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This was probably asked already in a previous TT (Tinto Talk) but would MANA be making an appearance in EU5 or are you looking at moving away from that?
No mana
 
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@Johan

Will societal values change on their own, or is it the min/max that will move on its own and we will have to move a slider ?

They move over time depending on what choices you make in many different parts of the game
 
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Johan started coding for it in Q2 2020, as mentioned in the first dev diary. It has likely been in development longer than that, as in discussing potential features etc.

not really, we started talking about the design at the same time
 
Since you're looking for community input, I dislike the design choice popular in recent times which takes you outside of the map/game at large (ck3 doing this a lot) and prefer the way it was in EU4 and CK2 where the menus are on top of the map/game. I would at minimum request a setting to allow us to have menus more like EU4 where we are not taken out of the map if not simply avoiding fullscreen ck3 style menus at all costs. The data types and vibrancy displayed in EU4 with banners is also something that feels sorely missing from newer releases, the drop down menus are a massive downgrade from the situation banners. Which isn't to say menus shouldn't have beautiful and flavorful backgrounds, but that I think going along a more EU4-esque design choice would make for a better experience.
I would also say you should avoid "royal court" style mechanics which take you out of the world, I understand the idea in theory is court immersion in ck3 but I don't feel it really worked for that and especially don't feel it would fit a more europa style game, especially given all the pause events which interrupt the flow of MP.
While I'm standing on my soap box I'll throw in my 2 cents about mission trees, the game felt much more sandboxy and varied beforehand, while playing without flavored ones now feels kinda like you're just disadvantaged. To keep the world believable I think rather than Missions, the AI should have general historical and realpolitik informed goals along with historical events and such.

all our menus are in side bars. Except the ledger and some unit reorganisation windows (just like eu4)

ironically, we used to use much more full screen in older games like hoi2, hoi3 and v2
 
I really hope this isn't just a copy and paste of the EU4 parliament. That mechanic was always so tedious to play with, and so useless for big countries.

its definitely not
 
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