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Tinto Talks #37 - 13th of November 2024

Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday, the day of the week where we tell you information about our super secret game with the code name Project Caesar.

This week we will talk about art and culture; not why it's important to the world, but the impact it has in our game. To begin with, every Culture in Project Caesar has two important attributes: Cultural Influence and Cultural Tradition.

Cultural Influence

This is the attack power of a culture in the context of culture war, representing how impressive it appears to other cultures, and the reach it has beyond its own borders.

It has a monthly increase depending on prestige, some cultural buildings and also increases upon the completion of a work of art.

influence_1.png

The influence of the English is weak… for now..


Cultural Tradition

This is the defense power of a culture in the context of culture war, representing how strongly this culture's traditions resonate with its people.
Tradition has a monthly change dependent on relevant buildings, but also on the amount of art you have in your country. The average literacy of your nobles also have a significant impact on your cultural tradition as well.

cultural_tradition.png

Some nested tooltips, you can also see the details of every location by hovering over that value as well..

As you may see in the screenshot above, the primary culture of the country is the one benefiting from your art and nobles.


Culture War
So what is cultural influence and cultural tradition impacting then. Well, we have this concept called Culture War which impacts several aspects of the game. For the part where culture is relevant, the cultural influence of the “attacking” culture is compared against the cultural tradition of the “defending” culture. If it's positive you will get bonuses, but if it's negative, you will face penalties.

There are plenty of diplomatic actions where having a dominant culture is a benefit for the other country to accept your deals, not to mention the fact that building a spy network is far faster if you have a cultural dominance.

This also has an impact if you have conquered some land and want to integrate it, as if your cultural influence is bigger than their traditions you will integrate the territory faster. This is also valid if you want to annex a subject.

You also assimilate people faster if you have a higher cultural influence than the pop’s culture’s traditions. There is also a small impact on sieges as well.



Cultural Investment
One of the most important advances in the Age of Renaissance is the ‘Patron of the Arts’, this one is early in the part of the tree that requires the Renaissance Institution, and it allows you to invest into culture. The cost of this depends on the size of the economy and how many artists you wish to employ.

patron.png

How can you be a renaissance man without sponsoring the arts?

There is a direct impact from the investment you make each month on your prestige as well as an impact on the skill of the artists and the art they create.

There are some countries outside of Europe that already start with advances that unlock investing into culture.

Artists
These are characters that appear in countries that are investing into culture. They will spend their time creating new art, or figuring out what art they should create. They will also increase their skill over time, depending on how much money you will throw at them. If you get frustrated with them not producing new art, you can always commission art directly by throwing even more money at them.

Various buildings and advances can impact the skill floor and ceiling of a new artist as well.

artist.png

One artist that exists at the start of the game..

If you have less than double the number of the supported artists in your country, you can always poach an artist from a smaller and less rich country. That artist will then move to your country and all the art they create will benefit you, however the influence of the culture of the country you invited him from will increase.

There are several different types of artists, and they create different types of art.
  • Painter
    • This type of artist creates images by depicting the world or purely from their imagination. It is done by applying pigment, coal or other sources of colors to a solid surface like a canvas or a wall. Famous painters of the era include Leonardo Da Vinci, Rembrandt, and Raphael.
  • Sculptor
    • A sculptor shapes clay, stone, marble, wood, and other materials into art. Famous sculptors of the era include Donatello, Michelangelo, and Gianlorenzo Bernini.
  • Composer
    • This is an artist that creates music, including anything from a motet to a symphony. Famous composers of the era include Johan Sebastian Bach, Wolfgang Amadeus Mozart, and Carl Michael Bellman.
  • Writer
    • A writer describes artists that can write anything from a poem to a novel, as well as writing entire plays. Famous writers of the era include William Shakespeare and many more of lesser talent.
  • Architect
    • Architects are the artists that design the buildings that create the beauty of our cities. This also includes monuments, mansions and palaces. Famous architects of the era include Minar Sinan, Christopher Wren, and Michelangelo.
  • Philosopher
    • This type of artist defines reality and helps us shape our understanding of our existence. Famous philosophers of the era include René Descartes, Immanuel Kant, and Baruch Spinoza.
  • Jurist
    • An expert in legal matters, proficient in analyzing and commenting on the different legal codes. Famous Jurists of the era include Bartolus de Saxoferrato, Francisco de Vitoria, and Jeremy Bentham.
  • Scientist
    • A person of knowledge and a scholar of thought, questioning the aspects of nature which have been granted as given in the past. Famous Scientists of the era include Isaac Newton, Leonardo da Vinci, and Joseph Fourier.
  • Iconographer - Only for certain religions
    • Iconographers create religious icons. Famous iconographers of the era include Eulalios, Georgios Kallergis, and Manuel Panselinos.
  • Metalsmith - if you have metallurgy
    • Metalsmiths are skilled artificers, capable of creating anything from decorative weapons to kingly regalia. Famous metalsmiths of the era include Johann Joseph Würth, Vidal Astori, and Jehan Cambier.


Works of Art
A work of art is something that an artist has created. When the art is created, it will directly increase the cultural influence of the primary culture of the country that the artist is working in. Not all artists will necessarily live in a capital, or create their art there either.


work_of_art.png

There is of course art already present at the start of the game..


When a location is conquered through a siege or normal occupation, there is a chance for Works of Art to be looted or destroyed. If it's looted, it will be transferred to your capital, so you can create a nice Museum a few centuries later. Having some art in your country has some benefits, increasing your prestige and traditions.


art_in_country.png

You might become more innovative if you have lots of art though..

There is also a direct benefit to all locations that have works of art as well, depending on how much of the art you have, and it provides some good benefits.

art_in_location.png

A true melting pot..

Prestige
This is a concept that has existed in many of our previous GSG and it is present on Project Caesar as well. Here it's a value between 0 and 100 and will decay to 0 if nothing else increases it, where the decay is bigger the higher the prestige is.

Prestige in this game is heavily tied to the cultural part of the game, but it also has an impact on diplomacy and trade.


prestige.png

If the nobles were just a little bit more happy…


Stay tuned, as next week we will go into detail about all the societal values we have.
 
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Calligraphy is also important for Persians, Turks, and Urdu speakers. I think maybe it should be extended to all Muslim cultures.
In a quick search, I've found that Nasta'liq Islamic calligraphy uses Persian language, so I'm adding it to the list; however, I haven't been able to found if Turkic (Diwani) and Urdu use their own language, or they're just variants of Quranic Arabic (and, in that case, they would already be covered by Arabic). So any further feedback on this would be appreciated.
 
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I find this Tinto talk very interesting and I like how you are expanding this game into a deeper part of culture than i previous games. Very much looking forward to get my hands on this game. More culture to the people!
 
In a Friday afternoon project, I've addressed some of the feedback you've given us and I've just created a new Artist type of artist that's been widely requested, 'Calligrapher'. This is how it looks like script-wise:
Thank you very much for showing some code here, Pavía !
Would it be possible to see how the code of any random culture looks in common/cultures, or is it too early for that?
 
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In a Friday afternoon project, I've addressed some of the feedback you've given us and I've just created a new Artist type of artist that's been widely requested, 'Calligrapher'. This is how it looks like script-wise:
I'm not sure that it makes sense to have a list of potentials for calligraphy - every single language that has a written script also has examples of calligraphy. The Lindisfarne Gospels is one of the most famous gospel books, and it is most well known for exactly it's beautiful script.
 
Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday, the day of the week where we tell you information about our super secret game with the code name Project Caesar.

This week we will talk about art and culture; not why it's important to the world, but the impact it has in our game. To begin with, every Culture in Project Caesar has two important attributes: Cultural Influence and Cultural Tradition.

Cultural Influence

This is the attack power of a culture in the context of culture war, representing how impressive it appears to other cultures, and the reach it has beyond its own borders.

It has a monthly increase depending on prestige, some cultural buildings and also increases upon the completion of a work of art.

View attachment 1215606
The influence of the English is weak… for now..


Cultural Tradition

This is the defense power of a culture in the context of culture war, representing how strongly this culture's traditions resonate with its people.
Tradition has a monthly change dependent on relevant buildings, but also on the amount of art you have in your country. The average literacy of your nobles also have a significant impact on your cultural tradition as well.

View attachment 1215607
Some nested tooltips, you can also see the details of every location by hovering over that value as well..

As you may see in the screenshot above, the primary culture of the country is the one benefiting from your art and nobles.


Culture War
So what is cultural influence and cultural tradition impacting then. Well, we have this concept called Culture War which impacts several aspects of the game. For the part where culture is relevant, the cultural influence of the “attacking” culture is compared against the cultural tradition of the “defending” culture. If it's positive you will get bonuses, but if it's negative, you will face penalties.

There are plenty of diplomatic actions where having a dominant culture is a benefit for the other country to accept your deals, not to mention the fact that building a spy network is far faster if you have a cultural dominance.

This also has an impact if you have conquered some land and want to integrate it, as if your cultural influence is bigger than their traditions you will integrate the territory faster. This is also valid if you want to annex a subject.

You also assimilate people faster if you have a higher cultural influence than the pop’s culture’s traditions. There is also a small impact on sieges as well.



Cultural Investment
One of the most important advances in the Age of Renaissance is the ‘Patron of the Arts’, this one is early in the part of the tree that requires the Renaissance Institution, and it allows you to invest into culture. The cost of this depends on the size of the economy and how many artists you wish to employ.

View attachment 1215608
How can you be a renaissance man without sponsoring the arts?

Her ay yaptığınız yatırımın prestijiniz üzerinde doğrudan etkisi olduğu gibi, sanatçıların becerileri ve yarattıkları sanat eserleri üzerinde de etkisi vardır.

Avrupa dışında kültüre yatırım yapmanın önünü açan ilerlemeler kaydeden bazı ülkeler var.

Sanatçılar
Bunlar kültüre yatırım yapan ülkelerde ortaya çıkan karakterlerdir. Zamanlarını yeni sanat eserleri yaratmaya veya hangi sanatı yaratmaları gerektiğini anlamaya harcayacaklardır. Ayrıca, onlara ne kadar para harcarsanız harcayın, zamanla becerilerini de artıracaklardır. Yeni sanat eserleri üretmemelerinden bıktıysanız, onlara daha fazla para harcayarak doğrudan sanat siparişi verebilirsiniz.

Çeşitli yapılar ve gelişmeler yeni bir sanatçının beceri tabanını ve tavanını da etkileyebilir.

View attachment 1215609
Oyunun başlangıcında var olan bir sanatçı.

Ülkenizde desteklenen sanatçı sayısının iki katından azsa, her zaman daha küçük ve daha az zengin bir ülkeden bir sanatçıyı avlayabilirsiniz. O sanatçı daha sonra ülkenize taşınacak ve yarattığı tüm sanat size fayda sağlayacak, ancak onu davet ettiğiniz ülkenin kültürünün etkisi artacaktır.

Birçok farklı sanatçı türü vardır ve bunlar farklı sanat türleri yaratırlar.
  • Ressam
    • Bu tür sanatçılar dünyayı tasvir ederek veya tamamen hayal güçlerinden resimler yaratırlar. Bu, bir tuval veya duvar gibi katı bir yüzeye pigment, kömür veya diğer renk kaynakları uygulanarak yapılır. Dönemin ünlü ressamları arasında Leonardo Da Vinci, Rembrandt ve Raphael bulunur.
  • Heykeltıraş
    • Bir heykeltıraş kil, taş, mermer, ahşap ve diğer malzemeleri sanata dönüştürür. Dönemin ünlü heykeltıraşları arasında Donatello, Michelangelo ve Gianlorenzo Bernini yer alır.
  • Besteci
    • Bu, motetten senfoniye kadar her şeyi içeren müzikler üreten bir sanatçıdır. Dönemin ünlü bestecileri arasında Johan Sebastian Bach, Wolfgang Amadeus Mozart ve Carl Michael Bellman yer alır.
  • Yazar
    • Yazar, şiirden romana kadar her şeyi yazabilen ve ayrıca tüm oyunları yazabilen sanatçıları tanımlar. Dönemin ünlü yazarları arasında William Shakespeare ve daha az yetenekli birçok yazar yer alır.
  • Mimar
    • Mimarlar, şehirlerimizin güzelliğini yaratan binaları tasarlayan sanatçılardır. Buna anıtlar, konaklar ve saraylar da dahildir. Dönemin ünlü mimarları arasında Minar Sinan, Christopher Wren ve Michelangelo yer alır.
  • Filozof
    • Bu tür sanatçılar gerçekliği tanımlar ve varoluşumuzu anlamamıza yardımcı olur. Dönemin ünlü filozofları arasında René Descartes, Immanuel Kant ve Baruch Spinoza yer alır.
  • Hukukçu
    • Hukuki konularda uzman, farklı hukuk kodlarını analiz etme ve yorumlama konusunda yetenekli. Dönemin ünlü hukukçuları arasında Bartolus de Saxoferrato, Francisco de Vitoria ve Jeremy Bentham yer alır.
  • Bilim adamı
    • Bilgi sahibi ve düşünce alimi, geçmişte verilmiş olan doğanın yönlerini sorgulayan kişi. Dönemin ünlü bilim insanları arasında Isaac Newton, Leonardo da Vinci ve Joseph Fourier yer almaktadır.
  • İkonograf - Sadece belirli dinler için
    • İkonograflar dini ikonlar yaratırlar. Dönemin ünlü ikonografları arasında Eulalios, Georgios Kallergis ve Manuel Panselinos yer alır.
  • Metal işçisi - metalurjiniz varsa
    • Metal işçileri, dekoratif silahlardan kraliyet kıyafetlerine kadar her şeyi yaratabilen yetenekli zanaatkarlardır. Dönemin ünlü metal işçileri arasında Johann Joseph Würth, Vidal Astori ve Jehan Cambier yer alır.


Sanat Eserleri
Bir sanat eseri, bir sanatçının yarattığı bir şeydir. Sanat yaratıldığında, sanatçının çalıştığı ülkenin birincil kültürünün kültürel etkisini doğrudan artıracaktır. Tüm sanatçılar mutlaka bir başkentte yaşamayacak veya sanatlarını orada yaratmayacaklardır.


View attachment 1215610
Oyunun başlangıcında elbette bir sanat eseri mevcut.


Bir yer kuşatma veya normal işgal yoluyla fethedildiğinde, Sanat Eserlerinin yağmalanması veya yok edilmesi ihtimali vardır. Yağmalanırsa, başkentinize transfer edilir, böylece birkaç yüzyıl sonra güzel bir Müze yaratabilirsiniz. Ülkenizde biraz sanat eserinin olmasının bazı faydaları vardır, prestijinizi ve geleneklerinizi artırır.


View attachment 1215612
Ama eğer çok fazla sanat eseriniz varsa daha yenilikçi olabilirsiniz.

Ayrıca, sanat eserlerinin bulunduğu tüm lokasyonlar için, ne kadar sanat eserine sahip olduğunuza bağlı olarak, doğrudan bir faydası vardır ve bazı iyi faydalar sağlar.

View attachment 1215613
Gerçek bir kültür füzyonu..

Prestij
Bu, önceki GSG'lerimizin çoğunda var olan bir kavramdır ve Project Caesar'da da mevcuttur. Burada 0 ile 100 arasında bir değerdir ve başka hiçbir şey onu artırmazsa 0'a düşecektir, prestij ne kadar yüksekse düşüş o kadar büyük olur.

Bu oyundaki prestij, oyunun kültürel kısmıyla yakından bağlantılıdır, ancak aynı zamanda diplomasi ve ticaret üzerinde de etkisi vardır.


View attachment 1215614
Keşke soylular biraz daha mutlu olsalardı…


Takipte kalın, gelecek hafta toplumsal değerlerimizin tamamını detaylıca ele alacağız.
Options such as smuggling scientists from the lands we captured from the enemy to our own lands and making them work for us (Emir Timur did this), burning and plundering the enemy's works of art during our raids, and finally killing the enemy's scientists when we captured them would be enormous.
 
In a Friday afternoon project, I've addressed some of the feedback you've given us and I've just created a new Artist type of artist that's been widely requested, 'Calligrapher'. This is how it looks like script-wise:
I don't know which of the languages this does and doesn't make sense for, but I think Arabic and Chinese for example should also allow for calligraphers when they are your liturgical language, even if you have a different court language.
 
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Not specific to this talk but as a prospective modder I was wondering if owning a location with a specfic modifier can trigger the ability to access specific advancement trees. [For context planning a animal husbandry mechanic where nations gain access to special units based on what animals they have access to in their market]
 
Not specific to this talk but as a prospective modder I was wondering if owning a location with a specfic modifier can trigger the ability to access specific advancement trees. [For context planning a animal husbandry mechanic where nations gain access to special units based on what animals they have access to in their market]
Given everything else (the fact that some advancements are tied to the presence of horses, as an example; this one has already been confirmed), I'd assume that advancement potential blocks are completely scriptable.
 
Given everything else (the fact that some advancements are tied to the presence of horses, as an example; this one has already been confirmed), I'd assume that advancement potential blocks are completely scriptable.
I appreciate the response, I did not realise that horse were already implemented like that already ut hopefully it'll be easy enough to expand that function.
 
@Johan

I hope you don’t forget the most underrated German baroque composer… sadly, not many people know the name of Johann Gambolputty de von Ausfern-schplenden-schlitter-crasscrenbon-fried-digger-dingle-dangle-dongle-dungle-burstein-von-knacker-thrasher-apple-banger-horowitz-ticolensic-grander-knotty-spelltinkle-grandlich-grumblemeyer-spelterwasser-kurstlich-himbleeisen-bahnwagen-gutenabend-bitte-ein-nürnburger-bratwustle-gerspurten-mitzweimache-luber-hundsfut-gumberaber-shönendanker-kalbsfleisch-mittler-aucher von Hautkopft of Ulm!
 
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In a quick search, I've found that Nasta'liq Islamic calligraphy uses Persian language, so I'm adding it to the list; however, I haven't been able to found if Turkic (Diwani) and Urdu use their own language, or they're just variants of Quranic Arabic (and, in that case, they would already be covered by Arabic). So any further feedback on this would be appreciated.
Maybe adding "religion_language = language:arabic_language" could do the trick for the case of Islamic Calligraphy in arabic ?
 
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In a Friday afternoon project, I've addressed some of the feedback you've given us and I've just created a new Artist type of artist that's been widely requested, 'Calligrapher'. This is how it looks like script-wise:
This either means Ottomans will not have calligraphy or their court language will be Arabic or Persian which all of them would be wrong decisions. Firstly there is an idiom "The Qur'an was revealed in the Hejaz, recited in Egypt, and written in Istanbul." so it would be absurd that the place that was most influential in islamic calligraphy can't have calligraphers secondly if there will be one court language for each countyu it should be Turkish or if you want to seperate it from common Turkish you can call it Ottoman Turkish or a similiar name but if in the game there can be more than 1 court language of course Arabic and Persian should be court language of Ottomans too. In Ottoman Empire even in offical documents calligraphy was used for making it more difficult for common people to read. So I think for solving this problem either as a condition add liturgical language=Arabic or add more than 1 court language for Ottomans.
 
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Also will bards be included in poets or composers?
Bards in the traditional Celtic sense are probably more accurately poets instead of composers, as it was more about the expert use of language rather than masterful composing of symphonies. I don't think we have any specific bards in though, would love to hear some inspiration.
 
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Bards in the traditional Celtic sense are probably more accurately poets instead of composers, as it was more about the expert use of language rather than masterful composing of symphonies. I don't think we have any specific bards in though, would love to hear some inspiration.
To be honest I said bard but more specifically I would like to ask if Aşıks in Turkish and Azerbajanian culture like Karacaoğlan,Kaygusuz Abdal,Nəsimi and similiars because they were both writing and composing their poems.
 
In a quick search, I've found that Nasta'liq Islamic calligraphy uses Persian language, so I'm adding it to the list; however, I haven't been able to found if Turkic (Diwani) and Urdu use their own language, or they're just variants of Quranic Arabic (and, in that case, they would already be covered by Arabic). So any further feedback on this would be appreciated.
Well, nasta3liq is the main handwriting style for Urdu in Pakistan. Pretty sure calligraphy exists/ed in many Turkic languages too. But even if they didn't, here's an example why it should be all Muslim cultures in general: Ottomans obviously do not have Arabic as their court language, but calligraphy, whether in Arabic or Turkish, was important in the Ottoman civilization. A better way to do this would be by countries that have Arabic as their liturgical language, not court language. Because Arabic was the universal liturgical language in the Islamic world, Arabic-language calligraphy still contributed to the prestige of non-Arabophone cultures.
 
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