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Tinto Talks #14 - 29th of May 2024

Welcome everyone to where we talk about our completely secret, not yet announced game. In today's Tinto Talks we will delve into a completely new feature.

A small reminder, this is very much a WiP, and nothing is final.

The core of this system was one of the first things I designed back in the spring of 2020, a feature that could be described as both a narrative and mechanical guide for the game. This is something that has been inspired by the Incident System from EU4, and also by the International Crisis mechanic of Victoria 2, but it is not really like any of those.

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Today is when we introduce our new Situation System.

So what is a “Situation” then? Good question. You could describe it as content that involves multiple countries over a period of time. In Project Caesar, we are using this feature to create a historical narrative that creates different experiences, as our goal is to have an immersive and varied experience for the player.

A Situation can have unique actions, events that trigger, and other types of unique content, and each of them will have its own UI and mapmode.

If a situation may involve or affect you, it will show with an alert, in the new color of purple!

Let's take a look at some of the situations we have in the game right now.

Black Death
This was the first situation we created, and it has been going through many revisions during the last four years.

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Black death can be 1346, random or off, and origin can be historical or random.

Usually, it will happen from 1346, as the Bubonic Plague appears somewhere in Central Asia and starts spreading through the old world, killing 40-60% of the population of the affected areas.

It spreads through adjacencies, moving armies, or through trade. There are ways you can attempt to alleviate this, but the efficiency of it is low, and the cost is high. You can try to isolate your court, expel the sick, blame minorities, and other very efficient ways to deal with the problem.

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Slowly spreading centrally, but some traders have already taken it into Italy...


Italian Wars
In the Age of Discovery, this is probably the most important situation for anyone in Western Europe. It is about control over Italy and will happen as soon as a French or Iberian Major Power or the Emperor declares war on an Italian Power.


There will be up to six different leagues that will fight over control of Italy. There is a French league, an Iberian league, the Emperor's league, and up to 3 Italian leagues. The first two will dynamically select their leaders based on strength calculations.

If one league gets hegemony over Italy, i.e. owning over 60% of the region either through conquest or diplomacy, then they will win. The Italians can also win by making sure the foreign leagues are destroyed through a special peace deal.

Leagues can be abandoned and anyone owning locations in Italy can join one of them.

The situation allows enemies and rivals of foreign league leaders to intervene and assist the defending Italians and it also grants access to unique interactions in order to send aid of any kind, attract cheaper condottieri and even create a new Italian league.

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This is how the situation would look if it fired in 1337 if Austria was to be the Holy Roman Emperor and Aragon was the dominant power in Iberia with vested interests in Italy.

Red Turban Rebellions
This is rather likely to happen as soon as the Yuan Empire ends up at low stability.

It will create an international organization called The Red Turbans, which will get a lot of rebel countries.

The situation can happen to Yuán after 1350 if their stability drops below 25 while also either of their estates is not satisfied. The requirements are harsh, but once you reach the Age of Discovery you have avoided the situation.

With that being said, the situation will most likely fire in a playthrough. During this period, the Red Turban Rebels will spawn as an international organization which is in direct opposition to the Huángdì, the Chinese emperor. While the situation is going on, events will pop up that force Yuán to release historical Chinese tags in their historical order (so the first Sòng is released, then Wú, then Tiānwán, etc.), which join the IO and immediately declare their own, independent war on Yuan.

Each rebel nation is playable when it spawns, and they can wage war with each other too.

The countries spawned during this situation have a custom loyalty value which describes how, well, loyal they are to Yuán which goes from -100 to 100 and grows or shrinks depending on their opinion of Yuán. Most rebel nations will start at -100 as they actively fought against Yuan. However, some nations spawned through the situation represent the Mongolian generals who gained a lot of autonomy, but were still fighting for Yuán’s cause. They would spawn with +50 Loyalty. If any rebel country reaches more than 0 loyalty, they will automatically leave the Red Turban Rebels IO.

In order to end the situation as Yuán, you have to regain internal stability, but also ensure that the Red Turban Rebels have no members left anymore after 20 years of the start of the situation. All states spawned through the situation with over 50 loyalty will then automatically be annexed by Yuán.

On the other hand, the situation also ends once any rebel tag owns the majority of China (around 70%) of all the locations there. If that happens the rebel tag which fulfills this requirement will assume the Imperial Throne and take over the tag of China.

The situation unlocks special diplomatic actions for Yuán and the rebels alike. Yuán can grant titles to any released state that is not at war with it, giving a significant loyalty and opinion boost in exchange for a hefty fee. They can also negotiate with local rebellions which decreases the process for a rebellion to break out and they can call loyalist countries (those with +50 loyalty) to their wars against the Red Turban Rebels. Meanwhile, the rebel states have a special cb against Yuan and other rebel states with a vastly reduced warscore cost for Chinese locations. They also get access to an action that allows them to rein in a conquered area, greatly reducing the local integration speed.

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Green are your loyal servants, orange are the rebels, red is the strongest of the rebels.

Other situations include things like the Western Schism, the Hundred Years War & Sengoku Jidai. We will talk more about those in future Tinto Talks.

If you have a suggestion of what you think would be an important historical event that should be a situation, then please post them here!

Next week though, we will talk about something that many people have asked for repeatedly.
 
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Will the diseases from the Old World striking the Americas be a situation (or situations)? They likely wiped out 80-90% of the Native American population between 1510 and 1610.
 
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Potentail ideas for situation events be:

1. A slave revolt event or a unique problematic situation that could occur more frequently depending on the period and location, such as the Americas. The slave revolt would create a domino effect with neighboring countries/colonies or vassal states being subjected to lose power (trade, diplomacy, etc.)

3. War of the Roses would be an interesting one

4. Succession Crises such as the Spanish Succession Crisis of Charles 2nd of Spain or allowing for dynamic political affairs when the Crown has no heir. For example, the Habsburgs lost their holding over the Spanish throne and their abilities of the sphere of influence over the region. Maybe adding the ability of dynasties to have greater influence over countries in a particular region would cause embargos, wars, trade, and diplomacy to have a more drastic effect on alliance and inheritance.

5. Wurzburg Witch Trails or any Witch event in the Holy Roman Empire that causes chaos for heretics.

6. Smallpox epidemic in the New World, similar to the bubonic plague.

7. The Japanese or Chinese isolation event would impact the trade power of Europeans trying to establish regional trade posts.

8. The edict of the Nantes Treaty allows Catholics and protestants to end their religious conflicts (religious war play). Adding the situation of religious wars or conflicts has a bigger role and change in the country's political stability. Also, allowing nations to pass "religious tolerance acts" (having different levels of what is tolerated in the country, empire, colonies, and vassal states) prevents different faith sects from fighting one another. additionally having the ability to decide what areas to have religious tolerance.

9. An Idea but one that I thought of but having golden periods during certain times when there was a surplus in trade, like in the West Indies and East Indies, but you must have a colony or overseas provinces to experience an effect.

10. Opening China or Japan to trade, causing exclusive trade rights in the area for the next 50 years or so.

11. Spanish conquest of the Americas: I think it would be an interesting play or concept where multiple different Mexican states (as an example) decide to support Spanish imperialism or against Spanish Imperialism, causing a massive political/war play in the region, similar to the Red Turban Rebellion.

12. Suleiman The Magnificent, a period of great expansion of the Ottman Empire, should have allowed the Ottomans to have a buff ability to conquer more lands, but during Suleiman's reign.

13. Also, an idea, but maybe adding economic recession or depression into certain periods.

14. Coup of 18 Brumaire: Yes, I know it's Napoleon Bonaparte's rise to power, but there should be other famous coups or events that allowed for massive radical changes to occur that had a long-lasting effect on the global stage.

Side note: maybe allow colonial expansions to have charters or rights to a particular region or area; this can also play into negotiations with other countries over rights in a particular area or establish overseas territory claims. As well as allowing for more of a breakup of colonies instead of having one massive colony and having the ability to build colonial governments and creating direct and indirect involvement in a colony. This also plays into Puppet states such as the British in India, where they had direct and indirect rule of the sub-continent and vassel/puppet states. There should be direct, indirect, and puppet state options when creating colonies or one-province colonies. Lastly, religious conflicts in the homeland would have different waves of faiths coming to the colonies instead of the dominant faith, having an interesting dynamic in colonial affairs.





for the moment, those are my ideas.
 
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Maybe colonization could be a situation?
I always felt it was a bit underwhelming that colonization begun because a few nations unlocked their first idea set and were hard coded to take explo.
Maybe with markets you could simulate the spice embargo that led to Portugal trying to find a maritime route to India
 
One thing I was curious about was the unification of the disparate Habsburg realms, like Styria, Tirol, and Austria proper. Some "consolidation" situations to make an AI Habsburg empire rise more likely (which is already a coin toss in EU4, given the AI often ignores PUing Bohemia).

Also a similar situation for the receding of the Tartar yoke and the consolidation of Russia, probably identical to how the Red Turban is, though different given the Rus tags I am guessing would exist at the start, albeit with nominal Jochid overlordship.
 
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Could the rise of Vlad Tepes be one of the situations? He managed to reunite Wallachia,Moldova and Transilvania under his banner effectively uniting all the Romanians for the first time.
Ps: Also known as the vampire guy that terrorised the Ottomans
 
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Maybe it's been mentioned in the 33 pages of responses, but I strongly suggest making first contact with Native Americans into a situation.
 
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At this point, Guo Zixing and Mao Gui have already met their demise, yet the factions are still named "Guo" and "Mao." In the Yuan dynasty warlord context, Boluo and Li Siqi are categorized as separate factions. Surprisingly, Li Chahan, the largest warlord in central China, is still considered part of the Yuan dynasty, despite his significantly reduced territory. Regarding the Han Song, it appears that the Northern Route Army is still counted as part of Han Song, whereas the Eastern Route Army is treated as a separate faction.
 
The game starts in 1337. Just a year before, Japan had already split and gone to war due to the Nanboku-chō conflict. However, in the game, it appears that western Japan is unified under the Japanese shogunate, and there is no sign of the faction representing the Southern Court. It seems that, in a very short time, the Ashikaga Shogunate managed to unify Japan. Takauji Ashikaga is truly invincible!!At least in the history according to Paradox, it is so.
 
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One can only say it's the humorous Paradox. The map is, shall we say, quite perplexing. Where did the Ming come from at this time? Zhu Yuanzhang was merely the Duke of Wu. Chen Youliang was leading the Han, and the warlord in Fujian was Chen Youding (unrelated to Chen Youliang).
 
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In the southwest region, they created a faction but inexplicably named it the Duchy of Dali. During the Yuan dynasty, the Duan family of Dali did exist and ruled Dali and its surroundings. However, one of the representative powers, the Mongolian Prince of Liang, is nowhere to be seen. It seems Johan, with his extraordinary wisdom, had the Governor of Dali bring the Prince of Liang to his knees, likely making him a sex slave!
 
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Regarding localisation of Chinese provinces and tags:
Would province names be based on the endonym of the local language (like how Cantonese province localisation in eu4 seems to be mostly based on Cantonese romanisation) and tags which names are based around a location like Yue 越 (Jyutping: Jyut) being based around Kwangtung and Wu 吳 (Common Wu Pinyin: Ngu) based around Chekiang have their localisation based on their endonym?

Or are locations gonna be based on Chinese postal romanisation which is an older and more historical romanisation?

Or are they gonna all be based on modern standard mandarin?
 
Will collapse of Ming dynasty (or whichever red turban rebel tag wins) also have similar Mechanics as collapse of Yuan dynasty?
Another suggestion I have for the situation mechanic would be Jingnan Campaign in early Ming dynasty which was basically a dynastic civil war
 
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I know some ot them should be rather disasters but those are my examples and you can classify what can be a situation :)
-80 years war - with possibility for France, England/GB and Emperor to interact with situation.
-Catolic Scots against Anglican authority.
- Nordic wars - maybe with starting condition of Poland/Lithuania/PLC, Sweden/Denmark/Scandinavia and Muscovy/Novgorod/Russia being some kind of great power/ secondary great power and ending condition of controling X% (75-100) of Livonia over X years and major events of starting next (2nd, 3rd, maybe even more) war to contest dominance there.
Khmelnytsky Uprising - i would personally love to see possibility of agreeing for commonwealth of 3 nations as agreement was confirmed in 1659 but lated broken.
Holy leagues with various conditions for starting it (mainly expansion of major islamic state into Europe and northern Africa) and joining. There was 10 of them IRL. One ended in 1336/1337 and 9 created if EU5 timespan but 2nd, 3rd and 4th can be counted as part of Italian wars if I understand correctly.
-Isolation of Japan
-Conquest of Aztecs
-Conquest of Incas ( btw Incas could have "gold reserves" of accumulated gold that was worthless for them and can be taken by Europeans or used by Incas if conquest will be unsuccessful.
Conquest of Aztecs and Incas should have smallpox epidemic disasters for natives that would kill huge portions of them.
 
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