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Tinto Talks #39 - 27th of November 2024

Hello everyone and welcome to another Happy Wednesday, the day of the week where you get a new Tinto Talks, the special posts we make to gather feedback about the very very secret game with the codename Project Caesar.

While we may have some skills and some experience in designing games, we are not perfect, and that is why we are doing these Tinto Talks, so we can get feedback on what may be less than stellar, and for us to think about things that we may not have thought about. Sometimes it's small easy things we can do immediately and will tell you in the thread directly, and sometimes it's larger things, which we talk about later.


Our Tinto Talks from a month ago, about Great Powers and Hegemons was one of the very few we have made that had a negative reaction, but what was great with it was that there was plenty of great, constructive and usable feedback from it. Pretty much everything in this thread today has been built on community ideas that have then been revised and discussed internally.


Country Ranks
First of all, we reworked so that rank for a country is now more about the flavor and internal mechanics, moving away from the unlocking of powerful diplomatic actions, like intervene and threaten war, so that they are for Great Powers instead. There were also some modifiers that more fit being a great power than a Kingdom and Empire in name, like the power projection bonus that a rank gave.

kingdom.png

Also a new icon for the rank..


Great Powers
First of all, being a great power is not without its costs, and now being considered one increases the amount of gold your country needs to spend to keep up its legitimacy. Also, all Great Powers have a negative opinion of -25 of each other.

The bonuses you get now scale with the position you have among the great powers, where being the no.1 gives the highest one.

being_gp.png

Yuan gets a bit more than France..

Another change we did, was that the amount of great powers is now fluid, and depends on how many countries are close to the number 1 power in the world. There is always a minimum of great powers though, and a maximum, which depends on the total number of countries in the world.


Hegemonies
We have done a lot of changes to both the system for Hegemons and how they actually work as well.

First of all, we changed the hegemony system to not be unlocked by advances, but instead they become available directly when the Age of Discovery starts. Why you may now ask, well, this is important for the new mechanics, as you no longer actively decide to become a hegemon, but the hegemon is proclaimed on you by being the strongest in a particular area.

Every month the strongest in the area the hegemony concerns will be proclaimed as that hegemon. If there is a hegemon already, you need to be at least 10% more powerful in that area. So, for the Military Hegemon, if France has 200k soldiers, then Sweden needs at least 240k soldiers to become the new Military Hegemon.. Or reduce the French army to be smaller in a way. You will not lose your hegemony if you lose a war though.

Another major change though is that you can hold multiple hegemonies, and there are now some drawbacks to being a Hegemon. Of course, all other countries distrust a hegemon so for every hegemony you hold, you get a -20 opinion from every country, and a +20% extra impact on aggressive expansion. There is also an increase to expected court costs, and a monthly prestige gain.

We also removed the system of Hegemonies becoming more powerful the longer you hold them, and removed most stacking modifiers, and having them merely gives one bonus each, however, instead, each hegemony gives you two unlocks. One unique cabinet action each, and a unique diplomatic action, that each can be used while you hold that hegemony.

hegemon.png

The UI also shows you all the competing great powers… Not sure the word “competing” is relevant here though.



We also added two new hegemonies since last month, but what do the hegemonies give you then.

Economic Hegemon
This is the Great Power that has the highest income from Trade and Taxes.

As you can see in the screenshot above, their units consume less food, which can be useful over a campaign.

They can use the Diplomatic Action ‘Divert Trade’, which forces a non-greater-power country to give up part of their merchant capacity and power in all markets they are present in. This can not be done to anyone that has their own market though, but this forced divert of trade can not be broken for 10 years, unless a war breaks out between the hegemon and the target.

The Cabinet Action this hegemon gets is “Reduce Paperwork”, which increases the production efficiency in an entire area. So what is an area? An Area is a group of provinces, and a province is a group of locations. Production Efficiency is a powerful modifier which directly impacts the output of a building, without increasing its input requirements.

Naval Hegemon
This is the Great Power that has the most Heavy Ships of all Great Powers.

Their bonus is 10% less naval damage taken.

They can use the Diplomatic Action “Force Embargoes”, which makes the target non-greater-power embargo another country. An embargoed country can not trade in the market they are embargoed in, and their locations will not belong to that market, both which are rather non-ideal. This forced embargo can not be broken for 10 years, unless a war breaks out between the hegemon and the target.

This hegemon can use the Cabinet Action “Naval Focus”, which increases the maritime growth and harbour suitability of all ports in an area.

Military Hegemon
This is the Great Power with the biggest army of all Great Powers.

Their bonus is 10% cheaper warscore costs.

They have the “Violate Sovereignty" Diplomatic Action. This is probably the most requested feature ever by any warmongering player, and allows you to enforce a military and food access on any non-greater-power country for 6 months. This means that you can pretty much ignore neutrality, and make sure your army is well fed as you march it to another theatre. There is a slight drawback that the country who you march through will dislike you and get a casus belli on you.

The Cabinet Action this hegemon gets is “Soldiers as Workforce”, which gives you faster construction speed in an area. This impacts roads, buildings and rgos, so can be useful to get more barracks, forts and iron mines quickly for the war machine.

Cultural Hegemon
This is the first of the new ones, and this is granted to the Great Power with the highest Cultural Influence.

Their bonus is a 25% growth to cultural tradition growth.

They can use the Diplomatic Action “Force Change Court Language”. This forces a non-greater-power country to change their court language to yours, which further strengthens your stronghold on culture. This can not be changed for 10 years, unless a war breaks out between the hegemon and the target.

This hegemon can use the Cabinet Action “Assimilate Area”, which allows you to assimilate pops in an entire area at once, which is a few times more powerful than the Promote Culture cabinet action which can only target a province at a time.

Diplomatic Hegemon
This is the second of our new hegemonies, and it is granted to the Great Power with the highest Diplomatic Reputation.

Their bonus is 30% higher impact from Improving Relations.

They can use the Diplomatic Action “Influence Country”, which increases trust and opinion in a target non-greater-power country.

Their Cabinet Action is “Diplomatic Corps”, which allows this Hegemon to dramatically increase their diplomatic capacity while also gaining more diplomats each month.

gp_list.png

The current 5 Great Powers at the start of the game

Stay tuned, as next week we’ll go through Government Reforms, how they work, and take a look at what types we have there.
 
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I'm not happy with them being a GP at start no.
About this comment concerning Ashikaga being a GP, maybe if the Inward Societal Value lowered the GP score, it could help balance it?

I think it makes sense that if you are very much focused inward in your own country, you would not be wandering about carrying a big stick, doing GP things and meddling on other countries.
Most of the GP modifiers are about international things (diplomatic actions, more diplomats, power projection) which go against the Inward value.

It could also include a hard cap that if you are more than 50 (?) inward you cannot become a GP.
 
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Does the Diplo Hegemon get a opinion penalty too?
 
There is about 80 regions in the game atm. One of them as Portugal, Aragon and Castille. One of them has a single tiny OPM settled nation.
CK3 has scripted "world regions" or something I forgot the name of, basically you can lump certain regions into defined regions. Portugal, Castille, Aragon, Leon and Andalusia are for example members of gh_iberia, and they can be part of gh_west_europe or gh_atlantic too. Modders can also have user-defined regions, and can funnily lump the Iberian peninsula and Caucasian Iberia as gh_regions_named_as_iberia or Galicia and Polish Galicia as gh_regions_named_as_galicia.

Is it possible to have this mechanic for modders?
 
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These changes are nice, but the strangest part of the initial dev diary was the fixing of ranks to primary culture. It still seems like most kingdoms at the start of the game must be grandfathered in to being kingdoms, and kingdom and empire rank remain impossible for most countries without very aggressive cultural imposition, which while definitely a policy for Russia, does not describe a great number of historical kingdoms and empires.

It feels weird to mechanically represent all historical- not some, but all historical kingdoms and empires in terms of being ethnostates.
 
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I know some people in the previous thread discussed the potential of having a religious hegemon. I think that would make the most sense as something divided by religius group rather than global. So Yuan/Ming/Qing could become Buddhist Hegemon, Spanish Empire could become Christian Hegemon and the Ottomans and Mughals could compete over Muslim Hegemon.
 
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I like the changes. Thanks for listening to the community.
 
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I think that the benefits of hegemonies should be based on the change of perception of the hegemon, instead of arbitrary modifiers. Take for example the economic hegemon, it doesn't make sense for someone's armies to eat less food just because they're rich. Instead, it would make sense if their loans had lower interest (people see them as having less risk of defaulting), or something like that.

Nitpicking aside, I like the rest of the benefits for the hegemonies, and definitely prefer the updated versions over the originals.

This is a great idea; a better alternative especially in this particular case.
 
i said it and will say again
france was nowhere near a great power in this time period like are you mad ? i am french and i know what i say
you are basically saying that :
a country who's vassal (england) is stronger than it
a country with peasantry issue
a country with poor revenue
a country with a devasted south following the genocide of the Albigensian
a country with very weak centralisation
a country that is weaker than castille militarily
a country that did truly become strongest in western europe till death of charles quint is somehow 5th strongest ?
HOW ? its not even the strongest nor richest in western europe , and if we gonna put a european as great power it should be NOVGOROD not france .
even if its so , france should be behind england , its universally and historically known that France was weaker than its vassal and this is precisely why england did dare to fight france often. it was always described in its relationship with england as the weakest of the 2 in this period.

also even though i stated novgorod , no one from europe should really be a top 10.
you just gonna put france and england in a list of countries who can easily field 40.000 in midst of black death and who have superior gun powder and gdp ?
remind you that reconquista was pretty much morocco or local taifas vs all of western europe and it still took centuries .
and the crusades were all of catholic europe + byzantine Rome vs egypt and Rum seldjouks and in many cases vs only egypt . there was no balance till the 16th century when the ottomans weakened and under developped those regions with negligence and even that it took all of the HRE and italy and spain and papacy just to conquer tunis city from a local pro ottoman garisson of tunisians .

sorry but putting any western european in that top 10 in 1337 is pure bias . they dont match with islamic or asian sphere in neither man power nor development nor hygien nor Gdp nor technology to be even top 20 . the black death had a bigger impact on europe for a very good reason such as lack of basic hospitals or the medical science to maintain the sick . average lifespam was 36 if i am not mistaken
 
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To be discussed in tinto maps china, not here. And pls stop spamming, its like the 3rd time you said the same thing, they most likely saw it and will discuss it where it is relevant to do so.
Ignoring, waiting until now is still ignoring, and there has never been a positive answer. A month ago, there were cheers for the fascists of World War II, and the forum administrators only lightly punished them. Only when the people in Europe are suffering will the administrators take action. When the suffering in other parts of the world is celebrated by bad people, the members of this forum will only look on coldly.
 
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About hegemons and regional powers, here is how I think they could work:

-A regional power is significantly stronger than its neighbors in its subcontinent/continent, but not the strongest worldwide in its domain of expertise. Think of Mali or the Aztecs. Until hegemons, yuan (if still alive) would be regional power then either "promote" to hegemon or have it have both.

-Regional powers could be categorized in military/economic/naval types like hegemons (Mali=eco, Aztecs=mil for example), and being a regional power would be required to become a hegemon. Unlike a hegemon, there could be more of each type of rp.

-The conditions for regional power could be to have the capital in a subcontinent and have a set % of the total troops, boats or income of the subcontinent. This would make some regions have a single RP (west africa=Mali) while others could have multiple RP (like europe or india). This would also allow for a "18th century europe" situation with a few powerful RP splitting the continent between themselves.
 
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Nice. Thank you for considering my hegemon suggestions. I also like the extra information on your competitors in GP ranking. :cool:

I'll be honest, though, I'd prefer if making someone else change their court culture remained a passive effect, rather than something I can force. It's the kind of thing that it's inherently cooler to earn rather than coerce. Maybe the coercion ability of Cultural Hegemons can be changed to something else, like maybe demand Artifacts/Artworks back? Or outright stealing them?

Another thought; perhaps Economic Hegemon can be divided between Trade and Taxes/Industry hegemons? These, after all, imply different kinds of strengths and abilities to coerce. You can split requirements to obtain them by revenue source, and Trade Hegemons could perhaps grant you commerce-related actions, like forcing Market border changes, while Trade/Industry Hegemons could force productivity-related actions, like seizing food/goods or overclocking RGOs and Building outputs? This way, for example, China could be an economic Hegemon with more in-character abilities, without being a Trade Hegemon, something better suited for the Netherlands or Britain.

Just a few suggestions. This update on the earlier DD looks pretty good as is. :)

PS: Also, I like the implication here created by the red flags that the ship is either sinking or they're pirates declaring they're gonna have no mercy on you with these 3 decks of death and destruction they somehow got their grubby hands on lol
View attachment 1222539
I really like the idea of splitting the Trade and and production hegemon in two.
 
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Think about France. French was an international language for diplomacy and trade in, what, XVIII and XIX century? It was like English today. Think of France as a cultural hegemony. Makes sense, imo.
You seem to have not understood my comment at all. I have no problem with a language of a cultural hegemon spreading as a lingua franca, I have a problem with this spread being facilitated by government-to-government diplomatic action.

Yes, France and the French language is by all means a very good example of what is meant here as a "cultural hegemony". But France was not going around and telling kings and princes of Europe "You unwashed barbarians better start speaking our language or else...". To my knowledge this was a much subtler and gradual process that came more from other countries trying to increase their own diplomatic stature in a French-dominated European continental order and not France pressuring any foreign states to do so. That is why I asked for any actual examples of anything like this diplomatic action actually happening historically.
 
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Yeah, its a hard one to specify.
Im no programmer or gamedesigner. But would it be possible to add a wargoal to quality ideas that "allows claim hegemony" for like 2 years or something. It makes sense that a big army should look terrifying. But having your army prove their worth in the battlefield defeating a twice as big army of the proclaimed hegemon could possibly justify the title for you for a shorter time?

I dont know, just feels like it could be an ok system to atleast leave the door open for a quality army to prove their dominance.
 
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How are you a power in an area?

Is France a power in Genoa? Is Venice? Is Ottoomans? Is Genoa? Is Aragon? how why?

Areas are too small, it should be by region. And you'd be a Power in a Region in a similar way as to how you are a Power in the World now:

There's a threshold of 500 "power points" (calculated from development, advances, etc) to be a Power.
Burgundy has 2700 points total.
Burgundy is present in France, Germany and Iberia regions.
Therefore, Burgundy is a Regional Power in France, Germany and Iberia regions.
Burgundy is a Regional Power in 3+ regions OR Burgundy is a Regional Power in every Region of a Continent.
Therefore, Burgundy is a Great Power.

Alternatively, option #2:

You need 500 "power points" to be a Power.
Burgundy has 2700 points total.
This Power total is split according to development in each Region.
Burgundy has 70% of its development in France (1890 points), 30% in Germany (540), 10% in Iberia (270).
Therefore, Burgundy is a Regional Power in France and in Germany but not in Iberia.
Burgundy is NOT a Regional Power in 3+ regions NOR Burgundy is a Regional Power in every Region of a Continent.
Therefore, Burgundy is NOT a Great Power.
As long as Burgundy is a Regional Power in France/Germany, any scope (location, province, area, court, market) in France/Germany will consider it a RP.
Burgundy is not a RP in Iberia so there will be no benefits whatsoever, except for maybe a small opinion/PP bonus for being a RP in a neighboring Region.
Should Burgundy become a GP, then every scope from Ireland to Cathay will treat it as a GP.

You'd probably need a more complex formula than pure development in option #2 however, because iirc development does not account for market/maritime/etc presence. Maybe ( Development * Control * Core ) + (Maritime Presence * % of Merchant Power), idk. But it should represent "how much" presence the country has in a given geographical region. Or you could be funny and only account for regions where you own territory.
 
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You seem to have not understood my comment at all. I have no problem with a language of a cultural hegemon spreading as a lingua franca, I have a problem with this spread being facilitated by government-to-government diplomatic action.

Yes, France and the French language is by all means a very good example of what is meant here as a "cultural hegemony". But France was not going around and telling kings and princes of Europe "You unwashed barbarians better start speaking our language or else...". To my knowledge this was a much subtler and gradual process that came more from other countries trying to increase their own diplomatic stature in a French-dominated European continental order and not France pressuring any foreign states to do so. That is why I asked for any actual examples of anything like this diplomatic action actually happening historically.
Oh, alright, gotcha now. Makes sense actually
 
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Ah yes let's add the 20th century's definition of middle east to a game set in 1337.
I think you could make a list of regional powers based on existing in game regions (strongest power in each) and then have that list remove duplicates and present it in order of prestige. Maybe add a rule on top that you must be the strongest in X regions to be a GP, or that you need to have Y% of global prestige (or whatever point system) to be a GP, and based on Johans comment about one region only having a single country probably a minimum of Z prestige to qualify for the list. Most of the game shouldn't have a ton of GPs, it should be regional powers squabbling in their own neighborhoods until the latter half of the game when power projection became something done across oceans, not just France marching across the mountains into Italy.
 
i said it and will say again
france was nowhere near a great power in this time period like are you mad ? i am french and i know what i say
you are basically saying that :
a country who's vassal (england) is stronger than it
a country with peasantry issue
a country with poor revenue
a country with a devasted south following the genocide of the Albigensian
a country with very weak centralisation
a country that is weaker than castille militarily
a country that did truly become strongest in western europe till death of charles quint is somehow 5th strongest ?
HOW ? its not even the strongest nor richest in western europe , and if we gonna put a european as great power it should be NOVGOROD not france .
even if its so , france should be behind england , its universally and historically known that France was weaker than its vassal and this is precisely why england did dare to fight france often. it was always described in its relationship with england as the weakest of the 2 in this period.

also even though i stated novgorod , no one from europe should really be a top 10.
you just gonna put france and england in a list of countries who can easily field 40.000 in midst of black death and who have superior gun powder and gdp ?
remind you that reconquista was pretty much morocco or local taifas vs all of western europe and it still took centuries .
and the crusades were all of catholic europe + byzantine Rome vs egypt and Rum seldjouks and in many cases vs only egypt . there was no balance till the 16th century when the ottomans weakened and under developped those regions with negligence and even that it took all of the HRE and italy and spain and papacy just to conquer tunis city from a local pro ottoman garisson of tunisians .

sorry but putting any western european in that top 10 in 1337 is pure bias . they dont match with islamic or asian sphere in neither man power nor development nor hygien nor Gdp nor technology to be even top 20 . the black death had a bigger impact on europe for a very good reason such as lack of basic hospitals or the medical science to maintain the sick . average lifespam was 36 if i am not mistaken

The game starts in 1337. The Black Death hasn't even started yet and you're citing it as a reason they shouldn't be strong in 1337.

Please explain.
 
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