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Tinto Talks #14 - 29th of May 2024

Welcome everyone to where we talk about our completely secret, not yet announced game. In today's Tinto Talks we will delve into a completely new feature.

A small reminder, this is very much a WiP, and nothing is final.

The core of this system was one of the first things I designed back in the spring of 2020, a feature that could be described as both a narrative and mechanical guide for the game. This is something that has been inspired by the Incident System from EU4, and also by the International Crisis mechanic of Victoria 2, but it is not really like any of those.

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Today is when we introduce our new Situation System.

So what is a “Situation” then? Good question. You could describe it as content that involves multiple countries over a period of time. In Project Caesar, we are using this feature to create a historical narrative that creates different experiences, as our goal is to have an immersive and varied experience for the player.

A Situation can have unique actions, events that trigger, and other types of unique content, and each of them will have its own UI and mapmode.

If a situation may involve or affect you, it will show with an alert, in the new color of purple!

Let's take a look at some of the situations we have in the game right now.

Black Death
This was the first situation we created, and it has been going through many revisions during the last four years.

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Black death can be 1346, random or off, and origin can be historical or random.

Usually, it will happen from 1346, as the Bubonic Plague appears somewhere in Central Asia and starts spreading through the old world, killing 40-60% of the population of the affected areas.

It spreads through adjacencies, moving armies, or through trade. There are ways you can attempt to alleviate this, but the efficiency of it is low, and the cost is high. You can try to isolate your court, expel the sick, blame minorities, and other very efficient ways to deal with the problem.

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Slowly spreading centrally, but some traders have already taken it into Italy...


Italian Wars
In the Age of Discovery, this is probably the most important situation for anyone in Western Europe. It is about control over Italy and will happen as soon as a French or Iberian Major Power or the Emperor declares war on an Italian Power.


There will be up to six different leagues that will fight over control of Italy. There is a French league, an Iberian league, the Emperor's league, and up to 3 Italian leagues. The first two will dynamically select their leaders based on strength calculations.

If one league gets hegemony over Italy, i.e. owning over 60% of the region either through conquest or diplomacy, then they will win. The Italians can also win by making sure the foreign leagues are destroyed through a special peace deal.

Leagues can be abandoned and anyone owning locations in Italy can join one of them.

The situation allows enemies and rivals of foreign league leaders to intervene and assist the defending Italians and it also grants access to unique interactions in order to send aid of any kind, attract cheaper condottieri and even create a new Italian league.

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This is how the situation would look if it fired in 1337 if Austria was to be the Holy Roman Emperor and Aragon was the dominant power in Iberia with vested interests in Italy.

Red Turban Rebellions
This is rather likely to happen as soon as the Yuan Empire ends up at low stability.

It will create an international organization called The Red Turbans, which will get a lot of rebel countries.

The situation can happen to Yuán after 1350 if their stability drops below 25 while also either of their estates is not satisfied. The requirements are harsh, but once you reach the Age of Discovery you have avoided the situation.

With that being said, the situation will most likely fire in a playthrough. During this period, the Red Turban Rebels will spawn as an international organization which is in direct opposition to the Huángdì, the Chinese emperor. While the situation is going on, events will pop up that force Yuán to release historical Chinese tags in their historical order (so the first Sòng is released, then Wú, then Tiānwán, etc.), which join the IO and immediately declare their own, independent war on Yuan.

Each rebel nation is playable when it spawns, and they can wage war with each other too.

The countries spawned during this situation have a custom loyalty value which describes how, well, loyal they are to Yuán which goes from -100 to 100 and grows or shrinks depending on their opinion of Yuán. Most rebel nations will start at -100 as they actively fought against Yuan. However, some nations spawned through the situation represent the Mongolian generals who gained a lot of autonomy, but were still fighting for Yuán’s cause. They would spawn with +50 Loyalty. If any rebel country reaches more than 0 loyalty, they will automatically leave the Red Turban Rebels IO.

In order to end the situation as Yuán, you have to regain internal stability, but also ensure that the Red Turban Rebels have no members left anymore after 20 years of the start of the situation. All states spawned through the situation with over 50 loyalty will then automatically be annexed by Yuán.

On the other hand, the situation also ends once any rebel tag owns the majority of China (around 70%) of all the locations there. If that happens the rebel tag which fulfills this requirement will assume the Imperial Throne and take over the tag of China.

The situation unlocks special diplomatic actions for Yuán and the rebels alike. Yuán can grant titles to any released state that is not at war with it, giving a significant loyalty and opinion boost in exchange for a hefty fee. They can also negotiate with local rebellions which decreases the process for a rebellion to break out and they can call loyalist countries (those with +50 loyalty) to their wars against the Red Turban Rebels. Meanwhile, the rebel states have a special cb against Yuan and other rebel states with a vastly reduced warscore cost for Chinese locations. They also get access to an action that allows them to rein in a conquered area, greatly reducing the local integration speed.

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Green are your loyal servants, orange are the rebels, red is the strongest of the rebels.

Other situations include things like the Western Schism, the Hundred Years War & Sengoku Jidai. We will talk more about those in future Tinto Talks.

If you have a suggestion of what you think would be an important historical event that should be a situation, then please post them here!

Next week though, we will talk about something that many people have asked for repeatedly.
 
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Thats a disaster, as its mostly about a single country.
If that is disaster, I hope that it doesnt fire instantly when Emperor dies, since decentralisation of the Empire happened in 1360s when Dusan's old nobility died out and was replaced by their successors, expecialy after death of Vojislav Vojinovic (Grand Duke of Hum, he was protector of Uros' until his death in 1363)
 
Could the Spanish unification be a situation? It would exist at game start and it would involve all the Iberian powers and Morocco. It would end either when either Portugal or Aragon are in a PU with Castile (Castile should be necessary as they were too big) and they conquer Granada and Navarre, or when one of the powers simply conquer most of Iberia (a Muslim reconquest would fit here).

This would allow for dynamic forming of Spain with either a West focus or an East focus and allow special incentives to claim the other thrones through marriage.
 
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I hope there are generic "War of Succession" and "Great Power collapses" situations. Also Revolutionary/Napoleonic situations assuming the game goes that far.

Also, I'm curious, you've mentioned that the Yuan can lose the China tag. Once it does, will it transform into "Mongolia"? I could be wrong, but irl I think the leaders of the "Northern Yuan"* stopped styling themselveas as "Emperor of the Great Yuan" a couple decades after they were deposed and just became "Khan of the Mongols".

*Purely historiographical term
 
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If you have a suggestion of what you think would be an important historical event that should be a situation, then please post them here!
Amazing Tinto Talk! This is very fresh because it's not something that has already been established in any previous game. I think it's a great idea.

As for suggestions, off the top of my head I have two, both related to the discoveries of Portugal and Castile.

When Portugal reached the Indian Ocean and started trading there, it disrupted the norm as they sought to monopolize trade there. This resulted in a sort of coalition of various countries fighting against the portuguese to kick them out of India, countries such as Venice, Mamluks, Ottomans and various Indian states. In the end it resulted in a portuguese victory at the Battle of Diu, where they destroyed most of their enemies' navy and asserted their monopoly, effectively spelling the end of the ancient Silk Road.

As to how to do this, I am not sure since I just thought of this off the top of my head. It could also be the case that this can be represented with other mechanics in the game, but since we do not know how wars will work yet I will leave the suggestion here anyways, since this was not a one or two war conflict. It lasted quite a long time and there was indirect support from Venice and other countries.

As for Castile, it has to do with their settling of America. This wasn't just a war in which they went there and conquered the whole thing. They were severely outnumbered. They could not yet ship thousands of troops across the Atlantic, so they relied on forming alliances with local states to overthrow the big empires. I suggest this because I wouldn't want their conquest of the americas to be represented by the "normal wars" since it was definitely not the case with them.

Thanks for reading and keep up the good work!
 
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Is tulip mania going to be a situation?

I'm only half joking here. It seems that situations would actually be a nice way to model macroeconomic events, like the global behavior of certain goods. For example, having prices suddenly becoming inflated because of some event.
 
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This might be a bit of an ask, but would there be a situation triggered in the event that the Pope is dislodged from Rome? Not necessarily a historical thing, but could happen in a lot of scenarios (think an especially expansionist Ottomans, or a resurgent Byzantines, or the Anjou kings of Naples deciding that they want to cause trouble, or whatever else) that might justify making it a standalone situation for the Catholic world to figure out where they stand on going out of their way to restore the Pope in Rome.

You know, even though they're in Avignon.
 
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Will there be situations for later in the timeline too? Things like the 30 Years War, revolutionary wars in the Americas, or the rise of Napoleon (or some alt history version of Napoleon at least)?
 
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I think we should wait to see other mechanics before suggesting that every single event in the game be a situation.

The system does look amazing for modeling events difficult to operate within the normal model.
 
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This is awesome!
Maybe it will be covered by the colonial mechanics, but it would be interesting to be a situation for the collapse of colonial empires, like the spanish one. Because the EU4 mechanic of the colonial nations (e.g. the viceroyalty) declaring independence was not the way it happened, as in many cases regions inside the colonial nations declared indepdendence or autonomy (Venezuela, Buenos Aires, etc.) and waged war against Spain and the Viceroyalty.
 
How many situations are there currently added and roughly how many are planned to add?

13 are fully finished, and we have ideas and plans for MANY more..
 
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Colonial revolutions, like the American Revolution, would make good situations. The golden age of piracy, with some benefits to privateers in the Caribbean and Indian Ocean.
 
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