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Tinto Talks #13 - 22nd of May 2024

Welcome to another Tinto Talks, where we give out top-secret information about our upcoming unannounced game with the code name Project Caesar. This time we will touch a little bit on the aspect of religion in this game.

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Every country, pop, or character has a religion they adhere to. This impacts their relationship with the place they currently are, and their relationship with others in the world.


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This is the religious setup of Aragon in 1337.

Every religion in Project Caesar belongs to a Religion Group, such as Christianity or Paganism. Fellow religions in the same group consider each other to be merely Heretic, whereas religions in different groups condemn each other as Heathen.

Every religion has a specific view of other religions as well, that ranges from Kindred to Enemy, which impacts relations between countries of different faiths, and how populations of another faith view your country.

Each country also has their own tolerance of their true faith, of heretics, and of heathens, which impacts how happy or angry the population will be depending on which country they belong to.


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The Same Religion here, is from the law relating to valid heirs.

The religious unity of your country has a really large impact on the satisfaction of your Clergy Estate.

Important to know is that in Project Caesar, you just do not send missionaries to your locations and eventually they have changed religion. Here conversion is a slower process, which relies on government activities and infrastructure.


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A unique building for Muslim countries that has a tiny impact on conversion.

Each religion belongs to a group, which impacts which tolerance is applied and how religions interact with each other. Religions in the same group are viewed as heretics, but those of another group as heathens.

The groups we currently have are, but that may change as we continue to develop the game.
  • Christian
  • Muslim
  • Eastern
  • Dharmic
  • Zoroastrian
  • Manichean
  • Judean
  • Andean
  • Pagan

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The current Christian religions. Take into account that they are very much WIP!

In some games we have made there have not been any major differences between religions, merely being different modifiers, and while some religions in Project Caesar are still only a few modifiers, many will have mechanics. Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion. Each of these will get their own unique later development diary.

Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.

Stay tuned for next week, where we talk about another completely new feature that adds flavor to the game.

Sadly, I can’t reply today, as I am at some management thingie in Stockholm, but @Pavía will help you out!
 
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A little bit of an unrelated question that I got when I saw the amount impassible terrain:
Will terrain have a negative impact on control?
Witch would make them less viable to conquer mountain, hill, desert and jungle and make it possible for smaller communities to survive there.
 
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Is it possible for one person or pop to have 2 religions at the same time ?? Would make some sense for Eastern religions since in places like Japan you can be (or consider yourself) both buddhist and shinto at the same time. Same goes for China or Korea since things like Confucianism are hardly a religion and more like an ethical/state philosophy. Also, how much are you willing to divide religions into further sects, schools or branches, for example buddhism in India, China, Korea and Japan is really different from one another and even in small country like Japan by 1337 we already should have at least few different "views and reads" on buddhism, based on what text was seen as most important by each school/master.
 
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I labeled all the unlabeled religions, to the best of my ability.View attachment 1137338
I appreciate the effort! Apparently, the blue in Iran are Zoroastrians but I don't know if it's all of them or if there's some Tengri as well?

I just wish the map was at a little bit of a higher resolution so we could see if the red in the Caucasus is also Animist; what the light blue, deep blue, and dark pink are in southern China; and what appears to be a pinkish color is on some of the Pacific islands north of Papua New Guinea.
 
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will it be possible as Christian nations to start or influence dialogue between the different branches of christianity and possibly mend the schisms, similar to events like the meeting of Luther and Cajetan?
also, will it be possible to secularize?
 
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The system works differently from CK3 and EUIV. And it's not a 'customize your religion' one in general terms, although some religions will have some available actions that will make them more dynamic than others.
Regarding dynamic religions- will the game model the conflict within the Anglican Church over whether they were going to retain a low/high church practice? It was, after all, this conflict that led to English colonization of the Americas as we know it, while also forming how the Anglican Church would function
 
Sindh province in India shouldn't be Mahayana. It should be sunni majority. Sindh region was the first to adopt Islam in the Indian subcontinent after the Islamic invasion in 7th century. It has been Muslim eversince, although there were a significant number of Hindus as well. But for sure it was never Mahayana. Check sindh province religion on wiki for sources
 
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I know this is unrelated to today's post but will your armies be able to catch the plague and spread it around to provinces they siege? If so I can't wait to use plague companies to make wars extra spicey!
 
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