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Tinto Talks #52 - 26th of Feburary 2025

Hello and Welcome to another Tinto Talks, the Happy Wednesday where we spill all the secrets about our upcoming game with the codename Project Caesar.


In a game where we simulate hundreds of millions of people, not all calamities that they get exposed to involve Warfare or Diseases. Today we will talk about how Mother Nature does her best trying to reduce the population regularly.

Little Ice Age

As the widest definition of the Little Ice Age encompasses almost the entire timespan of our game, we decided to go with the Maunder Minimum, which happened between 1645 and 1715, being the colder phase of the period. We simulate the Little Ice Age with a Situation that will affect the northern half of the Northern Hemisphere, making winters last longer.

During the Little Ice Age, food production in the affected areas is lowered, and events and other mechanics are happening which will make the experience a challenging mid to late-game phase.

ice_age.png

Who will survive?

Weather
We also have a rather in-depth weather system, where we simulate storms and similar phenomena moving across the planet. We currently have two categories of weather systems, the weather front, and the cyclone. We have also included in the weather fronts the monsoons, which have the particularity of going in one direction (Africa to India) from February to June, and in the other direction (Himalayas to the Indian Ocean) from October to December.



cyclone.png

Ireland might suffer some weather fronts during the year, yeah…


Not all weather systems that spawn are the same strength, and their strength can change as they move across the map. The strength of the weather system directly impacts the benefits and penalties they give to the locations.

Fronts are usually wide weather patterns bringing rain from the oceans into lands. This has some negative impacts on armies and navies, but it provides a large food production boost.

passed.png

This was a huge rainstorm..


Cyclones, or Hurricanes as they are known in the Northern Hemisphere, are a more narrow weather system, which causes a lot of damage due to high wind speeds.

wind_damage.png

At least no buildings damaged? Or????


In deserts with cold arid or arid climate, there will not be sometimes beneficial rains though when a weather system passes through, but instead you will get sandstorms.

sandstorm.png

I don't like sand. It's coarse and rough and irritating and it gets everywhere.

In any location with severe winter, where a front passes through, there will be snow instead of heavy rain.

snowstorm.png

Didn’t stop Carl Gustaf Armfeldt trying to move his army..


Volcanos
There are locations which contain volcanos that are not entirely dormant. At any point, any one of them can erupt, spewing out long streams of lava and an enormous cloud of ash that leaves a path of destruction in its wake, causing huge devastation to the location they are present in.

It will ruin RGO’s, destroy buildings, kill a lot of people, and reduce prosperity dramatically. Afterwards, there is a small boost to food production due to volcanic soil for a few decades.

volcanic_soil.png

Can be helpful longterm yes?


Earthquakes
A large part of the world is prone to earthquakes. While we do have some famous historical earthquakes likely to happen, we also have a small chance that any area with an earthquake risk can get one.

Similar to a Volcano it will destroy buildings and kill people, but earthquakes will usually not affect just a single location, but many adjacent ones as well.


Sadly there are some locations that are in the awkward position of most being in an earthquake zone, and having a volcano.

naples.png

Not the best place for a city?



Next week we’ll be talking about how mercenaries work in Project Caesar.
 
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I'm not sure if it's worth the trouble, but in certain places weather fronts should probably have an opposite effect on food production.
Perhaps the primary issue for Danish agriculture all the way up until the late 19th century was the extremely high groundwater levels which combined with any significant amount of rain would flood the fields and ruin crops on a massive scale, and I imagine the same must be the case in other places.
 
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I remember way back when Johan said that the lesson from HOI3 was that detailed simulation of storm fronts/climate was a waste of time since players hadly noticed. But of a change of heart I see?
 
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Hello and Welcome to another Tinto Talks, the Happy Wednesday where we spill all the secrets about our upcoming game with the codename Project Caesar.


In a game where we simulate hundreds of millions of people, not all calamities that they get exposed to involve Warfare or Diseases. Today we will talk about how Mother Nature does her best trying to reduce the population regularly.

Little Ice Age

As the widest definition of the Little Ice Age encompasses almost the entire timespan of our game, we decided to go with the Maunder Minimum, which happened between 1645 and 1715, being the colder phase of the period. We simulate the Little Ice Age with a Situation that will affect the northern half of the Northern Hemisphere, making winters last longer.

During the Little Ice Age, food production in the affected areas is lowered, and events and other mechanics are happening which will make the experience a challenging mid to late-game phase.

View attachment 1258986
Who will survive?

Weather
We also have a rather in-depth weather system, where we simulate storms and similar phenomena moving across the planet. We currently have two categories of weather systems, the weather front, and the cyclone. We have also included in the weather fronts the monsoons, which have the particularity of going in one direction (Africa to India) from February to June, and in the other direction (Himalayas to the Indian Ocean) from October to December.



View attachment 1259091
Ireland might suffer some weather fronts during the year, yeah…


Not all weather systems that spawn are the same strength, and their strength can change as they move across the map. The strength of the weather system directly impacts the benefits and penalties they give to the locations.

Fronts are usually wide weather patterns bringing rain from the oceans into lands. This has some negative impacts on armies and navies, but it provides a large food production boost.

View attachment 1258987
This was a huge rainstorm..


Cyclones, or Hurricanes as they are known in the Northern Hemisphere, are a more narrow weather system, which causes a lot of damage due to high wind speeds.

View attachment 1258988
At least no buildings damaged? Or????


In deserts with cold arid or arid climate, there will not be sometimes beneficial rains though when a weather system passes through, but instead you will get sandstorms.

View attachment 1258989
I don't like sand. It's coarse and rough and irritating and it gets everywhere.

In any location with severe winter, where a front passes through, there will be snow instead of heavy rain.

View attachment 1258990
Didn’t stop Carl Gustaf Armfeldt trying to move his army..


Volcanos
There are locations which contain volcanos that are not entirely dormant. At any point, any one of them can erupt, spewing out long streams of lava and an enormous cloud of ash that leaves a path of destruction in its wake, causing huge devastation to the location they are present in.

It will ruin RGO’s, destroy buildings, kill a lot of people, and reduce prosperity dramatically. Afterwards, there is a small boost to food production due to volcanic soil for a few decades.

View attachment 1258991
Can be helpful longterm yes?


Earthquakes
A large part of the world is prone to earthquakes. While we do have some famous historical earthquakes likely to happen, we also have a small chance that any area with an earthquake risk can get one.

Similar to a Volcano it will destroy buildings and kill people, but earthquakes will usually not affect just a single location, but many adjacent ones as well.


Sadly there are some locations that are in the awkward position of most being in an earthquake zone, and having a volcano.

View attachment 1258992
Not the best place for a city?



Next week we’ll be talking about how mercenaries work in Project Caesar.
Volcanic eruptions should affect global climate in the subsequent year, usually slightly, occasionally a lot (as with the Year without a Summer).
 
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Are the Azores not accessible from Europe? There are no currents that go from east to west, does that mena that you can only reach them from the Americas?
 
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What will happen to special buildings? For example, to a building which is comparable to a monument in EU4, would it be destroyed with no way to rebuild it? (I was thinking about Theodosian Wall, Acropolis, Hagia Sophia for example, if they are in the game)
 
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Tsunamis are just water earthquakes…
You could say "waterquakes", even...

But they are not "just" water earthquakes, because they have a very different kind of movement. A major earthquake off the coast underwater can start a tsunami wave that may reach across seas and oceans, decimating coasts hundreds of kilometers away and being felt even thousands of kilometers away. A "regular" earthquake is comparatively more local and can also happen inland.

I think tsunamis could be a separate natural disaster that are tied to coastal/maritime earthquakes but different
 
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I'm a geologist and kinda a massive nerd about volcanoes (some of you may recall my post about how I think natural disasters, particularly volcanoes, should be implemented into CK3 from 2 years ago). At some point can we get close-ups of the volcano map for regions with volcanoes? I'd like to go over which volcanoes are there and which aren't, and suggest some changes to it.

For example, I strongly believe that the Icelandic location of Höfn, which currently doesn't have a volcano in game, should have one in it to represent its proximity to the Vatnajökull ice cap and its volcanoes, primarily Öræfajökull (known as Knappafellsjǫkull prior to 1362), which had two eruptions over the course of the game‚most notably the 1362 eruption, which was similar in scale to the 1991 eruption of Pinatubo and completely obliterated the wealthy district of Litlahérað. The new name they game the district, Öræfi, means "wasteland", and thus the new name for the volcano, Öræfajökull, means "wasteland glacier".

There should also be a number of volcanoes all through the Lesser Antilles—there are several highly active and dangerous volcanoes through that area.

I'm more than happy to give suggestions about volcanoes if you want them. :)
 
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If the top image shows areas susceptible to earthquakes, I think it should be extended down the entire Levantine coast. The levant was very seismically active, especially the Galilee and Lebanon. The whole region suffered pretty devastating earthquakes throughout this time period, with places like Jerusalem up to Aleppo being heavily impacted multiple times.
 
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Locations near rivers should be prone to flooding, and this also adds a good balance I guess as we know locations near rüvers have food production bonus and better control oropagation, but there is a sliggt drawback of increased risk of flooding
 
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