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Tinto Talks #44 - 1st of January 2025

Hello Everyone, and Welcome to a new Tinto Talks. This is the Happy Wednesday, where we give you information about our future upcoming top secret game with the codename Project Caesar.

Today we’ll go over all the trade goods we have in the game. Goods that are raw materials may be extracted from RGO operations in the locations that have them present, but many of them also have buildings that can produce their goods at a slightly less efficiency or capacity for when you need access to it.

Produced goods can only be produced from various buildings.

Some goods have a base-production, which is added to each market, scaled by total development of that market.

Some resources require more trade capacity than others to move a resource between markets. Unless specified, the transport cost is 1.

Default prices is the price a goods would have if supply and demand are matching exactly. The price in each market depends on the supply and demand of the goods in that actual market. The price range changes depending on the age, where in Age of Tradition, prices currently range from 50% to 200% of the default price, while in Age of Revolutions the prices range from 20% to 500% of the default price.

Goods are required by pops, units, building inputs, constructions and more. One important aspect is that you actually need the goods, and if the demand is higher than the supply, then buildings or pops in locations further away from the market center will not get the goods they require!


Raw Materials

icon_goods_horses.png

Horses


Default Price is 3 and Transport Cost is 2

Horses were domesticated at an unknown point of the Eurasian Steppe around six thousand years ago. Since then, they have been used by people for a wide variety of tasks, although the most important has been waging war. In that sense, the Middle Ages were the Golden Age of cavalry, as it was closely linked to the development of feudal societies.

icon_goods_clay.png

Clay
Default Price is 0.25 and it has a base production of 0.02

Clay is a type of soil that has been used by humanity for the production of pottery and ceramics since prehistoric times. Another main use is in construction, in combination with other materials, or in the creation of bricks. Clay tablets were also one of the first writing methods invented, so its impact in the development of civilization is undeniable.

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Sand
Default Price is 0.5 and it has a base production of 0.01

Sand is one of the most common materials on Earth, and its uses are multiple and varied. It has been the most pervasive abrading material used to shape any kind of stone or metal due to it being coarse and rough, as a component of many building materials and as the main material for the production of glass, among many other uses.

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Stone
Default price is 1, it has a transport cost of 5, and a base production of 0.01

Stone has been one of the main building materials of humanity throughout all its history. Stronger and more durable than other options like clay or wood, it was the go-to material for any construction built to last. Buildings from long ago like the Pyramids have reached our times still standing due to the durability of the stone they were made of.

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Coal
Default Price is 2 and has a transport cost of 2

Coal has a long history as a source of fuel, but it is not until the invention and dissemination of the practical steam engine that demand would take off. As the Industrial Revolution swept across Europe, the use and export or import of coal would become a major business and an integral part of a modern economy.

icon_goods_iron.png

Iron
Default Price is 3 and has a transport cost of 2

Iron represents not just iron, but other ferrous metals and the production of alloys such as steel. Iron formed the basis of the metallurgical industry and was used extensively in the production of weapons and other military equipment.

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Copper
Default Price is 3 and has a transport cost of 2

Copper was the main component of bronze and was essential in the early production of cannons.

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Gold

Default Price is 10, but the production impacts inflation.

Gold was the basis of many formal currencies in Europe. The great gold mines of Central and South America would end the great bullion crisis that had gripped Europe in the previous century. However, unwise usage of this great wealth could lead to inflation and ruin.

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Silver
Default Price is 8, but the production impacts inflation.

Silver was one of the first metals used as money and the most successful along with gold. Central Europe became the center of silver production during the Middle Ages, although the Columbian Exchange shifted the focus of world production to the Americas, making it the main production center of a newborn global network since the 16th century.


icon_goods_tin.png


Tin
Default Price is 2

Tin was used extensively for the first time in metallurgy as part of the alloy to obtain bronze 5000 years ago. Later it has been widely used to coat other metals and alloys, such as iron, lead or steel, to prevent corrosion, as well as to make pewter, very common in tableware.

icon_goods_lead.png

Lead
Default Price is 2

Lead has been obtained since ancient times as a by-product of silver extraction by burning galena. Lead was then used in a wide range of household and manufactured products, especially by the Romans, whose levels of lead production were not reached until the Industrial Revolution. In the Modern Age, it became the main material for making bullets for firearms.

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Silk

Default Price is 4

The finest of all fabrics of the east was the silk produced in India, China, and East Asia. While less iconic than spices, the profits from silk and finely woven cotton cloth would in fact soon dwarf those of the spice trade for the European East India Companies. Due to increasing demand attempts were also made to produce the material locally in mercantilist Europe, with very varied degrees of success.

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Dyes
Default Price is 4 and transport cost is 0.5

For as long as textiles have been woven there has been a market for fine dyes. During the late Middle Ages expensive dyes such as indigo would be worth a fortune due to how distant the source in India was. As the world opened up dyes became easier to get hold of, both through the possibilities to produce them in America and the greater accessibility of the Indian market. Nonetheless, dyes remained rare and in the early 19th century; as the dye plantations in India fell into European hands, a veritable gold rush ensued.

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Incense

Default Price is 2.5 and transport cost is 0.5

To spread smoke and fragrance through the burning of materials has been common in ceremonial practices for centuries. Frankincense, agarwood, sandalwood, myrrh, and other goods suited for this use can be found in few places and their diffusion was an integral part in the formation of trade networks such as the Silk Road or the fittingly named Incense Route.

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Tea

Default Price is 3

Tea was an important luxury drink in China, India, and South-East Asia. It was often used in religious or social rituals. The English popularized tea in Europe. Never considered as noble a drink as coffee, it still produced large profit merely from the fact that the world supply was low.

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Cocoa

Default Price is 4

Cocoa was used as a stimulant by the Aztec, Incan, and Indian rulers since the early medieval times. It was popularized in Europe in the early 16th century when the Spaniards imported it from its American colonies. Cocoa became a luxury enjoyed by the rich.

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Coffee

Default Price is 3

Coffee was discovered in the northeast region of Ethiopia and coffee cultivation first took place in southern Arabia. From the Middle East, coffee spread to Italy in the 17th century and was then introduced to the rest of Europe. Coffee became more widely accepted after it was deemed a Christian beverage by Pope Clement VIII in 1600, despite appeals to ban the 'Muslim drink'.

icon_goods_fiber_crops.png

Fiber Crops

Default Price is 2

Many different fibrous crops are used all around the world to craft a multitude of products such as sails, ropes, fishing nets, and clothes. Beyond their use to produce coarse textiles, however, many are also used as a core part of the production of finer textiles, used in ceremonies, households, and elsewhere. Some examples are hemp, flax, jute, and sisal.

icon_goods_ivory.png

Ivory
Default Price is 4

Ivory was one of the main exports of Africa apart from slaves. It was highly sought after by Europeans for use in various manufactured goods such as cutlery, gifts, small pieces of art, furniture, etc.

icon_goods_fur.png

Fur
Default Price is 2

Furs were one of the basic elements of high quality and warm clothing. Skins from all kinds of animals were supplied initially from Russia but more and more from North America where beavers would be the prize of choice at least till the late middle 18th century.

icon_goods_lumber.png

Lumber
Default Price is 1 and the base production is 0.005

Lumber has been one of the main building materials for humanity throughout all its history. Although less durable than stone, it is more easily accessible have made it a staple of any building in all places of the world. Even structures designed to be resistant like castles and fortifications have also their versions made out of wood rather than stone.

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Salt

Default Price is 3

Salt is essential for human life. In addition, it was the most common means to preserve food for the long winter months. It was either mineral, brought from mines in Central Europe, or natural, from salt wetlands production via evaporation along sunny coastlines.

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Medicaments
Default Price is 1 and transport cost is 0.5

A wide variety of plants and animal products have been used throughout history to treat all kinds of illnesses, due to their medicinal properties or supposition thereof. Some were more based on actual properties than others, while in some cases it was more a matter of belief in their effectiveness.

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Gems
Default Price is 4 and transport cost is 0.5

Since the earliest times, stones such as rubies, sapphires, diamonds, emeralds, jade, or pearls, have been used in jewelry and ceremonial attire. For centuries the only source of diamonds in the world were the fabled mines at Golconda. While not all precious stones are as rare, they are all highly sought-after commodities.


icon_goods_pearls.png


Pearls
Default Price is 4

Pearls are produced inside different kinds of shelled mollusks. The resulting product is a hard glistening object, ideally round but can take many shapes. They have been appreciated for their beauty and used like gemstones as ornaments all over the world through all human history.

icon_goods_amber.png

Amber
Default Price is 4

Amber is a valuable good made from fossilized resin that was primarily used in the manufacture of jewelry and ornaments. Its main source has been depots on the Prussian coast, mentioned for the first time in a 12th-century document.

icon_goods_saltpeter.png

Saltpeter
Default Price is 2

Saltpeter has been known since antiquity, and its uses have been varied such as a fertilizer or as salt for meat processing. However, it was the invention of gunpowder and firearms during the Middle Ages that really raised its importance, as it is one of the main components of it, together with charcoal and sulfur. Mined in great quantities around the world, this metal will go on to acquire an infamous reputation.

icon_goods_alum.png

Alum
Default Price is 3

Alum is an essential ingredient in dye-making as well as specializing in the tanning process. Seeing use in a variety of artistic and craft contexts, it is primarily utilized in painting and illuminating processes. Originating mostly from the Chad region, it was traded in the markets of the entire Islamic world, but in the Late Middle Ages, other sources started to be exploited in Europe.

icon_goods_spices.png

Spices
Default Price is 6 and the transport cost is 0.25

Spices have been known in Europe since ancient times, mostly for their medicinal value, and for their ability to improve the taste of food. Pepper, ginger, nutmeg, chili, cinnamon, etc. came partly from East Africa but mostly from India, China, and the Spice Islands (current Indonesia), to be traded in Alexandria or the other terminals of the great caravan roads. The European desire for cheaper and more direct supply constituted the main motivation for the very first eastbound sea voyages of discoveries for Portugal.

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Wine
Default Price is 2

Wines have been produced since time immemorial in the southern parts of Europe. It still constituted an essential element of the everyday diet, except maybe in the Muslim world. Wine was not considered a luxury product but probably served as a welcome relief for hundreds to an otherwise dull diet.

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Elephants
Default Price is 10

Elephants have been used in warfare since ancient times in India, South East Asia, the Middle East, and North Africa. The use of elephantry persisted in some of these regions into the Middle Ages, although the advent of gunpowder warfare in the Modern Age outpaced its usefulness in battle.

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Marble
Default Price is 5

Marble has been used in sculptures and constructions since Antiquity, being considered a type of luxurious material due to its appearance and ductility. Some of the best works of art made by Renaissance and Baroque artists, such as Michelangelo or Bernini, are made of marble.

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Mercury
Default Price is 3

Mercury is used for medicine, but will also be of great importance to refine gold and silver ores of lesser qualities in order to make them profitable.

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Cotton
Default Price is 3

Cotton originated from Central Asia but was not widely used in Europe until it was introduced to the American colonies and used as a cheap but good complement or substitute for wool in the clothing industry of the late 18th century

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Sugar
Default Price is 3

Sugar was used not only as a sweetener but also for food preservation. The sugar cane was the only known means of obtaining sugar at this time and had been grown initially in some Mediterranean islands. But the labor-intensive plantation system in America, especially in the Caribbean islands, would soon move the major production sources overseas.

icon_goods_tobacco.png

Tobacco
Default Price is 3

Tobacco was unknown in Europe until brought from Americans in the late 16th century. It quickly became a fashion for the upper classes who could afford it and ensured the fast and profitable economic growth of the British colonies in North America, as well as in Portuguese Brazil.



Food

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Wool
Default Price is 2.5 and produces 5 food per unit produced.

Wool came mostly from sheep that grazed in the more marginal lands not suited to other forms of agriculture. Prior to the use of cotton, it was the major raw material for clothing.

icon_goods_wild_game.png

Wild Game
Default Price is 1 and produces 2.5 food per unit produced.

Wild game is the source of food and nutrition for local populations, especially in sparsely populated rural communities. The hunt of wild animals such as elk, deer, boars and more, are an important cornerstone of a society due to the fact that the aforementioned animals contribute leather, bones, entrails and nutrition to the populace.

icon_goods_fish.png

Fish
Default Price is 1 and produces 5 food per unit produced.

Fish was one of the most basic foods for the European population in this age, as meat was more than a luxury for the great majority. Fishermen also provided the basic recruiting pool of the merchant and military navies of most nations.

icon_goods_wheat.png

Wheat
Default Price is 1 and produces 8 food per unit produced.

Wheat represents the vegetable foodstuff that was the staple diet for humans and animals. Lack of it would always lead to revolts and riots. Other cereals and vegetable foodstuffs would later be augmented by tomatoes, corn, and even potatoes from America offering a wider choice both in food and agricultural production varieties.

icon_goods_soybeans.png

Soybeans
Default Price is 1 and produces 6 food per unit produced.

Soybeans are a type of legume that have been a staple crop in East Asia for almost ten thousand years. Their uses are quite versatile, as not only can they be eaten by themselves, but also milk can be extracted from them, which can also be further processed into tofu. Soybeans can also be fermented into products such as soy sauce and miso.

icon_goods_maize.png

Maize
Default Price is 1 and produces 8 food per unit produced.

A cultivated plant that was originally domesticated in Mexico, thousands of years ago, maize was traded between the new and the old world with the arrival of the Europeans in the 15th century. Due to its enduring nature as well as its higher dietary value, maize is destined to become a worldwide commodity.

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Rice
Default Price is 1 and produces 10 food per unit produced.

Rice is a type of grain that has been the staple food for Asia since its domestication more than ten thousand years ago. It was also independently domesticated in Africa more than three thousand years ago, and it has also been an important food source there ever since. It was brought to Europe through trade with Asia as far back as Classical Antiquity, although it did not manage to supersede other types of grain there.

icon_goods_millet.png

Sturdy Grains
Default Price is 1 and produces 5 food per unit produced.

Sturdy Grains are different kinds of cereal grasses that have been domesticated in many parts of the World at different points in time ever since the Neolithic. Their greater resistance to poor quality soils and dry conditions have made them into a more important food source in semi-arid regions compared to other kinds of grain.

icon_goods_legumes.png

Legumes
Default Price is 1 and produces 5 food per unit produced.

Various civilizations across history have utilized legumes as a substantial source of nutrition for thousands of years. Much like maize, Europeans were introduced to new types of them with their eventual arrival on the shores of the New World. Legumes were not only filling but also cheap to produce and move on ships.

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Potato
Default Price is 1 and produces 8 food per unit produced.

The potato is a starchy tuber domesticated around Lake Titicaca by the native people of the Andes. It helped the rise of the Andean civilizations thanks to its hardiness and high caloric density. After the Columbian exchange, it spread all around the globe and by 1750 it was a staple food in Europe facilitating its 19th-century population boom.

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Livestock
Default Price is 1.5 and produces 8 food per unit produced.

Since the dawn of history, the care for domesticated animals has been one of the main occupations of humanity. Livestock includes everything from cows and horses in rich agricultural areas to the herds of pastoralists in the great plains and deserts of the world.

icon_goods_olives.png

Olives
Default Price is 1 and produces 4 food per unit produced.

Olives are harvested from the trees of the same name, which have been cultivated around the Mediterranean Sea for thousands of years. They are highly appreciated in gastronomy, especially the olive oil that is used to cook and dress a wide range of foods in Mediterranean cuisine.

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Dates
Default Price is 1 and produces 4 food per unit produced.

Dates are a type of fruit harvested from date palm trees, which grow in semi-arid, but fertile terrains throughout the Middle East and North Africa. Dates are widely used in the different cuisines of these regions.

icon_goods_fruit.png

Fruit
Default Price is 1 and produces 4 food per unit produced.

Fruits cover a wide range of products found on trees such as citrus, bitter and sweet oranges, apples and more. For many, these products would be unattainable and a source of nutrition only for the elites. Nearly every region across the world is home to a different kind of fruit and the advent of global trade would go on to introduce different populations to various new fruits.


Produced Goods

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Tar
Default Price is 2

Originally propped up as a cash crop, tar is a valuable ingredient of the ship-building business. Its appearance, that of a thick black liquid, is due to the aggressive distillation process that is required for its production. Tar is widely used as a seal for ship hulls and as a cheap way to waterproof sails.

icon_goods_porcelain.png

Porcelain
Default Price is 3 and the transport cost is 0.5

Porcelain is a type of ceramics characterized by its strength and translucence due to the vitrification of the materials caused by high temperatures. It was developed in China over a period of time starting more than three thousand years ago, with proper porcelain being developed already almost two thousand years ago, and from there, it eventually spread to all over the world as a highly sought-after commodity.

icon_goods_naval_supplies.png

Naval Supplies
Default Price is 3

Naval Supplies represent everything needed in ship construction, from basic wood to tar, ropes, linen, sails, and various other materials. The Baltic was initially the main supplier until North America became an alternate source of supply in the early 18th century. Colonial expansion into America was in part to secure supplies of such vital goods.

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Firearms
Default Price is 3

The conception and arrival of guns changed the dynamic of battlefields. Wars waged across Asia and Europe will now be subject to cultivating, importing and harnessing the potency of gunpowder. Guns have become a natural evolution of warfare and an essential part of protecting the sovereignty of domains across the earth.

icon_goods_cannons.png

Cannons
Default Price is 4 and transport cost is 1.5

Although siege weapons have existed since antiquity, the discovery of gunpowder has given rise to some weapons with a potentially destructive power that has never been seen before. The ability to throw bigger projectiles at greater speed and distances than ever before will make all but the sturdiest of fortifications quickly fall before them, without mentioning the effect those projectiles can have when fired towards armies themselves.

icon_goods_weaponry.png

Weaponry
Default Price is 3

Various weapons such as swords, pikes, and bows make up the core weaponry of every army. The techniques behind their creation are an art refined throughout the ages. Despite that and regardless of how different the era may be, weaponry will always be a vital instrument to protect one's independence.

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Glass
Default Price is 2 and transport cost is 0.5

Glass has been valued for centuries as a useful material for art, architecture, or simply the crafting of vessels for daily use. Eventually, as glassmaking techniques improved, glass would also become crucial to the scientific field of optics, with glass lenses being used in the fabrication of spectacles, telescopes, and a plethora of other devices with wide-ranging applications from maritime navigation to the natural sciences.

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Steel
Default Price is 5 and transport cost is 2

Steel is widely used for the crafting of weaponry and guns. Various of its qualities are used for different weapons, blunt steel for axes and high-quality steel for swords and knives. As such, steel is also employed as the main metal for the forging of equipment and tools.

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Cloth
Default Price is 3

Cloth represents the various fabrics and clothing made from wool and linen. Later cotton, imported from India and the Americas, became a major material for cloth.

icon_goods_fine_cloth.png

Fine Cloth
Default Price is 6

Fine clothing was traditionally a marker of status for the elites and wealthy classes. Textiles such as damasks, muslins, or brocades were marketed and replicated throughout the world as a very profitable business in the Middle and Modern Ages.

icon_goods_liquor.png

Liquor
Default Price is 2.5

Liquor is an alcoholic beverage produced by distillation of very different types of products of plant origin. Distillation is done to increase the alcohol by volume. Popular liquors distilled and consumed around the world were gin, rum, whisky, vodka, tequila, or shōchū.

icon_goods_beer.png

Beer
Default Price is 2

Beer has been a pillar of gastronomy since it was first brewed in the Neolithic. It became a widespread drink in the Middle Ages, and was the object of the oldest food-quality regulation still in use, the Bavarian 'Reinheitsgebot'.

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Slaves
Default Price is 3

Slaves had been a trading commodity since Antiquity, but demand increased sharply in the late 16th century when Slaves offered one of the cheapest sources of labor for European plantations in the Americas.

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Paper
Default Price is 2

Paper is a necessity for all types of advanced accounting, administration, and diffusion of knowledge. The process of its production was originally devised in China and then slowly made its way to all corners of the Old World. Far superior to other types of writing materials such as parchment, the large-scale production of paper requires a specialized set of skills and equipment, making it a rare and sought after commodity.

icon_goods_books.png

Books
Default Price is 5

Books have been one of the main custodians of human knowledge since writing was invented thousands of years ago. They were usually made of leather parchment, paper, and other plant fibers. The invention and spread of movable type printing systems in the Middle Ages made books much more widespread and accessible to the population.

icon_goods_jewelry.png

Jewelry
Default Price is 5 and transport cost is 0.5

Jewelry represents a set of regalia or ornaments that are crafted by skilled smiths using jewels and precious stones. Their value is often associated with high social standing and even royalty.

icon_goods_leather.png

Leather
Default Price is 3

One of humanity's earliest discoveries, leather is largely used in the manufacturing of clothes, footwear, and decoration. Its success is largely attributed to its high level of comfort and durability, eventually becoming the choice material for the making of dinner-related furniture, due to leather being easy to maintain while being resistant to absorbing food odor.

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Tools
Default Price is 3

The production of tools is the main factor that allowed human society to flourish. From the more simple and primitive stone tools to the most advanced and precise implements developed through the use of metallurgy, they allow the further creation of equipment and weapons.


icon_goods_masonry.png

Masonry
Default Price is 1

Construction techniques come in all shapes and sizes. The ability to fabricate smaller pieces with a regular size and shape to use in construction greatly increases not only the efficiency in which buildings can be constructed but also their durability once built.


icon_goods_lacquerware.png

Lacquerware
Default Price is 5

Lacquerware was developed in China and Japan as far back as the Neolithic period, more than ten thousand years ago, and consists in covering products made of wood or metal with a decorative layer of lacquer, a product extracted from resin and wax. This lacquer layer can then be further decorated with paintings, carvings or dustings of gold or silver making it into a luxurious good.

Stay Tuned, as next week we'll delve into the effects of all vegetations, topography and climate.
 
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I understand player feedback is good and needed, but I think devs should not listen much to all the autistic forumers here. Most of the things they suggest are only pedantic ramblings that add nothing to the game. You should focus in making a good, well-designed game, not bloating it with resources types that do not add much to player experience.
You should really go through the map feedback threads to adjust your expectation of how much feedback actually makes it into the game...

Or just here, both "honey" and "multiple spices" have been given as feedback plenty of times before
 
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If they all functioned the same, then there's a deeper issue at play with the system than the spices.
That about sums up my position. Johan's response "Variety of spices did not add anything" makes me worry ...

In my understanding, choices similar to the two below should be basic :
- I will colonize in province x over province y, because it makes me more likely to get a location with tradegood z that I need;
- I really wanna conquer location x, since it produces trade good z which my market is missing.

I hope the answer is "we didn't differentiate them enough" (or some other variation of "not tested deeply enough"), not that choices like that are irrelevant...
 
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Ok, i've made an autistically comprehensive list of resources, both existing and lacking:
Again, anyone can modify this according to your opinion.

Livestock -> Add Poultry, Cows/Bovines, Pigs
Wool -> Change to Sheep to reflect that the product is both wool and food + Goats (for semidesertic locations)
Horses
Elephants
Camels
Ivory
Bees (for wax and honey)
Wild Game
Fur
Fish -> either Seafood or Fish + Molluscs (useful on desertic coastal locations and elsewhere) + Crustaceans (useful on cold islands and elsewhere)
Pearls
Leather

Wheat
Maize
Rice
Potato
Sturdy Grains

Soybeans
Legumes
Olives
Dates
Fruit -> Add Citrus Fruits + Berries (for boreal locations)

Sugar
Tea
Cocoa
Coffee
Wine
Beer

Medicaments -> Add Herbs also?
Spices (the biggest point of contention in the thread)
Salt
Tobacco
Incense
Oil (lighting, tallow, whale blubber, etc)
Soap

Dyes
Fiber Crops -> Add Linen also?
Cotton
Silk
Cloth

Fine Cloth
Rugs
Luxury

Porcelain -> + Ceramics
Jewelry
Lacquerware -> Add Jade

Lumber -> + Planks + Tropical Wood
Paper
Books
Furniture
Masonry

Tools
Naval Supplies
Fire arms
Cannons
Weaponry (armor presumably included)
Slaves
Gunpowder

Gems
Amber
Gold
Silver

Iron
Copper
Tin
Lead
Mercury
Alum

Tar
Saltpeter
Clay
Sand
Glass
Coal
Stone
Marble
Obsidian
 
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Also, i would love to see if there is a type of mapmode that can outline any resource and display a red -green color gradient, where green is low price + production center and red is high price, low supply areas.

hq720.jpg
 
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Probably someone asked already, but If we have horses and elephants, why not camels? From africa to china, they were a major commodity, not just transport but also food. And were extremely important in australia colonization
 
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Ok, i've assembled a boastful wish list of the total number of extra resources that i may be sad are missing. Modify this at your convenience. I'll start.

Honey
Lighting Fuel
Obsidian
Berries
Citrus Fruits
Cows
Pigs
Poultry
(-Livestock)
Luxury
Furniture
Ceramics
Linen
Common Spice
Aromatic Spice
Piquant Spice
Rare Spice
(-Spice)
Camels
Planks

With this list, the total number of resources jumps from 70 to 86.

Rather than separating all livestock there should be separate good for likes of goats, yaks and reindeers who are hearded at poorer lands and who tend to produce less than cow, pig or poultry farms. New world livestock (like guinea pigs and llamas) might fall under either 2. I don't know native american livestock husbandry so well that I can decide where which animal (guinea pigs, llamas and turkeys) would fall during pre-Columbian times. They might need their own product.
  • (-Cows)
  • (-Pigs)
  • (-Poultry)
  • Grazing Livestock (4-6 food) <- idk how much they should produce food based on game balance.
  • Farmed Livestock (8 food)
In addition, horses should produce some food for nomads. They were (and still are) milked and eaten in Central Asia. Same goes for camels. This food production could be tied to the resource itself or it could produce food only when you have a specific building.
  • Camels (2 food) <- used for camel based cavalry
  • Horses (2 food)
I would also add 2 luxury products that became luxury crazes during the time period of the game:
  • Nutmeg
    • Grows only on Banda islands. It was a big reason for the cration of Dutch East Indies and it's expansion eastward. It was crazy expensive when it arrived to Europe. During Napolonic Wars Brits invaded Dutch East Indies simply to steel seeds so that Nutmeg can be planted elsewhere (Sri Lanka, Singapur, Zanzibar etc)
  • Pineapples <- should appear after the game start sometime during 16th century
    • Very hard to export without refrigiation, grows in tropics and when it arrived to Europe it was super expensive. Became a craze during 16th-19th century. During that time period tea and spices lost their popularity. Many rainforests were cut down simply to farm it.
I would rework resources related to lighting/illumination following ways:
  • (-Honey)
  • (-Lighting Fuel)
  • Apiary Goods
    • Contains both the honey and beewax. Because of that it could have a food value similar to Olives.
  • Blubber
    • Contains mainly seal and whale fat production. Until 1830 it was a big industry that should be represented in the game.
  • Sources of Light
    • Produced with either blubber, apiary goods or olives. Meant to represent both the use of candles and oil lamps. A lot of buildings should need that product. Especially up north during winter.
 
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Adding some more thanks to comments:

Perfume
Bees/Apiary Goods
Blubber
Sources of LIght
-Honey
-Lighting fuel
Goats Yaks Reindeer Llamas Guinea Pigs Turkeys
Nutmeg
Pineapples
Tubers-Potatoes
Drugs-Medicaments
Shoes
Barrels
Carts
Pottery (for regions like africa)
-Tools
Farming Tools
Office Tools
Workshop Tools

Edit: sulphur
 
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I'm 100% certain, that these icons are AI-generated. I worked with the same model. It's a very popular SDXL Lora. The visual quality is good, but the image composition sometimes has logical flaws.

I think it's totally okay, especially for prototyping. Why should you have a designer work for 30 minutes on each asset when many of them are being reworked anyway?
I assume these are the semi-finished product that might only see slight alterations prior to release so that's why I wouldn't want them to be AI generated. I don't want EU5, and future PDX releases as a whole, to lose the hand-crafted icon quality. I'm still not 100% sure, but I'm actually leaning against them being AI generated right now.
 
I hope I'm not too late with this feedback, I might need to repost this in the production methods TT if there is one.

I think there is a strong case for adding at least a few more manufactured goods, since there are relatively few compared to raw materials, and I feel that Paradox Tinto has missed some vital ones.

The picture that I attached illustrates my thoughts on some interconnected production chains. These include porcelain, as well as three new manufactured goods: potash, gunpowder, and soap.

View attachment 1239132

Gunpowder:
Saltpeter isn't enough for firearms on its own. To be useful, it should be made into gunpowder, which has three ingredients - saltpeter, sulphur, and carbon (often in the form of charcoal).

The production chain that I propose is coal + saltpeter = gunpowder. This strikes a balance between realism, since the two most important ingredients are included, and reducing the degree of material bloat, by not needing to include a new raw material of sulphur.

The use for gunpowder is obvious, and can be incorporated into the supply system for armies, or whatever other system Paradox Tinto intends.

Gunpowder is produced in a building, and leaves room for saltpeter to also have potential use as a fertiliser, to add extra utility beyond this one production chain.

Ash / Potash:
Charcoal production was big business in medieval times, and is an expensive way to generate coal (consider coal equivalent to charcoal) if a market lacks it.

A by-product of charcoal production is wood ash from the burning of wood used to generate the temperatures necessary for pyrolysis.

Wood ash / potash has myriad uses in this time period. One proposed production chain is to produce porcelain with (pot)ash, clay, and maybe a heat source like coal or wood, depending on how complex you want it to be. There is even room to include dyes in the production chain which I did not depict in the diagram.

(Pot)ash, water, and clay are a real life recipe for glazed pottery employed in China from 1000 BC, so this recipe is realistic. Of course, finer porcelain requires kaolin clay and other pigments, but this recipe is a good enough abstraction for this game I think.

A second use of potash is a fertiliser, if you want to simulate it in PC along with Saltpeter.

The third use of potash is to produce the final proposed manufactured good - soap.

As a final note, some parts of the world like Ethiopia have mineable potash, which was harvested in this time period. In that case, potash can be a hybrid raw and manufactured good, where most parts of the world will need to produce it artificially.

Soap:
Soap is super important, so I am surprised it hasn't already been included in the manufactured goods list.
In real life, soap can (and was) created with a simple recipe of: organic fat or oil + potash.

Ash can be called "potash" in PC, since certain types of plant / wood ash are classified as potash when leached with water, and potash is more useful than just ash.

Animal fat or organic oils can be considered a by-product of livestock or wild game, and you could even use olives as a plant oil substitute.

Some sort of soap producing building can turn these ingredients into soap. In real life, fragrances were often added, which you may choose to simulate with medicaments as a third ingredient, though I don't think this is necessary.

Soap should be a good demanded by the population, and should have the effect of reducing the death rate, simulated through increasing the population growth rate in locations with sufficient market access.

Soap can also be a way to partially offset the mortality rate and spread of diseases like the black death. If a market has access to lots of soap, the death rate could be reduced a little bit.

Thanks for reading, let me know what you think!
I am of a mind that Sulphur should be added. Especially because it was a major bottleneck for gunpowder production. Before Napoleonic Wars 95% of whole Europe's Sulfur production came from Sicily. Massive sulphur production has been credited as one of the main reasons why Sicily became a center of organised crime.



In addition, in Soap making I would make Olives the replacement for Livestock. Wild Game production in hunting grounds usually wasn't numerous enough to support Soap production. At the same time, Olives have been historically and more commonly used for Soap making.

I also made text red for those goods that aren't in the game yet.

Goods.png
 
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As for Pigs and Cows:
  • Certain religions prohibit the consumption of one or the other
Perhaps then just model a minor debuff on livestock food production for those religions?

Although we should understand there's some nuance to this. I don't know about islam, but with Hindu's and beef production the whole taboo on beef isn't as absolute as we're lead to believe. While Hindu's don't eat beef certainly, there are plenty of populations in India, namely the Muslims and Christians, and I would suppose the Buddhists that aren't vegetarians who have no problem eating beef, and thus there is still a demand for beef within India. This should obviously be modeled by the pop-system- hindu pops wouldn't demand beef, while other pop's of other religions would. Likewise, in times of drought hindu farmers that raise cows for milk production will still slaughter the bulls of their heard on the rationale that if cows are going to die of the drought, they may as well save the dairy-producing ones which earn more money, and then sell the beef to the beef-eating populations of India (though naturally it's not really good grade beef).

So in this instance I'd say that demand in the local market for beef would be determined by the ammount of non-hindu pop's in that market, and it's production would not be fully debuffed by Hindu pop's, but still to an extent. But say if a livestock producing province is fully muslim for instance then there should be no debuff on it's production.

I also think a similar nuance could be done in islamic provinces with wine production. The taboo on alcohol depended mostly on how strictly religious laws were enacted in a region, the turks for instance to this day don't really have the same taboo on wine as it's purely viewed as a cultural thing. While most islamic countries today veer towards the fundamentalist side, that wasn't always the case with every country in history and certainly not in an alt-history scenario. I would hope that Islam religions have a similar mechanic as they did in EUIV with a sliding scale between legalism and mysticism or something similar, and perhaps on the legalist end wine producing provinces have worse and worse production to them, or perhaps the islamic pops in their country have their demand for the good nuked.
 
That's a myth.

And in any case neither water nor beer are food.
It mostly comes from the sailing industry- as in the age of sail barrel technology couldn't prevent freshwater from going bad on long voyages, and so they used 'grog' or 'beer' to preserve the water. However those terms are misleading, the alcohol was incredibly weak, almost invisible compared to the alcohol grade of modern day beers.
 
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Are the ratios of grain to rice to potato correct? Grain and potatoes are harvested once per year but rice up to 3 if the conditions are right. Potato had a superior yield to the rest though.
 
I think the icon for iron looks way too similar to coppers; perhaps make copper a bit redder while iron a bit darker and more greyish?

Could you tell us which one of these have associated buildings too and which exist only as RGOs?
 
Agree that Sulphur is needed in the list.
I propose exotic animals as a tade good. Every king or prince want to amuse his quests by their`s menageries residents ;) Also this type of good is suitable for late game periods ( rich burghers and capitalists tends to have at least exotic dog, or monkey in their residences.)
 
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I personally think that there should be different kinds of wood types in EU5.

For example, Brazilwood, which was used to make dyes.
This would make Brazil more appealing to colonize.
 
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