. This likely explains why the use of coal was so much more widespread in England.

So, long story short, I do think a lumber location in Wales where there appears to be a fair amount of wooded countryside makes sense.

As for impassable regions, I've made a rough edit below to include Yr Wyddfa (Snowdon) and Glyder Fawr on the border between Caernarfon and Ffestiniog. Both are considered within the Caernarfon region. And then down south is the Brecon Beacons mountain range having 4 different mountains within it, but often lumped together in this single grouping. I do apologise for the rough edit, this is my first time doing something like this. The positioning and scale may not be fully accurate, especially on the Brecon Beacons. But I hope others with more precise knowledge can continue to refine these additions!

Looks good to me! I am not sure whether impassable terrain is supposed to actually block transport between locations or is just for aesthetics. If it is to block transportation, then should it block transportation between Brecon and Merthyr?

Solid work all around MTGian! Hope this helps somewhat.

Thanks! I thought it came out really well. My only concern is that the locations are too small, so Paradox will end up consolidating some of them. If that happens, then oh well.

If the Paradox person is reading this, then the first two locations I would consolidate are Machynlleth and Llanidloes (combo should have lead) and Llandovery and Llandeilo (combo should have livestock or wool). I don't feel too much pain cutting those out. There is a big drop after that. I like having Llyn because it puts an agricultural good in a location crawling with industrial goods. I hate the idea of losing any of the five locations in Glamorgan, but I would lose one of those before losing a location anywhere else. Neath or Caerphilly are lower priority than the other three. BUT, I would try to keep all five. I feel really strongly that the north should not be consolidated. I think you need all of the locations there to represent the variety of goods - one of the reasons that Wrexham became an industrial hub is that there was lead, coal, iron, and clay all in close proximity.
 
  • 1
Reactions:
1000013554.png

An updated map if people are interested from the latest tinto talk. (You need a lot of squinting to read though)
I like the new borders in Hampshire but please can you rename the province that I believe you have called Basingstoke to Overton as it was the major settlement at the time. Basingstoke only started being big in 1950 so well outside our range
 
  • 2Like
Reactions:
View attachment 1173260
An updated map if people are interested from the latest tinto talk. (You need a lot of squinting to read though)
I like the new borders in Hampshire but please can you rename the province that I believe you have called Basingstoke to Overton as it was the major settlement at the time. Basingstoke only started being big in 1950 so well outside our range
You know this is the Britain and Ireland thread, right?
1723189514553.png


Personally, I think Dublin should be more favourable as a natural harbour, Limerick too at the base of the Shannon.

1723189565931.png
 
Last edited:
  • 3Like
Reactions:
Oh wow, I missed that they already did a sort-of half update. Plus, what you can see in the harbor Tinto talk from this week.

Lots of progress! Looks good!

Not trying to be pushy, but I do hope they still are working on it. I think they need to add one more location to:

High priority:
-Westmorland: I think Furness is a no-brainer
-Shropshire: I proposed Bridgnorth, but there are other options - something in the bottom right, then move Shrewsbury to the middle of the province
-Staffordshire: Same as Shropshire, except Stafford should move to the middle and something should replace it in the bottom left - I proposed Dudley, but technically Dudley is in Worcestershire (oops! - in my defense, it is on the border) - Wolverhampton would be a reasonable option instead.
-I don't know if this is a big ask or not, but I am really hoping that Keswick and Cockermouth are still both in there - it is hard to tell with this week's map. I just don't see how you represent the copper mining (or any type of mining) in the High Fells and the coal/iron (both were present, but one is probably the best you can do) along the Cumberland coast if the High Fells and the Cumberland coast are all crammed into one location. It's why I think the location density needs to be based not just on population, but also geography. If you have one large region with low population and all the same geography, then one big location makes sense. Otherwise, I think smaller locations make more sense.

Medium priority:
Norfolk and Suffolk have relatively large locations for an area that was one of the most densely populated in England (I think it was second after London - maybe third after the Bristol region). I would aim for similar location size to the rest of southern England and add one more location to each.

Low Priority:
The Lincolnshire locations visually look big to me too. Like noticeably bigger than the neighboring regions. Unlike East Anglia, I am less certain whether this region was densely populated or not. Maybe it was less densely populated? If not, I'd add one more location there too.

The rest looks pretty good to my eyes. I'd still like more locations in some regions because it would make it easier to represent the coal measures rocks where iron and coal were present, but that is probably a pipe dream. It's going to be really hard to represent the amount of iron and coal in the United Kingdom because most locations that have one also have the other. I don't know how to solve that problem other than add a bunch of extra locations where the coal measures rocks are found.
 
  • 1Like
  • 1
Reactions:
Personally, I think Dublin should be more favourable as a natural harbour,
I'm against improving Dublin too much, it notably wasn't a very good harbour, and only rich because it was the largest city on the island (and the best place for a city to grow). Struggling to find where I read this, but I did find this page on a google search, https://www.historyireland.com/cartography-irelands-true-survay-1630s/, which quotes William Brereton:
The river is no good channel, but full of shelves and sands, and here is a very vile barred haven, over which few ships can pass that carry four hundred ton or thereabouts. The harbour here is very naked, plain and the least shelter and protection from storms that I have found in any haven; the most ships ride by the Ringe’s end, which is a point which runs into the sea, but it is so low, as it is very poor and bare shelter and little defence against the violence of the storms so as the kings ship which lies here to scour the coasts (… the Ninth Whelpe, and the Bonaventure …) is constrained to remove for harbour, sometimes under the head of [Howth], sometimes under the opposite shore
I would tentatively say Limerick, Sligo, and possibly Galway, Waterford and Wexford should be higher, but I'm still searching for my sources to make proper recommendations.

As a side note, I opened up my colour matcher, and found that Cork, Kinsale, Youghal, and Donegal are the same shade as Constantinople, which I assume is the best possible value, meaning of the 63 'best harbours' Pavia mentioned, four are in Ireland (at the present, subject to change, some might be at 99% and don't count, etc)
Cork absolutely deserves that, I'm still looking into the others.
 
  • 2Like
Reactions:
I'm against improving Dublin too much, it notably wasn't a very good harbour, and only rich because it was the largest city on the island (and the best place for a city to grow). Struggling to find where I read this, but I did find this page on a google search, https://www.historyireland.com/cartography-irelands-true-survay-1630s/, which quotes William Brereton:
Interesting, this may have only been an issue when tonnage got larger. I always thought that Dublin Bay, guarded by Howth Head to the North and Bray head to the South, was well protected and that the poddle allowed ships to shelter to the rear of Dublin Castle.
 
Interesting, this may have only been an issue when tonnage got larger. I always thought that Dublin Bay, guarded by Howth Head to the North and Bray head to the South, was well protected and that the poddle allowed ships to shelter to the rear of Dublin Castle.
Dublin Port has a brief history page on their website, basically there's been a lot of work done making it better since the 1700s, and they recount a description of the harbour in 1674 as "in its natural state, wild, open and exposed to every wind"
 
You know this is the Britain and Ireland thread, right?
View attachment 1173342

Personally, I think Dublin should be more favourable as a natural harbour, Limerick too at the base of the Shannon.

View attachment 1173343
Yeah I'm aware I just noticed while reading it they had done at least a half update to the map and thought some people who would care would miss it. (Also harbour placement might be under the remit of this discussion)
 
Oh wow, I missed that they already did a sort-of half update. Plus, what you can see in the harbor Tinto talk from this week.

I've included a breakdown of the changes that I could see in the newest Tinto Talks image. Most of the rework has been in Wales but some in England - none that I could see in Scotland and Ireland.

-Westmorland: I think Furness is a no-brainer

I'm surprised this that this wasn't a location to start with especially as its historically part of Lancashire (no issues with it being part of Westmorland in game though).

-Staffordshire: Same as Shropshire, except Stafford should move to the middle and something should replace it in the bottom left - I proposed Dudley, but technically Dudley is in Worcestershire (oops! - in my defense, it is on the border) - Wolverhampton would be a reasonable option instead.

Wolverhampton representing the Black Country in Staffordshire would be ideal. Reducing the size of Stoke-on-Trent and moving Stafford more centrally would make room for Wolverhampton.

-I don't know if this is a big ask or not, but I am really hoping that Keswick and Cockermouth are still both in there - it is hard to tell with this week's map. I just don't see how you represent the copper mining (or any type of mining) in the High Fells and the coal/iron (both were present, but one is probably the best you can do) along the Cumberland coast if the High Fells and the Cumberland coast are all crammed into one location. It's why I think the location density needs to be based not just on population, but also geography. If you have one large region with low population and all the same geography, then one big location makes sense. Otherwise, I think smaller locations make more sense.

Upping the saturation and levels its a bit clearer there are 4 locations in Cumberland - one to the west (can't read it but it corresponds to the historic Allerdale-below-Derwent ward), one where Keswick/Cockermouth is and based on how long the name is I'd assume its Cockermouth whilst Carlisle and Penrith are clearly visible. The boundaries are more-or-less those from the historic wards which is lovely.

1723203030634.png
1723202783864.png
 
  • 1Love
Reactions:
To me the biggest omission from the map changes we have been able to deduce so far is that they still seem to have London, Westminster and Southwark as separate locations, likely with Westminster as the capital. I deduce this from the Harbour Suitability map where the London province looks very similar to previous incarnations and I believe the unreadable text just south of it says Southwark. I have previously made a post about why I think this is problematic both from a historical and a gameplay point of view, so I will not repeat that here. However, I really hope they change this or at least give us a decision to unify the three locations into London. Otherwise, London will not be able to emerge as the imperial capital it was historically in PC.
 
  • 2Like
  • 1
Reactions:
I analyzed the location density in England/Wales versus France so that I could be more informed on how many locations there should be in a region.

Two thoughts:
1) Norfolk/Suffolk actually are in line with the location density in France. They just appear on the low side because the density in the surrounding regions is on the high side. The density in Lincolnshire is slightly on the low side, but I think that is probably fine. The larger provinces tend to have a slightly lower location density. I still think the regions would be more visually consistent with their neighbors by adding one more location each, but I am moving all of these to low priority.

2) I didn't comment on Wales above because I assumed that it is still a work in progress. Every region in Wales had a lower location density than France in the last official update (https://forum.paradoxplaza.com/foru...4-great-britain-ireland.1687953/post-29703554). I think the opposite makes more sense. Smaller provinces tend to have higher location densities. The same should be true for smaller countries. On top of that, I also hold to the opinion that regions with a lot of natural resources should have higher densities to squeeze all of the goods in. Maybe Paradox doesn't agree with that one, but I am going to advocate for it. The point is that Wales meets both criteria.

Just going by the density in France, the Wales breakdown should be:
Gwynedd: 6 (to be exact, 5.5)
Powys: 5 (to be exact, 4.5)
Deheubarth: 6 (to be exact, 5.8)
Glamorgan: 4 (to be exact, 4.2)

There are numerous examples in southern England of places that are above the French calculation standard. Some are 2 above the amount. When you take into account where in Wales there is high population/resource density, I think northern and southern Wales should be above their calculations. I propose that Gwynedd should have 7 locations (instead of 6) and Glamorgan should have 6 (instead of 4). What would a map with that breakdown look like? Here is a quick mockup. It goes without saying that I like my previous map better, but this isn't bad.

Wales topo with towns map edit ver 2.jpg

I know Paradox already has Builth in the screenshot from this week. I made all of the Powys locations bigger including Radnor, so Builth is now in Radnor. The location next to Radnor could be Llandovery instead.

While it isn't perfect, this is still a lot better than the previous official map (linked above).

Updated request priority:

High priority:
1) Adding Furness to Westmorland (if not already done).
2) Adding a location to Shropshire (preferably in the southeast/east).
3) Adding a location to Staffordshire (preferably in the southwest).
4) The Wales requests above. So, 7 locations total in Gwynedd (including Flint, Wrexham, and Denbigh), 6 locations in Glamorgan (including Merthyr - the center of the Wales iron industry), and 5 locations in Powys (if that isnt already the case).

Low priority (for visual appeal more than any other reason):
1) One more location in Norfolk and Suffolk.
2) One more location in Lincolnshire.

My two cents! Thanks for all of your hard work!
 
Last edited:
I've included a breakdown of the changes that I could see in the newest Tinto Talks image. Most of the rework has been in Wales but some in England - none that I could see in Scotland and Ireland.



I'm surprised this that this wasn't a location to start with especially as its historically part of Lancashire (no issues with it being part of Westmorland in game though).



Wolverhampton representing the Black Country in Staffordshire would be ideal. Reducing the size of Stoke-on-Trent and moving Stafford more centrally would make room for Wolverhampton.



Upping the saturation and levels its a bit clearer there are 4 locations in Cumberland - one to the west (can't read it but it corresponds to the historic Allerdale-below-Derwent ward), one where Keswick/Cockermouth is and based on how long the name is I'd assume its Cockermouth whilst Carlisle and Penrith are clearly visible. The boundaries are more-or-less those from the historic wards which is lovely.

View attachment 1173422View attachment 1173421

Great info! Thanks so much.

I think I can answer one mystery. The unintelligible location that was split off from Montgomery looks like Llangollen.

Llangollen.png

Llangollen 2.png

I had Llangollen in an early version of Wales. If memory serves, there was a castle there. The reason that I put it in was to provide a defensive location that would need to be bypassed for someone marching an army across Wales through Corwen and Bala to Dolgellau. I thought of Llangollen as the entry way along that route. However, it looks like Wrexham was sacrificed to include it in the current map. I don't think that is right. I would just keep Wrexham, then add Corwen or Bala as a separate location. I provided a mockup in my last post. Wrexham doesn't just represent the town of Wrexham, but also other towns in the region including Llangollen. So, just take the defenses that would have been at Llangollen and put them at Wrexham. I'm not sure why that would be a problem. It isn't like Wrexham is blocking invasion through Flint. You can go around Wrexham to get at Flint in my proposal, which matches with the map above.

I would love to have a discussion with the Paradox folks working on these maps. I want to pick their brains for why they make some of the choices that they do.

I attached these at the end of a long post earlier, so they may have gotten missed. These maps really inspired my more recent Wales proposal. You can see the importance of Wrexham, Denbigh, Dolgellau, Haverfordwest, Kidwelly, etc. Also, the reason why I suggested more location depth in some places than others.

20240804_155518.jpg

20240804_155546.jpg
 
Last edited:
  • 1Like
Reactions:
We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

Yes (lmao) and I have plenty of advice to give but I can't seem to manage to post it without being flagged as spam, is there a limit to the amount of images I can attach? (I made maps for you guys)
If that's the case, is there any other way I could reach you to help you fix it? I study Scottish medieval History.
 
  • 1Like
Reactions:
Yes (lmao) and I have plenty of advice to give but I can't seem to manage to post it without being flagged as spam, is there a limit to the amount of images I can attach? (I made maps for you guys)
If that's the case, is there any other way I could reach you to help you fix it? I study Scottish medieval History.

I feel Paradox has an Anti Scot filter or something. We ALWAYS get the raw end of the deal in Games. From the sleepy Glasgow fishing village in Victoria 3 to Scotland lasting about five seconds into the game of EU4, we seem to never do well.
 
  • 1Like
Reactions:
The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome

Hi, been playing paradox games since around 2018 but never really hung out on the forum

I study medieval History and I've just spent a year on erasmus in Scotland (Aberdeen) studying medieval Scotland

There are quite a lot of things that could be easily fixed concerning the map, I'll list them out and provide sources

Most of it is gonna be based on the Atlas of Scottish History to 1707
The interesting bits are pages 206-08 and 224-29 for the civil administration, page 359 gives a rough idea of the ecclesiastical organisation (and provides a good basis for provinces), page 449 suggests that Fife should start with a Gaelic-speaking majority, and page 463 details the lands of the lords of the Isles around the game's start date. If you look around a bit more you should find plenty on the war of Independence, Balliol, and the borders.

Firstly, we can't really tackle provinces without looking at the locations. I believe you guys want to even out location density, and I think Scotland should get more, especially within the central belt.
The "Clackmannan" location doesn't share a single pixel with IRL Clackmannan, but rather corresponds with Menteith (that's the province's name, not a settlement), bits of southern Strathearn (on the border with "Perth"), and bits of northwestern Lennox (but we'll get to the Lennox later). The "Strathearn" location corresponds to upper Menteith and Strathearn (as in the very narrow highland bits of those provinces) and with most of Breadalbane (once again, provincial name, not a settlement). The "Perth" location encompasses both the IRL settlements of Scone and Perth, so naming the one to the north "Scone" makes zero sense. I'd advise Dunkeld instead. As they're highland locations, "Aberfeldy" could be renamed Atholl and "Strathearn" could be renamed Breadalbane as yous are going to have some trouble determining a significant settlement for each of those in the time period (if you desperately need to, I advise Blair Atholl and Killin respectively). Below is a quick sketch of how the locations of Strathearn (northern red blob) and Menteith (southern red blob) should look like on the map.

1723406687220.png
1723407311968.png

Those two could form a province of their own: they formed the diocese of Dunblane and were commonly paired together in Scottish national lore (de situ albaniae etc., most of it being actually invented around the game's start date reinforces the idea of those pairing having significance in the 14th century).

To the southwest of those, the area around Glasgow is a bit of a mess. Glasgow itself was significant eclesiastically, but not politically. Page 205 of the atlas gives a better idea of the area's structure. The Lennox should be represented with a Dumbarton location, as it was strategically significant, I believe Strathgryfe (later named Renfrewshire) should be given a Renfrew location, Carrick should be given a Maybole location and both parts of Kyle (king's Kyle and Kyle stewart) should become the Ayr location. If you desperately want to have Glasgow on the map for later use, split the "Lanark" location into lower and upper Strathclyde/Clydesdale with Glasgow and Lanark as locations. Quick sketch below.

1723406774619.png
1723407447529.png
(couldn't be bothered to make Carrick, Kyle is split in two along the river Ayr into king's Kyle and Kyle Stewart)

1: Dumbarton (representing the Lennox). 2: Renfrew (representing Strathgryfe). 3: Glasgow. 4: Lanark (both can be united but named Lanark). 5: Irvine (representing Cunningham). 6: Ayr (representing Kyle). 7: Maybole (representing Carrick). 1 to 4 would become the province of Strathclyde/Clydesdale (I'm not one of these Alt Clut cultists but the name still had significant historical relevance at this point) and 5 to 7 would become the province of Ayr.

Returning northeast, the place were you put the "Forfar" location doesn't encompass Forfar itself. Aside from that, the four locations of Aberdeenshire are okay-ish, but you should work on those borders, take a look at page 203.

The northeast is where it gets a bit uglier. I believe the cost of Moray deserves a Nairn location (you can refer to page 224 for borders). The southern part of the "Dingwall" location should be given to Inverness as compensation (respecting the actuals boundaries of the earldom of Moray). Lochaber should also be in the province of Moray (even though it was eclesiastically linked with Argyll, it was politically linked to the earldom of Moray, to the sheriffdom of Inverness, and may have had significant ties with the lordship of Badenoch as well). I'll get back on that subject later on.

Concerning Ross, it should have three locations on the eastern seabord. Cromarty for the Black Isle, Dingwall for the south of the Ross mainland, and Tain for the north. In the west, you should split the "Gairloch" location in two. Applecross would stay with Gairloch, and Lochcarron, Lochalsh and Kintail would become the third location (call it either Kintail or Lochalsh). You should also rename "Ulapool" as Lochbroom, as the settlement of Ulapool didn't exist before 1788. Quick sketch of all of that below.

1723406876132.png
1723407600683.png
From top to bottom: Lochbroom, Gairloch, Applecross, Lochcarron, Lochalsh, Kintail (Kintail's southern and southeasten borders are approximate)

1: Lochbroom. 2: Gairloch. 3: Lochalsh (put the sealochs on the map please). 4: Tain. 5: Dingwall. 6: Cromarty (on the Black Isle, maybe detail the sea a bit more there). Those six are the province of Ross.
7: Inverness. 8: Nairn. 9: Elgin (the east bits are given to the "Banff" location). Those three with Badenoch and Lochaber are the province of Moray.

To the southwest of Moray, the "Ardtornish" location should be split in two locations (if not three). Page 464 of the atlas shows that the lordship of Garmoran was considered separate from Ardnamurchan, although it would be tedious to justify a location given to Ardnamurchan on its own. On the other side, the main defensible position in Garmoran (castle Tioram) was only a step away from Ardnamurchan. I would advise creating a Garmoran location (you can name it Moidart, but don't give it a settlement's name) and a Morvern + Ardnamurchan (+ Ardgour and Sunart) location. You can keep "Ardtornish" or name it Morvern.

I told you I'd get back on Lochaber. You have a few options:
- you can keep the current setup, reflecting the ecclesiastical boundaries of Argyll
- you can give Lochaber to Moray, in which case the borders of Argyll look weird and you might want to create a "Garmoran" province for the two locations, perhaps bundling them with the Small Isles (as they were tied to the lordship of Garmoran)
- you can create a new "Lochaber" province for those two + the Lochaber location, splitting it from Argyll and representing the new holdings of the lords of the Isles on the Scottish mainland (perhaps facilitating some game mechanics)

1723407720800.png
Garmoran in purple, Ardtornish in light blue, Lochaber in orange and Glenelg in red. Glenelg should be integrated with either Lochaber or Kintail. It was part of Moray and not of Ross so Lochaber makes more sense politically, but Kintail makes more sense geographically and visually in game.

In terms of the Hebrides themselves, you can keep Mull with Coll and Tiree as one location, but you should give the Small Isles their own location. If you wanna increase location density, you could split Knapdale from Kintyre, Cowal from Bute, and Jura from Islay, but those would be drastic and you should increase density on the east coast and in the south instead. A single location for Skye feels wrong, but I can't really find a way to split it into less than three parts.

1723406659178.png

Unfortunately, it's quite hard to precisely map out the precise inner divisions of the isle of Skye (apart from Trotternish and maybe Sleat. Please come to me if you have any resources on that matter :)

1: Dunscaith (representing Sleat and Strathaird). 2: Dunvegan (representing Waternish, Duirinish, and Minginish). 3: Duntulm (representing Trotternish). 4: Dunakin (whatever's left of Skye + Raasay and Scalpay).
The historicity of Dunakin for 1337 is quite doubtful. You could split 4 between 1 and 3, you could also give the Small Isles their own location.
I can't think of a historically viable solution for only two locations on Skye, so you may as well give Skye a single location if you don't want to make it overpowered.

The rest of Scotland is okay, I can't really delve deeper into the Borders as I'm not really familiar with their history. The Edinburgh/Dunbar/Berwick setup looks a bit weird though, you might wann fix that. Also, the Highland/Lowland areas that you made don't really correspond with the Highlands and the Lowlands, I'd at least put the Aberdeenshire province in the Lowland area.

That's all folks, please give any constructive feedback if you have any and please help me get the devs to see this as I'm still new here :)

PS: I've just now seen that location density in the british isles might have been improved since the release of the maps, I'll make amendments to my advice if need be when the new maps are released
 

Attachments

  • 1723406940328.png
    1723406940328.png
    429,7 KB · Views: 0
Last edited:
  • 5Like
  • 5
  • 1Love
  • 1
Reactions:
For some reason I couldn't post the link to the main source, here it is: scotlandsplaces.gov.uk/digital-volumes/published-gazetteers-and-atlases/atlas-scottish-history-1707/atlas-scottish-history-1707
 
  • 1Like
  • 1
Reactions:
Yes (lmao) and I have plenty of advice to give but I can't seem to manage to post it without being flagged as spam, is there a limit to the amount of images I can attach? (I made maps for you guys)
If that's the case, is there any other way I could reach you to help you fix it? I study Scottish medieval History.
Can you upload them in a series of posts instead of one bigger one?