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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

gifted.png

This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
ashanti (1).jpg


This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


bjälbo.png

And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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Finally rulers are more than just a name and numbers!

By the way, will there be other historical rulers/characters besides those in the starting date and will they be modeled after historical source material if possible? Will there be some system like in Crusader Kings where the characters will inherit their parents' appearances?
 
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I'd say something along the lines of "man people are going to be so angry about the 3D portraits" but they do look very good( I did like the ck3 and vic3 ones thought, I guess I got my way)
 
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I think 3d models for characters are a bit out of place, and not really elevating to the degree where it deserves such a big portion of the UI.

edit: more divisive than any election...
 
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I know it's not relevant, but please make IO formables in the game! If not in any case, at least in historical possibilities, please. Italy was an IO many many times in medieval history and many of us are tired of having to unite Italy through force or bilateral treaties. Consider this, please.
 
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Not sure how I feel about the 3D models, it seems like an opportunity for characters to have repetitive, immersion breaking looks and lag the game.
 
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For the convenience of modders, can 3D portraits be replaced with custom static models/images?

Is there a risk of your ruling family becoming cripplingly inbred like the Hapsburgs if you don't marry outside often enough?
 
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Will there be anything deleting less relevant characters? I imagine 500 years of dynamically generating characters may lead to a lot of characters too distantly related to your leader to actually matter.
 
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Will inheritance laws allow for things like the Mughal or Ottoman styles of succession, where it is basically whoever can usurp their father first, or get to the capital as soon as he dies?
 
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3D portraits, eh?

I'm sure that won't be controversial...


I do like them, though!
 
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“This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.”

I thought it was already the case in eu4 :D
 
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Are the traits a character can get completely random? Can a king with 100 diplomacy get something like "babbling buffoon" or is there something that prevents that this time around?

Also, are the nobles in your country characters as well or do they just spawn in as characters if you marry one? Are characters limited to rulers and their families?
 
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Happy Onsdag!

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

What if a character gains traits from combat and then becomes a ruler, will there be a total of 3 trait slots? or will there be 3 slots for ruler traits and 3(?) for combat traits?
if separate slots, could there be events or options in events that show up due to combinations of a certain ruler trait & a certain combat trait (or lists thereof)? If not planned, would it be possible to mod such in?
 
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