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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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Johan dropped a towns/cities map in the latest DD:


1727875254841.png


How do we feel about this for the British Isles?

I'm not sure how sensible it is to mark Glasgow a town ahead of the likes of Stirling, Perth, St. Andrews or Elgin, say. Though apparently the cathedral was there from pretty early on?

I think there are a few towns missing from England in this map, at least if we use the below table showing towns with a taxpaying populations from 1377. From the city and towns map it seems there is one city (London) and 12 Towns which I make out as, York, Bristol, Coventry, Norwich, Lincoln, Salisbury, Lynn , Colchester, Boston, Oxford, Cambridge and Westminster. This is essentially the top 9 towns plus Oxford, Cambridge and Westminster. I have already argued elsewhere that Westminster should not be seen as a separate town but rather, together with Southwark, as a suburb of London, and that they should be one location rather than three. Therefore, I will ignore Westminster for now, which leaves Oxford and Cambridge as outliers. This is perhaps due to the figures for 1337 being different from 1377 and the devs have better data, or it may be that they get a bump from their universities. If it is the latter, I would suggest at least also including Canterbury and Winchester as towns due to their cathedrals and historic prominence. However, it may also make sense to add e.g. Newcastle upon Tyne to have one town between York and the Scottish border, but I would also suggest considering some of the other towns on the list below depending on where you wish to draw the line in terms of town density/population requirement. Please note the population in the table below is tax paying population with the actual population probably 1.9x higher.


Large towns.jpg
 
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I think we probably need to understand what criteria is being used to assign town/city status. Looking at the map we seem to really be talking about real life city status being where something becomes a “town” and the “city” tag within the game being reserved for large cities.

My natural instinct would be to look at anywhere that had received city status at the start date (though city status was a royal grant and a political statement rather than a statistical statement). Going by that criteria and Wikipedia you have the 11 “time immemorial” cities, 8 more current cities and Rochester (was a city but now isn’t because of an administrative error). That would be 19 “towns” and 1 “city”, which is probably more than is needed.

I do think Rochester should get town status though, simply because I feel like there’s a funny achievement in it for any player who repeats the real life 1998 achievement of taking away the city status (which actually took 4 years to be noticed).
 
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With Japanese clans being represented as extrateratorial nations in the Japan Tinto Maps

Do you think that could also work to represent the most powerful of the Scottish clans?
 
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With Japanese clans being represented as extrateratorial nations in the Japan Tinto Maps

Do you think that could also work to represent the most powerful of the Scottish clans?
English lords too - Paradox is very correct in portraying them as weaker than European nobles, but many still held vast possesions across the country and were major players in English politics
 
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Here is a roundup of all the images of culture and linguistic info we gained on the British Isles:

Language Groups
language groups.png


Languages
languages.png


Dialects
dialects.png


Market Language
market languages.png


Liturgical Language
liturgical languages.png


Court Language
court languages.png


British Culture Group
british culture group.png


Norse-Gael Culture
norse gael culture.png


Germanic Language Family
germanic language family.png
 
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It is funny the Cornish have a Breton dialect.
It looks weird to have Scottish and Scots on the dialect map but kind of makes sense.
Also Scottish is its own cultural group.
 
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Im not sure how I feel describing Scots Gàidhlig as a dialect of Gaeilge. I can discern it when I hear it with it being similar to my dialect of Gaeilge (Canúint Uladh (Ulster Irish)) It is definitely a different language from the same Goidelic branch of Ceilteach languages.


Obviously branch is not represented in Project Caesar it would not be necessary to include it but represent the situation correctly with the group language and Dialects. I can only speak to Irish Dialects So I have represented in the flowchart below that I have made . I hope other comments I have made regarding renaming Irish Culture to Gael or Gaelic is being considered along with other suggestions I have made such as using the dot notation for lenition. Glad to see you are back @SaintDaveUK and hope to see the feedback soon of Ireland and the British Isles.

Hope this was helpful!


Ceilteach.png
 
Im not sure how I feel describing Scots Gàidhlig as a dialect of Gaeilge. I can discern it when I hear it with it being similar to my dialect of Gaeilge (Canúint Uladh (Ulster Irish)) It is definitely a different language from the same Goidelic branch of Ceilteach languages.


Obviously branch is not represented in Project Caesar it would not be necessary to include it but represent the situation correctly with the group language and Dialects. I can only speak to Irish Dialects So I have represented in the flowchart below that I have made . I hope other comments I have made regarding renaming Irish Culture to Gael or Gaelic is being considered along with other suggestions I have made such as using the dot notation for lenition. Glad to see you are back @SaintDaveUK and hope to see the feedback soon of Ireland and the British Isles.

Hope this was helpful!


View attachment 1213078
We won't add a fourth element to language trees, adding Family and Dialect has already stretched what we can do in terms of gameplay signficance.

Also splitting Goidelic into separate languages just weakens them from a gameplay sense. Regardless of 21st century intelligibility, from what I can find the Gaelic languages formed a dialectal continuum in 1337 so don't merit distinct languages in the Caesar sense.
 
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We won't add a fourth element to language trees, adding Family and Dialect has already stretched what we can do in terms of gameplay signficance.

Also splitting Goidelic into separate languages just weakens them from a gameplay sense. Regardless of 21st century intelligibility, from what I can find the Gaelic languages formed a dialectal continuum in 1337 so don't merit distinct languages in the Caesar sense.
Sorry, if I wasnt clear I was not asking for a forth "branch" distinction in language and was happy with the system of only having 3 elements to the language tree makes perfect sense to me. The chart was just what is the breakdown of all the Celtic languages is all and their distinctions. And they are very similar languages as you have stated I thought it was more accurate to present as such. But as you said for Gameplay purposes it is better to represent in this way thats 100% and I look forward to the feedback of this Dev Diary. Thanks for the response. :)
 
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A shame to hear that Northumbrian will be a separate culture now. Oh well
I agree, that seems quite unnecessary. Just one more area where you have to assimilate the population. At least the last two weeks of culture Tinto Talks seem to suggest that there are good ways to speed up said assimilation from smaller cultures.
 
would low saxon be the trade language in england etc? it's admittedly not something I know too much about. I know hanseatic trade existed on the east coast and the league had kontors in london, york etc. Would it be extensive enough for the merchants of the various ethnic quarters to converse in it? or would they use french, english, or latin instead?
 
I've been investigating the Saffron trade in Essex to try and pinpoint a date that the crop started being grown in the region. It's proven difficult, but I'm now unsure if it should be there at the start of the game as one or two other posts in this thread have stated. The best lead I've found is Cambridge and its Economic Region 1450 - 1560, specifically this line on page 117:
According to Harrison, saffron was first planted around Walden during Edward III’s reign. But it was only during the late fifteenth and early sixteenth centuries that the industry really seems to have flourished
The Harrison it's referring to is William Harrison (1535-93), the author of The Description of England. I've not found any earlier sources and am still searching. If this is the best information to go on, I suppose the question is whether the small production at the game's start is acceptable to represent with a good for ease of representing the later production, or if the good should later be added by event or player action.

If the good is added, I'd recommend making all Saffron represented by the same good, not dyes in some places and spices in others. Of course it performs both roles, making it difficult to represent properly without a dedicated good, but perhaps a dyeworks taking spices and producing dyes is a decent solution.
 
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I've been investigating the Saffron trade in Essex to try and pinpoint a date that the crop started being grown in the region. It's proven difficult, but I'm now unsure if it should be there at the start of the game as one or two other posts in this thread have stated. The best lead I've found is Cambridge and its Economic Region 1450 - 1560, specifically this line on page 117:

The Harrison it's referring to is William Harrison (1535-93), the author of The Description of England. I've not found any earlier sources and am still searching. If this is the best information to go on, I suppose the question is whether the small production at the game's start is acceptable to represent with a good for ease of representing the later production, or if the good should later be added by event or player action.

If the good is added, I'd recommend making all Saffron represented by the same good, not dyes in some places and spices in others. Of course it performs both roles, making it difficult to represent properly without a dedicated good, but perhaps a dyeworks taking spices and producing dyes is a decent solution.

My maps are based on the assumption that with the exception of the Columbian Exchange and maybe mineral discoveries, RGOs are static. This is based on the maps that were produced to that point. Alum is present in 1337 in multiple places where it wasn't discovered until much later. Silk is in places where it was either not present or was niche in 1337. The wine map looks much more like the 16th century than 1337 - if it represents 1337, then there should be much more wine in northern Europe. Same goes for the wheat/livestock/wool map - the RGOs look much more like post-Black Death than 1337. And so on.

This made sense to me because of the enormous amount of work that would be required to have goods change during the time period. Yes, this one thing - saffron appearing in Essex doesn't sound like much work, but imagine this for a significant portion of the locations in the world. It would increase the magnitude of the work if the map needs to not only represent what was present in 1337, but also what was present later in the period.

If I am wrong, then Paradox really should have been producing an RGO map for 1337, then another RGO map that would show the goods that would change during the period. Notice, they didn't do that. So, I think I am right. With the exception of the Columbian Exchange and maybe mineral discoveries, goods are either there or they aren't. Maybe 1337 is too early for saffron in Essex, but better a little too early than not at all.