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"Is this system easily modded? I'd like to add tribal and nomadic pops."

This is absolutely terrifying, not even a hint of "in a future Talks" about how non-Western European pops will be handled. Slaves doesn't accurately describe Mamluks or Eunuchs, and Tribesmen (or similar) is pretty distinct from Nobles or Peasants outside of Feudal nations. I guess it's more important to say that it's moddable, but I really hope we won't have to wait for DLCs just to have a different faction represented by pops.

We are insanely unlikely to add other poptypes, and we have removed some we had earlier in development.

differentiation is not only about pop type, but a lot of other statistics.
 
Literacy = tech doesn't sit well with me either. But the only suggestions I can come up with is something with multiple needs for increase in innovation/science. So you can't just turn literacy up to 100%, while whatever else is at 20% and expect much results beyond perhaps something short term to catch up if literacy was what kept inno/science relatively stagnant.

literacy is one factor, not the only factor
 
Will there be urban terrain types to represent major cities like in the Anbennar mod?

urban is not a terrain type in project caesar, but there are other factors impacting cities.
 
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