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Tinto Talks #14 - 29th of May 2024

Welcome everyone to where we talk about our completely secret, not yet announced game. In today's Tinto Talks we will delve into a completely new feature.

A small reminder, this is very much a WiP, and nothing is final.

The core of this system was one of the first things I designed back in the spring of 2020, a feature that could be described as both a narrative and mechanical guide for the game. This is something that has been inspired by the Incident System from EU4, and also by the International Crisis mechanic of Victoria 2, but it is not really like any of those.

NEstiqKbud0wL7sM9ObfmWMQ22dYRdY50X5Xf1JowTW62l5_BI8tPZTbdBE5LOUEcp4ouiaU2ORALYgSoN9dNhFDM3q4sDfxQ16519VtOiltOEOUs6E9OIFerKb8DKuxrk_nvPCZftnB0igZwiE6Y7Y


Today is when we introduce our new Situation System.

So what is a “Situation” then? Good question. You could describe it as content that involves multiple countries over a period of time. In Project Caesar, we are using this feature to create a historical narrative that creates different experiences, as our goal is to have an immersive and varied experience for the player.

A Situation can have unique actions, events that trigger, and other types of unique content, and each of them will have its own UI and mapmode.

If a situation may involve or affect you, it will show with an alert, in the new color of purple!

Let's take a look at some of the situations we have in the game right now.

Black Death
This was the first situation we created, and it has been going through many revisions during the last four years.

-XaxeJWLErGyZ1uIEMzMCTXOKKF4a313QiYby_JEG2SM2VJVw6Gz9QB44Vs7ShAo_OkfOGAVGbDq6hPQYQmOECNtf_mb5A4T0bQqIzU_zMUbLyvEYRiQMxfrImwwoyvmbrlXHVTZcBIRIZQjz8-cOno

Black death can be 1346, random or off, and origin can be historical or random.

Usually, it will happen from 1346, as the Bubonic Plague appears somewhere in Central Asia and starts spreading through the old world, killing 40-60% of the population of the affected areas.

It spreads through adjacencies, moving armies, or through trade. There are ways you can attempt to alleviate this, but the efficiency of it is low, and the cost is high. You can try to isolate your court, expel the sick, blame minorities, and other very efficient ways to deal with the problem.

6iCwY8FdImU5oafjrWJnQ6LwAvDhPE4x0TCcyT-Yb5lNYxI7yxnM0NYWUCjjjQU2wbHaXf2R-ZKIWOpi3mEVIQB_oC9p_B9JSef5s8pDRALDaJp9IXyqkuXhN5vw_nIMIcu_9UzNF6nHY_6-3qenujo

Slowly spreading centrally, but some traders have already taken it into Italy...


Italian Wars
In the Age of Discovery, this is probably the most important situation for anyone in Western Europe. It is about control over Italy and will happen as soon as a French or Iberian Major Power or the Emperor declares war on an Italian Power.


There will be up to six different leagues that will fight over control of Italy. There is a French league, an Iberian league, the Emperor's league, and up to 3 Italian leagues. The first two will dynamically select their leaders based on strength calculations.

If one league gets hegemony over Italy, i.e. owning over 60% of the region either through conquest or diplomacy, then they will win. The Italians can also win by making sure the foreign leagues are destroyed through a special peace deal.

Leagues can be abandoned and anyone owning locations in Italy can join one of them.

The situation allows enemies and rivals of foreign league leaders to intervene and assist the defending Italians and it also grants access to unique interactions in order to send aid of any kind, attract cheaper condottieri and even create a new Italian league.

wM45LY6Ss0cjAShI3Oyo89Fr99sC5LYwTOmgTyBgfofucUR3MSPUKnhzCfzlabHc0kScmb8t5fZwZF3QVmzETJu3Ay97PmBiyVBPRzpajHfwAVAetl5pnoXNXOa16y9fLJCEx3YQQUodvOZy9Kf8c-E

This is how the situation would look if it fired in 1337 if Austria was to be the Holy Roman Emperor and Aragon was the dominant power in Iberia with vested interests in Italy.

Red Turban Rebellions
This is rather likely to happen as soon as the Yuan Empire ends up at low stability.

It will create an international organization called The Red Turbans, which will get a lot of rebel countries.

The situation can happen to Yuán after 1350 if their stability drops below 25 while also either of their estates is not satisfied. The requirements are harsh, but once you reach the Age of Discovery you have avoided the situation.

With that being said, the situation will most likely fire in a playthrough. During this period, the Red Turban Rebels will spawn as an international organization which is in direct opposition to the Huángdì, the Chinese emperor. While the situation is going on, events will pop up that force Yuán to release historical Chinese tags in their historical order (so the first Sòng is released, then Wú, then Tiānwán, etc.), which join the IO and immediately declare their own, independent war on Yuan.

Each rebel nation is playable when it spawns, and they can wage war with each other too.

The countries spawned during this situation have a custom loyalty value which describes how, well, loyal they are to Yuán which goes from -100 to 100 and grows or shrinks depending on their opinion of Yuán. Most rebel nations will start at -100 as they actively fought against Yuan. However, some nations spawned through the situation represent the Mongolian generals who gained a lot of autonomy, but were still fighting for Yuán’s cause. They would spawn with +50 Loyalty. If any rebel country reaches more than 0 loyalty, they will automatically leave the Red Turban Rebels IO.

In order to end the situation as Yuán, you have to regain internal stability, but also ensure that the Red Turban Rebels have no members left anymore after 20 years of the start of the situation. All states spawned through the situation with over 50 loyalty will then automatically be annexed by Yuán.

On the other hand, the situation also ends once any rebel tag owns the majority of China (around 70%) of all the locations there. If that happens the rebel tag which fulfills this requirement will assume the Imperial Throne and take over the tag of China.

The situation unlocks special diplomatic actions for Yuán and the rebels alike. Yuán can grant titles to any released state that is not at war with it, giving a significant loyalty and opinion boost in exchange for a hefty fee. They can also negotiate with local rebellions which decreases the process for a rebellion to break out and they can call loyalist countries (those with +50 loyalty) to their wars against the Red Turban Rebels. Meanwhile, the rebel states have a special cb against Yuan and other rebel states with a vastly reduced warscore cost for Chinese locations. They also get access to an action that allows them to rein in a conquered area, greatly reducing the local integration speed.

GPiIOcEL1DBRL7wzcIRz9vQN9nN86TqDSM08mGXXLK9P56gJtUuVQmeYwLWopGKTJN-nInRg6DKlUFdMLn1or9yO4L6r5BCvaGHiZ3lDbxxmleSLN_6RG4exb9MdUHDmt1Ez0xe8L64zr-4b_PFNMho

Green are your loyal servants, orange are the rebels, red is the strongest of the rebels.

Other situations include things like the Western Schism, the Hundred Years War & Sengoku Jidai. We will talk more about those in future Tinto Talks.

If you have a suggestion of what you think would be an important historical event that should be a situation, then please post them here!

Next week though, we will talk about something that many people have asked for repeatedly.
 
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Would like Dynamic situations when a succession war occurs over a Great or Major Power.

Polish Magnate Confederacies would also be good.

Mughals or Timurids also would be possible, but I don't know if it would railroad history too much.

The Thirty years war also would be a good situation, as well as some disasters and incidents from Eu4, such as the French Wars of Religion.

Although, given the nature of the super secret project, I don't know if these would be best as situations or as other mechanics.

Edit:
Smaller, more regional situations, such as the Partitions of Poland or the English Civil War could also work. The Enlightenment spreading across Europe or Sikhism across the Punjab also makes sense, as would the rise of the Aztecs.

Edit 2:
Saw a reply by Johan on Coalitions. Assuming the French Revolutionary wars and Napoleonic wars are coalitions, I have removed them. Same with Holy Leagues and Varna Crusade.
 
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Welcome everyone to where we talk about our completely secret, not yet announced game. In today's Tinto Talks we will delve into a completely new feature.

A small reminder, this is very much a WiP, and nothing is final.

The core of this system was one of the first things I designed back in the spring of 2020, a feature that could be described as both a narrative and mechanical guide for the game. This is something that has been inspired by the Incident System from EU4, and also by the International Crisis mechanic of Victoria 2, but it is not really like any of those.

NEstiqKbud0wL7sM9ObfmWMQ22dYRdY50X5Xf1JowTW62l5_BI8tPZTbdBE5LOUEcp4ouiaU2ORALYgSoN9dNhFDM3q4sDfxQ16519VtOiltOEOUs6E9OIFerKb8DKuxrk_nvPCZftnB0igZwiE6Y7Y


Today is when we introduce our new Situation System.

So what is a “Situation” then? Good question. You could describe it as content that involves multiple countries over a period of time. In Project Caesar, we are using this feature to create a historical narrative that creates different experiences, as our goal is to have an immersive and varied experience for the player.

A Situation can have unique actions, events that trigger, and other types of unique content, and each of them will have its own UI and mapmode.

If a situation may involve or affect you, it will show with an alert, in the new color of purple!

Let's take a look at some of the situations we have in the game right now.

Black Death
This was the first situation we created, and it has been going through many revisions during the last four years.

-XaxeJWLErGyZ1uIEMzMCTXOKKF4a313QiYby_JEG2SM2VJVw6Gz9QB44Vs7ShAo_OkfOGAVGbDq6hPQYQmOECNtf_mb5A4T0bQqIzU_zMUbLyvEYRiQMxfrImwwoyvmbrlXHVTZcBIRIZQjz8-cOno

Black death can be 1346, random or off, and origin can be historical or random.

Usually, it will happen from 1346, as the Bubonic Plague appears somewhere in Central Asia and starts spreading through the old world, killing 40-60% of the population of the affected areas.

It spreads through adjacencies, moving armies, or through trade. There are ways you can attempt to alleviate this, but the efficiency of it is low, and the cost is high. You can try to isolate your court, expel the sick, blame minorities, and other very efficient ways to deal with the problem.

6iCwY8FdImU5oafjrWJnQ6LwAvDhPE4x0TCcyT-Yb5lNYxI7yxnM0NYWUCjjjQU2wbHaXf2R-ZKIWOpi3mEVIQB_oC9p_B9JSef5s8pDRALDaJp9IXyqkuXhN5vw_nIMIcu_9UzNF6nHY_6-3qenujo

Slowly spreading centrally, but some traders have already taken it into Italy...


Italian Wars
In the Age of Discovery, this is probably the most important situation for anyone in Western Europe. It is about control over Italy and will happen as soon as a French or Iberian Major Power or the Emperor declares war on an Italian Power.


There will be up to six different leagues that will fight over control of Italy. There is a French league, an Iberian league, the Emperor's league, and up to 3 Italian leagues. The first two will dynamically select their leaders based on strength calculations.

If one league gets hegemony over Italy, i.e. owning over 60% of the region either through conquest or diplomacy, then they will win. The Italians can also win by making sure the foreign leagues are destroyed through a special peace deal.

Leagues can be abandoned and anyone owning locations in Italy can join one of them.

The situation allows enemies and rivals of foreign league leaders to intervene and assist the defending Italians and it also grants access to unique interactions in order to send aid of any kind, attract cheaper condottieri and even create a new Italian league.

wM45LY6Ss0cjAShI3Oyo89Fr99sC5LYwTOmgTyBgfofucUR3MSPUKnhzCfzlabHc0kScmb8t5fZwZF3QVmzETJu3Ay97PmBiyVBPRzpajHfwAVAetl5pnoXNXOa16y9fLJCEx3YQQUodvOZy9Kf8c-E

This is how the situation would look if it fired in 1337 if Austria was to be the Holy Roman Emperor and Aragon was the dominant power in Iberia with vested interests in Italy.

Red Turban Rebellions
This is rather likely to happen as soon as the Yuan Empire ends up at low stability.

It will create an international organization called The Red Turbans, which will get a lot of rebel countries.

The situation can happen to Yuán after 1350 if their stability drops below 25 while also either of their estates is not satisfied. The requirements are harsh, but once you reach the Age of Discovery you have avoided the situation.

With that being said, the situation will most likely fire in a playthrough. During this period, the Red Turban Rebels will spawn as an international organization which is in direct opposition to the Huángdì, the Chinese emperor. While the situation is going on, events will pop up that force Yuán to release historical Chinese tags in their historical order (so the first Sòng is released, then Wú, then Tiānwán, etc.), which join the IO and immediately declare their own, independent war on Yuan.

Each rebel nation is playable when it spawns, and they can wage war with each other too.

The countries spawned during this situation have a custom loyalty value which describes how, well, loyal they are to Yuán which goes from -100 to 100 and grows or shrinks depending on their opinion of Yuán. Most rebel nations will start at -100 as they actively fought against Yuan. However, some nations spawned through the situation represent the Mongolian generals who gained a lot of autonomy, but were still fighting for Yuán’s cause. They would spawn with +50 Loyalty. If any rebel country reaches more than 0 loyalty, they will automatically leave the Red Turban Rebels IO.

In order to end the situation as Yuán, you have to regain internal stability, but also ensure that the Red Turban Rebels have no members left anymore after 20 years of the start of the situation. All states spawned through the situation with over 50 loyalty will then automatically be annexed by Yuán.

On the other hand, the situation also ends once any rebel tag owns the majority of China (around 70%) of all the locations there. If that happens the rebel tag which fulfills this requirement will assume the Imperial Throne and take over the tag of China.

The situation unlocks special diplomatic actions for Yuán and the rebels alike. Yuán can grant titles to any released state that is not at war with it, giving a significant loyalty and opinion boost in exchange for a hefty fee. They can also negotiate with local rebellions which decreases the process for a rebellion to break out and they can call loyalist countries (those with +50 loyalty) to their wars against the Red Turban Rebels. Meanwhile, the rebel states have a special cb against Yuan and other rebel states with a vastly reduced warscore cost for Chinese locations. They also get access to an action that allows them to rein in a conquered area, greatly reducing the local integration speed.

GPiIOcEL1DBRL7wzcIRz9vQN9nN86TqDSM08mGXXLK9P56gJtUuVQmeYwLWopGKTJN-nInRg6DKlUFdMLn1or9yO4L6r5BCvaGHiZ3lDbxxmleSLN_6RG4exb9MdUHDmt1Ez0xe8L64zr-4b_PFNMho

Green are your loyal servants, orange are the rebels, red is the strongest of the rebels.

Other situations include things like the Western Schism, the Hundred Years War & Sengoku Jidai. We will talk more about those in future Tinto Talks.

If you have a suggestion of what you think would be an important historical event that should be a situation, then please post them here!

Next week though, we will talk about something that many people have asked for repeatedly.

Welcome everyone to where we talk about our completely secret, not yet announced game. In today's Tinto Talks we will delve into a completely new feature.

A small reminder, this is very much a WiP, and nothing is final.

The core of this system was one of the first things I designed back in the spring of 2020, a feature that could be described as both a narrative and mechanical guide for the game. This is something that has been inspired by the Incident System from EU4, and also by the International Crisis mechanic of Victoria 2, but it is not really like any of those.

NEstiqKbud0wL7sM9ObfmWMQ22dYRdY50X5Xf1JowTW62l5_BI8tPZTbdBE5LOUEcp4ouiaU2ORALYgSoN9dNhFDM3q4sDfxQ16519VtOiltOEOUs6E9OIFerKb8DKuxrk_nvPCZftnB0igZwiE6Y7Y


Today is when we introduce our new Situation System.

So what is a “Situation” then? Good question. You could describe it as content that involves multiple countries over a period of time. In Project Caesar, we are using this feature to create a historical narrative that creates different experiences, as our goal is to have an immersive and varied experience for the player.

A Situation can have unique actions, events that trigger, and other types of unique content, and each of them will have its own UI and mapmode.

If a situation may involve or affect you, it will show with an alert, in the new color of purple!

Let's take a look at some of the situations we have in the game right now.

Black Death
This was the first situation we created, and it has been going through many revisions during the last four years.

-XaxeJWLErGyZ1uIEMzMCTXOKKF4a313QiYby_JEG2SM2VJVw6Gz9QB44Vs7ShAo_OkfOGAVGbDq6hPQYQmOECNtf_mb5A4T0bQqIzU_zMUbLyvEYRiQMxfrImwwoyvmbrlXHVTZcBIRIZQjz8-cOno

Black death can be 1346, random or off, and origin can be historical or random.

Usually, it will happen from 1346, as the Bubonic Plague appears somewhere in Central Asia and starts spreading through the old world, killing 40-60% of the population of the affected areas.

It spreads through adjacencies, moving armies, or through trade. There are ways you can attempt to alleviate this, but the efficiency of it is low, and the cost is high. You can try to isolate your court, expel the sick, blame minorities, and other very efficient ways to deal with the problem.

6iCwY8FdImU5oafjrWJnQ6LwAvDhPE4x0TCcyT-Yb5lNYxI7yxnM0NYWUCjjjQU2wbHaXf2R-ZKIWOpi3mEVIQB_oC9p_B9JSef5s8pDRALDaJp9IXyqkuXhN5vw_nIMIcu_9UzNF6nHY_6-3qenujo

Slowly spreading centrally, but some traders have already taken it into Italy...


Italian Wars
In the Age of Discovery, this is probably the most important situation for anyone in Western Europe. It is about control over Italy and will happen as soon as a French or Iberian Major Power or the Emperor declares war on an Italian Power.


There will be up to six different leagues that will fight over control of Italy. There is a French league, an Iberian league, the Emperor's league, and up to 3 Italian leagues. The first two will dynamically select their leaders based on strength calculations.

If one league gets hegemony over Italy, i.e. owning over 60% of the region either through conquest or diplomacy, then they will win. The Italians can also win by making sure the foreign leagues are destroyed through a special peace deal.

Leagues can be abandoned and anyone owning locations in Italy can join one of them.

The situation allows enemies and rivals of foreign league leaders to intervene and assist the defending Italians and it also grants access to unique interactions in order to send aid of any kind, attract cheaper condottieri and even create a new Italian league.

wM45LY6Ss0cjAShI3Oyo89Fr99sC5LYwTOmgTyBgfofucUR3MSPUKnhzCfzlabHc0kScmb8t5fZwZF3QVmzETJu3Ay97PmBiyVBPRzpajHfwAVAetl5pnoXNXOa16y9fLJCEx3YQQUodvOZy9Kf8c-E

This is how the situation would look if it fired in 1337 if Austria was to be the Holy Roman Emperor and Aragon was the dominant power in Iberia with vested interests in Italy.

Red Turban Rebellions
This is rather likely to happen as soon as the Yuan Empire ends up at low stability.

It will create an international organization called The Red Turbans, which will get a lot of rebel countries.

The situation can happen to Yuán after 1350 if their stability drops below 25 while also either of their estates is not satisfied. The requirements are harsh, but once you reach the Age of Discovery you have avoided the situation.

With that being said, the situation will most likely fire in a playthrough. During this period, the Red Turban Rebels will spawn as an international organization which is in direct opposition to the Huángdì, the Chinese emperor. While the situation is going on, events will pop up that force Yuán to release historical Chinese tags in their historical order (so the first Sòng is released, then Wú, then Tiānwán, etc.), which join the IO and immediately declare their own, independent war on Yuan.

Each rebel nation is playable when it spawns, and they can wage war with each other too.

The countries spawned during this situation have a custom loyalty value which describes how, well, loyal they are to Yuán which goes from -100 to 100 and grows or shrinks depending on their opinion of Yuán. Most rebel nations will start at -100 as they actively fought against Yuan. However, some nations spawned through the situation represent the Mongolian generals who gained a lot of autonomy, but were still fighting for Yuán’s cause. They would spawn with +50 Loyalty. If any rebel country reaches more than 0 loyalty, they will automatically leave the Red Turban Rebels IO.

In order to end the situation as Yuán, you have to regain internal stability, but also ensure that the Red Turban Rebels have no members left anymore after 20 years of the start of the situation. All states spawned through the situation with over 50 loyalty will then automatically be annexed by Yuán.

On the other hand, the situation also ends once any rebel tag owns the majority of China (around 70%) of all the locations there. If that happens the rebel tag which fulfills this requirement will assume the Imperial Throne and take over the tag of China.

The situation unlocks special diplomatic actions for Yuán and the rebels alike. Yuán can grant titles to any released state that is not at war with it, giving a significant loyalty and opinion boost in exchange for a hefty fee. They can also negotiate with local rebellions which decreases the process for a rebellion to break out and they can call loyalist countries (those with +50 loyalty) to their wars against the Red Turban Rebels. Meanwhile, the rebel states have a special cb against Yuan and other rebel states with a vastly reduced warscore cost for Chinese locations. They also get access to an action that allows them to rein in a conquered area, greatly reducing the local integration speed.

GPiIOcEL1DBRL7wzcIRz9vQN9nN86TqDSM08mGXXLK9P56gJtUuVQmeYwLWopGKTJN-nInRg6DKlUFdMLn1or9yO4L6r5BCvaGHiZ3lDbxxmleSLN_6RG4exb9MdUHDmt1Ez0xe8L64zr-4b_PFNMho

Green are your loyal servants, orange are the rebels, red is the strongest of the rebels.

Other situations include things like the Western Schism, the Hundred Years War & Sengoku Jidai. We will talk more about those in future Tinto Talks.

If you have a suggestion of what you think would be an important historical event that should be a situation, then please post them here!

Next week though, we will talk about something that many people have asked for repeatedly.
Idea for situation: Pagan Lithuania's religious question & negotiation with the Teutonic Order & other neighbors.
Historically, Lithuania had 3 choices in terms of religion:
1) Accept Catholicism and make closer ties with Poland & to avoid Teutonic order attacks. (historical)
2) Stay pagan, maintain their religion but risk being isolated
3) Accept Orthodox religion and make closer ties with Russian states.
 
Ideas for situations that I have:
1. Dynamic Succession crisis
This is one of my major gripes with the Project not accounting for dynasties, houses, succession and trees. Much of European history between 1400 and 1800 revolves around dynasties, more specifically the Habsburgs, who got their holdings and wealth through a series of advantageous marriages and inheritances. How can the game possibly simulate successions, personal unions, succession crises like the Spanish War of Succession, even the Pragmatic Sanction and the Burgundian Inheritance without at least a family tree?
 
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Agree 100%.

Players want to see an Ottoman Empire, and strong Russia, and want to experience the Reformation and Wars of Religion.

Playerswant THEIR choices to change history.


I've been doing these games for 25+ years now, and many times I've been suckered in by "we can simulate everything, we don't need narrative guidelines" only for game launches to be rocky, and having to readjust and making sure historical narratives are happening often enough.
I might be the weird one, having fun getting rid of Florentine colonial possession, warring a gigantic Transoxania going from North Pole to Arabia or "helping" Japanto focus on their island and saving North China. Before I went full M&T, I also probably was one of the few making use of that feature that places random countries on the map after you create yours, added to random dev. Random map is sadly too limited, never got a full world generation to make exploration actually about exploring
 
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I just want more generic and alt-history situations implemented, seems like the hype for them were lower, but personally I would really enjoy some big shakeups like no PLC or stuff.
 
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I think little ice age should be a situation because it significantly altered food yields and weakened governments throughout the world.

Columbian exchange also as consequential towards food yields and towards population decline amongst native Americans.
 
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Will the War of the Spanish Succession 1701-1714 be considered a situation? Although, of course, Spain may not exist by 1700.

And there may not be a sucession so i'd doubt this would be one, it's not like an "American Revolution" event or situation for where we can expect someone to colonise the new world and at some point for that colony to want independence
 
Smaller
  • England/Scotland - The Jacobite rising
  • England/Scotland - First War of Scottish Independence, Sir William Wallace etc.
Single Country
  • England - The Peasant's Revolt
  • England - The English Civil War

Single country things aren't going to be situations, Johan has already said things like the war of the roses are disasters. The two you've mentioned in "smaller" just don't make sense as even the slightest deviation means it's not going to happen
 
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90% of this thread rn:

I think that [random generic historical war] should be a situation because it involved [war participant 1], [war participant 2], and finally [war participant 3] and they were fighting over [war goal already in EU as a CB].
Yes! I really hope the devs don’t go too far with those suggestions. I don’t want the game to be cluttered with seemingly « historical » wars popping out of nowhere and putting against each others powers who have no reason to be ennemies.

Situations should be reserved for recognizable entities going in crisis (China, France, the Catholic Church, Japan, the HRE), not for normal wars. Their resolution should be a change in the status quo of those entities, not a vaguely defined mission tree like bonus.

I fail to see how the Great Northern War or the Seven Years War fit this. It’s not like there were any regional structures impacted by those wars.

As for the 80 years war, at the very least I hope if it’s in as a situation, there is also a generic mechanic about enclaves trying to gain independance and drawing external support.
 
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I have an banger idea for this game. Its out of topic but i came to this Enlightenment when seeing the Yuan Dynasty Map Picture on this thread. ALL Country names on ALL paradox games are in the SAME FONT. Wouldnt it be epic if asian nation woud have an asian font for their names (The letters would still be roman alphabet but with a asian touch to it), arabic font for Arabic nations and European fonts for European nations obviously. This would add way more variety and an more immersive gameplay experience.
?????
What is Asian font and what is Arabic font?
Do you want the names of Japanese countries to look like this?
Everything is already translated into different writing systems if you play in other languages and it makes no sense to use them for the English version of the game.
 
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Could there be a situation around Habsburgs and the Spanish throne? One could possibly make a semi dynamic situation that could trigger if any large European dynasty gets on the throne of another large European country, if the Habsburgs spreading is not a reoccurring scenario in this game.
 
No disrespect to the devs, but I think it's the safer choice to focus on situations from actual history that people are familiar with, than come up with a large amount of fantasy situations that are valid in certain circumstances.
Most historical situations should have a plausible alt-hist resolution though.

I'd love a swabian league of cities situation early in the game with the possibility to form a swiss-like territorial state.
 
Could the northern crusades over the Baltic states be a situation?

That would be a crusade, using the IO mechanics
 
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So will European countries start with parts of North America discovered?

Pretty sure the Jarldom of Greenland will know how to sail to Markland at least.
 
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