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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

gifted.png

This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
ashanti (1).jpg


This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


bjälbo.png

And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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Nelson was incredibly charismatic - which is what the diplomatic trait refers to in CK3.

Nelson was notoriously incompetent when it came to diplomacy. But this was just an example how this system is inflexible and generates strange outcomes.
 
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"This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%."
Yeah, its a joke
 
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You say that there are no character specific event, but then again hunting incident in mentioned, which specifically means targeting an (character) heir? How do you classify these events?

Classics!
 
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I dunno but some players, like me, have a thing called "immersion". And having portraits and 3D Characters does boost the immersion for me by a TON. I almost have 0 immersion in EU4 compared to CK3. Not saying that EU4 is bad tho. Just very little immersion for me personally
You might have 0 immersion in eu4 because it's a glorified boardgame
 
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I've been looking forward to this!

I wish we could zoom in on Anatolia, northern Iran, and Germany but I'll accept using Wikipedia for now!

As the Sami areas suggest (as I'm sure other areas like the New World and some parts of Africa among others), I don't doubt some artistic liberties will have to be taken. Definitely understandable.

Is the African king the ruler of Ashanti?

Also, is it safe to say that dynasty founders will only be the first ones with titles? Otherwise, I would've thought that the founder was Folke the Fat!
 
I am wondering how these systems gonna be handled with a dynasty like the Habsburgs. With Royal Marriages leading to Unions, Austria would have half of Europe in a union at least!
And, I assume the religious restrictions etc for Royal Marriages will still apply? I doubt we will see a Catholic kingdom royal marry a Muslim one and form a union like that.
 
Will dynasties be able to make joint succession treaties like Habsburg-Jagiellon mutual-succession treaty?

Link: https://en.wikipedia.org/wiki/First_Congress_of_Vienna

If somebody does not know, in 1515 during First Congress of Vienna Jagiellons have guaranteed that if Vladislaus II's descendants die ou,t Habsburgs will be successors of Hungary and Bohemia. Habsburgs have also guaranteed that if descendants of Maximilian I, Holy Roman Emperor die out then Jagiellons will get HRE.

As we know from history last Vladislaus II's descendant died in 1526 and this is how Habsburgs got Bohemia and Hungary.
 
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can rulers get nicknames/epithats if they have certaint personalities or do certaint things, like if you create a certaint nations or conquer a lot of land under one rulers lifetime?

that is the goal yes
 
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How far removed from eachother two patrilineal branches of the same dynasty need to become for them to become two separate dynasties? Also, when they do become separate dynasties, how do they get renamed?

Also, please consider renaming Anjou-Naples to Capet-Anjou (or at the very least to Anjou-Sicily).
 
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Was there ever any thought given to a separate visual identity for portraits? By this I don’t mean a static pool of 20 images for all characters, but taking the existing 3D portraits but making them look like a 2D image. Like a “royal portrait.” This way, characters would still be able to have their genetic information and 3D models used to determine their appearance, but the portraits would have a filter applied to make it look like a 2D oil on canvas painting.
 
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I have a question on how map colours work? Is it coded the same as in let's say EU4? Or is it more like CK3 where you can change the colour of dynasties/titles.

Also, can we please have dynamic/changing colours for countries. Such as an option for France and Britain in an Angevin Union to slowly become more purple. Or for Fars to slowly go through every possible RGB colour, just as a tradition.
 
My only hope is that there is a toggle in the option of this game to switch from 3d to 2d models. While some people say that the models look better than VIcky 3 or CK3 ones, that's not really a compliment considering those, where consider "rock-bottom" when comparing to other 3rd models in other smaller games.
 
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