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Tinto Talks #32 - 9th of October 2024

Welcome to another Tinto Talks , the Happy Wednesday, where we talk about our upcoming, unannounced, supercalifragilisticexpialidocious game with the codename Project Caesar.

Today we will talk about what happens when some of the pops in your country are not entirely convinced of its greatness.

Rebel Factions

There are five different categories that a rebel faction can belong to.
  • Nationalist, for all independence movements.
  • Pretender, for when they want another ruler.
  • Slave, for when they want to be free.
  • Religious, if a different religious group they want independence, else they want to convert the country
  • Estate, for when they are really unhappy and want their society to change.

patriots.png

A fair number of pops, and 12 locations, this could be a challenge..

Pops and Rebel Factions
Now let's go back to Tinto Talks #17, where we first mentioned that Pops have satisfaction, and when that is low enough a pop will join a rebel faction. The levels at which a pop joins or leaves a faction have some different factors, but the way to keep a pop from joining a rebel is to make sure they are satisfied with life.

Now, let's take a look at some Sardinian peasants in Cagliari, which has recently been conquered by Aragon, just before the start of the game.

sardinians.png

For some reason people tend to be a bit upset when conquered.

Sadly we can not make the commoners estate more happy in Aragon, as they are already at 100% satisfaction, so the +25% bonus is the maximum we can get. Otherwise to make the estates happy you can always reduce taxes or grant them more privileges.

One obvious solution here is to make them integrated which would reduce the conquered penalty of 50% to 10%, however that will take about 25 years, which may not be quick enough to avoid an uprising. If we build a castle we could add another 10% of satisfaction, and we could also station an army there to keep the peasants in line.

As they lack access to wine and legumes, and currently trade in a muslim market, we could try to deny market access to Al-Jazair, and they would be slightly happier as the wine would be easier to get from an Italian market.

All of this would make the satisfaction positive at least, but we need to get it above 29.74%, which is not feasible right now.

join_reb.png

A stable country has a higher threshold for rebels to join..

Sadly we can not yet use the Pacify Population cabinet action which you can get in the Age of Absolutism which reduces the threshold for joining rebels by 5-10% depending on the competence of your monarch and cabinet.

If we go back to rebel factions again, they have a progress value, where when it reaches 100%, and here the rebels, which will take about 23 years, so the uprising is likely to happen before the integration is done, unless you can weaken their power, or increase control over their territories so they get less money.

rebel_progress.png

Sadly Sardinia is a bit too far away for a road from Barcelona..

So what happens when a rebel faction has progressed to 100% then? Well, one of two things will happen, either there will be a civil war or a revolt. First the rebel faction forms a new country, with a relevant name, and takes ownership of the locations where it has a strong support.

Revolts
If they are a rebel type that wants to be independent, then they will start a revolt, which is almost a war where the defender can re-annex any revolter without further aggressive expansion and can always afford the peace cost.

If the culture of these revolting countries is from a country that exists on the map, they will call in the country they used to be a part of it into the revolt, and if they join, and the war is won, the revolter will become a part of the country that they belonged to in the past.


Civil War
These are started by pretenders, some religious rebels, or estate type rebels. Civil Wars work differently than other wars in that you do not have to negotiate a peace. In Civil War, as soon as you would have taken control of a location from a siege or occupation, the location would immediately flip ownership of that location instead.

This means that Civil Wars are almost always fought to the bitter end, and only one country can survive.


End of a Civil War.
As this system has a few similarities with the Civil War systems of Imperator Rome, we have to alleviate some concerns here. In Project Caesar there is no Game Over if you lose a Civil War, but instead you have the option to continue as the winning side. One thing to consider here is that the winner will have different rulers, maybe a different religion, perhaps a new government type, dramatic changes to societal values, reforms and/or privileges.

After all, if the peasants revolt and win, you will not keep your glorious full serfdom monarchy as it once was.

civil_war_lost.png

You don’t have to continue, you can pick the other option for the game over screen!



Next week we will talk more about Diplomacy, and that will for most of you be something you already are aware of, but it will list quite a few new aspects.
 
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Will the Dutch Revolt be expressed through this mechanic or is there a separate content/disaster for them like in EU4?
I think that would warrant a little bit more, like a situation. But once it starts off, I presume it will use these mechanics, which also solve the greatest issue the Dutch Revolt has in EU4, that once it happens, it's impossible to get back all the land that seceded even if you win the war.
 
Would it be possible to show the actual value of satisfaction instead of flooring it at 0%? I feel like it would be a bit frustrating to have to manually add up all the factors should it be relevant what their actual satisfaction level was.

yeah, i agree.. will fix
 
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Can you have multiple civil wars at the same time? Can external actors ally and join a side? What happens if an external actor attacks one side unilateraly, especially in the case of a blatant land-grab? Is it possible for a civil war to stalemate and effectively split the country in different soverain entities? Can you negociate to end a civil war with concession once it started, for example granting religious freedom, privileges for estates, or even offering a pretender some lands as your vassal?
 
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One obvious solution here is to make them integrated which would reduce the conquered penalty of 50% to 10%, however that will take about 25 years, which may not be quick enough to avoid an uprising.
This part brings up a question about the overall gameplay loop. People were upset about TT30 with long integration and too few cabinet members, but you took the stance that it was working as designed. Is this because we aren’t expected to integrate/core everything like in EU4? Are there enough other satisfaction buffs that we can negate that -50% conquered malus with some effort aside from direct integration?

That -50% malus brings up a suggestion a lot of people we making for very slow passive integration, which can still be sped up by a cabinet member. If I take a province in 1340 and never send someone to integrate, I feel like their great-great-great-great-great-great grandchildren wouldn’t still feel conquered in the 1800s. It might take 100+ years but eventually the new generations would naturally feel integrated into the new country.
 
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its a bit weird then with overlapping then, as religious rebels can also be working for seperatism.

"cultural rebels" also sounds weird.
I don't see an issue here. Separatist and religious rebels are sufficiently distinguished based on their primary motivations (religious liberty in whatever form that takes vs. just independence or nothing). That's fine, people will adjust.

I see potential issues arising from calling them nationalists, too. When actual nationalists pop up in the late 1700s, independence isn't their sole concern unless they're from an oppressed ethnic group. Early nationalist movements were mostly concerned with turning their absolutist aristocratic states into nation-states with popular representation and written guarantees of rights.

Nationalist rebels should be coming from the estates if anything.
 
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Is there a way to provoke the rebellion like when you provoke yourself after many cubatas before going sleep?

not with a single button no
 
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When a rebellion kicks off what happens to loyal armies located in the new revolting country?

They'll be nicely given the exile flag and have to walk home first.
 
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Thinking about it, I find it a bit weird that pop satisfaction is just a binary condition that enables a pop to join a rebellion, instead of also having an effect on the rebellion's progress. S

it does. the power of support increases the more pops are in it.
 
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How do rebellions and normal wars interact? For example if a revolt or civil war breaks out in the middle of a regular war, doesn't that mess up wargoal/warscore/peace negotiation? And conversely, can I declare war on a country that is in the middle of a revolt or civil war? Can I declare war on rebels of another country and get their provinces far easier than if I had declared on the original (and maybe far bigger) country?

It messes up for all royally, but far far worse for the one getting the civil wars.
 
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Do civil wars always have one side bearing the national tag while the other is a rebel tag? Or it is possible to have a civil war where both sides become claimant tags and the national tag disappears until the war is resolved?

For example, War of the Roses seems to make more sense with England splitting into a York tag and a Lancaster tag rather than just one appearing. Although I suppose you could also model it as two separate revolts: first a Yorkist one vs the crown followed by a Lancaster one vs the crown some time later.
 
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I preferred the term "separatist" to "nationalist", nationalism seems a bit out of scope for the period.
nationalists appeared in france since Period of Jean sans terre's and HRE combined offensive on france and their defeat , its commonly known as the first showcase of french patriotism and we talking about 1213-1214

nationalism was also common in china , Han's patriotism and the many quotes of anti mongolism that lead to the flattening of karakorum and shangdu and the genocide of the Dzungars

there is also the moroccan example to kick out the "great satan" aka portugal out starting a great struggle that made them win in the end
also Egypt for example who always rebelled against ottomans and used that spirit against napoleon ,

so there is surely many nations that should have nationalists
the game after all is not medieval and it become pretty modern later
 
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I think for civil wars, location ownership should only flip when one side controls a whole province? that way the auto siege fort mechanics can do their thing then have the ownership flip.
Imperator civil wars are fun in concept, but they need heavy refinement so it doesn't turn into a game of click on province with army -> wait for occupation -> click on province x250 from the location density.
 
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