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Tinto Talks #36 - 6th of November

Welcome to this week's Tinto Talks. Please stop trying to guess the name of the game, it's going to land us in trouble when you figure it out.

I'm @SaintDaveUK, and this week I'm going to delve into Cultures and some related mechanics like Language.





Culture​

Culture is a tricky topic because it is so abstract as a concept, but also it’s an area of our games that people have quite strong opinions about, especially when they have real-world connections to that culture.

As such we would appreciate it if the discussion on this thread is limited to the mechanics of the culture system as presented here, and direct your specific feedback for the culture setup to the relevant regional Tinto Maps where it will be much more helpful.

So, what is Culture? Culture is the culmination of vernacular, music, food, identity, ethnicity, art and various other hard-to-define ideas. It is something possessed by countries, pops, and characters. It contains two main dimensions: Culture Group and Language.


culture_maratha.png

A fairly typical example of a Culture, consisting of a Language and a Culture Group.


Culture Opinion​

For the most part, cultures all consider each other to be neutral, but they can also have natural preference or aversion to specific cultures.

This is represented with cultural opinions, which in ascending order are: enemy, negative, neutral, positive, kindred. This mainly gives modifiers in various places, for example, country opinions of each other, or how expensive they are while Accepted.

Most of these will exist from 1337, but there is a Diplomatic Action to change an opinion over time.


culture_list_aragon.png

A list of cultures present inside Aragon, with two-way opinions relative to the primary culture Catalan. Please note that these opinions are WIP, and might not be final.

Culture Capacity​

Cultural Capacity represents the maximum number of cultures a country can tolerate or accept. For most countries it starts quite low, but there is an Advance every age to increase the maximum, as well as various other sources like Government Reforms and Policies.

accepted_cultures_of_aragon.png


Each culture costs a different Cultural Capacity, depending on relative size, opinions, culture groups, and languages.


cultural_cost_andalusi.png
cultural_cost.png





Non-Accepted Cultures​

By default, every culture in the world is Non-Accepted to you. It is the default state, and at best means you ignore them. Non-Accepted pops are pretty miserable in your country but also don’t provide you with any benefits.

Tolerated Cultures​

If you have the cultural capacity, you can elevate a culture to a Tolerated Culture. This will make the pops a little more content. Tolerated pops will grow as normal, and they will also be a bit happier.

Accepted Cultures​

You can elevate a culture further into being Accepted, at which point they gain special rights.

Even though an Accepted Culture costs 3x more capacity than Tolerated, it’s usually much more desirable as they will give you more levies and sailors. Accepted Cultures also count towards whether you can core a province, and whether a colonial charter will flip to your ownership. Countries whose primary culture is one of your accepted cultures will see you more favourably.

However, Accepted pops cannot be slaves, and you cannot Accept a culture with "Enemy" culture opinion.

Primary Culture​

At the very top of the pyramid is Primary Culture, of which every country has exactly one. This is the principal culture of the apparatus of state, and it is favoured in many calculations. It is not necessarily the largest culture, you can find several countries where a small elite of nobles or clergy rule over the peasant masses belonging to different cultures.

Primary Culture is an important gate to a lot of gameplay content, such as Advances, Unit Types, Government Reforms and so on. It’s impossible to list it all here, but just know that the primary culture you have can affect many parts of the game.

You can swap your primary culture with an accepted culture if it fulfils the requirements, such as if it becomes the dominant culture in your country or if it is the culture of your ruler. There is also a game rule for it to be of the same Culture Group.






Language​

Attached to cultures is the Language system, which is spread across 3 tiers: Dialect, Language, Language Family. Of the three, Language is the most important and where most of the gameplay takes place.

Language Families​

The largest subdivision, many Languages belong to a Language Family, for example Arabic belonging to Semitic. The Indo-European family is split into its sub-groups like Germanic and Romance, because otherwise it is simply too large. Languages like Basque are isolated, and so do not exist in a Language Family. This mostly offers a small opinion bonus and also slightly minimises cost for things like culture acceptance and market attraction.

language_groups.png

Note that this is WIP and examples like Iranic and Indic language groups haven’t been set up.


Languages​

Every culture has a single Language which represents the most common vernacular amongst its people. Languages are often larger groups that are comparable to an EU4 culture group in size, if anyone here has played that game. For example, Iceland to Sweden all use variants of the Scandinavian language, while everyone from Vienna to Hamburg will use variants of the German language.

Languages have Language Power, which is impacted by many sources such as which countries use it as a court language, common language, and liturgical language. It is expressed as a percentage of the most powerful language in the world, and impacts the intensity of bonuses you get from it.

tooltip_language.png

Un ejemplo.


languages.png

The dominant language in each location is shown.



Dialects​

To add diversity within a Language, we have a system of Dialects (though we aren’t especially set on that nomenclature). They represent vernaculars that in Project Caesar’s time period broadly formed a dialectical continuum, and are an effective way to differentiate them without weakening them by splitting them into full Languages.

Dialects are purely for flavour and have no gameplay effect; two dialects are considered identical for most purposes such as opinion bonuses, and they share stats like Language Power. For example, both Leonese and Castilian are considered the same Spanish language and so share the same Language Power, but may have different character names, location names and potentially other light flavour too.
dialects.png

A map showing the dominant dialects in each location. The current setup is WIP, for example we haven't split up South Slavic or Italian.


germanic_language_group.png

Here is a sketch showing the structure of the Germanic language group and its languages and dialects.




Countries have several different ways of interacting with Languages.

Common Language​

The Common Language of a country is simply the language that is used by the primary culture. It can’t be chosen or changed without affecting the Primary Culture.


Liturgical Language​

Every country has a Liturgical Language, which represents the language that the Clergy use in their rituals and scriptures, and by extension what scholars use in their academic works. Some religions allow a country to choose whichever liturgical language they like, (for example, Eastern Orthodox countries variously use languages like Greek or Church Slavonic) whereas Catholic and Islamic countries are forced to use Latin and Arabic respectively.

In general, you will want to adopt a liturgical language with high language power, as it affects your research speed.


liturgical_language.png




Market Language​

Markets also have a Market Language representing the Lingua Franca used between the merchants, which is based on the dominant language of the burghers in the Market Capital. The higher the market power, the higher its contribution to the Language Power.

Locations will have a higher attraction towards markets that share their dominant language, and a slightly smaller bonus if they only share a language family.

market_language.png




Court Language​

Every country also has a Court Language, which represents the primary vernacular used in formal proceedings in the government, for example it might be the language spoken in parliament or written in legal documents.

Unlike the others, Court Languages can be changed almost at will. The possible languages are drawn from your Primary and Accepted Cultures, your ruler, or your Overlord country. The exact court language you have affects the satisfaction of the various estates: Nobles want you to have a more powerful language, meanwhile peasants just want it to be the Common Language. Burghers are happy if you use the same as the capital’s Market Language. The Clergy of course want everything to be in the Liturgical Language.

Most countries start with the same Court Language as their Common Language, but significant examples of where it is different in 1337 would include Norman French in England and Church Latin in Catholic theocracies.

court_language.png




Culture Group​

A Culture Group is a set of Cultures that have some sort of shared identity towards each other. Culture Groups are usually independent of language and current diplomacy, but rather represent a more geographic or genealogical connection that is difficult to represent without abstraction.

A good example would be the British culture group. The diverse cultures of Great Britain have 3 different languages, across several different countries, and yet they are still united by their shared history and cultural influence that transcends the borders.

cultrure_group_british.png

An important culture group.


In gameplay terms, Culture Groups give small opinion bonuses and make culture acceptance a lot cheaper, but also various pieces of content are gated behind Culture Group instead of Culture. For example, your primary culture needs to be in the British culture group to form the Great Britain tag. The game rules can be set to also prevent you from changing your Primary Culture to one in a different Group.

One change we have made from EU4 is that cultures can belong to multiple different Culture Groups, or if they are isolated enough, none at all.

culture_norse_gael.png

Norse-Gael is the most extreme example of multiple Culture Groups, but the median will be closer to 1 or 2.




That’s all for now, but our talks on culture don’t stop here. Next week the artist currently known as Johan will make a song and dance about some deeper aspects of Culture that are brand new for Project Caesar, such as Works of Art and Culture War.
 
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Transoxiana was and still is populated by Tajiks. They were the region's first inhabitants before the arrival of the Turks (Uzbeks, etc.). In 1337, the Persian-speaking Tajiks, an Iranian people, were the majority in Transoxiana.

''Black, Edwin (1991). The Modernization of Inner Asia. M.E. Sharpe. pp. 32–33. The administrative and bureaucratic language of towns and khanates was Persian. Whereas Persian was the dominant literary language of the area, Chagatai shared its distinction by being the only Turkic literary language in Central Asia from the fourteenth to the early twentieth century.''

If Persian was the dominant language of the area, it means that the Persian speakers (Tajiks) were the dominant people of the area.

Even to this day, Tajiks are majority in Samarkand and Bukhara.

''Even so, one has merely to spend a few moments on the streets of Samarkandor Bukhara – the country’s second and third largest cities – to realize that mostpassers-by are speaking amongst themselves in Tojikī, not Uzbek.''
Reference : A History of the Tajiks: Iranians of the East, page 11, Richard Foltz

And you've depicted Khorasanis who speak Turkmen? I'm sorry, but that's absolutely not true, and it's a pity that a strategy game company as respectable as yours makes no effort to accurately describe facts about other continents. Khorasanis speak Persian, Turkmenis are not Khorasanis. Khorasan was the region located in modern day Afghanistan, Tajikistan, Iran, Turkmenistan (Merv) and Uzbekistan (Samarqand, Bukhara, Ferghana). And in this region, Persian speakers (Tajiks) were in the majority even in 1337, as I proved to you in the Tinto Talks on Iran and the Caucasus which it seems like you didn't even care enough to read. Please correct your errors.
 
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It seems that the common language is meant to represent the "language of the peasants", as they for example want it as the court language. However it is tied to primary culture, which is not necessarily the culture of the majority but more like "the culture of the nobility". Isn't this contradictory?
 
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@Pavía, good to see you here.

Given that half of Europe is already after the feedback, should we return to these threads and post comments regarding culture and languages divisions there, or would you prefer to make a separate thread about that?
You could add natural harbors and development maps for Europe, as that was not a thing yet during the first round of feedback on European maps.
 
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Can culture opinions change naturally, not just through diplomatic actions? For example if two cultures are at war a lot, would their opinion deteriorate?
 
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I really like the mechanics but I have a big problem with the language division of Italy. It is wrong for a lot of reasons and even with modern system it's hard to represent the languanges of Italy, I'll be brief.
1) sardo and corso (at this time) are their own thing, an eventual afro-romanzo would be their closer language
2) the northern languages should be called gallo-italico or italo-cisalpino (veneto and friulano in an ideal world would be a complete separate thing but that may be too much to ask)
3) central Italy (Toscana, Marche, Umbria, Lazio) are not close to the southern languages and should be at least a separate group, I would suggest a medio-italiano or italo-mediano as the name
4) southern languages should be called italo-dalmata or italo-meridionale (the second is better if sicilian is included)
5) Sicilian is its own thing

I understand that you don't want to have an exagerate number of languages but the current cisalpine/italian division isn't enough. (And even if you don't want to change it, please at least change the names, calling the center-south italian and the north cisalpine imply that the northen languages are not part of the italians which is false and could easily lead to historical and cultural misunderstandings)
 
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This system looks very nice.

Will Catalan culture belong to the Iberian culture group and Occitan to the French culture group?

By the way it would be nice to add Valenciano and Mallorquin dialects too.
 
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Currently no. Interested to hear opinions of how that could work though.
In CK2, as far as I remember, some cultures could merge to form a new one (predetermined, not generated in-game). I don't remember the exact mechanics though

Maybe, if a European power has a colony in a region with high relations with natives, it could spawn a (hidden) culture, that belongs to it's coloniser and native groups?
 
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And dialects can be created during the game? Here in the South-East of Ukraine there is its own dialect, a mixture of Russian and Ukrainian, at the beginning of the game it is Wild Field.
1200px-Map_of_Ukrainian_dialects-ru.png
 
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Currently no. Interested to hear opinions of how that could work though.
If cultures are coded like in CK3 or Vic3 where they all have their own "composition", maybe make it so interaction between cultures of different groups with at least tolerated opinion can spawn new cultures that possess mix of their composition.

For example, "Indische" or "Indo" culture that can appear out of Dutch pops intermingling with Malay pops in Indonesia with affinity to both Dutch dialect and whatever local language of Indonesia region and share name list from one or both?
 
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Hard to do as we can only easily show 2 dimensions at a time, but a culture can have any number of culture groups. How do we represent Norse Gael on this map?
I think we'd like to see a way to at least click on a culture group and see it displayed on the map, if a map mode for culture groups in general is not possible. Or maybe using dashed regions (but that might get too hectic for some of these groups probably)
 
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Currently no. Interested to hear opinions of how that could work though.

@SaintDaveUK New World cultures could be modeled through colonial policy laws that shape each empire's unique approach. For example, Spain might adopt a resource extraction-focused law, boosting productivity in colonial nations and supporting the aggressive expansion of conquistadors. This approach would lead to a where colonial society is stratified into migrating Spaniards, a Creole culture tied to the region, a mestizo culture connected to indigenous groups, and the indigenous culture itself. On the other hand, English colonial policies might favor permanent & gradual settlement, not fast gains, fostering new cultures that evolve based on the settled region rather than integrating the indigenous population. If this system is implemented, it could provide a dynamic way for colonial policies to directly shape cultural development in the colonies.
 
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Is it possible to spread your language through markets for example. The Hausa language only rose to prominence in west Africa through trade and until the fall of Mali mandinka and Arabic were more common trade languages in west Africa
 
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shouldn't the Turkish beyliks' court languages be Persian?

3. Persian was the official court language among most of the Turks, it should be represented as such.
Maybe, some of them were Persianized to an extend, although the "Persian" influence at this point had been mainly from the Mongol Ilkhanate rather than a strong native Persian state, but we can do a review on those.
 
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Is there any other way that cultural opinions changes over time besides diplomatic action? Like wars between states with different primary cultures.

And on another note, why is cultural opinion not a number like normal opinion? Is there a specific reason?
 
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I'd suggest to maybe change "culture group" into "Language group" ?. Like west slavic, romance etc.
Languages groups exist and are less controversial/ethnic than culture groups. Plus Language Group would imply culture connections.
Culture Group exists to show connections beyond language, like British or Iberian for example.
 
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