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Tinto Talks #36 - 6th of November

Welcome to this week's Tinto Talks. Please stop trying to guess the name of the game, it's going to land us in trouble when you figure it out.

I'm @SaintDaveUK, and this week I'm going to delve into Cultures and some related mechanics like Language.





Culture​

Culture is a tricky topic because it is so abstract as a concept, but also it’s an area of our games that people have quite strong opinions about, especially when they have real-world connections to that culture.

As such we would appreciate it if the discussion on this thread is limited to the mechanics of the culture system as presented here, and direct your specific feedback for the culture setup to the relevant regional Tinto Maps where it will be much more helpful.

So, what is Culture? Culture is the culmination of vernacular, music, food, identity, ethnicity, art and various other hard-to-define ideas. It is something possessed by countries, pops, and characters. It contains two main dimensions: Culture Group and Language.


culture_maratha.png

A fairly typical example of a Culture, consisting of a Language and a Culture Group.


Culture Opinion​

For the most part, cultures all consider each other to be neutral, but they can also have natural preference or aversion to specific cultures.

This is represented with cultural opinions, which in ascending order are: enemy, negative, neutral, positive, kindred. This mainly gives modifiers in various places, for example, country opinions of each other, or how expensive they are while Accepted.

Most of these will exist from 1337, but there is a Diplomatic Action to change an opinion over time.


culture_list_aragon.png

A list of cultures present inside Aragon, with two-way opinions relative to the primary culture Catalan. Please note that these opinions are WIP, and might not be final.

Culture Capacity​

Cultural Capacity represents the maximum number of cultures a country can tolerate or accept. For most countries it starts quite low, but there is an Advance every age to increase the maximum, as well as various other sources like Government Reforms and Policies.

accepted_cultures_of_aragon.png


Each culture costs a different Cultural Capacity, depending on relative size, opinions, culture groups, and languages.


cultural_cost_andalusi.png
cultural_cost.png





Non-Accepted Cultures​

By default, every culture in the world is Non-Accepted to you. It is the default state, and at best means you ignore them. Non-Accepted pops are pretty miserable in your country but also don’t provide you with any benefits.

Tolerated Cultures​

If you have the cultural capacity, you can elevate a culture to a Tolerated Culture. This will make the pops a little more content. Tolerated pops will grow as normal, and they will also be a bit happier.

Accepted Cultures​

You can elevate a culture further into being Accepted, at which point they gain special rights.

Even though an Accepted Culture costs 3x more capacity than Tolerated, it’s usually much more desirable as they will give you more levies and sailors. Accepted Cultures also count towards whether you can core a province, and whether a colonial charter will flip to your ownership. Countries whose primary culture is one of your accepted cultures will see you more favourably.

However, Accepted pops cannot be slaves, and you cannot Accept a culture with "Enemy" culture opinion.

Primary Culture​

At the very top of the pyramid is Primary Culture, of which every country has exactly one. This is the principal culture of the apparatus of state, and it is favoured in many calculations. It is not necessarily the largest culture, you can find several countries where a small elite of nobles or clergy rule over the peasant masses belonging to different cultures.

Primary Culture is an important gate to a lot of gameplay content, such as Advances, Unit Types, Government Reforms and so on. It’s impossible to list it all here, but just know that the primary culture you have can affect many parts of the game.

You can swap your primary culture with an accepted culture if it fulfils the requirements, such as if it becomes the dominant culture in your country or if it is the culture of your ruler. There is also a game rule for it to be of the same Culture Group.






Language​

Attached to cultures is the Language system, which is spread across 3 tiers: Dialect, Language, Language Family. Of the three, Language is the most important and where most of the gameplay takes place.

Language Families​

The largest subdivision, many Languages belong to a Language Family, for example Arabic belonging to Semitic. The Indo-European family is split into its sub-groups like Germanic and Romance, because otherwise it is simply too large. Languages like Basque are isolated, and so do not exist in a Language Family. This mostly offers a small opinion bonus and also slightly minimises cost for things like culture acceptance and market attraction.

language_groups.png

Note that this is WIP and examples like Iranic and Indic language groups haven’t been set up.


Languages​

Every culture has a single Language which represents the most common vernacular amongst its people. Languages are often larger groups that are comparable to an EU4 culture group in size, if anyone here has played that game. For example, Iceland to Sweden all use variants of the Scandinavian language, while everyone from Vienna to Hamburg will use variants of the German language.

Languages have Language Power, which is impacted by many sources such as which countries use it as a court language, common language, and liturgical language. It is expressed as a percentage of the most powerful language in the world, and impacts the intensity of bonuses you get from it.

tooltip_language.png

Un ejemplo.


languages.png

The dominant language in each location is shown.



Dialects​

To add diversity within a Language, we have a system of Dialects (though we aren’t especially set on that nomenclature). They represent vernaculars that in Project Caesar’s time period broadly formed a dialectical continuum, and are an effective way to differentiate them without weakening them by splitting them into full Languages.

Dialects are purely for flavour and have no gameplay effect; two dialects are considered identical for most purposes such as opinion bonuses, and they share stats like Language Power. For example, both Leonese and Castilian are considered the same Spanish language and so share the same Language Power, but may have different character names, location names and potentially other light flavour too.
dialects.png

A map showing the dominant dialects in each location. The current setup is WIP, for example we haven't split up South Slavic or Italian.


germanic_language_group.png

Here is a sketch showing the structure of the Germanic language group and its languages and dialects.




Countries have several different ways of interacting with Languages.

Common Language​

The Common Language of a country is simply the language that is used by the primary culture. It can’t be chosen or changed without affecting the Primary Culture.


Liturgical Language​

Every country has a Liturgical Language, which represents the language that the Clergy use in their rituals and scriptures, and by extension what scholars use in their academic works. Some religions allow a country to choose whichever liturgical language they like, (for example, Eastern Orthodox countries variously use languages like Greek or Church Slavonic) whereas Catholic and Islamic countries are forced to use Latin and Arabic respectively.

In general, you will want to adopt a liturgical language with high language power, as it affects your research speed.


liturgical_language.png




Market Language​

Markets also have a Market Language representing the Lingua Franca used between the merchants, which is based on the dominant language of the burghers in the Market Capital. The higher the market power, the higher its contribution to the Language Power.

Locations will have a higher attraction towards markets that share their dominant language, and a slightly smaller bonus if they only share a language family.

market_language.png




Court Language​

Every country also has a Court Language, which represents the primary vernacular used in formal proceedings in the government, for example it might be the language spoken in parliament or written in legal documents.

Unlike the others, Court Languages can be changed almost at will. The possible languages are drawn from your Primary and Accepted Cultures, your ruler, or your Overlord country. The exact court language you have affects the satisfaction of the various estates: Nobles want you to have a more powerful language, meanwhile peasants just want it to be the Common Language. Burghers are happy if you use the same as the capital’s Market Language. The Clergy of course want everything to be in the Liturgical Language.

Most countries start with the same Court Language as their Common Language, but significant examples of where it is different in 1337 would include Norman French in England and Church Latin in Catholic theocracies.

court_language.png




Culture Group​

A Culture Group is a set of Cultures that have some sort of shared identity towards each other. Culture Groups are usually independent of language and current diplomacy, but rather represent a more geographic or genealogical connection that is difficult to represent without abstraction.

A good example would be the British culture group. The diverse cultures of Great Britain have 3 different languages, across several different countries, and yet they are still united by their shared history and cultural influence that transcends the borders.

cultrure_group_british.png

An important culture group.


In gameplay terms, Culture Groups give small opinion bonuses and make culture acceptance a lot cheaper, but also various pieces of content are gated behind Culture Group instead of Culture. For example, your primary culture needs to be in the British culture group to form the Great Britain tag. The game rules can be set to also prevent you from changing your Primary Culture to one in a different Group.

One change we have made from EU4 is that cultures can belong to multiple different Culture Groups, or if they are isolated enough, none at all.

culture_norse_gael.png

Norse-Gael is the most extreme example of multiple Culture Groups, but the median will be closer to 1 or 2.




That’s all for now, but our talks on culture don’t stop here. Next week the artist currently known as Johan will make a song and dance about some deeper aspects of Culture that are brand new for Project Caesar, such as Works of Art and Culture War.
 
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So church slavonic is a non-impact dialect of "east slavic" ie already gone thru a protestant revolution of bringing peasant and burger and aristo literacy power to east slavic. Whereas catholic latin will have some major issues in getting all that trade etc boosts to language power.
Making one wonder how come lingua franca ever managed to happen. Unless france ackshyoually became protestant
 
So church slavonic is a non-impact dialect of "east slavic" ie already gone thru a protestant revolution of bringing peasant and burger and aristo literacy power to east slavic. Whereas catholic latin will have some major issues in getting all that trade etc boosts to language power.
Making one wonder how come lingua franca ever managed to happen. Unless france ackshyoually became protestant
Church Slavonic is its own language distinct from South Slavic or Russian, so no it’s exactly the same as France or Spain having Latin as their clerical language, same family as their common/court language, but still a different language. That said you’ll probably be able to change it and a country like Russia likely will once Russian overtake’s Church Slavonic in language power.
 
Church Slavonic is its own language distinct from South Slavic or Russian, so no it’s exactly the same as France or Spain having Latin as their clerical language, same family as their common/court language, but still a different language. That said you’ll probably be able to change it and a country like Russia likely will once Russian overtake’s Church Slavonic in language power.
Orthodox either uses church slavonic or greek for research, unless there is some event or advance that changes this
 
Orthodox either uses church slavonic or greek for research, unless there is some event or advance that changes this
I know that Catholicism and Islam are limited to Latin and Arabic respectively as liturgical languages but I’m not sure if Orthodox is limited to Greek and Church Slavonic specifically, as opposed to being able to freely choose liturgical language and orthodox countries simply starting with those languages. My interpretation was the latter but I suppose both are possible.
 
For Orthodox it's... complicated. Due to the inherent nature of autocephaly, it basically comes down to whatever the autocephalous archbishop/exarch/patriarch decides should be the language in question which is usually reflective of the country that mostly falls under their jurisdiction. I say usually because the Archbishopric of Ohrid, despite having control over plenty of Bulgaria and Serbia (at least at its conception), kept up with using Greek even after the Byzantines lost control.

Also note that Georgia is Orthodox, too, and their liturgical language is Georgian.
 
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May I say that you change the Yugur language from Mongolian to Siberic (Turkic) as it's more accurate to their origins and most of them speak that variety today?
 
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As already mentioned in an other Thread, Bulgaria used its own language for liturgy at this point in history, there is no sense in the Bulgarian Patriarch caring about a unified Slavic language of liturgy. Bulgaria used old church Slavonic in the 9-11th century for the only reason for beiing literally the same language as old Bulgarian, developed at the beginning from Cyrill and Methodius but finalized development by their Bulgarian disciples in the Preslav and Ohrid Litterary schools. Bulgarian clergy was not interested by 1337 in the Russian redaction of church Slavonic as later during the Ottoman rule, so the liturgical language should be Bulgarian.
 
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Transoxiana was and still is populated by Tajiks. They were the region's first inhabitants before the arrival of the Turks (Uzbeks, etc.). In 1337, the Persian-speaking Tajiks, an Iranian people, were the majority in Transoxiana.

''Black, Edwin (1991). The Modernization of Inner Asia. M.E. Sharpe. pp. 32–33. The administrative and bureaucratic language of towns and khanates was Persian. Whereas Persian was the dominant literary language of the area, Chagatai shared its distinction by being the only Turkic literary language in Central Asia from the fourteenth to the early twentieth century.''

If Persian was the dominant language of the area, it means that the Persian speakers (Tajiks) were the dominant people of the area.

Even to this day, Tajiks are majority in Samarkand and Bukhara.

''Even so, one has merely to spend a few moments on the streets of Samarkandor Bukhara – the country’s second and third largest cities – to realize that mostpassers-by are speaking amongst themselves in Tojikī, not Uzbek.''
Reference : A History of the Tajiks: Iranians of the East, page 11, Richard Foltz

And you've depicted Khorasanis who speak Turkmen? I'm sorry, but that's absolutely not true, and it's a pity that a strategy game company as respectable as yours makes no effort to accurately describe facts about other continents. Khorasanis speak Persian, Turkmenis are not Khorasanis. Khorasan was the region located in modern day Afghanistan, Tajikistan, Iran, Turkmenistan (Merv) and Uzbekistan (Samarqand, Bukhara, Ferghana). And in this region, Persian speakers (Tajiks) were in the majority even in 1337. Please correct your errors.
 
There is almost no distinction between Khorasanis and Tajiks. Tajiks are just Persian speakers from Afghanistan, Tajikistan and parts of modern day Uzbekistan (Samarqand and Bukhara and other regions within the country) and this region was called Khorasan.
The Khwarizmian culture is highly inaccurate, it should only be present in Khwarizm region (Near the Aral sea) to a very small extent as most of them were wiped out by the mongol invaders in the 1210s and were replaced by Turks.

Transoxiania's major centers like Samarkand and Bukhara and most of its rural areas as well should instead be majority Persian speaking people (Tajik, even tho I suggest you change it to Khorasani), and there isn't a single credible historian in the world that disagrees with this.

Also do note that there was a small Jewish presence in Bukhara (Bukharan Jews) who spoke Persian.


Even to this day, Samarkand and Bukhara are majority Tajik and I am saying this as someone who has relatives in Samarkand and Bukhara. (I am from Afghanistan)
Here's a quote from a historian on the importance of the Persian (the language of Tajiks who are the only Persian speakers in Transoxiania) in Transoxiania (under chagatai khanate)

''Black, Edwin (1991). The Modernization of Inner Asia. M.E. Sharpe. pp. 32–33. The administrative and bureaucratic language of towns and khanates was Persian. Whereas Persian was the dominant literary language of the area, Chagatai shared its distinction by being the only Turkic literary language in Central Asia from the fourteenth to the early twentieth century.''

If Persian was the dominant language of the area, it means that the Persian speakers (Tajiks) were the dominant people of the area.
Even to this day, Tajiks are majority in Samarkand and Bukhara.

''Even so, one has merely to spend a few moments on the streets of Samarkandor Bukhara – the country’s second and third largest cities – to realize that mostpassers-by are speaking amongst themselves in Tojikī, not Uzbek.''
Reference : A History of the Tajiks: Iranians of the East, page 11, Richard Foltz


I would also point it the fact that the Afghan culture (which should be replaced by Pakhtun/Pashtun culture) wasn't as dominant in 1337 as shown on the map. Places like Farah province and Zaranj wouldn't and has never been majority Pashtun (Could argue with Farah city as it is half Tajik, half Pashtun today). If you look at the demographics of the Farah province, 70% of its population speak Persian/Dari and only 30% Pashtu. So this proves only 30% of Farah province is Pashtun. (Pashtun immigration to the north of modern day Afghanistan started in the 19th century)


en.m.wikipedia.org

File:Map of Languages (in Districts) in Afghanistan.jpg - Wikipedia

en.m.wikipedia.org

en.m.wikipedia.org
Source is from the 1985 central statistics office of Afghanistan
Here's a map of the languages of Afghanistan in each district. Dari or Persian Dari is the mother tongue of the Tajiks and Hazaras. So Hazaras would be majority in Bamyian and surrounding areas.

Do note that the migration of Turkic peoples from northern and eastern Central Asia to Transoxania and Afghanistan was a gradual event that took several centuries. Therefore, there were no major Turkic cities in modern Afghanistan in 1337.

Here is a map that better shows the region where the Hazaras live (they also live in the big cities like Kabul, Herat and Mazar-e-Sharif, but they are in the minority):
1726400512362.png


You have shown Ghor province as being majority Hazara, again that is factually incorrect. Ghor province (the origin place of the Ghurids who were Tajiks/Khorasanis and Kartids were related to Ghurids) was and still is majority Tajik with around 40% of it being Hazaras in the East.

And you've depicted Khorasanis who speak Turkmen? I'm sorry, but that's absolutely not true, and it's a pity that a strategy game company as respectable as yours makes no effort to accurately describe facts about other continents. Khorasanis speak Persian, Turkmenis are not Khorasanis. Khorasan was the region located in modern day Afghanistan, Tajikistan, Iran, Turkmenistan (Merv) and Uzbekistan (Samarqand, Bukhara, Ferghana). And in this region, Persian speakers (Tajiks) were in the majority even in 1337.


Please do take this into consideration and correct the inaccuracies.
Thank you for taking the time to read this the comment.
 
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