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Tinto Talks #13 - 22nd of May 2024

Welcome to another Tinto Talks, where we give out top-secret information about our upcoming unannounced game with the code name Project Caesar. This time we will touch a little bit on the aspect of religion in this game.

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Every country, pop, or character has a religion they adhere to. This impacts their relationship with the place they currently are, and their relationship with others in the world.


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This is the religious setup of Aragon in 1337.

Every religion in Project Caesar belongs to a Religion Group, such as Christianity or Paganism. Fellow religions in the same group consider each other to be merely Heretic, whereas religions in different groups condemn each other as Heathen.

Every religion has a specific view of other religions as well, that ranges from Kindred to Enemy, which impacts relations between countries of different faiths, and how populations of another faith view your country.

Each country also has their own tolerance of their true faith, of heretics, and of heathens, which impacts how happy or angry the population will be depending on which country they belong to.


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The Same Religion here, is from the law relating to valid heirs.

The religious unity of your country has a really large impact on the satisfaction of your Clergy Estate.

Important to know is that in Project Caesar, you just do not send missionaries to your locations and eventually they have changed religion. Here conversion is a slower process, which relies on government activities and infrastructure.


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A unique building for Muslim countries that has a tiny impact on conversion.

Each religion belongs to a group, which impacts which tolerance is applied and how religions interact with each other. Religions in the same group are viewed as heretics, but those of another group as heathens.

The groups we currently have are, but that may change as we continue to develop the game.
  • Christian
  • Muslim
  • Eastern
  • Dharmic
  • Zoroastrian
  • Manichean
  • Judean
  • Andean
  • Pagan

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The current Christian religions. Take into account that they are very much WIP!

In some games we have made there have not been any major differences between religions, merely being different modifiers, and while some religions in Project Caesar are still only a few modifiers, many will have mechanics. Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion. Each of these will get their own unique later development diary.

Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.

Stay tuned for next week, where we talk about another completely new feature that adds flavor to the game.

Sadly, I can’t reply today, as I am at some management thingie in Stockholm, but @Pavía will help you out!
 
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No, those are Bön pops. But there will be Vajrayana features.
Will these features include some form of diplomatic mechanic for Mongolian Khans and Tibetan Lamas to recognize each other respectively as worldly patron and religious teacher? Like Altan Khan and the 3rd Dalai Lama or the 5th Dalai Lama recognizing the Qing emperor Shunzhi as the Bodhisattva Manjushri (and the emperor recognizing the Dalai Lama as Bodhisattva Avalokitesvara). I am sorry if these things sound weird and arcane, but these were massive events in early modern East Asia.
 
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The Baltic Pagan is known as "Romuva", the same as CK2.

(In CK3 it is Vidilism. In IR it is Matrist)
 
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Will there be representations of African Diaspora religions in the Americas? Syncretic faiths like Vodou, Candomble, and Santeria are sadly lacking from EU4, and it’d be rly cool to (perhaps customize?) the level of syncretism.
 
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What religions are the light blue in the north east corner of the map and the blue in europe (besides the 'h' at catholic)?
Some Bohemian Jewish minorities, but because of the zoom level, they look like an entire country, lol.
 
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Religion is not a single blob of universal faith. There are minority faiths in this game. Seeing it on the map doesn't believe 100% of the pops there believe in it. Taoism should be represented, yes, but we don't currently know if it's a minority faith or not. If it isn't, it should be. Realistically I think the best way to handle it would be to make the various Chinese faiths a patchwork over the territory of China. Chinese Folk Practice, Taoism, and Mahayana should all compete in every state and province for dominance. But realistically, Mahayana should be the majority in a fair few places.
I agree with this, but currently we can only see the map and cannot see religious displays in certain provinces. I am not sure if Tinto has simply adopted the V3 settings.
 
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Is there a sort of "Avegnion Catholicism"? since the Western shism could have ended up splitting the Church
We will talk about the Western Schism in a future DD.
 
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I'll ask this again and hope sensei notice me this time.

Will religion dynamically affects character/monarch/general/ names? or at least the modders allowed to add specific name for specific tag if they have a certain religion?

So no more Iskandar Shah as Theravada Malay king and maybe we can add Christopher Nguyen if dai name became Christian?
 
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Is there any reason, design choice or otherwise, why the Lollards and Hussites, two important proto-Reformation movements, are included in-game, but not the Waldensians?

They predate the aforementioned movements by a couple of centuries, and despite heavy persecution, they managed to persist in communities within the Alps and in Italy, and have even endured to the point of Waldensian churches existing today.
 
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I feel this Tinto Talks was released prematurely. It doesn't tell us a great deal about mechanics. And because the religion setup is still WIP, releasing it now gives us a map with a big ugly Animism blob while a later release would have dazzled us with the diversity of religions across the globe.
 
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For future-proofing, may I recommend renaming Manichean to Gnostic as a religion group name?
Gnostic is an oversimplistic term that academia loathes. Groups like the Valentinians or the Sethians would have just called themselves and considered themselves Christians. However, Manicheanism is too distinct to be classified as a form of Christianity. Manicheanism and Mandeanism (if present in the game) should be called simply that. Also, I see no reason to rename Zoroastrianism imo.
 
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I am very, very disappointed if the Islamic faiths remain the homogenous blobs they are in EU4 and on the attached map. There is a wealth of local movements that could be represented, and it's particularly bad for "Shia" as in reality the "Shi'ite sects" can vary radically in theology and doctrine; they are defined primarily by their allegiance to a specific line of Imams; a Nizari and an Imami have significant differences and simply would not see the other as "of the same faith"; they would see each-other as 'other' as how they would see a Sunni.
They won't be as much homogenous in a few weeks. ;)
 
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I find it funny how both South America and Subsaharan Africa share a single religion (come on, not even Fetishist?) while Mexico has four of them.

Those wastelands in Brazil are also weird to me. No connection between Minas Gerais and Rio/Espírito Santo? Terrain wasn't helpful but if even the Portuguese got to traverse and colonize it in the time period, the local natives would have even less difficulty in doing so. But hey, at least the Andes is a thing now!
 
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I wish there would be a bit more meat on the bones of these Tinto talks, e.g. in this one you could have gone into the mechanics for the different religions rather than saving those for later dev diaries.
We think it's a good idea to present a general view of the religions, gather early feedback, work to finish and polish them, and then present the full features of each and discuss them in future DDs.
 
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Dice rerolls in a combat every x days in most of our games
So it's about those rolls that happen automatically. I started thinking players would be rolling and re-rolling manually. Glad I was wrong.