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Tinto Talks #37 - 13th of November 2024

Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday, the day of the week where we tell you information about our super secret game with the code name Project Caesar.

This week we will talk about art and culture; not why it's important to the world, but the impact it has in our game. To begin with, every Culture in Project Caesar has two important attributes: Cultural Influence and Cultural Tradition.

Cultural Influence

This is the attack power of a culture in the context of culture war, representing how impressive it appears to other cultures, and the reach it has beyond its own borders.

It has a monthly increase depending on prestige, some cultural buildings and also increases upon the completion of a work of art.

influence_1.png

The influence of the English is weak… for now..


Cultural Tradition

This is the defense power of a culture in the context of culture war, representing how strongly this culture's traditions resonate with its people.
Tradition has a monthly change dependent on relevant buildings, but also on the amount of art you have in your country. The average literacy of your nobles also have a significant impact on your cultural tradition as well.

cultural_tradition.png

Some nested tooltips, you can also see the details of every location by hovering over that value as well..

As you may see in the screenshot above, the primary culture of the country is the one benefiting from your art and nobles.


Culture War
So what is cultural influence and cultural tradition impacting then. Well, we have this concept called Culture War which impacts several aspects of the game. For the part where culture is relevant, the cultural influence of the “attacking” culture is compared against the cultural tradition of the “defending” culture. If it's positive you will get bonuses, but if it's negative, you will face penalties.

There are plenty of diplomatic actions where having a dominant culture is a benefit for the other country to accept your deals, not to mention the fact that building a spy network is far faster if you have a cultural dominance.

This also has an impact if you have conquered some land and want to integrate it, as if your cultural influence is bigger than their traditions you will integrate the territory faster. This is also valid if you want to annex a subject.

You also assimilate people faster if you have a higher cultural influence than the pop’s culture’s traditions. There is also a small impact on sieges as well.



Cultural Investment
One of the most important advances in the Age of Renaissance is the ‘Patron of the Arts’, this one is early in the part of the tree that requires the Renaissance Institution, and it allows you to invest into culture. The cost of this depends on the size of the economy and how many artists you wish to employ.

patron.png

How can you be a renaissance man without sponsoring the arts?

There is a direct impact from the investment you make each month on your prestige as well as an impact on the skill of the artists and the art they create.

There are some countries outside of Europe that already start with advances that unlock investing into culture.

Artists
These are characters that appear in countries that are investing into culture. They will spend their time creating new art, or figuring out what art they should create. They will also increase their skill over time, depending on how much money you will throw at them. If you get frustrated with them not producing new art, you can always commission art directly by throwing even more money at them.

Various buildings and advances can impact the skill floor and ceiling of a new artist as well.

artist.png

One artist that exists at the start of the game..

If you have less than double the number of the supported artists in your country, you can always poach an artist from a smaller and less rich country. That artist will then move to your country and all the art they create will benefit you, however the influence of the culture of the country you invited him from will increase.

There are several different types of artists, and they create different types of art.
  • Painter
    • This type of artist creates images by depicting the world or purely from their imagination. It is done by applying pigment, coal or other sources of colors to a solid surface like a canvas or a wall. Famous painters of the era include Leonardo Da Vinci, Rembrandt, and Raphael.
  • Sculptor
    • A sculptor shapes clay, stone, marble, wood, and other materials into art. Famous sculptors of the era include Donatello, Michelangelo, and Gianlorenzo Bernini.
  • Composer
    • This is an artist that creates music, including anything from a motet to a symphony. Famous composers of the era include Johan Sebastian Bach, Wolfgang Amadeus Mozart, and Carl Michael Bellman.
  • Writer
    • A writer describes artists that can write anything from a poem to a novel, as well as writing entire plays. Famous writers of the era include William Shakespeare and many more of lesser talent.
  • Architect
    • Architects are the artists that design the buildings that create the beauty of our cities. This also includes monuments, mansions and palaces. Famous architects of the era include Minar Sinan, Christopher Wren, and Michelangelo.
  • Philosopher
    • This type of artist defines reality and helps us shape our understanding of our existence. Famous philosophers of the era include René Descartes, Immanuel Kant, and Baruch Spinoza.
  • Jurist
    • An expert in legal matters, proficient in analyzing and commenting on the different legal codes. Famous Jurists of the era include Bartolus de Saxoferrato, Francisco de Vitoria, and Jeremy Bentham.
  • Scientist
    • A person of knowledge and a scholar of thought, questioning the aspects of nature which have been granted as given in the past. Famous Scientists of the era include Isaac Newton, Leonardo da Vinci, and Joseph Fourier.
  • Iconographer - Only for certain religions
    • Iconographers create religious icons. Famous iconographers of the era include Eulalios, Georgios Kallergis, and Manuel Panselinos.
  • Metalsmith - if you have metallurgy
    • Metalsmiths are skilled artificers, capable of creating anything from decorative weapons to kingly regalia. Famous metalsmiths of the era include Johann Joseph Würth, Vidal Astori, and Jehan Cambier.


Works of Art
A work of art is something that an artist has created. When the art is created, it will directly increase the cultural influence of the primary culture of the country that the artist is working in. Not all artists will necessarily live in a capital, or create their art there either.


work_of_art.png

There is of course art already present at the start of the game..


When a location is conquered through a siege or normal occupation, there is a chance for Works of Art to be looted or destroyed. If it's looted, it will be transferred to your capital, so you can create a nice Museum a few centuries later. Having some art in your country has some benefits, increasing your prestige and traditions.


art_in_country.png

You might become more innovative if you have lots of art though..

There is also a direct benefit to all locations that have works of art as well, depending on how much of the art you have, and it provides some good benefits.

art_in_location.png

A true melting pot..

Prestige
This is a concept that has existed in many of our previous GSG and it is present on Project Caesar as well. Here it's a value between 0 and 100 and will decay to 0 if nothing else increases it, where the decay is bigger the higher the prestige is.

Prestige in this game is heavily tied to the cultural part of the game, but it also has an impact on diplomacy and trade.


prestige.png

If the nobles were just a little bit more happy…


Stay tuned, as next week we will go into detail about all the societal values we have.
 
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We don't have any "woke" or "incel" cultures though.
Don't worry! Plenty of terminally online brainrotted culture warriors from both sides will be tripping over themselves to give you their definitive, totally reasonable and objective opinion factual assessment as to what exactly is "woke/sjw/progressive" or "incel/problematic/chud" in the game!
 
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Is there any connection between state religion and culture influence/tradition?
In 1337, the main cultural factors of any country came from their (state) religion.
The renaissance, f.e. hardly had any impact on Muslim and Orthodox countries, practically there were a cultural barrier where the sphere of Catholicism ended.
No matter how much cultural influence the Pope had, it meant nothing in Moscow or Istanbul.

Is this represented in the game somehow?
 
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Some cultures created art or cultural artefacts that don't fit nicely into your set of artists. Which type of artist makes quipu in Inca?

Also, how do artworks get named? It'd be a shame if it was solely from a defined list. If Tunis conquers Italy before the renaissance, I wouldn't want to see them or anyone else create the Mona Lisa.
 
Wouldn't make sense for the Pale to be Anglo-Irish rather than English?
Most senior statesmen in the Lordship of Ireland appear to have been English-born knights on temporary assignments, similar to how later British Empire colonies were run. In fact, in 1340, Edward III ordered that only men who earned income from lands in England could occupy ministerial positions in the Lordship.
 
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Most senior statesmen in the Lordship of Ireland appear to have been English-born knights on temporary assignments, similar to how later British Empire colonies were run. In fact, in 1340, Edward III ordered that only men who earned income from lands in England could occupy ministerial positions in the Lordship.
Ok but can the Pale for Ireland though? Or they need to convert to do that?
 
Currently the formable is only for Anglo-Irish and Irish. Makes sense for the Pale to always be able to form it though I think.
I hope so, as I stated in the past if we consider the Pale to be a representation of the English domains in Ireland then it should also be a precursor to the English ruled Kingdom of Ireland before the unification with Great Britain
 
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Characters have 1 culture and their language is drawn from that.
So actually if pops are assimilated into another culture, they also change the language automatically?

Also is assimilation efficiency the same with all cultures (if we don't take into account cultural influence/tradition)? Or assimilation of more geographically 'distant' cultures takes longer?
 
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1 - we have a cultural hegemony
2 - similar to navy or court.
3 - no, you have no control over its destruction, as soldiers are unruly when sacking.
4 - no

Regarding #3, can high army professionalism/discipline be tied to lower chance of destroying arts?
 
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Wales having English culture has got me thinking. I assume that is because English was accepted and Welsh wasn't despite Welsh being the majority population.

Does that imply that Wales won't have cores on most of Wales at the start of the game?
 
Dear Johan.

I want to know if Project Ceaser will have a feature of counting the time playing as a nation.

Just like the Hearts of Iron IV feature.

My most played country in Europa Universalis IV is Ajam; at least 600 hours.

Id by the release the game won't have this feature, do you consider adding it later?

P.S: I shall spam for month until I get to know if the game will have it or not
 
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