• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Talks #31 - 2nd of October 2024

Welcome to another Tinto Talks, the Happy Wednesday where we spill the secrets of our upcoming game, with the codename Project Caesar.

Last week we talked about wars and wargoals, and today we are going to talk about how wars will end, as we discuss the peace system. If you have played other GSG games for Paradox, some of this may not be news to you though.


Peace Offers
To end a war you need to negotiate a peace with either the leader on the other side, or if you are the leader on your side, you can negotiate a separate peace with a single independent country on the other side.

One thing that is important to notice, is that if you declare war for a war goal to conquer a certain province, then you can not take any other land, UNLESS you take the wargoal.

To be able to take land, you also need to have control over the province capital.

A Peace Offer, will consist of a set of treaties that can have a total value of up to 100 Peace Cost. Of course the other side would have to agree, and they are very likely not to accept anything where the peace cost is higher than the current warscore.

message.png

Peace in our time?

Peace Treaties
A peace treaty can be the transfer of a location, province or area. It can also be to force another country to stop sending privateers, or transferring gold to you, or dismantling fortification in a location, humiliating them or any other of the dozens upon dozens of possible peace treaties of Project Caesar.

The cost of each treaty depends on many factors, whether it’s part of the wargoal or not, the population, the type of the treaty and so on.

peace_cost.png

Numbers are still being tweaked..


Aggressive Expansion
Aggressive Expansion is one of the drawbacks of strengthening your own country ahead of others. Taking territory is one of the easiest ways to increase it. While taking land impacts your own country a fair bit, it also impacts the opinions of other countries near the source of the aggressive expansion a fair bit. If you get your AE high enough, countries with a low enough opinion of you may join a coalition against you. A Coalition is an international organization oriented around severely reducing the power of a single country.

ae_impact.png

We can probably live with this AE though?


War Enthusiasm
When it comes to how willing a nation is to fight, much comes down to their War Enthusiasm. If this is high then the AI is unlikely to accept a peace that is not favorable to them. This is determined by the state of the country, with war exhaustion, control of capital and military strength are big factors. For the leader of a side in the war the overall military balance is a huge factor as well.


enthusiasm.png

Bohemia really wants to continue this war…


War Participation
Most of the time you bring allies to help you out in a war, but they expect to be rewarded for the part they pull. The War Participation is how much a country has contributed to the progress of the war. This is primarily done through battles, blockades and sieges.

You may sometimes have to convince your allies to join an offensive war that you are starting, and thus you can promise them part of the spoils of the war. If the part that they gain from signing a peace is less than their participation they will get upset.



Stay tuned, as next week, we’ll talk about the conflicts in the world that do not involve declarations of war, and negotiations of peace.
 
  • 305
  • 131Like
  • 39
  • 16Love
  • 5Haha
  • 5
Reactions:
What? Does that mean you just want the AI to be willing to trade 5% warscore for 5% warscore? Should I be able to take a couple of English cores on the British isles, then trade them for French provinces in the hope that it will cause a devestating war between two major powers? How about trading early game colonies for Moroccan cores to effectively block Portugal from ever establishing a colonial empire?

A simplified solution which allows those is the only way your statement above would make sense. Allowing that would be madness.
Nioce strawman you got there. The AI already values diffrent cores diffrently based on a number of factors.
 
  • 1Like
Reactions:
Nioce strawman you got there. The AI already values diffrent cores diffrently based on a number of factors.
No, the AI values them on a single factor, whether or not it is losing or winning hard enough. The moment you allow the player to start manipulating it beyond that you create a whole lot of new problems. Since you keep blatantly ignoring those issues I can only assume you have no understanding of the problems with what you are asking for, and are quite happy to remain ignorant.
 
  • 2
Reactions:
Blue is town, green is city.




View attachment 1196562
I think some cities are missing in Croatia:

Zagreb - As an ecclesiastical and political center, Zagreb was an important city, especially Kaptol as an ecclesiastical center and Gradec as a free royal city.


Split - An important center on the Adriatic coast, with a historical center in Diocletian's Palace, significant for trade and cultural development.

Osijek – An important settlement in Slavonia on the Drava River, known for its strategic location.

Varaždin – Already at that time it was a fortified city and an important administrative center.

Senj – Known for its fortress and strategic position on the coast.