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Tinto Talks #36 - 6th of November

Welcome to this week's Tinto Talks. Please stop trying to guess the name of the game, it's going to land us in trouble when you figure it out.

I'm @SaintDaveUK, and this week I'm going to delve into Cultures and some related mechanics like Language.





Culture​

Culture is a tricky topic because it is so abstract as a concept, but also it’s an area of our games that people have quite strong opinions about, especially when they have real-world connections to that culture.

As such we would appreciate it if the discussion on this thread is limited to the mechanics of the culture system as presented here, and direct your specific feedback for the culture setup to the relevant regional Tinto Maps where it will be much more helpful.

So, what is Culture? Culture is the culmination of vernacular, music, food, identity, ethnicity, art and various other hard-to-define ideas. It is something possessed by countries, pops, and characters. It contains two main dimensions: Culture Group and Language.


culture_maratha.png

A fairly typical example of a Culture, consisting of a Language and a Culture Group.


Culture Opinion​

For the most part, cultures all consider each other to be neutral, but they can also have natural preference or aversion to specific cultures.

This is represented with cultural opinions, which in ascending order are: enemy, negative, neutral, positive, kindred. This mainly gives modifiers in various places, for example, country opinions of each other, or how expensive they are while Accepted.

Most of these will exist from 1337, but there is a Diplomatic Action to change an opinion over time.


culture_list_aragon.png

A list of cultures present inside Aragon, with two-way opinions relative to the primary culture Catalan. Please note that these opinions are WIP, and might not be final.

Culture Capacity​

Cultural Capacity represents the maximum number of cultures a country can tolerate or accept. For most countries it starts quite low, but there is an Advance every age to increase the maximum, as well as various other sources like Government Reforms and Policies.

accepted_cultures_of_aragon.png


Each culture costs a different Cultural Capacity, depending on relative size, opinions, culture groups, and languages.


cultural_cost_andalusi.png
cultural_cost.png





Non-Accepted Cultures​

By default, every culture in the world is Non-Accepted to you. It is the default state, and at best means you ignore them. Non-Accepted pops are pretty miserable in your country but also don’t provide you with any benefits.

Tolerated Cultures​

If you have the cultural capacity, you can elevate a culture to a Tolerated Culture. This will make the pops a little more content. Tolerated pops will grow as normal, and they will also be a bit happier.

Accepted Cultures​

You can elevate a culture further into being Accepted, at which point they gain special rights.

Even though an Accepted Culture costs 3x more capacity than Tolerated, it’s usually much more desirable as they will give you more levies and sailors. Accepted Cultures also count towards whether you can core a province, and whether a colonial charter will flip to your ownership. Countries whose primary culture is one of your accepted cultures will see you more favourably.

However, Accepted pops cannot be slaves, and you cannot Accept a culture with "Enemy" culture opinion.

Primary Culture​

At the very top of the pyramid is Primary Culture, of which every country has exactly one. This is the principal culture of the apparatus of state, and it is favoured in many calculations. It is not necessarily the largest culture, you can find several countries where a small elite of nobles or clergy rule over the peasant masses belonging to different cultures.

Primary Culture is an important gate to a lot of gameplay content, such as Advances, Unit Types, Government Reforms and so on. It’s impossible to list it all here, but just know that the primary culture you have can affect many parts of the game.

You can swap your primary culture with an accepted culture if it fulfils the requirements, such as if it becomes the dominant culture in your country or if it is the culture of your ruler. There is also a game rule for it to be of the same Culture Group.






Language​

Attached to cultures is the Language system, which is spread across 3 tiers: Dialect, Language, Language Family. Of the three, Language is the most important and where most of the gameplay takes place.

Language Families​

The largest subdivision, many Languages belong to a Language Family, for example Arabic belonging to Semitic. The Indo-European family is split into its sub-groups like Germanic and Romance, because otherwise it is simply too large. Languages like Basque are isolated, and so do not exist in a Language Family. This mostly offers a small opinion bonus and also slightly minimises cost for things like culture acceptance and market attraction.

language_groups.png

Note that this is WIP and examples like Iranic and Indic language groups haven’t been set up.


Languages​

Every culture has a single Language which represents the most common vernacular amongst its people. Languages are often larger groups that are comparable to an EU4 culture group in size, if anyone here has played that game. For example, Iceland to Sweden all use variants of the Scandinavian language, while everyone from Vienna to Hamburg will use variants of the German language.

Languages have Language Power, which is impacted by many sources such as which countries use it as a court language, common language, and liturgical language. It is expressed as a percentage of the most powerful language in the world, and impacts the intensity of bonuses you get from it.

tooltip_language.png

Un ejemplo.


languages.png

The dominant language in each location is shown.



Dialects​

To add diversity within a Language, we have a system of Dialects (though we aren’t especially set on that nomenclature). They represent vernaculars that in Project Caesar’s time period broadly formed a dialectical continuum, and are an effective way to differentiate them without weakening them by splitting them into full Languages.

Dialects are purely for flavour and have no gameplay effect; two dialects are considered identical for most purposes such as opinion bonuses, and they share stats like Language Power. For example, both Leonese and Castilian are considered the same Spanish language and so share the same Language Power, but may have different character names, location names and potentially other light flavour too.
dialects.png

A map showing the dominant dialects in each location. The current setup is WIP, for example we haven't split up South Slavic or Italian.


germanic_language_group.png

Here is a sketch showing the structure of the Germanic language group and its languages and dialects.




Countries have several different ways of interacting with Languages.

Common Language​

The Common Language of a country is simply the language that is used by the primary culture. It can’t be chosen or changed without affecting the Primary Culture.


Liturgical Language​

Every country has a Liturgical Language, which represents the language that the Clergy use in their rituals and scriptures, and by extension what scholars use in their academic works. Some religions allow a country to choose whichever liturgical language they like, (for example, Eastern Orthodox countries variously use languages like Greek or Church Slavonic) whereas Catholic and Islamic countries are forced to use Latin and Arabic respectively.

In general, you will want to adopt a liturgical language with high language power, as it affects your research speed.


liturgical_language.png




Market Language​

Markets also have a Market Language representing the Lingua Franca used between the merchants, which is based on the dominant language of the burghers in the Market Capital. The higher the market power, the higher its contribution to the Language Power.

Locations will have a higher attraction towards markets that share their dominant language, and a slightly smaller bonus if they only share a language family.

market_language.png




Court Language​

Every country also has a Court Language, which represents the primary vernacular used in formal proceedings in the government, for example it might be the language spoken in parliament or written in legal documents.

Unlike the others, Court Languages can be changed almost at will. The possible languages are drawn from your Primary and Accepted Cultures, your ruler, or your Overlord country. The exact court language you have affects the satisfaction of the various estates: Nobles want you to have a more powerful language, meanwhile peasants just want it to be the Common Language. Burghers are happy if you use the same as the capital’s Market Language. The Clergy of course want everything to be in the Liturgical Language.

Most countries start with the same Court Language as their Common Language, but significant examples of where it is different in 1337 would include Norman French in England and Church Latin in Catholic theocracies.

court_language.png




Culture Group​

A Culture Group is a set of Cultures that have some sort of shared identity towards each other. Culture Groups are usually independent of language and current diplomacy, but rather represent a more geographic or genealogical connection that is difficult to represent without abstraction.

A good example would be the British culture group. The diverse cultures of Great Britain have 3 different languages, across several different countries, and yet they are still united by their shared history and cultural influence that transcends the borders.

cultrure_group_british.png

An important culture group.


In gameplay terms, Culture Groups give small opinion bonuses and make culture acceptance a lot cheaper, but also various pieces of content are gated behind Culture Group instead of Culture. For example, your primary culture needs to be in the British culture group to form the Great Britain tag. The game rules can be set to also prevent you from changing your Primary Culture to one in a different Group.

One change we have made from EU4 is that cultures can belong to multiple different Culture Groups, or if they are isolated enough, none at all.

culture_norse_gael.png

Norse-Gael is the most extreme example of multiple Culture Groups, but the median will be closer to 1 or 2.




That’s all for now, but our talks on culture don’t stop here. Next week the artist currently known as Johan will make a song and dance about some deeper aspects of Culture that are brand new for Project Caesar, such as Works of Art and Culture War.
 
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Hey Saint Save.
Anatolian Turkish name pool probably will be filled with mostly Islamic names rather than Turkic names. So converting an anatolian beylik to another religion than Islam, their namepool should no longer consist Islamic names. Am I wrong?
 
- Will culture have « traits » ? (Like in CK3) ?
- Are the reciprocate cultural opinion based on arbitrary values or on shared traits (language, nomadism, traditions…)

- isn’t the static cultural capacity an issue in some regions where a lot of minorities are represented (Ethiopia…) ? Should we not have instead a cultural acceptance / discrimination factor based on shared traits ?
It’s safe to assume that in a place such as France where a lot of different cultures exist that the cultural capacity will be underweighted, while in reality there was not enough difference for one provincial culture to be discriminated against by the central government.
 
there is a Diplomatic Action to change [cultural] opinion over time.
Can you only improve cultural relations?
If they also can be harmed: is there any reason someone would do it?
Correct, accepted culture and primary culture only. In Caesar, Cores are powerful and expensive and we don't give them away willy nilly.
So no Cursades? No Jerusalem?
Or will your entire country as a Cursaderstate consist of conquered locations, with no way to core them as you won´t be able to "outgrow" the unaccepted local Cultures?
 
Hard to do as we can only easily show 2 dimensions at a time, but a culture can have any number of culture groups. How do we represent Norse Gael on this map?
So if I understand it right, culture groups are more of a « cultural heritage(s) » rather than the classical ethno-language classification of group>subgroup>culture

Is it static or can a culture gain a new culture group trait from repeated exposition to another culture ?
 
"Italian" is a modern construct, there are many different linguistic variations in Italy, and we divided it into the Northern Italian (Cisalpine) and Southern Italian following the linguistic classification
Yet many « dialects »or actual propre languages have been missed from this representation
1731144000454.png

For example savoy has been merged within the French language without representation of the distinct linguistic classification or dialect (FP = franco-provençal = arpitan in the linked diagram)

For most of the period, franco provencal existed as a distinct language with some degree of similarity to French, Occitan and northern Italian, but not unified. It declined in the 19th century following the Second French Empire annexation 1860

http://arpitan.eu/LTA3.pdf
https://www.centre-etudes-francoprovencales.eu/qui-nous-sommes/le-francoprovencalhttps://www.lexilogos.com/declaration/index.htm

1731141441790.gif


Check for example the Universal Rights Declaration of 1789.

In « french » :
Déclaration universelle des droits de l'homme
Article premier
« Tous les êtres humains naissent libres et égaux en dignité et en droits.
Ils sont doués de raison et de conscience et doivent agir les uns envers les autres dans un esprit de fraternité. »

Franco-provençal
Articllo premiér
« Tuis los étres humens nêssont libros et pariérs en dignitât et en drêts. Ils ant rêson et conscience et dêvont ag·ir los yons devérs les ôtros dens un èsprit de fratèrnitât »


Gascon (west occitan)
Declaracion universau deus drets de l'òme
« Tots los èstes umans vasen liures e egaus de dignitat e de dret. Son arrasonats e dotats de consciéncia e devon har los uns dab los autes dens un esperit de frairèra. »

In auvergnat (central occitan dialect) :
Nonsiamen deú dret deú z-omei
Artïclhe vun (1)
« Ta la proussouna neisson lieura moé parira pà dïnessà mai dret. Son charjada de razou moé de cousiensà mai lhu fau arjî entremeî lha bei n'eime de freiressà. »

Occitan (central occitan)
Declaracion universala dels dreches de l'òme
« Totes los èssers umans naisson liures e egals en dignitat e en dreches. Son dotats de rason e de consciéncia e se devon comportar los unes amb los autres dins un esperit de fraternitat. »

Provençal (southeast occitan)
Declaracioun universalo di dre de l'ome
Article 1.
« Tóuti lis uman naisson libre. Soun egau pèr la digneta e li dre. An tóuti uno resoun e uno counsciènci. Se dèvon teni freirenau lis un 'mé lis autre. »

Picard (north France)
Dèclaråcion dès dreûts d' l'ome
prumî årtike
« Tos lès-omes vinèt å monde lîbes èt égåls po çou qu'èst d' leû dignité èt d' leûs dreûts. Leû re°zon èt leû consyince elzî fe°t on d'vwér di s'kidûre inte di zèle come dès frès. »

Wallon (Belgium)
Déclaråcion universèle dès dreûts d'l'ome
« Tos lès-omes vinèt-st-å monde lîbes, èt so-l'minme pîd po çou qu'ènn'èst d'leu dignité èt d'leus dreûts. I n'sont nin foû rêzon èt-z-ont-i leû consyince po zèls, çou qu'èlzès deût miner a s'kidûre onk' po l'ôte tot come dès frés. »

Now it’s interesting to compare it to aragonese and Catalan… two languages which are here represented as « Spanish continuum »

Catalan
Declaració universal de drets humans
« Tots els éssers humans neixen lliures i iguals en dignitat i en drets. Són dotats de raó i de consciència, i han de comportar-se fraternalment els uns amb els altres. »

Declarazión unibersal d'os dreitos umanos
« Toz os sers umanos naxen libres y iguals en dinnidá y dreitos. Adotatos de razón y conzenzia, deben comportar-sen fraternalmén unos con atros. »

And finally to castillano soanish
Declaración Universal de Derechos Humanos
« Todos los seres humanos nacen libres e iguales en dignidad y derechos y, dotados como están de razón y conciencia, deben comportarse fraternalmente los unos con los otros. »

As you can see, the line between languages and dialects is very thin to say the least, and the decision to represent one or not (merging many dialects within French for example, while keeping aragonese and Catalan separate from castillan and from each other) is very prone to interpretation

As a conclusion : I would rather suggest depicting more languages, not only as « flavorful dialects » purely for names, but as elements of distinct cultural identity.
The concept of a unified French or Spanish language makes no sense in 1337. It’s something very tied to the late centralization process.
Dialects after all are nothing but a modern depiction of languages which have declined and been left aside during the centralization process.
For this, you already have the « court language » and « language power » mechanics which represent this gradual central influence on surrounding languages.
It’s even more evident when you see that not all countries followed the same process, as some local languages are retained (aragonese / Catalan in Spain) while others (Provençal / gascon / Arpitan…) have almost completely disappeared in the 19th century. There is a revival now with some optional languages in school in southern France, but that’s far from being used in a daily base (think of how Gaelic is being revived in Ireland yet English remain the dominant language)
 
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I don't think labelling Turkish, Azeri and Turkmen as languages as opposed to dialects makes much sense, especially in the 14th century. Even the modern forms of Turkish and Azeri are mutually intelligible. Though there were some Turkic migrations to Anatolia in 11th century, most of the tribes migrated in 13th century fleeing from the Mongols, so there was no time for them to diverge. If German and Scandinavian are labelled as languages even in far remote places, then I think Turkish/Turkmen should also be labelled as such.
 
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Third attempt dammit.

Are there links between attitudes toward cultures and religions? That is, can you love someone's culture but hate the religion or vice versa, or does an extreme attitude towards one prevent an opposite attitude towards another?

If size of liturgical language affects research, does that mean that countries become less innovative when they turn Protestant and thus change their liturgical language from Latin to their own common language?

Do pops convert faster when the liturgical language is their own language?
 
Speaking of culture, how will 3D city assets be managed in this game ?

I hope to see cities by their local culture and not the country culture.
It has always been strange to see, for example, all of turkey using russian assets if you had not yet converted neither the religion nor the local people into slavic culture.
I suggest that it should be determined by the dominant culture in the province/location.
 
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First of all, thank you for the info, I did not know of the Editto di Rivoli (and I'm piemontese).

Second, I respectfully think that you don't quite grasp what the dialects are suppose to represent in this game. I really like that there is actually the granularity to adequately represent the divide between the official court language (that, as you present very eloquently, was gradually spread over the courts of the whole peninsula), and the language that most of the people were speaking. Taking away the literate and the aristocracy (and, in latter centuries, the bourgeoisie) the majority of people were speaking regional dialects. Tullio de Mauro, in Storia linguistica dell'Italia unita (1963), estimates a 2,5% of italian speakers in Italy at the moment of unification (1861). This game represents it by having both court/market language, which I have no problem in having a role, and dialects, and on that regard I don't think that anywhere apart tuscany it can be applied such a definition in the timeframe covered in this game.

Third, over your dislike for the inclusion of cisalpine language... may I remind you of the isoglossa Massa-Senigallia (or La Spezia-Rimini, for a slightly outdated naming convention)? There is clear divide between gallo-romances languages and easter romance languages.
Yes im aware that the northen "Cisalpine" language represents the real life "Gallo-Italic" group, im not denying its existance or saying that it's a bad divide by itself
However the way "language" is shown makes me think that it's quite a bit broader than simple language groups, especially in the 14th century when all the languages and dialects of the Italian peninsula were closer to each other compared to 500 years later during the process of italian unification
I've already made this example many times, and it's one of the main reasons im for a unified "Italian" language, but take Germany
1731154855464.png

During this time Germany was heavily divided, even more then Italy, the language groups are also different from north to south, yet these different groups are shown as "dialects" even though the language from north to south arguably changes more compared to italy's north/south divide,yet the map has shown that a Prussian, a Duth and an Austrian all speak the same language
1731155091069.png

Scandinavian is also shown as one big unified language, with danish, swedish and icelandic being dialects
1731155150889.png

Same thing for Arab, a person from Iraq and a person from Granada speak the same language

Im not saying that all these languages should be split, i think it was a conscious design choise to make Gameplay and Core creation more intresting
But when Italian gets split with north/south divide on the notion that it was any more divided than these languages (in the 1300' mind you) i personally disagree with it
The way i see Cisalpine and Italian should be united, now whether the name should still be "Italian" or somenthing else is up for debate,im personally fine with "Italian" representing various Italian-Romance speaking vulgars but i find this split unfair, especially considering it has actual gameplay implication as it was stated by the Dev team
Finally it's not like the people of the peninsula at the time didn't think that they were closer to each other compared to people on the other side of the alps,there have been many poets,writers and artists of this time who spoke of a more unite "Italian" identity, i've made the example of Dante with the "language of si" and de vulgari eloquentia,but he wasn't the only one.There's also Petrarca with "Il canzoniere"(around the 1330) here's a sample:
"

O collected deluge
from what strange wild places
to flood our sweet plains!
If this happens through our fault,
now who will be to save us?
Nature has provided well for our salvation,
when he placed the Alps between us
and the German fury to protect us;"
"
From morning to third hour of the day
think about yourself, and you will understand how much I respect him
he who considers himself so vile can have others.
Noble Latin blood.
free yourself from these harmful burdens;
do not turn a name into an idol
illusory without foundation:
since it is our responsibility, and not a natural thing,
that the fury of the inhabitants of the North, backward people,
you surpass us in intelligence."

Now ignoring medieval racism towards Germans, this and many other works of the 14th and 15th century implied an union of all Italian people, so it's not like the Cisalpines saw themselves as different from other Italians as people over the alps,if the "language" somewhat wants to represent the feeling at the time that various vulagr speaking peoples had for each other, whether they saw each other as brothers or not, the i see this as even more of a reason to conglomerate Cisalpine with Italian
 
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Oh, guys... I want to make a global mod about space and our galaxy. But doing mods is not very easy. Can the developers make an editor integrated into the game in which most of the work can be done?
 
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Yes im aware that the northen "Cisalpine" language represents the real life "Gallo-Italic" group, im not denying its existance or saying that it's a bad divide by itself
However the way "language" is shown makes me think that it's quite a bit broader than simple language groups, especially in the 14th century when all the languages and dialects of the Italian peninsula were closer to each other compared to 500 years later during the process of italian unification
I've already made this example many times, and it's one of the main reasons im for a unified "Italian" language, but take Germany
View attachment 1213996
During this time Germany was heavily divided, even more then Italy, the language groups are also different from north to south, yet these different groups are shown as "dialects" even though the language from north to south arguably changes more compared to italy's north/south divide,yet the map has shown that a Prussian, a Duth and an Austrian all speak the same language
View attachment 1213998
Scandinavian is also shown as one big unified language, with danish, swedish and icelandic being dialects
View attachment 1213999
Same thing for Arab, a person from Iraq and a person from Granada speak the same language

Im not saying that all these languages should be split, i think it was a conscious design choise to make Gameplay and Core creation more intresting
But when Italian gets split with north/south divide on the notion that it was any more divided than these languages (in the 1300' mind you) i personally disagree with it
The way i see Cisalpine and Italian should be united, now whether the name should still be "Italian" or somenthing else is up for debate,im personally fine with "Italian" representing various Italian-Romance speaking vulgars but i find this split unfair, especially considering it has actual gameplay implication as it was stated by the Dev team
Finally it's not like the people of the peninsula at the time didn't think that they were closer to each other compared to people on the other side of the alps,there have been many poets,writers and artists of this time who spoke of a more unite "Italian" identity, i've made the example of Dante with the "language of si" and de vulgari eloquentia,but he wasn't the only one.There's also Petrarca with "Il canzoniere"(around the 1330) here's a sample:
"

O collected deluge
from what strange wild places
to flood our sweet plains!
If this happens through our fault,
now who will be to save us?
Nature has provided well for our salvation,
when he placed the Alps between us
and the German fury to protect us;"
"
From morning to third hour of the day
think about yourself, and you will understand how much I respect him
he who considers himself so vile can have others.
Noble Latin blood.
free yourself from these harmful burdens;
do not turn a name into an idol
illusory without foundation:
since it is our responsibility, and not a natural thing,
that the fury of the inhabitants of the North, backward people,
you surpass us in intelligence."

Now ignoring medieval racism towards Germans, this and many other works of the 14th and 15th century implied an union of all Italian people, so it's not like the Cisalpines saw themselves as different from other Italians as people over the alps,if the "language" somewhat wants to represent the feeling at the time that various vulagr speaking peoples had for each other, whether they saw each other as brothers or not, the i see this as even more of a reason to conglomerate Cisalpine with Italian
I see your point. I agree with you that the unification of all german languages into a unified one, or even the representation of Fuṣḥā as something that was spoken by all population from Tunis to Isfahan, is somehow inadequate. I do personally believe that that, however, is a case for increased granularity in those areas, not a reduced granularity in Italy.
In the end, it's also a question of balance for gameplay reasons, as stated many times by the devs. I think that those guys are making a fine work in walking a thin line between historical accuracy and creating a fun and interesting game.

Anyway, thanks for your answers, I learned something out of this exchange!
 
Currently no. Interested to hear opinions of how that could work though.
If there's a general way for populations to change cultures, it should obviously adhere to that.


For either New World colonies in particular or for the world as a whole, you could use markets as a way to trigger culture shifts. A Spanish-speaking market with its capital in Mexico might eventually trigger an event changing the dialect and culture of Spanish-speaking populations living in the market to Mexican.

If a shift in common language occurs only in markets with the same language, this would likely mean that a historically colonized Caribbean would produce some kind of local Spanish culture but not local British, French or Dutch cultures. I'm not sure if that would feel good or bad.

Perhaps distance should be a prerequisite for such a shift so that, for example, Genoese merchants in the Black Sea don't manage to trigger a shift to a local Italian culture in the Black Sea.
 
During this time Germany was heavily divided, even more then Italy, the language groups are also different from north to south, yet these different groups are shown as "dialects" even though the language from north to south arguably changes more compared to italy's north/south divide,yet the map has shown that a Prussian, a Duth and an Austrian all speak the same language
If you look at writings throughout the time period, you will indeed find that Prussians, Dutch and Austrians all spoke the same language - German. It had different spellings of course - Teutsch, Duytsch, Dütsch, Deits, and so on but it was considered to be a single language. This would eventually, after hundreds of years, give rise to the nationalist view that all Germans should be united in one nation. The (not officially sung) first stanza of the Deutschlandlied describes the extent of the German language.
Back in the game's time period, this nationalist idea of "Germans" didn't exist, but the language based view of "German speakers" did 100% exist, even back in 1337. No matter how much these German speakers were divided politically or what different words they used. "German" initially described the language that the people spoke, as opposed to Latin, and it also distinguishes German speakers from "Welsch" (Romance) and "Wendisch" (Slavic) speakers.

So yes, there should be a "German language" in the game, and it should include everyone from the Austrians, to the Dutch and the Prussians.
 
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If you look at writings throughout the time period, you will indeed find that Prussians, Dutch and Austrians all spoke the same language - German. It had different spellings of course - Teutsch, Duytsch, Dütsch, Deits, and so on but it was considered to be a single language. This would eventually, after hundreds of years, give rise to the nationalist view that all Germans should be united in one nation. The (not officially sung) first stanza of the Deutschlandlied describes the extent of the German language.
Back in the game's time period, this nationalist idea of "Germans" didn't exist, but the language based view of "German speakers" did 100% exist, even back in 1337. No matter how much these German speakers were divided politically or what different words they used. "German" initially described the language that the people spoke, as opposed to Latin, and it also distinguishes German speakers from "Welsch" (Romance) and "Wendisch" (Slavic) speakers.

So yes, there should be a "German language" in the game, and it should include everyone from the Austrians, to the Dutch and the Prussians.
Intresting, i was of the idea that Germany had a stark north/south divide and that later Dutch grew apart from the rest of the HRE's zone of culture/language
Also the consonant shift that took place in the early medieval period would in time create a larger gap between the already different high german and low german languages
In my opinion, the High german/low german divide is clearer (especially in the 14th century) compared to the Italo-dalmatian/gallo-italic divide
There's also the fact that the italian north-south difference comes from slow divergence from latin, they spoke virtually the same language in the early medieval period and only after centuries of division and isolation did they start to differentiate
But im not in favour of German being divided, i used it as an example of why Italian and Cisalpine shouldn't be
 
I'm currently entertaining "Vernacular" but I still think Dialect is better despite its political baggage. Most of the others are far too academic in nature for a game.

I would suggest "Speech". It doesn't imply anything about the speech in question, making it more neutral than the term 'dialect'. It's got a folksy, era-appropriate ring to it, making it most appropriate for that vernacular tier.
 
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