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Tinto Talks #13 - 22nd of May 2024

Welcome to another Tinto Talks, where we give out top-secret information about our upcoming unannounced game with the code name Project Caesar. This time we will touch a little bit on the aspect of religion in this game.

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Every country, pop, or character has a religion they adhere to. This impacts their relationship with the place they currently are, and their relationship with others in the world.


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This is the religious setup of Aragon in 1337.

Every religion in Project Caesar belongs to a Religion Group, such as Christianity or Paganism. Fellow religions in the same group consider each other to be merely Heretic, whereas religions in different groups condemn each other as Heathen.

Every religion has a specific view of other religions as well, that ranges from Kindred to Enemy, which impacts relations between countries of different faiths, and how populations of another faith view your country.

Each country also has their own tolerance of their true faith, of heretics, and of heathens, which impacts how happy or angry the population will be depending on which country they belong to.


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The Same Religion here, is from the law relating to valid heirs.

The religious unity of your country has a really large impact on the satisfaction of your Clergy Estate.

Important to know is that in Project Caesar, you just do not send missionaries to your locations and eventually they have changed religion. Here conversion is a slower process, which relies on government activities and infrastructure.


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A unique building for Muslim countries that has a tiny impact on conversion.

Each religion belongs to a group, which impacts which tolerance is applied and how religions interact with each other. Religions in the same group are viewed as heretics, but those of another group as heathens.

The groups we currently have are, but that may change as we continue to develop the game.
  • Christian
  • Muslim
  • Eastern
  • Dharmic
  • Zoroastrian
  • Manichean
  • Judean
  • Andean
  • Pagan

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The current Christian religions. Take into account that they are very much WIP!

In some games we have made there have not been any major differences between religions, merely being different modifiers, and while some religions in Project Caesar are still only a few modifiers, many will have mechanics. Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion. Each of these will get their own unique later development diary.

Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.

Stay tuned for next week, where we talk about another completely new feature that adds flavor to the game.

Sadly, I can’t reply today, as I am at some management thingie in Stockholm, but @Pavía will help you out!
 
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I hope Animism gets split up, at least by continent if nothing else. Seeing places in Caucasus, China, Brazil and Mali all have the same religion is odd, especially compared to the much nicer split of Totemism in Northern America or that Sami Shamanism is separate from the Siberian one.

I also hope certain smaller faiths like Druze (which is probably in?) make it into the game, same with further splits of Islam, with faiths like Alawite, Bektashi and arguably Wahabbism existing or arising during the game.

I'd also like to repeat the plea for reconsidering the wastelands in South America - especially those in southeastern Brazil, they seem much more inhabitable than wastelands in any other continent
 
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In this panel is there a reason why the 'production method' is shown as a row of icons with values while the 'construction' is a table? I think it would be better if both were the same method and I would vote for both being like the 'production method'.
 
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Looking great so far, though I do hope there end up being more Protestant denominations than just Lutheran and Calvinist, although perhaps distinctions between different groups could be modeled also with the Patriarchate system that seems to be in existence already. I’m really exited about what I’ve seen so far.

One question Pavia, I am curious what the design philosophy for religious mechanics will be. Are certain religions going to be more “meta” than others like in EU4, will they be balanced to favor historical circumstances, or will they be balanced for gameplay? It was always quite frustrating when playing EU4 to feel like staying Catholic as Spain was handicapping the play-through because Orthodoxy or Protestantism was more powerful.

Can you shed some light on the design philosophy for religion modifiers and mechanics in game? I don’t think they need to be perfectly balanced as long as the stronger religions mechanically are the same ones that were successful and grew during the time period, but I’d like to be assured that major religions won’t feel like handicaps.
 
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Will the Malabar Christians be represented under nestorianism then? And how feasible will it be to swap to these minority religion in your country, like nestorianiam/judaism/zororastriansm?
 
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I thought you would divide Hinduism like the CK3 team did. Not against it, just curious. We see yellow and blue spots in India too. Yellow I imagine is Jain, but what is blue? Tamil religion? Islam (would be weird in those areas)?

Red dots in northern Russia are that weird heretic religion you mentioned, strigolnichestvo, right?

I get that many areas are impossible to truly convey in terms of religion, as we know close to nothing, but I think the Western Africa region is pretty documented, maybe you could add some particular pagan religions there, like in North America.

Anyway, really excited for it.
We are portraying the internal sub-divisions of Hinduism, although in a different way than CK3. The blue dots in south-western India are Sunni pops; there are also other minorities, such as Nestorians, present there.
 
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Why was Protestant and Reformed renamed to Lutheranism and Calvinism? The previous names were broader and you could combine several similar groups into a single religion without the name being wrong, such as how in EU4's history files Presbyterian Scotland is Reformed, and Anglican England (without Rule Brittania) is Protestant.
 
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As a Catholic, I have to stand up to my fellow Christian brothers and ask, where are the Puritans? Where are the Presbyterians? The Anabaptists? Will there be Methodists, Quackers or Baptists?
 
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