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Tinto Talks #19 - 3rd of July 2024

Hello Everyone and Welcome to another Tinto Talks, the Happy Wednesday when we talk about the most secret game with the code name “Project Caesar”

This week we’ll talk about the ages and institutions, concepts that were first introduced in a patch to EU4. They were a convenient mechanic to make different eras feel different, but soon became too gamified with development ruining the institution game.

Every age introduces several new “REDACTED”, adds several possible new government reforms you can pick from, impacts the price stability of goods, and also has some direct impacts on every country. In every age, the amount of gold you pay for your raised levies will increase, and the size of the army you are expected to have increases. Each age is global in the world, but its true impact is gradual. There is no special mana you gain through achieving goals that you can use to stack modifiers with.

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Ages of Traditions have passed, and we have just entered the Age of Renaissance here..

Each age also has three institutions that will spawn, each will unlock “REDACTED” and spread across the world.

We have designed the institution spawns to be more rigid for the first ages, and be more flexible in later ages, to guide the game in a certain direction. For those of you who dislike the dynamic spawning of institutions, you can put it in “historical” mode, and it will spawn in the same location every time.

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There are only two options for this rule at the moment.

The spread takes time, as it can only spread through adjacent locations or across a single sealane, unless you have trade routes from a market center that has embraced it. The speed it spreads is also impacted by the literacy of the population. If you have embraced an institution, then it will spread in proportion to your control in your owned locations.

When an institution has spread to more than 10% of the population in your country, you can embrace it, meaning you will get access to the “REDACTED” it will give you.

As the technology system in Project Caesar is different than the one in EU4, missing an institution for a while is NOT a complete disaster, but more on that next week.

In later ages you can also start assigning a member of your cabinet to promote institutions in a province, which will then progress any institution you are aware of in the locations of that province. Promoting is heavily based on the burghers and the literacy of a location.

There are 6 ages in the game, and in 1337 we start in the Age of Traditions, and each age from there on lasts about a century.


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It was the definitely the best of times...

Age of Traditions
Different societies have been established throughout the world for hundreds and thousands of years, and their foundations can be framed in traditions such as Legalism, Meritocracy, or Feudalism.

Legalism
We gave this institution the spawn point of Rome, even though there are plenty of places that could compete for it. Most of the Old World has this institution spread and embraced at the start of the game.

The theories behind Legalism have been integrating into Chinese societal structures for hundreds of years. The concept that pure idealism and domestic stability leads to a rich, prosperous state and a powerful army is deeply rooted in the forums of thought in the Eastern Asian domains. However, as merchants and migrants brought forth the exchange of ideas, the concept of Legalism made its way across the vast expanses of the Muslim world. There, it adopted the stance of a symbiotic relationship between heathens and believers in Islamic states. Legalism in Europe signified the rite of passage, from the dying grasps of the great Roman Empire to its remnant legal roots, many of which would later serve as the basis for new jurisprudence across the old continent.

Meritocracy
This has the birthplace in Beijing and at the start of the game, it has only spread through East Asia.

Many individuals of great prestige and in positions of power often chose to appoint those closest to them in influential spots. The advent of Meritocracy as an institution and a thought movement was largely popular in the courts of Imperial China. There, Confucius himself supported the notion that those who govern should do so on the basis of merit, not of inherited status. This led to the replacement of the Chinese nobility of blood ties to one based solely on meritocratic abilities. This institution's development would ripple across and beyond the borders of Asia and would eventually reach the royal courts of even European monarchs whose Nobles had a firm grasp on the mechanisms of power and authority.

Feudalism
This has its birthplace in Aachen, the capital of the Roman Empire under Charlemagne. It has spread in most of the Old World as well.

Over time, most societies develop a need for a common structure with stronger and more permanent institutions of government. After the fall of the Roman Empire, this need came to be filled by a number of institutions and customs that taken together are often considered to be part of the European Feudal system. For similar reasons, permanent government and societal systems have formed all over the world, some of which have roots that go far further back than Feudalism itself.


age_2_renaissance.jpg

Have we show this image before?

Age of Renaissance
A new era of knowledge, arts, and progress is emerging due to growing interactions and institutions in the medieval societies affected by Pax Mongolica, the Islamic Golden Age, and the European Renaissance.

Renaissance
This institution will spawn soon after the age starts in a Northern Italian City with a University. The historical location is Florence.

Starting now in the 14th century, the wealthy and powerful in the Italian City states have been patronizing artists and scholars willing to explore the old Roman and Greek societies of their forefathers. As a cultural movement the Renaissance already encompasses most of the region and has had a profound impact on literature, art, philosophy, and music. Humanist scholars are also analyzing the society in which they live, comparing it to the ideals of the Classical philosophers. Renaissance Humanism has grown into a more mature movement, ready to permeate all aspects of society. A new ideal for rulers as well as those who are ruled is spreading as quickly as the early Printers can distribute copies of these new ideas. A true Renaissance Humanist is an expert on everything from politics and philosophy to art, textual analysis, music, and architecture. The Renaissance is now ready to reshape the world to better fit its classical ideals.

Banking
This can spawn in any town or city with more than 1000 burghers in Europe, North Africa or the Middle East, where the owner has a strong “Capital Economy” Societal Value. The historical location is Genoa.

Money lending has existed since metal-based coins appeared in Antiquity. However, it depended on some individuals and their family groupings or on the Ancient States. A shift occurred in the Middle Ages, encouraged by the renewed growth of long-range commercial activities on the Eurasian continent and its peripheries. Specialized moneylenders began to organize when Jewish communities started operating between the Christian and Islamic worlds. However, the boom of credit demand that followed the Crusades in the 12th century encouraged merchants in the Italian city-states to create larger structures for money lending, effectively founding the first Banking institutions, such as the Peruzzi and Bardi houses. More instruments were developed, like bills of exchange and debt bonds, and Banking dynasties such as the Medici, Fugger or Welser soon became as powerful as States.

Professional Armies
This can spawn in any location in Europe, which has some manpower produced, where the owner has a “Quality” Societal Value. The historical location is Paris.

Armies have existed since war was invented, many thousands of years ago. However, their form has changed over the centuries and different types of recruitment and organization have developed in different cultures and periods. In the Late Middle Ages, armies in a wide range of societies relied on levies based on the structures of feudal society, with knights and footmen forming a core that was levied seasonally. In some regions, however, states were powerful enough to finance standing armies, with professional soldiers who would be available for duty throughout the year. This system was also developed in Europe after the outbreak of the Hundred Year's War, being one of the main changes that promoted a Military Revolution in the Early Modern Age. Increasing the size and quality of Professional Armies, while finding new sources of revenue to finance them, soon became one of the main challenges for rulers around the world.

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This looks like a nice place to add to the Spanish Empire!

Age of Discovery
At the dawn of the Early Modern era new continents are being mapped while feudal society is slowly giving way to centralized states. For an enterprising state this age can see the foundation of a worldwide empire.

New World
This will spawn in any port in Western Europe or North Africa, with more than 2,000 burghers, and where the owner has discovered the Azores and the West African Coastline. The historical location is Sevilla.

The discovery of the New World has heralded a new era not only for the colonizers and the colonized, but it has also led to the spread of materials and techniques as well as a realization of the vastness of the globe. As animals, crop types, silver and diseases spread across the Atlantic, the first steps have been taken towards a truly global economy. With foreign lands and people being mapped and documented, ideas as well as religious and philosophical debate are increasingly being colored by what we have found in overseas societies. Great minds feel the need to question what was once truth, and from Valladolid to Fatehpur Sikri, the nature of the world is now up for debate.

Printing Press
This can spawn in any location with more than 2,000 burghers, where the owner produces more than 5 paper and has an “Outward” Societal Value. The historical location is Mainz.

The ability to mass-produce the written word would revolutionize the spread of information and in many ways early modern society as a whole. Pioneered by Renaissance men such as Venetian Printer Aldus Manutius, the new art helped fuel the Renaissance by making the translated classics more widely available. Later the Reformation benefitted greatly from the ability to spread critical publications and translations of the Holy Scriptures. Now that Printing has matured as a technique and spread throughout Europe, hundreds of thousands of copies of everything from Religious and Political pamphlets to scientific treatises and instructions on how to behave are circulating the continent. With print shops growing evermore commonplace, rulers have found it hard to contain the new technique as the comparatively easy means of production means censorship can be sidestepped by moving business across a border or even just changing the name on a title page.

Pike & Shot
This spawns in a location, which has some manpower produced, where the owner has Professional Armies, more than 20 Army Tradition and a “Land” Societal Values, and have the gunpowder technology. The historical location is Innsbruck.

A new type of warfare began to develop at the end of the 15th Century, in the midst of the Italian Wars. The generalization of pikemen in the Late Middle Ages as an alternative to men-at-arms who could successfully face heavy cavalry charges was accompanied by the development of portable firearms, mainly matchlock arquebuses and muskets. The soldiers now adopt a new formation, in which the pikemen form a square, while the arquebusiers fan out to the sides and front, and seek cover behind or inside the square in case the formation enters close combat. This new type of formation, called Pike & Shot, was favored by German Landsknechts and Spanish Tercios, and was soon adopted by other armies, reigning supreme on European battlefields for nearly two centuries, until superseded in the early 18th Century by line infantry formations armed with new flintlock muskets mounting bayonets.

age_4_reformation.jpg

The heretic is trying to defend his heresy.

Age of Reformation
From East to West this is the age of religious conviction, debates and mass movements. In Europe, the protestant churches are entrenched while millenarianism takes hold of Iran and religious Syncretism shapes Indian society.

Confessionalism
This spawns in a town or city in Europe, which has a printing press, where the owner is Catholic, and the dominant religion is Catholic, and has a “Spiritualist” societal value. The historical location is Augsburg.

Catholicism has been regarded as a unitary entity for a long time, but the advent of the various Protestant Faiths has put an end to that. With the rise of a myriad of different interpretations of what the Faith should be, Christianity is all but united. But where before any deviance from the Church could be easily labeled as heretic, now the lines creating the differences have become blurrier at least. As such, there has been an increasing interest both for religious and secular authorities alike to clearly define the shapes of their specific confessions, enforcing their particular rules and views on all aspects of faith and life. This allows them a more firm grip on the faith of their population, but also increases the differentiation and thus animosity with all the other confessions.

Global Trade
This spawns in a market center in a city anywhere in the world that has among the most value of goods traded. The historical location is Lisbon.

Goods have been moved across continents since antiquity. But where this was previously limited to a set number of routes and goods such as the manufactured goods of India and China finding their way across the Indian Ocean and along the Silk Road, all trade is now increasingly becoming part of a greater world network. With the discovery of the Americas, sea routes around Africa and the crossing of the Pacific Ocean, local trade networks are being connected into one world-spanning interconnected web. Silver mined in the Andes is now being boxed and taken via Europe all the way to China and India. Iron mined and wrought in Scandinavia is being sold in West Africa by English merchants, and others are making a fortune just distributing cloth and spices within the Southeast Asian trade sphere. Local Indian merchants are investing in future European trade ventures. It may still be early to speak of a truly Global Economy, but surely the first seeds have been sown.

Artillery
This will spawn in any city in the world that has a gunsmith and a metal workshop, and where the owner has an “Offensive” Societal Value. The historical location is Constantinople.

The invention of gunpowder in Song China led to the development of a new device that would employ its firepower in warfare, the artillery. Although it spread throughout Eurasia in the 13th Century, its use as a common weapon system did not happen until the 15th century, as improvements in the cannon length and gunpowder recipe made artillery much more powerful, now posing a threat to stone-built castles and fortifications, the most common in Europe. Soon artillery would be used not only in sieges but also on battlefields, as smaller caliber guns now featured the mobility required to be quickly deployed and used. Its final development as a key warfare system would come in the 18th Century, especially after Napoleon perfected its use at key points during battles.

age_5_absolutism.jpg

L'État, c'est moi.

Age of Absolutism
As governments wrest the absolute power in their countries from other parties, they are now able to devote themselves to the building of Empires. This is the age of the state, of rulers, and their armies.

Manufactories
This will spawn in any location with more than 100 building levels, and at least 20,000 Burghers, and where the owner has a “Capital Economy” Societal Value. The historical location is Derby.

While a number of technical innovations during the course of the 16th and 17th centuries have increased the output of production for some products such as iron or cloth to an extent, the biggest improvement in the field of production has come in the form of new forms of organization. By creating manufactories, often outside the city limits, merchant capitalists can both bypass the ancient guild laws that inhibit mass production, and pioneer ways to increase production through the organization and specialization of labor in one place. The forerunners of the later Industrialization were able to increase output by facilitating access to raw materials and mass organization of labor rather than by expensive new machinery. This is in itself a huge change over the often heavily regulated methods of old, however, and together with later technical advances this new mode of production will come to revolutionize society.

Scientific Revolution
This spawns in a location with a university, and a high average literacy, where the owner has a “Innovative” Societal Value. The historical location is Cambridge.

It is clear that the world is smaller now than ever before. The rise of a global trade and the printing industry led to an increased flow of people and ideas, allowing for a more widespread dissemination of knowledge. This in turn resulted in a more thorough questioning and analysis of the reality of the world. What was once just accepted as fact is now questioned, what was only poorly understood is now observed, and what was only supposed, tested. The recent advancements in areas such as mathematics, physics., or biology are undeniable, but the real revolution is the change in the perception and approach towards science itself and the way of understanding it. Systematic experimentation is the true scientific revolution, and it will surely change completely our conception of the world.

Military Revolution
This can spawn in any capital with a lot of military buildings and that has a population over 50,000. The historical location is Stockholm.

The continuous state of war affecting Europe in the 16th and 17th Centuries leads to a sharp increase in the size of armies, as a necessity born of the growing authority of competing absolutist regimes. The infantry is now armed en masse with flintlock muskets, greatly increasing their firepower and performance in battle by being deployed in the innovative line formation, replacing the old Pike & Shot. Those needs also affect the capabilities of the state administration as it continues to expand to handle the manpower and finances required by this increase in the size of the military. That also is spearheading the development of the supply chains required to feed and sustain armies, through intermediate depots that support the operational armies. The result of these advances would be none other than an upsurge of wars between increasingly militarized countries in the 18th Century.


age_6_revolutions.jpg

Its one way to deal with the nobility I guess?

Age of Revolutions
The questioning of rights, authority and the world itself during the Enlightenment has led to the rejection of the Ancient Regime. As Absolutism gives way to Revolution kingdoms may have to make place for Republics.

Enlightenment
This spawns in a location with a university, and a high average literacy, where the owner has an “Innovative” Societal Value. The historical location is Paris.

The last century has seen Rationalism and Empiricism gaining an ever-increasing popularity among the great minds of the age. In letters, publications and coffee houses, kings, scientists, philosophers, and littérateurs are discussing the merits of tolerance, the scientific method, and the spreading of the ideals of the Enlightenment to all of humanity. From universities or courts of enlightened monarchs, expeditions are being sent to measure, catalog, weigh, and map the world so that we can better understand the laws that govern everything around us. Others discuss the laws that govern society and try to reach an understanding of the Rights of Man. Great projects such as the colossal undertaking of creating a complete encyclopedia of all knowledge or a complete index of all plants, animals, and fungi in the world are being pursued for the greater good of humanity. The Light of Reason has been lit and many will not rest until it has been brought to all corners of the earth.

Industrialization
This will spawn in any location with more than 250 building levels, and at least 20,000 Burghers, and where the owner has a “Capital Economy” Societal Value. The historical location is Blackburn.

The dawn of the 18th century gave rise to many new institutions as man's thirst for growth took hold. Advances in the field of production, and manufacturing as well as the introduction of complicated machinery will change the world as we know it on a global scale. The rise of the Industrial Revolution brings about international and lasting changes not just in commerce and business but in the fabric of society itself. Inventions such as the power loom and steam engines shall push the capabilities of mankind to its highest zenith yet.

Levée en Masse
This can spawn in any capital with a lot of military buildings and that has a population over 200,000, and where the owner has a “Defensive” Societal Value. The historical location is Paris.

Warfare is an ever-evolving concept, innovated and honed generation after generation. The 18th century saw the rise of powerful empires, each with its own ambitions. To satisfy the need for expansion and provide the fuel necessary to fulfill these ambitions, new nationwide conscription laws will be drafted and signed in effect, raising armies of all unmarried young men, the size of which will shape the course of history.

Next week we talk about what replaced the technology and national ideas system for Project Caesar.
 
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I have a question about the very early DD #11 on military issues. It hadn't occurred to me until I am confronted with the frustrating inability making a fantasy mod involving magic in Victoria 3. In Victoria3 it is impossible to use a different type of manpower or combat unit from a pop which meets specific requirements. From what I have learned in DD #11, it seems that all units are supplied with same manpower? I understand that it need some hard-coding to make sure pops will die among combats. It is however not clear to me whether it is possible to mod the military system in the taste of magic and fantasy. There is only one type of manpower. Is it possible to add a different type of manpower and relate some special units to specific types of pops. Actually on second thought I think the vanilla Ceasar Project would need some mechanics like this to simulate some elite armies levied or recruited from the nobility or at least wealthy groups. If it is not possible atm. I am really looking forward to see such a mod. Fantasy mod is a very popular type of total conversion mods in every PDS game. And it is really promising to see some in-depth and fun mods with a more dynamic military system allowing for different kinds of manpowers.
 
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Blackburn is where spinning mills took off in the 19th century, but its not where they originated in the 18th century. Cromford is the first mill. https://www.cromfordmills.org.uk/about/
The first purpose built factory in Blackburn is 1797, while Cromford is 1771. If you want the location of the first factory of the Industrial Revolution, thats Cromford, not Blackburn. If you want the place that expanded mills massively after railways were built in the 19th century, thats Blackburn.
 
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I saw some other people asked the same question but didn't see any answer about that by devs or users, why professional armies start in France but not in Ottomans?
What makes janissaries not qualified enough for this instititution and makes French standing army(I don't have much knowledge about them) qualified?
 
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Will sea trade spread institutions more in Caesar? The cultural/technological milieu of the Renaissance, for example, included the Ottomans much sooner than it included the Germans. Additionally, will there be distinction in how different institutions spread? Intellectual institutions like the Renaissance could spread much more easily by contact than statecraft institutions like colonialism, which should require actually participating in colonialism to adopt.
 
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I have a question about the very early DD #11 on military issues. It hadn't occurred to me until I am confronted with the frustrating inability making a fantasy mod involving magic in Victoria 3. In Victoria3 it is impossible to use a different type of manpower or combat unit from a pop which meets specific requirements. From what I have learned in DD #11, it seems that all units are supplied with same manpower? I understand that it need some hard-coding to make sure pops will die among combats. It is however not clear to me whether it is possible to mod the military system in the taste of magic and fantasy. There is only one type of manpower. Is it possible to add a different type of manpower and relate some special units to specific types of pops. Actually on second thought I think the vanilla Ceasar Project would need some mechanics like this to simulate some elite armies levied or recruited from the nobility or at least wealthy groups. If it is not possible atm. I am really looking forward to see such a mod. Fantasy mod is a very popular type of total conversion mods in every PDS game. And it is really promising to see some in-depth and fun mods with a more dynamic military system allowing for different kinds of manpowers.
It will be more engaging and immersive if noble or wealthy pops provide limited high-quality manpower while the poor or enslaved pops provide huge low-quality manpower.
 
Age of Discovery / new world should definitely spawn historicly in Portugal.

Spain explored, yes. But Portugal started much earlier and went as far as India in 1498 (so, before spain even discovered new world).

Also the portuguese started exploring the coastline and the atlantic ocean as soon as 1400s. They discovered Madeira islands in 1418.

So, i believe it would be more historical for it to be Porto or Lisbon intead of Sevilla.
 
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An ages & institutions blog with no mention of slavery is a bit surprising to me. Will the slave trade and its abolition be handled under a different system, or has it just been overlooked? As one of the key economic, moral and legal influences during the time period it seems fitting to make it an institution, but I can see that as it would ideally be abolished it may require a more specialised in-game system.
 
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Johan: "Byzantium isn't really Roman because the biggest ethnic group were the Greeks."
Also Johan: "The Frankish Kingdom, which was mostly populated by Germanic peoples, was the Roman Empire actually."



(This is a joke in case anyone needs clarification.)
 
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i think the compass could be a very good addition to age of traditions, the arrival of it in europe and then creation of the first dry compass is very important for the future world events, most importantly for the new world, world trade and renaissance.
i would even make it a necessity to spawn these future events, someone that didn't embrace the compass would never be able to discover the new world.
 
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There are a lot of issues in the way that the institutions are presented. Let me make a basic list of categories of these institutions which highlights the positives and problems:

General institutions - these are truly global and location-agnostic institutions in definition based on material changes which impact everywhere:
  • Global Trade: Despite the presence of trade networks across the globe prior to European arrival, they undoubtedly were the first to knit the entire world together in a single network. By 1600 you have Spanish silver mined in conquered Peru being shipped to Ming China. That is new.
  • Manufactories: Describing a particular mode of development and the emergence of more complex products and manufactures.
  • New World: While the name is a bit unfortunate, the discovery of the Americas by Europe and the subsequent conquest is genuinely very important in global history. It changed so much everywhere. Maybe this should be changed to Circumnavigation or something of the sort, reflecting the real achievement which was the weaving of the globe together.
  • Scientific Revolution: While this is a more abstract thing which applies itself on more concrete concepts, the presence of a shift in thinking around science towards a modern model is both reasonable and not very Europe-dependent, even if it emerged there.
  • Industrial Revolution: While it began in Britain, it would spread across Europe and eventually the entire world. Its effects and importance are obvious.
  • Banking: The development of banking is much less ambiguous than many other institutions in its importance and value. It is also material and so much more easily tracked. An obvious advantage for Europe which many scholars have highlighted - the fiscal ability of European states to use debt to fund themselves.
  • Military Revolution: This is a very vague term but it's undoubted that the emergence of more advanced forms of gunpowder warfare over time had global implications and helped carry forward European colonial conquests in this period.
Specific Institutions - these are institutions which seem specific to Europe and also are unclear in their particular importance or what they should mean to other countries.
  • Renaissance - yes, a very important philosophical, cultural, and artistic movement in Europe. But what should this mean elsewhere?
  • Enlightenment - Again, having a similar question posed. What does enlightenment mean for China or the Ottomans? And what are the particular effects of Enlightenment if we split it from its scientific component?
  • Confessionalism - Completely unclear how this should impact anywhere outside the narrow focus of Nicene Christianity.
  • Printing Press - this is the most defensible of this set, but the printing press is much less important than Print Culture. Many countries had printing presses, but the mass literacy promoted by the moveable-type Latin press is what gave it its unique impact in Europe.
Peculiar Institutions - these are institutions where it doesn't seem clear as to why this is an institution rather than a technology.
  • Pike-and-Shot is a particular strategy which is part of the military revolution. There were Pikes and Shots in other countries but the Tercio was not universally applicable to India or East Asia. This should maybe be rethought and military revolution also around what the broader trend they're referring to is. Maybe Musket Infantry is what's more important here because it's what really changes the game.
  • Artillery is more reasonable, but it's also not clear how this interacts with the tech system. What does it mean to not have the artillery instiution but to have artillery tech? This may be answered more next week.
  • Professional Armies: This makes some sense but is confusing as some countries have professional armies at game-start and others don't. So what does this really mean?
  • Levee En Masse: This is a really specific institution for the last fifty years of the game and I'm not sure what it means globally. Maybe instead, Conscript Armies, or Mass Armies, to make clear this isn't just the French concept?
The military ones seem weaker, I think pike and shot should be replaced by something like "Advanced fort engineeering" which yes could be considered a technology but if you abstract it enough maybe it is useful.
Siege artillery could also be an institution, not sure.
Could professional army be reworded in a way where it's a more exclusive and permanent development?
 
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You can credit either Maurice of Nassau or Gustavus Adolphus..

I'm swedish so, yeah..
I think it makes far more sense to have it start in the Netherlands. First, the reforms in the Netherlands by William Louis (Count of Nassau & stadholder in Friesland), his brother John, and Maurice (captain-general of the Dutch forces in Flanders and Brabant) happened before the reforms of Adolphus. Second, some of Adolphus' reforms were based on (and thus required) the Dutch ones. And third, Adolphus gained an intimate understanding of the Dutch reforms through his relationship with Maurice's cousin, Johann VII. Johann served in the Swedish military for a brief period of time, and this is when Adolphus met him. The two would remain in contact with each for years, discussing military tactics, organization, and equipment, as well as many personal matters, in their letters. Adolphus adopted the Dutch reforms, which he primarily learned of through Johann, and then significantly improved upon them.

I did a research paper on the military reforms of the 16th and 17th centuries while getting my degree, covering their evolution as the Dutch, Swedes, and Prussians made their contributions. Here are a few book and article sources you may find helpful.

Black, Jeremy. European Warfare, 1660-1815 (book)
Black, Jeremy. "European Warfare 1494-1660 And The Military Revolution." History Review 45 (2003)
Parrott, David. "The Military Revolution In Early Modern Europe." History Today 42.12 (1992)
Tallett, Frank. War And Society In Early-Modern Europe: 1495-1715 (book)
 
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Age of Revolutions
The questioning of rights, authority and the world itself during the Enlightenment has led to the rejection of the Ancient Regime. As Absolutism gives way to Revolution kingdoms may have to make place for Republics.
I am surprised there is no counter-revolution with spawn in Vienna or St. Petersburg as a reaction to this
 
I'm not a historian, but woudn't it make more sense for the Pike & shot institution to spawn in Aragon?

I hope there is at least a "flavour event" that makes Pike & shot spawn in Aragon (or Italian lands controlled by Aragon) as long as they take part in the Italian wars.
 
Age of Renaissance
A new era of knowledge, arts, and progress is emerging due to growing interactions and institutions in the medieval societies affected by Pax Mongolica, the Islamic Golden Age, and the European Renaissance.

Renaissance
This institution will spawn soon after the age starts in a Northern Italian City with a University. The historical location is Florence.

Starting now in the 14th century, the wealthy and powerful in the Italian City states have been patronizing artists and scholars willing to explore the old Roman and Greek societies of their forefathers. As a cultural movement the Renaissance already encompasses most of the region and has had a profound impact on literature, art, philosophy, and music. Humanist scholars are also analyzing the society in which they live, comparing it to the ideals of the Classical philosophers. Renaissance Humanism has grown into a more mature movement, ready to permeate all aspects of society. A new ideal for rulers as well as those who are ruled is spreading as quickly as the early Printers can distribute copies of these new ideas. A true Renaissance Humanist is an expert on everything from politics and philosophy to art, textual analysis, music, and architecture. The Renaissance is now ready to reshape the world to better fit its classical ideals.
It would be so cool if the Renaissance was soft-locked behind the fall of Constantinople/Byzantium. I've read that the Latin Roman knowledge was lost, but rediscovered from the Greek translations that Nobles fleeing Byzantium brought with them back to Italy!
 
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Kinda dissapointed to see the institutions system is still pretty eurocentric.
I agree, but I understand their choices. Regrettably, this tendency of eurocentrism persists to some extent in contemporary historiography. For a game, it is particularly challenging to deviate from the prevailing narrative. When creating a game, adhering to widely accepted ideas is often essential to ensure coherence and accessibility, rather than straying too far from established interpretations.
 
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Next TT, next reason to inaptiently wait for release of this game ;)

There have been some arguments about whether the age names fit X region or whether they are actually suitable for how X went down.

Is it not possible to do dynamic localization for the ages? For Europe, the first age might be the 'Late Middle Ages' while in China it would be 'The Yuan Dynasty', and in the middle east 'Mongol Rule' (these are probably bad examples, there are likely other things that fit better)

You could also add custom dynamic icons, so that China and India don't have a western castle / marble statue / atlantic sea / catholic priest to represent the ages.

Doing this for at least every subcontinent (or whatever division comes before continent) shouldn't be too difficult, would broaden possibilities a bit, and also expand on the flavour of every part of the world.

Most needed and welcome idea.!!!

Playing as Inca or Mali Empire i can`t imagine Age of Renaissance appearing in Cuzco or Age of Reformation in Timbuktu , so maybe there is a chance for diversification in this area ( or at least for making it extremaly moddable so talented members of Project Ceasar community can achive this in their works ;) ?
 
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There are a lot of issues in the way that the institutions are presented. Let me make a basic list of categories of these institutions which highlights the positives and problems:

General institutions - these are truly global and location-agnostic institutions in definition based on material changes which impact everywhere:
  • Global Trade: Despite the presence of trade networks across the globe prior to European arrival, they undoubtedly were the first to knit the entire world together in a single network. By 1600 you have Spanish silver mined in conquered Peru being shipped to Ming China. That is new.
  • Manufactories: Describing a particular mode of development and the emergence of more complex products and manufactures.
  • New World: While the name is a bit unfortunate, the discovery of the Americas by Europe and the subsequent conquest is genuinely very important in global history. It changed so much everywhere. Maybe this should be changed to Circumnavigation or something of the sort, reflecting the real achievement which was the weaving of the globe together.
  • Scientific Revolution: While this is a more abstract thing which applies itself on more concrete concepts, the presence of a shift in thinking around science towards a modern model is both reasonable and not very Europe-dependent, even if it emerged there.
  • Industrial Revolution: While it began in Britain, it would spread across Europe and eventually the entire world. Its effects and importance are obvious.
  • Banking: The development of banking is much less ambiguous than many other institutions in its importance and value. It is also material and so much more easily tracked. An obvious advantage for Europe which many scholars have highlighted - the fiscal ability of European states to use debt to fund themselves.
  • Military Revolution: This is a very vague term but it's undoubted that the emergence of more advanced forms of gunpowder warfare over time had global implications and helped carry forward European colonial conquests in this period.
Specific Institutions - these are institutions which seem specific to Europe and also are unclear in their particular importance or what they should mean to other countries.
  • Renaissance - yes, a very important philosophical, cultural, and artistic movement in Europe. But what should this mean elsewhere?
  • Enlightenment - Again, having a similar question posed. What does enlightenment mean for China or the Ottomans? And what are the particular effects of Enlightenment if we split it from its scientific component?
  • Confessionalism - Completely unclear how this should impact anywhere outside the narrow focus of Nicene Christianity.
  • Printing Press - this is the most defensible of this set, but the printing press is much less important than Print Culture. Many countries had printing presses, but the mass literacy promoted by the moveable-type Latin press is what gave it its unique impact in Europe.
Peculiar Institutions - these are institutions where it doesn't seem clear as to why this is an institution rather than a technology.
  • Pike-and-Shot is a particular strategy which is part of the military revolution. There were Pikes and Shots in other countries but the Tercio was not universally applicable to India or East Asia. This should maybe be rethought and military revolution also around what the broader trend they're referring to is. Maybe Musket Infantry is what's more important here because it's what really changes the game.
  • Artillery is more reasonable, but it's also not clear how this interacts with the tech system. What does it mean to not have the artillery instiution but to have artillery tech? This may be answered more next week.
  • Professional Armies: This makes some sense but is confusing as some countries have professional armies at game-start and others don't. So what does this really mean?
  • Levee En Masse: This is a really specific institution for the last fifty years of the game and I'm not sure what it means globally. Maybe instead, Conscript Armies, or Mass Armies, to make clear this isn't just the French concept?

I'm hoping that, as the devs seem to be hinting, only EUR tags will need to actually embrace Renaissance/enlightenment. Otherwise, I agree that they need to rework this system. They could/should adopt more "universal" institutions and drop some of the ones you call "specific" - perhaps "Westphalian Sovereignty" and "Modern Statecraft" could replace some of the later institutions.

Other ideas for simply name changing-
"Religious Reformism" instead of "Confessionalism"
"The Idea of Progress"/"Progress" or "Early Modern Philosophy" instead of "Enlightenment"
 
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Actually, I suggested yesterday in the Tinto Talks draft document to make it Xī'ān, as per Cháng'ān, the first capital of the Han dynasty, but probably @Johan didn't see my comment. :p

About the Dàdū-Beijing naming, we had a discussion about it as there are many possible options, and in the end, we decided on Beijing as the base one as it's the most recognizable, but there will be other options to be had with dynamic loc and custom loc.
Regarding the suggestions on dynamic place names, perhaps I should wait until you publish the map of that region, but since Beijing was mentioned, I would like to share some thoughts for your consideration.

Firstly, the name “Beijing” itself. As many people know, “Beijing” means the capital of the north, and this name was not the official name of that city for a long time. For example, about sixty years before the start of the game during the Song dynasty, Beijing referred to another city (the same goes for Nanjing), and the Jurchen Jin dynasty of the same period also had its own Beijing. Therefore, I believe that if the capital of the Chinese regime that replaces the Yuan dynasty in the game is not in Dadu, then calling that place “Beijing” is meaningless. A possible alternative name is 北平(Beiping or Peiping) which was not only the official name used by the government of the Republic of China in Taipei until 2005 but also the name of the city from the time the Ming dynasty occupied Dadu until the capital was moved there (1368-1402). Another possible name is 燕山(Yanshan), which was the name during the brief Han Chinese restoration of the area from the khitan at the end of the Northern Song dynasty (1122-1125). There is also 幽州(Youzhou), an ancient name used by the Tang dynasty and earlier dynasties.

Furthermore, considering that in Project Caesar, we have a level of division finer than province, namely location, it is worth discussing at which level “Beijing” or its alternative names should be applied. Looking at the map near Shandong that Johan showed to us a few weeks ago, the size of 府(Fu) or 路(Lu) during the Yuan, Ming, and Ch’ing dynasties is closer to that of a province, while 縣(Hsien, counties) are closer to locations. However, a tricky issue is that at that time in China, some Fu’s capital like Beijing or Xi’an were governed by two to three counties. In terms of the game’s concept, this means that the capital of some provinces is not in one location but at the junction of two to three locations. Obviously, this is not feasible in the game. Therefore, either merge those two/three counties into one location or carve out a new location named after the province where the capital is located. I personally prefer the latter because I like finer granularity. Speaking of which, the Fu where Beijing was located was called 順天(Shuntian, means “Obedience to the heaven) during the Ming and Qing dynasties, a name reserved for the imperial capital, just like 應天(Yingtian, means “Responding to the heaven”) for Nanjing during the Ming dynasty. So perhaps these names should also be avoided as generic names in the game.

My English is very poor, and this was written with the help of translation software. I hope it is not unclear or offensive in any way.
 
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It would be so cool if the Renaissance was soft-locked behind the fall of Constantinople/Byzantium. I've read that the Latin Roman knowledge was lost, but rediscovered from the Greek translations that Nobles fleeing Byzantium brought with them back to Italy!
100 years before what is often called "the Renaissance" Aquinas had already been writing responses to Ibn Rushd's expansion of Ancient Greek philosophy. I don't see any reason that some other burst of excitement than the fall of Constantinople couldn't have triggered a similar cultural moment.
 
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