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Tinto Talks #37 - 13th of November 2024

Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday, the day of the week where we tell you information about our super secret game with the code name Project Caesar.

This week we will talk about art and culture; not why it's important to the world, but the impact it has in our game. To begin with, every Culture in Project Caesar has two important attributes: Cultural Influence and Cultural Tradition.

Cultural Influence

This is the attack power of a culture in the context of culture war, representing how impressive it appears to other cultures, and the reach it has beyond its own borders.

It has a monthly increase depending on prestige, some cultural buildings and also increases upon the completion of a work of art.

influence_1.png

The influence of the English is weak… for now..


Cultural Tradition

This is the defense power of a culture in the context of culture war, representing how strongly this culture's traditions resonate with its people.
Tradition has a monthly change dependent on relevant buildings, but also on the amount of art you have in your country. The average literacy of your nobles also have a significant impact on your cultural tradition as well.

cultural_tradition.png

Some nested tooltips, you can also see the details of every location by hovering over that value as well..

As you may see in the screenshot above, the primary culture of the country is the one benefiting from your art and nobles.


Culture War
So what is cultural influence and cultural tradition impacting then. Well, we have this concept called Culture War which impacts several aspects of the game. For the part where culture is relevant, the cultural influence of the “attacking” culture is compared against the cultural tradition of the “defending” culture. If it's positive you will get bonuses, but if it's negative, you will face penalties.

There are plenty of diplomatic actions where having a dominant culture is a benefit for the other country to accept your deals, not to mention the fact that building a spy network is far faster if you have a cultural dominance.

This also has an impact if you have conquered some land and want to integrate it, as if your cultural influence is bigger than their traditions you will integrate the territory faster. This is also valid if you want to annex a subject.

You also assimilate people faster if you have a higher cultural influence than the pop’s culture’s traditions. There is also a small impact on sieges as well.



Cultural Investment
One of the most important advances in the Age of Renaissance is the ‘Patron of the Arts’, this one is early in the part of the tree that requires the Renaissance Institution, and it allows you to invest into culture. The cost of this depends on the size of the economy and how many artists you wish to employ.

patron.png

How can you be a renaissance man without sponsoring the arts?

There is a direct impact from the investment you make each month on your prestige as well as an impact on the skill of the artists and the art they create.

There are some countries outside of Europe that already start with advances that unlock investing into culture.

Artists
These are characters that appear in countries that are investing into culture. They will spend their time creating new art, or figuring out what art they should create. They will also increase their skill over time, depending on how much money you will throw at them. If you get frustrated with them not producing new art, you can always commission art directly by throwing even more money at them.

Various buildings and advances can impact the skill floor and ceiling of a new artist as well.

artist.png

One artist that exists at the start of the game..

If you have less than double the number of the supported artists in your country, you can always poach an artist from a smaller and less rich country. That artist will then move to your country and all the art they create will benefit you, however the influence of the culture of the country you invited him from will increase.

There are several different types of artists, and they create different types of art.
  • Painter
    • This type of artist creates images by depicting the world or purely from their imagination. It is done by applying pigment, coal or other sources of colors to a solid surface like a canvas or a wall. Famous painters of the era include Leonardo Da Vinci, Rembrandt, and Raphael.
  • Sculptor
    • A sculptor shapes clay, stone, marble, wood, and other materials into art. Famous sculptors of the era include Donatello, Michelangelo, and Gianlorenzo Bernini.
  • Composer
    • This is an artist that creates music, including anything from a motet to a symphony. Famous composers of the era include Johan Sebastian Bach, Wolfgang Amadeus Mozart, and Carl Michael Bellman.
  • Writer
    • A writer describes artists that can write anything from a poem to a novel, as well as writing entire plays. Famous writers of the era include William Shakespeare and many more of lesser talent.
  • Architect
    • Architects are the artists that design the buildings that create the beauty of our cities. This also includes monuments, mansions and palaces. Famous architects of the era include Minar Sinan, Christopher Wren, and Michelangelo.
  • Philosopher
    • This type of artist defines reality and helps us shape our understanding of our existence. Famous philosophers of the era include René Descartes, Immanuel Kant, and Baruch Spinoza.
  • Jurist
    • An expert in legal matters, proficient in analyzing and commenting on the different legal codes. Famous Jurists of the era include Bartolus de Saxoferrato, Francisco de Vitoria, and Jeremy Bentham.
  • Scientist
    • A person of knowledge and a scholar of thought, questioning the aspects of nature which have been granted as given in the past. Famous Scientists of the era include Isaac Newton, Leonardo da Vinci, and Joseph Fourier.
  • Iconographer - Only for certain religions
    • Iconographers create religious icons. Famous iconographers of the era include Eulalios, Georgios Kallergis, and Manuel Panselinos.
  • Metalsmith - if you have metallurgy
    • Metalsmiths are skilled artificers, capable of creating anything from decorative weapons to kingly regalia. Famous metalsmiths of the era include Johann Joseph Würth, Vidal Astori, and Jehan Cambier.


Works of Art
A work of art is something that an artist has created. When the art is created, it will directly increase the cultural influence of the primary culture of the country that the artist is working in. Not all artists will necessarily live in a capital, or create their art there either.


work_of_art.png

There is of course art already present at the start of the game..


When a location is conquered through a siege or normal occupation, there is a chance for Works of Art to be looted or destroyed. If it's looted, it will be transferred to your capital, so you can create a nice Museum a few centuries later. Having some art in your country has some benefits, increasing your prestige and traditions.


art_in_country.png

You might become more innovative if you have lots of art though..

There is also a direct benefit to all locations that have works of art as well, depending on how much of the art you have, and it provides some good benefits.

art_in_location.png

A true melting pot..

Prestige
This is a concept that has existed in many of our previous GSG and it is present on Project Caesar as well. Here it's a value between 0 and 100 and will decay to 0 if nothing else increases it, where the decay is bigger the higher the prestige is.

Prestige in this game is heavily tied to the cultural part of the game, but it also has an impact on diplomacy and trade.


prestige.png

If the nobles were just a little bit more happy…


Stay tuned, as next week we will go into detail about all the societal values we have.
 
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Hello @Johan and @SaintDaveUK !

Some other people and me are working on assembling a list of artists and works of art for Hungary. and I have a couple questions if it's not a problem.

1. Are the tiers for art Avarage, Above Avarage, Good, Very Good, Great, Magnum Opus, or there are more tiers that we have not seen?

2. Can we have a list of types of art? One of our suggestions is a basilica, and for type I just simply wrote "building". Another suggestion is a regalia, but that was shown to be an existing type, so there is no problem with that.

3. Unrelated to this TT, and it might have been answered before, if so I deeply apologise, but are weighted names a thing in Project Caeasar? Meaning the game picks certain names for characters more commonly than other names.
 
I wonder if there will be a tradeoff-system like

i can become a very creative artsy Country .... OR .. i can become a very militaristic disiplined county
but getting both would be difficult or have its price.
As it appears that taking the artsy projects increases the takers culture it would appear that the military country would get the benefit of the artsy country through capture and domination while the opposite doesn't appear true.
 
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I think prestige should be much more relative then what is shown here, which is largely similar to eu4.

Instead, it should be much easier to be high prestige at game start then at game end. Your works of art should impress much less when a dozen other countries have as many artworks as you do.

Finally, China should have high prestige for most of the game and having low prestige should endanger the stability of the empire.

Prestige in eu4 was mostly a vehicle for giving a small set of static bonuses, and didn't tie much into other systems. I feel like Project Caesar may be repeating the same mistake.
 
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Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday, the day of the week where we tell you information about our super secret game with the code name Project Caesar.

This week we will talk about art and culture; not why it's important to the world, but the impact it has in our game. To begin with, every Culture in Project Caesar has two important attributes: Cultural Influence and Cultural Tradition.

Cultural Influence

This is the attack power of a culture in the context of culture war, representing how impressive it appears to other cultures, and the reach it has beyond its own borders.

It has a monthly increase depending on prestige, some cultural buildings and also increases upon the completion of a work of art.

View attachment 1215606
The influence of the English is weak… for now..


Cultural Tradition

This is the defense power of a culture in the context of culture war, representing how strongly this culture's traditions resonate with its people.
Tradition has a monthly change dependent on relevant buildings, but also on the amount of art you have in your country. The average literacy of your nobles also have a significant impact on your cultural tradition as well.

View attachment 1215607
Some nested tooltips, you can also see the details of every location by hovering over that value as well..

As you may see in the screenshot above, the primary culture of the country is the one benefiting from your art and nobles.


Culture War
So what is cultural influence and cultural tradition impacting then. Well, we have this concept called Culture War which impacts several aspects of the game. For the part where culture is relevant, the cultural influence of the “attacking” culture is compared against the cultural tradition of the “defending” culture. If it's positive you will get bonuses, but if it's negative, you will face penalties.

There are plenty of diplomatic actions where having a dominant culture is a benefit for the other country to accept your deals, not to mention the fact that building a spy network is far faster if you have a cultural dominance.

This also has an impact if you have conquered some land and want to integrate it, as if your cultural influence is bigger than their traditions you will integrate the territory faster. This is also valid if you want to annex a subject.

You also assimilate people faster if you have a higher cultural influence than the pop’s culture’s traditions. There is also a small impact on sieges as well.



Cultural Investment
One of the most important advances in the Age of Renaissance is the ‘Patron of the Arts’, this one is early in the part of the tree that requires the Renaissance Institution, and it allows you to invest into culture. The cost of this depends on the size of the economy and how many artists you wish to employ.

View attachment 1215608
How can you be a renaissance man without sponsoring the arts?

There is a direct impact from the investment you make each month on your prestige as well as an impact on the skill of the artists and the art they create.

There are some countries outside of Europe that already start with advances that unlock investing into culture.

Artists
These are characters that appear in countries that are investing into culture. They will spend their time creating new art, or figuring out what art they should create. They will also increase their skill over time, depending on how much money you will throw at them. If you get frustrated with them not producing new art, you can always commission art directly by throwing even more money at them.

Various buildings and advances can impact the skill floor and ceiling of a new artist as well.

View attachment 1215609
One artist that exists at the start of the game..

If you have less than double the number of the supported artists in your country, you can always poach an artist from a smaller and less rich country. That artist will then move to your country and all the art they create will benefit you, however the influence of the culture of the country you invited him from will increase.

There are several different types of artists, and they create different types of art.
  • Painter
    • This type of artist creates images by depicting the world or purely from their imagination. It is done by applying pigment, coal or other sources of colors to a solid surface like a canvas or a wall. Famous painters of the era include Leonardo Da Vinci, Rembrandt, and Raphael.
  • Sculptor
    • A sculptor shapes clay, stone, marble, wood, and other materials into art. Famous sculptors of the era include Donatello, Michelangelo, and Gianlorenzo Bernini.
  • Composer
    • This is an artist that creates music, including anything from a motet to a symphony. Famous composers of the era include Johan Sebastian Bach, Wolfgang Amadeus Mozart, and Carl Michael Bellman.
  • Writer
    • A writer describes artists that can write anything from a poem to a novel, as well as writing entire plays. Famous writers of the era include William Shakespeare and many more of lesser talent.
  • Architect
    • Architects are the artists that design the buildings that create the beauty of our cities. This also includes monuments, mansions and palaces. Famous architects of the era include Minar Sinan, Christopher Wren, and Michelangelo.
  • Philosopher
    • This type of artist defines reality and helps us shape our understanding of our existence. Famous philosophers of the era include René Descartes, Immanuel Kant, and Baruch Spinoza.
  • Jurist
    • An expert in legal matters, proficient in analyzing and commenting on the different legal codes. Famous Jurists of the era include Bartolus de Saxoferrato, Francisco de Vitoria, and Jeremy Bentham.
  • Scientist
    • A person of knowledge and a scholar of thought, questioning the aspects of nature which have been granted as given in the past. Famous Scientists of the era include Isaac Newton, Leonardo da Vinci, and Joseph Fourier.
  • Iconographer - Only for certain religions
    • Iconographers create religious icons. Famous iconographers of the era include Eulalios, Georgios Kallergis, and Manuel Panselinos.
  • Metalsmith - if you have metallurgy
    • Metalsmiths are skilled artificers, capable of creating anything from decorative weapons to kingly regalia. Famous metalsmiths of the era include Johann Joseph Würth, Vidal Astori, and Jehan Cambier.


Works of Art
A work of art is something that an artist has created. When the art is created, it will directly increase the cultural influence of the primary culture of the country that the artist is working in. Not all artists will necessarily live in a capital, or create their art there either.


View attachment 1215610
There is of course art already present at the start of the game..


When a location is conquered through a siege or normal occupation, there is a chance for Works of Art to be looted or destroyed. If it's looted, it will be transferred to your capital, so you can create a nice Museum a few centuries later. Having some art in your country has some benefits, increasing your prestige and traditions.


View attachment 1215612
You might become more innovative if you have lots of art though..

There is also a direct benefit to all locations that have works of art as well, depending on how much of the art you have, and it provides some good benefits.

View attachment 1215613
A true melting pot..

Prestige
This is a concept that has existed in many of our previous GSG and it is present on Project Caesar as well. Here it's a value between 0 and 100 and will decay to 0 if nothing else increases it, where the decay is bigger the higher the prestige is.

Prestige in this game is heavily tied to the cultural part of the game, but it also has an impact on diplomacy and trade.


View attachment 1215614
If the nobles were just a little bit more happy…


Stay tuned, as next week we will go into detail about all the societal values we have.
This is awesome! Superb change from EU4. One thought, though— I’d suggest changing “Artists” to “Luminaries”, as scientists and jurists and philosophers aren’t really artists.
 
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No. Scientists write books and thesises

Research and Progress are done by Engineers. (not present in game atm.. sorry) :p
Wack, honestly. Scientists (and to an extent philosophers, jurists, and metallurgists) should absolutely be primarily connected to research and progress.
 
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Will there be an option to change the culture like in Crusader Kings III:Royal Court? That was an interesting feature, and would love to see it in "Project Caesar".
 
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Could new cultures diverge from existing cultures/be created by hybridizing two cultures....?

I think that it would be super cool to see cultures shift and become new cultures over time.
 
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Now you're talking to me baby

I was talking some years ago (or yesteryear) about how EU5 or any similar game in the Renaissance-Barroque-Rococo Era should give a focus to Art and Culture in gameplay and visuals!

We love to see it
 
Ok, hold on.


  • Painter
    • This type of artist creates images by depicting the world or purely from their imagination. It is done by applying pigment, coal or other sources of colors to a solid surface like a canvas or a wall. Famous painters of the era include Leonardo Da Vinci, Rembrandt, and Raphael.
  • Sculptor
    • A sculptor shapes clay, stone, marble, wood, and other materials into art. Famous sculptors of the era include Donatello, Michelangelo, and Gianlorenzo Bernini.
  • Composer
    • This is an artist that creates music, including anything from a motet to a symphony. Famous composers of the era include Johan Sebastian Bach, Wolfgang Amadeus Mozart, and Carl Michael Bellman.
  • Writer
    • A writer describes artists that can write anything from a poem to a novel, as well as writing entire plays. Famous writers of the era include William Shakespeare and many more of lesser talent.
  • Architect
    • Architects are the artists that design the buildings that create the beauty of our cities. This also includes monuments, mansions and palaces. Famous architects of the era include Minar Sinan, Christopher Wren, and Michelangelo.
  • Philosopher
    • This type of artist defines reality and helps us shape our understanding of our existence. Famous philosophers of the era include René Descartes, Immanuel Kant, and Baruch Spinoza.
  • Jurist
    • An expert in legal matters, proficient in analyzing and commenting on the different legal codes. Famous Jurists of the era include Bartolus de Saxoferrato, Francisco de Vitoria, and Jeremy Bentham.
  • Scientist
    • A person of knowledge and a scholar of thought, questioning the aspects of nature which have been granted as given in the past. Famous Scientists of the era include Isaac Newton, Leonardo da Vinci, and Joseph Fourier.
  • Iconographer - Only for certain religions
    • Iconographers create religious icons. Famous iconographers of the era include Eulalios, Georgios Kallergis, and Manuel Panselinos.
  • Metalsmith - if you have metallurgy
    • Metalsmiths are skilled artificers, capable of creating anything from decorative weapons to kingly regalia. Famous metalsmiths of the era include Johann Joseph Würth, Vidal Astori, and Jehan Cambier.


Not to be rude, but are there historical characters who aren’t all European men?

And for that matter, how are these characters generated with regards to gender or ethnicity - if I play as an Italian state, will I only get pre-made historical characters like Artemisia Gentileschi or Cassandra Fedele as notable figures, or will a certain amount of women appear in the pool? How about characters who aren’t from an ethnicity that’s in my tag - if I play Spain historically, does that mean I never get El Greco?
 
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