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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

gifted.png

This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
ashanti (1).jpg


This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


bjälbo.png

And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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s there a risk of your ruling family becoming cripplingly inbred like the Hapsburgs if you don't marry outside often enough?

pretty sure the core mechanics block close family marriages
 
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Will there be situations in which the nobility demands privileges for allowing women or members of diffrent dynasty to ascend the throne. Like Louis of hungary in 1374 was forced to grant Koszyce privilege (first of the privileges that made polish nobility so infamously powerful) for nobily to accept one of his doughters.
 
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View attachment 1144019

Are we not talking about this gap in ruler succession?
Interregnum! Nice!
Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?
That's major! It points to succession wars being much more realistic.

All in all, I'm very pleased by that TT. It features everything I hoped for characters. Nothing too much, nothing too little. I didn't even expect children education to be in, if they went ahead with characters, to be honest.

I wonder how pretenders will be handled, though. They also have families, and may come from far down in the dynastic tree.
 
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What does the "er" represent in King Henri 1er? Is this an abbreviation of a title?

Short for Premier (the First, in French)
 
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Will we have a TT talking about details of different inheritance laws?
 
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This king also suspiciously looks like a 21st century Tinto boss. Can we secure our marriage already? :p

I'm not that young, and Sonia has no beard.
 
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It's actually very nice to have more flavor for characters! That's something that was sorely lacking in EU4. This is definitely a step-up, while also not overcomplicating it, CK-style, as it isn't really necessary for a game like this.

I will say, though, that I'm slightly saddened by the fact that they're 3D. Not because I think they look bad - I actually think they look nice - but because this is somewhat limiting for modding: I have a fantasy world (without humans) that I've been meaning to convert into a mod, and creating 2D images is much easier than 3D modeling. If anything, will there be any option for modders to use 2D portraits? (I know this is just wishful thinking, but a man can dream...)

Also, I wanted to comment on the dynasty names for Iberia. They're... weird. Why is it “da Burgundy” for Portugal, mixing the Portuguese da with the English Burgundy? If you wanted for it to be Portuguese, it should've been “da Borgonha” instead. Similar for Castile, which should be “de Ivrea”. As for Aragon... well, I'm probably going to create some controversy here, but imo, it should be “de Barcelona”, and not “d'Aragó” (“di Aragó”, though, is just a monstrosity).
I was thinking about that as well. Maybe it could be that in contemporary sources they were referred to as House of Aragon instead of House of Barcelona? Historiografically they are always known as the House of Barcelona and it makes more sense since it's the dynasty of the Count of Barcelona, but I'm not knowledgeable in how the contemporary sources say it.
 
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it depends on who inherits the throne.

you continue playing, but may get another dynasty.
Will the game ever randomly generate a new dynasty or will it try to pull from an ally or dynasty that has no characters in charge of a country? Could a general or admirals family be placed on the throne in that situation?
 
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“This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.”

I thought it was already the case in eu4 :D

no, there were no trait like that in eu4.

sadly, there is no correlation between good stats and hunting accidents
 
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Not a big fan of 3d characters, but that african leader looks good, while the first one is not that good. My guess is that's because of the beard, somehow hair usually looks a bit goofy and childish for me in ck3 and now in this game i guess
 
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Are the traits a character can get completely random? Can a king with 100 diplomacy get something like "babbling buffoon" or is there something that prevents that this time around?

there are some restrictions yes
 
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