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Tinto Talks #17 - 19th of June 2024

Welcome everyone to the 17th Tinto Talks, in this Happy Wednesday, we will give you further information about the most secret game you could ever think of, the one with the codename Project Caesar.

Today we will delve into the depths and mechanics of how the population system of the game actually works.

As a recap, we have 6 different social classes, with Nobles, Clergy & Burghers viewed as upper class, while Peasants, Tribesmen & Slaves make up the other three. Every location has a population, and each combination of social class, culture and religion creates a unique “pop” in the game. That Pop may contain 1 person, or 250 Million, but it is still referred to as a “pop”.


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Design copied from an old game I made a decade or two ago… UI is a bit placeholdery, but i like the browsing capabilities..


Population Capacity
Each location has a population capacity which depends on quite a lot of factors. The core of it is vegetation, topography and climate, while the amount of buildings and development increases it as well. If your population is higher than its current capacity, then there is a very large impact on its migration attraction and population growth.

While there are no restrictions on how many peasants, slaves or tribesmen there can be in a single location, the amount of upper class pops there can be is limited, and depends on what infrastructure there exists for that type of pop. Of course, if their estates have money, they tend to want to construct buildings that increase how many they are to further increase their power in the country.

There are reasons why you want upper class pops, and not just always creating an egalitarian “all are peasants” society, and that is when the capital economy developing during this era depends heavily on burghers, so you want to have a fair amount of those. You also want clergy of your national religion as they will help with stability, and having nobles of proper culture will help with your diplomacy and warfare.


burgher_capacity.png

Having levies raised from a specific class, reduces the maximum population there can be for that certain class.


Promotion & Demotion
If there can be more pops of a certain social class, pops will promote to become that class over time. While there is a base value, promoting to some classes like nobles will just be a fraction of that each month. If you wish to speed this up in your country, you can use a cabinet member to increase it. There are many factors that impact how quickly pops can be promoted, some are affecting your entire country, some others are more local, like during Devastation or a Lack of Control. Demotion happens when you have pops over your capacity, and will happen much, much quicker than promotion.

promotion.png

16 peasants will be promoted every month to become what is needed in Kalmar...


Population Growth
Only peasants and tribesmen grow organically on their own, but all types of pops can die off from negative growth.

Overpopulation, Lack of food, War exhaustion and Devastation have a significant negative impact on population growth, while having access to free land & lots of food increases the growth.

Not to forget, the population can die directly from diseases and warfare as well.

pop_growth.png

Peaceful and nice, the population should grow nicely here…


Assimilation
Assimilation is a very slow process, and pops will assimilate to the primary culture in core locations if they belong to a culture that your country does not appreciate. Societal Values and Lack of Control have a significant impact on this, but there are buildings and other things that can impact it. In most majorly populated areas the natural growth of pops will outpace the assimilation. However, there is a cabinet action where you can increase assimilation in a specific province.

monthly_assimilation.png

Sadly this is a slow process in this location, 3 pops will assimilate next month..

Conversion
Converting pops works similarly to assimilation, but there are two major differences. First of all, there are mechanics and systems that sometimes change the religion of pops from what your country may desire. Secondly, there is normally no conversion, but you have to actively enforce religious conversion in a province by using a cabinet. The amount of the population that convert each month depends on what type of buildings you may have, your societal values, laws you can enact, or the privileges given to the clergy. If your clergy is very powerful as well, conversion is quicker.

monthly_conversion.png

103,26% of 0 base conversion is still going to be 0 pops.

Migration
There are several ways for pops to migrate, multiple ones regarding the colonization aspect of the game will be talked about in a later Tinto Talks. There is also content that does migration, where events, disasters or other scripted content will set up specific migration from one place to another.

However, there is also a natural migration mechanic, where the population will move between locations. Pops will move away from locations that have a negative migration attraction, and will go to one with higher migration attraction in the same market. Upper class pops are usually allowed to migrate, while not many countries allow their peasants to move freely.

As for other things, you can use your cabinet to control this, where you can have one member of the cabinet leading an effort to expel people from one province, severely reducing their migration attraction, while another one could attract people to another province. You can also construct buildings in lowly populated locations to attract pops to move there.

migration_attraction.png

The price of stone in Kalmar is not inviting, but it's calm and plenty of land is available..


Literacy
Each pop keeps track of its own literacy as well, and there are buildings, advances, laws and other things that impact how quickly it can grow and how high it can be. The average literacy of a country has an impact on the research speed of that country, and the literacy of a pop has some impact on its satisfaction. However, there is also an immediate impact on the location of the average literacy of all of the same social class. Amongst other things, the average literacy of the nobles in a location has an impact on how quickly control can increase there, and the average literacy of slaves in a location increases the unrest of the location.

literacy.png

Literate Burghers will definitely make you richer over the long term..


Population Needs
Each pop has its own needs for goods, and if they can’t get all of those goods, their satisfaction will be lower. The goods that a pop requires depend on their social class, their culture, their religion and where they live. They also may start caring about goods when they know about them, as the demand for tobacco will only appear in Europe when the pops actually know about it. Obviously people in colder climates want more lumber or coal, while a Jain pop is not wanting any fur at all.

pop_needs.png

I am not entirely sure why these burghers want mercury…

Satisfaction
The population needs impact their satisfaction in two ways. If they can't get the goods that they want, it's a penalty to their satisfaction. However, the prices of the goods also affect their satisfaction, as if the prices are high, then satisfaction drops, but if you can get the goods they require cheaper in the market they live in, their satisfaction will increase, but their literacy impacts how much they understand the price impact though.

Satisfaction also depends heavily on the status of their culture in the country, the religion they belong to, and how satisfied their estate currently is. There are other ways to make pops more satisfied like certain buildings, or the good old method of stationing armies.

Pops with low satisfaction will join and start supporting a rebel faction.


satisfaction.png

Of course, these poor pops lack one of the most important things in life.

Even though pops may not be upset enough to rebel, their satisfaction has other impacts, as the average satisfaction of all pops in a location has an impact on prosperity and control.


average_satisfaction.png

Here even the paradox maths check out!


Stick around, as next week we’ll be talking a bit about laws!
 

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very interesting but when you said that only peasants grow organicly what does that means nobles do not have children or are they like imortall god emperors?

abstracted away.. they get replacement kids.. 2 kids only for each couple..
 
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You asked for norse pops? You got them! All 38 of them. Enjoy!

might be more when we revise the map with you all, its kinda "placeholder" atm for me
 
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While there are no restrictions on how many peasants, slaves or tribesmen there can be in a single location, the amount of upper class pops there can be is limited, and depends on what infrastructure there exists for that type of pop. Of course, if their estates have money, they tend to want to construct buildings that increase how many they are to further increase their power in the country.

There are reasons why you want upper class pops, and not just always creating an egalitarian “all are peasants” society, and that is when the capital economy developing during this era depends heavily on burghers, so you want to have a fair amount of those. You also want clergy of your national religion as they will help with stability, and having nobles of proper culture will help with your diplomacy and warfare.

Is the upper class pop limit per pop type or is there a max number of upper class pops that the clergy, burghers, and nobility compete for?

I like the explicit connection between pop-makeup -> specialized benefits, with burghers helping economy, clergy helping stability, and nobles helping with warfare. Are the associated benefits based on population share relative to the whole population or just their relative share of the upper classes?
 
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Please get rid of "tribe" and "tribesmen" denomination, those are just derogatory terms used by the ENLIGHTNED EUROPEANS to describe the SAVAGES LEADERS and their peoples from Africa and Asia that obviously canno't be described as kings and emperors, that would be insulting to our great good and advanced rulers to be put on equal foot as them.

Edit : i found the topic speaking about the tribesmen and the tribes estate, no thanks to the 100 disagree who didn't bother inform me about it. And that doesn't explain what is the tribe governement we saw in tintomaps ireland.
 
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Can we target specific pops for assimilation? For example, assimilate the nobles first so they happily oppress the local peasants for the crown?
 
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If there is no base conversion unless enforced by a cabinet in a single province how difficult is it going to be to convert colonies in the Americas or Africa?

there are ways for them yes.

Maybe that should be my building for saturday
 
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"Only peasants and tribesmen grow organically on their own, but all types of pops can die off from negative growth.
Overpopulation, Lack of food, War exhaustion and Devastation have a significant negative impact on population growth, while having access to free land & lots of food increases the growth."

¡Wake up honey, there are war crimes to be done!
 
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Since assimilation rate is linear (X per month) but population growth is exponential (Y percent per month), this creates an organic situation where regional minorities generally don't get assimilated away... UNLESS their province are severely depopulated by something that totally isn't your fault, in which case assimilation (plus migration, since there's so much free land) takes over. VERY COOL.

Also very happy to see that having a "Written Alphabet" is a mechanic.

"Obviously people in colder climates want more lumber or coal, while a Jain pop is not wanting any fur at all." SHOTS FIRED AT VICTORIA III!
 
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Does the culture or religion of a pop affect it's assimilation or conversion rate,
for example would a non-orthodox greek pop more readily convert to orthodoxy than to islam or catholicism?
and the same with culture, would a turkish, or venetian pop more readily assimilate into the greek culture if they were orthodox?
 
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Can one nation expel minorities or increase their emigration desire, and can another nation become a free haven and get increased migration attraction from the expelled pops? Kind of like France expelling the Huguenots and the Dutch Republic accepting them?

Inside the market yes. but there are other ways that pops will move in a country
 
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How will migration to the new world function if migration occurs within a market?

by one of the X other migration systems :)

I'll talk about colonisation in august
 
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It's a bit weird describing Nobles, Burghers and Clergy all as "Upper Class" when for example the French First Estate of Clergy was largely split into Mostly Noble Family/Second Estate Bishops and Third Estate priests. You wouldn't call those priests "Upper Class"

Is the cabinet the only way to direct province-specific policies like population movement or conversion? That sounds like a possible source of frustration that say a unified France can only be actively working on three or four provinces at a time depending on their minister count, like an arbitrary cap when perhaps historically the King would be wanting this in the whole realm. Could a less-effective Governor system pick up the slack?
 
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