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Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

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Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


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Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

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This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

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Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
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Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

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As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

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Could you create mixed advancement categories? military and administrative type in the same era, and it would randomly take 5 advances from each tab, that is, 5 from administration and 5 from military, forming the 10 necessary for the era, in this way players can create some unique/average nations compared to those that focus on exclusively on something, (you can even leave the buffs at 50% of the original value if you go for just military or just administration)
 
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Non-unique Techs should really be 100%able. It makes no sense to have techs that are post 1821 or maybe 1841 if you want to make a really advanced society. And having techs not be able to be reached that historical say GB reached as GB feels bad. Also not being able to complete tasks feels bad.
 
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So having gone through the thread for the first time since like 15:20, man I am so hyped. An extremely non linear tech tree that you probably won't finish by 1836? Be still my beating heart, this is awesome! Seriously, I could not have asked for a better tech system.

Also I don't know where everyone's confusion is coming from, it's not like you can get every idea playing EU4.
 
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I think all the dislikes are from people who don't understand that it's only 10 techs that you choose. I think it's a great feature that allows players to have different play styles.
 
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A solution I favor for the focus thing is to allow researching the non-idea techs from a different focus should be allowed (perhaps at a steep cost increase) once you both 1) research all other techs in that Age and 2) the next Age is unlocked. That way you still get a major advantage from your focus by unlocking certain capabilities you normally would not get for a long time, while not having the non-immersive absurdity of getting permanently locked out of Debt and Loans, Claim Fabrication, or Boarding Parties because you chose the wrong focus in the renaissance.

An option to chose what techs you get one hundred years earlier than normal, effectively.
 
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I want unique content and experience just for Burgundy, but if you want to get French content as well, I don't think anything prevents you from forming France and then get that content, too.
And then you get to miss out on the Burgundy content instead. Unless you delay forming France, but then what if both have early game content or end game content and you miss something either way. Not to mention opening the same powercreep can of worms EU4 suffers from in the latter half of its lifecycle.

I don't understand why people have to view this flavor vs simulation debate so binary as if there couldn't a sensible middle ground which would allow for tag/culture/religion/region specific content while keeping some sense of realism and causality too. But I guess it's easier to keep touting buzzwords like 'bland', 'mobile game', 'Vicky 3', and whatever else instead of trying to meet the other side in the middle in a compromise.
 
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these are 10 extra ones you get

so there are four (4) origin points that the tech tree blooms out from. One for the age and one for each institution within the age. This tree has ~100 advances that you research, with these being a ~1/3rd split between admin diplo and mil. The focus then adds 10 to the tree that strengthen your tag in that specialization. So you still have 30 military advances to research, a mil focus just adds ten more bonus ones.
Sure it's about when you make the decision.
Try and buy is much better than buy and try
 
Not a fan of this system or how it is explained as not being a big deal that you end up being locked out of 20 advances per age. If it isn't a big deal why not let us freely choose the 20 from all the general advances of that age we want to be locked out of and which 10 we want to get a focus/bonus on instead at the start of the age? Now you always run the risk of the game putting those advances you hoped t use from the start of the game from different trees randomly on these lists so you are forced to get locked out of at least one of the advances you wanted.
 
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No. Part of the tree is "randomized" :p
I struggle to see how that could ever be a good idea. "Randomized" advances sounds a thousand times worse than randomised ruler stats which has been one of the frequent complaints about the EU4 mana system.

Either randomised advances are awful for gameplay, or the advances are so insignificant that they probably shouldn't exist in the first place. I just can't see there being a middle ground where it is good for gameplay.
 
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I struggle to see how that could ever be a good idea. "Randomized" advances sounds a thousand times worse than randomised ruler stats which has been one of the frequent complaints about the EU4 mana system.

Either randomised advances are awful for gameplay, or the advances are so insignificant that they probably shouldn't exist in the first place. I just can't see there being a middle ground where it is good for gameplay.
Or, third option, 'randomized' is Johan's Swenglish for 'it depends on your culture, religion and tag'. I.e not the same for everyone.
 
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Another question, are the three focuses always Administration, Diplomacy, and Military for each age? And if so, can this be changed with modding so that each age has three unique focus choices?
 
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So until I read the dev diary I didn’t realise how badly I wanted a system where the tech tree reflects not just a linear path of history but a nation’s specific journey of advancement, reflecting their own culture/tag but also the dynamic decision the nation makes along the way. It’s a really cool concept and I hope it stays.

However, we’ve seen from the thread that a lot of people are really put off by the idea of a hard lock on tech/advances, this is Vicky 3 mil changes level of community feedback and I’d like to make my suggestion on how to thread this needle.

Move the advances not granted by a focus to be generic ones of that type for the next age. So if I pick Diplomacy for the Age of Renaissance I won’t be able to research Boarding Parties that age, because my nation’s focus is elswhere. However when the Age of Discovery comes around I will find the Boarding Parties advance in my tree for that age, at full cost (and the cost for that age not the cost from the Renaissance) but available to me. Alongside providing a way to backtrack ‘lost’ tech this also can better reflect the spread of technology through time. An idea that was a closely guarded trade secret known only to nation’s with a specialist interest becomes after 100 years something that everyone has heard of and can look into.

You can also change the psychology of how this is viewed. Instead of me loosing 20 Renaissance advances by my choice I’m gaining early access to 10 Discovery advances via my choice, that way it feels more like gaining some extra.

A couple other feedback points.

Some form of natural tech spread/advance would be a very nice compliment to this system. Not all innovation is driven by the state and the world of the game should feel alive and as if there are people within the nation making their own decision and having their own ideas. If we want to have the research process also represent the government overhead of implementation then the teach spread/natural research could cap out at 50-60% of the tech, representing the ideas being formed but a final push being needed by the government to actually impliment them.

Literacy growing research rate makes sense and is good but should be tiered. Elite literacy should grant greater bonuses rather peasant literacy, slave literacy shouldn’t provide any benefit and slaves would not be empowered to bring their ideas forward (slave literacy should probably actually boost their unrest level, also creating a mechanic where you have to balance allowing slaves to be educated so they’ll be more useful once emancipated or keeping them illiterate to keep unrest down).
 
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Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.

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Hard or easy choice?
I see this big panel that takes up most of the screen to choose the focus when a new age begins. Is the player required to pick a focus immediately (read: get interrupted from whatever they were doing) when the age changes? Will the game be force-paused while the player reads the choices? Can the player "minimise" this panel to look up various stats of their country before making a final decision?

No. Part of the tree is "randomized" :p
Randomised in the sense of the order of which advances unlock what others? Or in the sense that a given campaign will randomise which of the 40-ish advances per age per adm/dip/mil category become gated behind the focus choice (with caveats that some advances are never put into the focus pool)?
 
I dislike this grouping of 30 advances into 3 focuses (3x10! permutations) instead of letting the player pick any 10 out of the 30 (30!/20! permutations), just as I disliked the grouping of ideas into idea groups in EU4 instead of letting the player pick any idea like in EU3.
It reduced the granularity of player choice and the diversity of idea combinations.
 
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