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These mechanics seem pretty deep over all, I'm impressed. I'm glad that ALL slavery is getting covered. From mongols to galley slaves to native american slavery. EU5 will teach us that ALL of our ancestors were just... awful, awful people. And made a tidy profit out of it!

If there is one thing that close to 30 years of making historical games have taught me, its that humans all over the world are all the same, both for good and for evil.
 
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Do you get some sort of malus from using slaves into your army? Surely you should get a debuff to discipline right?

no. a soldier is a soldier.

Technically the Mamluks were a society relying entirely on a slave soldier caste.
 
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In the case of trade, where will the pops that are moved end up? In the location of the importing market center or in the location(s) the building(s) creating the demand are in?

where the buildings have a demand
 
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The various Anatolian beyliks should also have coastal raiding from day 1, as those "maritime beyliks" definitely put a lot of pressure on the Byzantines through constant coastal raiding.

true, worth looking into.
 
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Can you go full Victoria 3 and emancipate slaves in locations you own? If so, what happens to the buildings? Do they switch from Slave Input to Population Input or do they have disabled and/or destroyed and you need to build from ground up?

If you can't have slaves in a location due to laws/etc, then they become peasants, and their buildings useless.
 
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Why is 1 Slave Good = 200 Slave Pops? Couldn't the game deal with 200 Goods = 200 Pops?

scale, and then we'de need to multiply everything else by 200
 
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In the final version, will all portraits be of European looking people or will there be different portraits for pops from different regions?

for pop types, perhaps.

for characters no, there are lots of variants
 
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Does the slave market described in the diary generate slaves out of nowhere, or are they enslaved from other social classes, such as farmers?

They convert peasants , clergy, tribesmen etc into slaves.
 
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What incentives are there to end slavery around the end of the game ? Will it be somewhat linked to some estates demands, or institution such as the enlightment spreading through your land ?

Enlightenment primarily.
 
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Y'know, other than privateering or the "slave raiding" building. Think more like something along the lines of what the Ottos were doing in the Balkans when not immediately at war with someone else, or the Golden Horde against the various Russian principalities that were immediately bordering them. Or the Crimean Khanate later on.

Not atm, we had a system earlier but it was micromanagy and AI didnt understand it.
 
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Can you mod on other trade goods tied to other pops? EG, could you mod in a ‘German settlers’ trade good for a backdoor simulation of the importing of German Burghers by Eastern European states

not with current mechanics,.
 
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