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Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

advances.png

Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


tree-png.1161612

Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

meritocracy.png

This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

polish.png

Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
selection.png

Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

research_speed.png

As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

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Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

View attachment 1161586
Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


tree-png.1161612

Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

View attachment 1161566
This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

View attachment 1161593
Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
View attachment 1161590
Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

View attachment 1161576
As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
Can you somehow unlock advances of not selected focuses? For example in the next age? I think it will be not fun to never unlock something like Claim Fabrication, and can lead to ruined runs (I haven't selected this focus 500 years ago and now I'm doomed)
 
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I guess I don't like that it merges technologies and ideas to the same system. I can select admin focus, which would add all these ideas to the tree, but then maybe I cannot unlock them because there are too many pressing techs to research. 90 options is a lot. In EU4 you could keep up with tech and research idea groups when you are ahead of times. Here it seems there is no ahead of time mechanic.
 
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How intermixed are the different research branches? Are there any Advances that will have pre-reqs from multiple institutions? I’m thinking of the EU4 mission trees where multiple different mission branches converge into a big mission like “Unite the Clans” to unite Ireland. Or are each institutions’ Advances in their own silos?
 
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Hello, I didn't really understand the DD. This is an Advances tree like in Victoria III? And only one Advances progresses in the tree at a time (unless there is a delay like in Vic3)? Also I didn't understand, the tree is replaced by another tree with each new Age? Or is it just that part of the tree is blocked and you have to reach the next age to unlock it?
Also I don't understand (yet), at the start of each age we have to choose between "administrative", "diplomatic" and "military", does that mean that we will have access to Advances of only the choice what will we have done?

Thank you very much for the clarification you will give me.
 
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Very nice system in my opinion.

Do you plan for every culture / religion / government type to have some "unique advances" by the time game releases, or will this kind of flavor for different countries be released gradually after that?
 
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Okay that was one of my most expected TT and what I'm reading here is right up my alley. Among PDX GSG my favourite tech systems were the I:R one (albeit a bit confusing when looking for some specific boni in the tree) and the EU4 ideas system (which is not technology per se, but I consider it as such, as real technology system is just "click a button to unlock next level without much player agency").

So yeah it definitely sounds really nice and I like the fact that your incorportated NI into the Advance system. Makes lots of sense.

But if I may ask a question, would there be some kind of mechanic which would allow us to "refund" some kind of tag specific Advance and get another standard one instead ? As an example, I'm sure England/GB will have some colonization related Advances, but if I do an England into Angevin Empire run without caring much about the new world those Advances will feel like "wasted", or if you decide to play full religious conversion with a tag having special religious tolerance Advances. Same issue that I already have with NI from EU4. It's only a pet peeve of mine so it doesn't matter much but it's always grinding my gears when I see a useless bonus in my perfect game :D

Also, admitting we play the technology game by focusing mostly on having as many research boni as possible how much of the Advances tree would we be able to unlokc by the end of the game ?
Don't you think there should be a tradeoff here? A refund would make it too easy, and would limit the strategic element of the game.
 
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In EU4 when selecting which nation to play you can see the national ideas, will there be something similar in place so you can see which unique advances each nation has at its disposal before playing as that nation?
It could be just a short description "this country is good at this and that", but I think that could be useful.
 
One thing I don't understand is the foci we get at the start of ages. What does it even do? Make available certain techs or make them easier or less costly? Why would I choose one or the other? It is supposed to replace idea group selection from EU4?
As I understood it they make those advances which are listed in each category available to research, while you'll miss out on the advances offered in the other two categories. Basically a tech tree build-a-bear.
 
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Some tags in the game didn't survive much like yuan or great horde or byzantium so will there be advances tied to region or culture for them to have in late game like in eu4 there are region culture specific mission trees? Also for the beyliks or russian principalities or other similars when they form their endgame tag will they have same unique advances or will they have some extra flavour?
 
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Besides attempting to match Victoria 3 in terms of Economy, Caesar is also attempting to match Crusader Kings 3 in terms of Crusading? Remarkable. Deus Vult is back on the menu.

selection.png
 
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The tag specific ones seem weird. It's not like Poland is uniquely capable among nations of making really nice coins. The benefits from each technology seems small too, so it may end up feeling like sloggish micro. Still seems like a step up from EUIV's system though.
 
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By the way, I like the UI I think. It is starting to look more EU4-ish and to grow on me. Also, I would rename written alphabet into written language as not all languages are written in alphabets and such. Maybe Writing System could work too.
 
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Are there National Advances locked behind different focuses? I imagine Sweden and Prussia might have more militaristic Advances available, would that require selecting the military focus at the start of the relevant age? Or are the national advances completely separate from the focus specific advances? I think this DD sounds amazing so far and probably goes quite a way to preventing modifier stacking
 
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How will advances be resolved after civil wars/revolts? Will both tags 'absorb' each others advances if some were to be unlocked during the war?

For example Scotland and Balliol, if Scotland unlocks advance A and Balliol unlocks advance B, will the 'winner' of the civil war have both A and B or just the one it unlocked?

And does the cost of war slow down unlocking of advances (or speed up in some cases)?
 
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So, correct me if I misunderstood this, but does this mean that if I change my country's religion from Catholic to Protestant at the start of the Age of Reformation, I will have to wait until the next age to be able to research protestant-exclusive advances? That would be a bit strange.
I think its good to prevent people converting to every religion and tag switching non stop just to get best advances, while still allowing some of it once per age
 
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